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Actually, I remember that brought up during lunch. The general consensus is that it's pretty much the players who decide if they want to keep them out or not. A properly leveled summon can go in and melee if the SMN himself/herself chooses.
Though, I'll jot that one down and let you know.
Nice to hear. Observe that that the choice between meeleing avatars and not, is the same choice as slow exp per hour or not. A bone thrown to SMNs that make the choice between keeping avatars out and not to not be equal to speed of exp would be nice.
For example the classics:
* Halved perpetuation
* Removed perpetuation
* Resting with avatars out (both fight and idle)
* Resting with avatars out (only idle)
* MP drain on avatar attacks that go to SMN
* Perpetuation is only temporary and you regain MP slowly after dismissing (think drowning in some games. You loose oxygen, then you reach surface and regain it)
* Convert (lolrdm)
* SAM moves: A-move; Less perpetuation, something negative. B-move; More damage, higher perpetuation. 5 min duration, 1 min recast.
For example the extremes:
* Nerf cure spells
* Set max exp per hour to 3k globally
* Make avatars deal ********* of melee damage
Resting with avatars out tend to be the most popular choice from what I've heard. It lets you sacrifice mobility and subjob use for some MP regain while having avatars out. Making it more or less equal with BLM who nuke, rest, nuke, rest. (Maybe also the possibility of being able to say "sorry can't heal" is part of why it is popular)
Also as stated hundreds of times, allowing SMN to keep avatars out more enhances "FUN" and nothing else. The melee damage is very low, and spirits are very random.
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Does your entire life revolve around this? Seriously, get a grip.
Yes, it'd be nice if there was a work around, but I couldn't care either way. Even if I *could* keep avatars out all the time, it'd just turn the job into a weak version of BST or PUP because we'd be spending all our MP on Bloodpacts and the avatars would *still* be crappy melee, as would we with our puny lollipops.
It's fine as it is.
It is funny how you say "It'd just turn the job into a weak version of BST or PUP" when the fact is that the job has ALREADY turned into a weak version of WHM. Not to mention the original design was a weak version of BST or PUP that the community didn't accept.
Avatar melee is just a question about fun. Should SMN be fun? Yes or no? If yes, let my avatars melee without ruining for my party. If no, then the job is fine.
Bottom line is that it is a VERY reasonable demand to be able to have meleeing avatars or spirits as a SMN. Ever see a SMN mob summon + dismiss? No, they have free avatars and spirits that work just how you expect them to work. Why not do the same for players? (Not asking for 2 hour that does 2k damage to whole zone or spirits casting thundaga III, just being able to have them with me without leaving me dry from MP)