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Skill up Parties: Why and How (need your coffer key?)Follow

#27 Feb 10 2006 at 8:01 PM Rating: Decent
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#28 Feb 10 2006 at 8:06 PM Rating: Decent
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Quote:

Quote:
OneDumbGo wrote:
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3 pieces of advice:

2) One more piece of advice for us WAR's and anybody bringing a /WAR subjob (although you realy should be bringing /WHM), is that if you do not need to kill the mob quickly and can let it linger because you have a high level tank, THEN USE DEFENDER. Letting the mob live longer, equals more swings, which equals more chances for skillups. As long as you can hit for above 15 damage with Defender on, keep it up perpetually. You won't be in danger of not getting a skillup by hitting for 0 damage.

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Umm, didn't SE change it a couple of months ago so it you HAD to do better than 0 damage in order to get a skill-up?

I think what he was saying is that if you can hit for 15 damage or higher with defender up then there's a good chance you won't hit for 0 and not get a skillup, not that you would still get a skillup even hitting for 0 damage
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#29 Feb 11 2006 at 2:06 AM Rating: Decent
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So it isn't like RDMs can use Ceremonial Dagger on Steelshells anymore to skill up? (Sleep, spam 0 damage method) Meh...(I capped mine, but others aren't so lucky now I guess).

Regarding the whole bit about how you want to do as little damage as possible to skillup during these key acquisitions. Bear in mind it is not only skill ups and keys people are after all the time.

You may end up inviting somebody who wants to level their NPC. Sometimes I go to Castle Oztroja top floor to level my NPC. While I'm typically alone up there, there is sometimes people after keys that will invite me so I stop killing mobs on my own with the possibility of getting a RARE/EX item I don't really need.

or

You may end up inviting somebody that is there to clear their trials latent weapon or activate their KS BCNM latent weapon. (or both this and the NPC, I myself am actually in both boats right now).

So just want to point out that not everybody will be able to do as little damage as they can.


Quote:
There seems to be a general lack of information on these boards about skill up parties, I know when I was first approaching the levels where I could get my AF armour and subsequently needing coffer keys that some information like this would have come in very handy.


Heh, times are different now I think. Back then, getting coffer keys was a preplanned LS event. Now it's just like, "/l hi, any level 70+ here want to go help me get a coffer key? please? ^^" At which point I usually go "Oh, ok."

Yes, times are different indeed :\
#30 Feb 11 2006 at 5:12 AM Rating: Decent
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Couple comments on people's posts:

1) RDM/WHM/BRD's, DO NOT complain when a PLD asks for haste, refresh, or whatever because you are there for weapon skill up not magic skill up. Every single skill up party I have been in as gone like this. "HAY! We got a PLD75! You can tank!" guess what? IM THERE FOR SKILL UP TOO! Which means I want to wear my ACC gear not my DEF gear. AKA: I DO NOT want to tank! Im there to skill up NOT do my job. Yet every single time I get stuck doing this and the RDM/WHM/BRD's ***** up a storm when I ask for refresh, a fiew cures, get rid of XYZ status effect.

EDIT: I read back and Freysi mentioned something like this already.

2) I was told the closer your weapons are to your PLAYER level the faster you get skill ups. AKA: A PLD75 using a lvl 75 staff will skill up faster than a PLD75 using a lvl 1 staff.

3) About lotting... the problem with lotting is the second ONE person lots on a item, if you don't lot on it too you have ZERO chance in getting the item. Its the way the game is. This is why I prefer NO ONE to lot except for keys, or maby some other rare/ex quest or whatever items that drop.
#31 Feb 11 2006 at 8:18 AM Rating: Default
Everytime I lot a seal, people yell at me. "OMFG YOU N00bZ DON"T LOT TEH SEALZ!11!!1li][/li] Why do you think that is? Oh, maybe because if theres 6 ppl in your pt and only 2 of them lot you just wiped out the odds of the other 4pt members chance of getting the drop. Alot of ppl spend there time doing theyre jobs,wether its a skill up or exp pt...and arent only concentrating on the drops..unlike YOU apparently... I would kick you from a pt so fast your Sushi(assuming that you actually buy or craft food)would go bad... PLAY FAIR ppl
#32 Feb 11 2006 at 7:58 PM Rating: Decent
I'm a level 70 bard trying to skill up my one-hand sword to about 200ish. It's currently at 103, and I've tried fighting Evil Weapons in Sauromugue, and I'm getting NOTHING. Where should I head to? Thanks.
#33 Feb 11 2006 at 9:07 PM Rating: Decent
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Quote:
Everytime I lot a seal, people yell at me. "OMFG YOU N00bZ DON"T LOT TEH SEALZ!11!!1li] Why do you think that is? Oh, maybe because if theres 6 ppl in your pt and only 2 of them lot you just wiped out the odds of the other 4pt members chance of getting the drop. Alot of ppl spend there time doing theyre jobs,wether its a skill up or exp pt...and arent only concentrating on the drops..unlike YOU apparently... I would kick you from a pt so fast your Sushi(assuming that you actually buy or craft food)would go bad... PLAY FAIR ppl


Although a bit rude, evilmagik does have a point. And while I would't be shouting "omfg you noob" to someone who lots on a simple seal, I would probably try to politely nudge them away from doing so simply because it really truly is a bit pointless to lot on things such as seals.

