TerrainFFXI wrote:
seriha wrote:
8 buffs to yourself: 150 EXP
30 buffs to others: 300 EXP
20 debuffs (Not Bio/Dia): 300 EXP
8 buffs to yourself, you can use tier I protect and keep cancelling it, yes.
seriha wrote:
30 buffs to others
Protect IV costs 65 MP. Unless you are sure that your target isn't already buffed, I believe you must use this. 30 x 65 is a whopping 1950 MP.
I sub smn when I play whm in Campaign. I pull out carby or ramuh and use their AoE buffs to get me and as many as 15 other people with buffs for 100 mp or so. You're clearly trying to find examples to support that whm doesn't stand a chance in Campaign. No easy way to say this, if you are seriously casting Protect IV to get the 'buffing other players' exp, you're simply doing Campaign wrong.
After the buffing round, there is not alot of MP left for this, but supposing you did debuff mobs, paralyze is about the lowest debuff a whm can get, and you have to find a different target each time, or wait until it wears, as "no effect" grants 0 xp. You also need to ensure that there are no other mages casting those spells on the mobs you have chosen, or there we have, wasted MP. [/quote]
I just use Flash. Works well enough and sometimes even gets me hate, so I get to take some dmg too, which in turn gets me a fair amount of exp until the local sam or pld can get it back.
You never thought of using Flash?
TerrainFFXI wrote:
seriha wrote:
Now, healing caps at 500, approximately 10% cured going to that total. 5000 HP cured, easily possible on a 75 WHM's MP pool from start to finish. Only trouble might be finding people to cure.
So a cure V costs 135 MP
We'll call it about 850 HP that it cures without DS, just to account for some gear pieces such as Dryad Staff and Nobles Tunic.
5000 / 850 = about 5 times to cast this to reach max.
that's 675 MP. Assuming you are not a taru subbing summoner, that's well over half the mp pool. How much MP do we have left after our buffing and debuffing rounds?
Over half the mp pool is fine when you are wearing nobles, have sigil refresh, smn sub, and any other ways of getting mp back there may be (refresh from pt member, spirit taker, etc.) You don't need to dump 675 mp all at once, I usually do a Cure V after the mob leaves me alone to get back the hp I lost while tanking occasionally.
TerrainFFXI wrote:
seriha wrote:
I would hope you're at least doing your club's listed damage
Again, not every White Mage has had an opportunity to cap club skill, as they have always been a back line job. We are either a back line job who should have our MP treated equally to a melee's damage, or we are a front line job and should be buffed accordingly. To say that we have access to the same things as Red Mage, when we have no realistic way of repeating those actions with the efficiency of a red mage, is dismissive.
I don't even use my club in Campaign. I capped it solo in the Boyahda Tree against crabs, tried club, tried dual wield club, but found using a thunder staff worked better for Campaign. 10% increase on crits means more base exp from those too, plus as I mentioned before, spirit taker works wonders on getting mp back. Pay attention, and you can even use spirit taker to close a skill chain for another 20 or so exp at a time.
While I don't get as much exp on whm as I might on my pup or blm, it's close, and I still seem to beat most everyone in the zone other than the bard bots just from seeing what works and what doesn't, and being flexible enough to change the way I play whm in order to maximize my time in Campaign.