FFXIFiresoul wrote:
Carpenter's Landing{CoP Access}
Camp: N. Sandy Zone
PT Lv23-25 - Enemy: Wasps
PT Lv23-25 - Enemy: Beetles
Camp: West Jugner Zone - Unknown specific Camp
PT Lv21-24 - Enemy: Mushrooms
PT Lv21-24 - Enemy: Tigers
Camp: East Jugner Zone - Unknown specific Camp
PT Lv24-26 - Enemy: Tigers
PT Lv24-26 - Enemy: Pugs
The level ranges and mobs are wrong
The correct level ranges
Camp: N. Sandy Zone
PT Lv 11-13: Enemy: Beady Beetle
PT Lv 11-13: Enemy: Poison Funguar
PT Lv 13-15: Enemy: Orc
PT Lv 14-17: Enemy: Flytrap
PT Lv 15-17: Enemy: Land Pugil
Note: only orcs, bombs, and bats aggro. best camp around the docks. Orcs are DRK, RNG, DRG type mobs. don't forget antidotes and echo drops for the mushrooms.
Camp: West Jugner Zone, inside Caverns
PT Lv 15-18: Enemy: Stag Beetle
PT Lv 15-18: Enemy: Marsh Funguars
Note: silent oils required to move between camps, as Funguars aggro.
Camp: West Jugner Zone, near docks at Central Landing
PT Lv 18-21: Enemy: Pugil
PT Lv 18-21: Enemy: Orc
PT Lv 20-22: Enemy: Forest Tiger
The orcs are BLM, PLD, WAR types. Mages need /whm for Paralyna as tigers will spam Roar. You'll need sneak inside the tunnels, invisible when outside tunnels.
Camp: East Jugner Zone, inside caverns
PT LV 21-24: Enemy: Shrieker
PT LV 21-24: Enemy: Beetle
Shriekers aggro, but they are spread out inside the caverns. You can easily get a decent camp at either end of the caverns, or at in intersection where shriekers don't pop. the emphasis is the beetle, with the occasional shrieker here and there.
Camp: East Jugner Zone, South Landing Docks
PT LV 24-27: Enemy: Tiger
PT LV 24-27: Enemy: Pugil
PT LV 24-27: Enemy: Trap
Traps don't aggro or link and have single target paralysis and single target sleep as their TP moves. This camp will only support 1 party, but there are enough mobs for 2 or 3 parties in this area. Do not set camp in same area where another party is there because Roar hits everyone that is in the range. Barblizzard + Barparalyze will make Roar ineffective, so make sure the white mage is vigilant in keeping those buffs up. Invisible is required to reach camp, but if its nighttime you will also need sneak. Pugils do aggro but if you know what you're doing you should not have trouble with them.
Also, there is another Hill Lizard camp in Meriphautund Mountains, near the outpost. The camp is due east of the outpost. Silent oils/prism powders are needed to reach camp. Also starting at 15, you can move to Stag Beetles and Crane Flies in that area.