The distribution system is random. The point was made that lotting prevents 1 person from getting all the loot.. well, no it doesn't actually. In fact, lotting could go to creating a very lopsided distribution of loot far worse then the auto-drop system. With auto-drop everyone has a shot.

With lotting, you are taking away the possibility of some of the rest of the party getting that seal. Perhaps they forgot to lot. Perhaps they didn't even see it in a flood of linkshell chat or something of the like (my husband plays on the PS2 and this happens *very* easily on the chat screen of the PS2 version where text gets pushed off the screen quite quickly given the resolution and the inability to change that resolution). Perhaps they are just too busy trying to get poison or other status affects off of the whole party. Perhaps they turned around for two seconds to eat something since, as was mentioned, skillup parties aren't nearly as strict as experience parties and most people are fairly laid back (although just to note I am not saying people should be afk every 5 minutes in a skillup party, I'm just saying that people are often not as uptight in skillup parties as they are in experience parties, and may be doing another little thing while in a skillup party)

Either way, I think lotting on every single item in a skillup party is very poor ettiquette. And although I wouldn't kick you from my party as evil would, I would certainly be trying to talk to you to insist you would drop this particular behavior if you were in my skillup party.

I do agree with evil in that skillup parties are not concentrating on drops (edit: aside from the people trying to get keys or scrolls or such, I mean. I'm talking about all the rest of the drops), thus I think lotting on things like seals should certainly be eliminated, or better yet not even considered in the first place.

I have yet to be in a skillup party with people who lotted on things such as seals, by the way. That was a shock to me to read that in your guide. It just struck me as a bit absurd.

Edited, Sat Feb 11 21:08:55 2006 by karmakina

Edited, Sat Feb 11 21:11:27 2006 by karmakina
#34 Feb 11 2006 at 11:46 PM Rating: Decent
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I'm not sure how it is items can "randomly" be tossed because nobody is capable of holding them. That only happens if...

-every single person in the party has no inventory space (likely happens when people forget to arrange their inventory)

-every single person passes on it

-only one person lots and they are not capable of holding it

Why do you think, when an important item is found, half the party is spamming "Make sure you have room for it!"?

And if expensive items are dropped on whatever is being killed, chances are there is always somebody making room for them.
#35 Feb 12 2006 at 2:07 AM Rating: Decent
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Quote:
The distribution system is random. The point was made that lotting prevents 1 person from getting all the loot.. well, no it doesn't actually. In fact, lotting could go to creating a very lopsided distribution of loot far worse then the auto-drop system. With auto-drop everyone has a shot.


because casting random lots is so much more one-sided than watching random drops?
#36 Jul 10 2006 at 12:36 PM Rating: Good
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Casting lots is more fair than letting it drop, because the less items in your inventory you have, the more chance of dropping into your inventory.
#37 Jul 10 2006 at 12:45 PM Rating: Decent
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a few thoughts

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Do try and setup skillchains with your party members if the situation warrants it, nothing beats a fusion skillchain on skeletons for example.


its my personal opinion that skillchains are only neccisary if someone is working on breaking a latent effect. otherwise you are just killing the mob faster and in many camps, you may run out of mobs this way (Castle V comes to mind)


Also, if you are the leader of a skill-up party, you should put up some sort of comment to let people know that you are a skill-up party, and if you are accepting more members. When i look for a skill party the first thing i do is search an area to see if theres one there, sometimes its obvious (a bunch of higher levels, etc) but then again they could be there for a completely different reason.
#38 Jul 10 2006 at 1:19 PM Rating: Decent
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Quote:
-Your members for a coffer key party should be at the minimum lvl 50+ and a tank of level 60 or higher is generally very desirable. If people approach you below lvl 50 politely turn them away and recommend they come back in their 50's.


I can think of at least one time where this isn't a good idea. A sub 50 thf can be a great help to a coffer key party. The thf will most likely be more interested in gold beastcoins than skillups, but no one seems to mind that when the key drops in half an hour instead of 2 hours. :P

Edited, Jul 10th 2006 at 2:19pm EDT by Lunali
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