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Synergistic Splendors Await! (29/11/2010)Follow

#52 Nov 29 2010 at 9:26 PM Rating: Decent
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This is probably buried too deep after a Rog sidetrack to be seen, however, I worry about the mis-information that people give as "fact" about crafting -
Quote:
Nobody crafts anymore. mainly due to the fact that the cost of materials severely outweighs the gain (There's no profit in it).

Why are people unable to consider that their way of doing crafting is unprofitable - but not all ways? Not to brag, but last week I probably made almost 100k per day from crafting. My time investment was small (I don't have much time to play these days).

There are enormous opportunities for crafting for a profit these days. The old style of power-leveling your craft to 100, selling to NPCs or undercutting the market is the real problem. You have people who leveled crafts and learned nothing about their market along the way (actually they hurt their market along the way).

If you just craft what the AH is out of - you make money. Plain and simple. I'm not against leveling my crafts - I have all of them over 50. But raising my crafting level is a side-benefit - my purpose is to feed, clothe, arm and equip myself. . . and make gil. If any one synth makes uber profits, it doesn't for long. Having 100+ in a craft helps, but being sensible about what you craft helps more.

Crafting may not be for everyone. But that there is no profit in it is a myth.

If I could change people's mind about one thing it is this - undercutting is counter-productive, even for the under-cutter. No businessperson in real life destroys their own market the way "smart" crafters do in this game.
#53 Nov 29 2010 at 9:29 PM Rating: Decent
IronSidesOMO wrote:
Not to brag, but last week I probably made almost 100k per day from crafting.
I sure as hell hope you're not bragging about 100k per day.

Quote:
If I could change people's mind about one thing it is this - undercutting is counter-productive, even for the under-cutter. No businessperson in real life destroys their own market the way "smart" crafters do in this game.
lolwut? A business that doesn't undercut their competitors typically don't do too well, unless their product is much better. It just sucks that everything you make in ffxi is exactly the same as anyone else's. The only thing you can possibly offer is a lower price. Go tell wallmart they're stupid for selling products for less than everyone else.

Edited, Nov 29th 2010 10:33pm by ThePsychoticOne
#54 Nov 29 2010 at 10:12 PM Rating: Good
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I know I shouldn't get into an argument with Rog, he's going to make this one of his pyramid-conversation reply, counter-reply. . . but
Quote:
A business that doesn't undercut their competitors typically don't do too well


This is untrue in more ways than I care to mention. If allowed, most businesses would manage competition through agreements with their competitors. That is why in the real world we have anti-competition, anti-collusion, anti-monopoly laws.

Undercutting the competition has the detrimental effect of reducing what consumers are willing to pay. If leads to further undercutting.

If you pay attention to the market of something like thief tools, you'll see a period where there is a reasonable profit, and then a power-leveler plows through, cutting the prices, dumping stuff at a loss, and creating a sales history that people seem to sheepishly follow long after the power-leveler has gone on to ruin a new synth. It can take weeks, months, for that item to recover a sensible sales price.

In the end, people who want to buy the product are hurt because most sensible crafters have moved on to make other stuff. Often the result is after the price hits bottom - you won't find anyone crafting that thing anymore. (Thief tools may not be the best example because you can buy them from an NPC, but you get the idea.)
#55 Nov 29 2010 at 10:43 PM Rating: Decent
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IronSidesOMO wrote:
I know I shouldn't get into an argument with Rog, he's going to make this one of his pyramid-conversation reply, counter-reply. . . but
Quote:
A business that doesn't undercut their competitors typically don't do too well


This is untrue in more ways than I care to mention. If allowed, most businesses would manage competition through agreements with their competitors. That is why in the real world we have anti-competition, anti-collusion, anti-monopoly laws.

Undercutting the competition has the detrimental effect of reducing what consumers are willing to pay. If leads to further undercutting.

If you pay attention to the market of something like thief tools, you'll see a period where there is a reasonable profit, and then a power-leveler plows through, cutting the prices, dumping stuff at a loss, and creating a sales history that people seem to sheepishly follow long after the power-leveler has gone on to ruin a new synth. It can take weeks, months, for that item to recover a sensible sales price.

In the end, people who want to buy the product are hurt because most sensible crafters have moved on to make other stuff. Often the result is after the price hits bottom - you won't find anyone crafting that thing anymore. (Thief tools may not be the best example because you can buy them from an NPC, but you get the idea.)
The problem is, back in the day when crafters were few and far between, they could do this, because the bulk of the high level crafters were in a huge minority, and the 6-7 per craft on each server could negotiate and keep things in a set range. Nowadays, there are eleventy billion crafters at anywhich level, and the vast majority of them are to lazy to try to talk to other crafters about prices, and instead just rage over other crafters undercutting them. Meanwhile, non-crafters love under cutters because it saves them money, until they go to sell something and everyone and their mother is undercutting it so the price of something drops by 200% over a week because of undercutting spamage.

It's a vicious cycle that we have right now; Crafters hate undercutters, because they need to make a profit, and thus, gouge prices. Non-crafters hate price gougers, because they don't want to pay ridiculous prices, so they undercut whenever they can.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#56 Nov 30 2010 at 1:00 AM Rating: Good
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Lady Jinte, I mostly agree with you -
Quote:
It's a vicious cycle that we have right now; Crafters hate undercutters, because they need to make a profit, and thus, gouge prices. Non-crafters hate price gougers, because they don't want to pay ridiculous prices, so they undercut whenever they can.


However, my issue isn't that there is this vicious cycle, but rather that there are people who hold to religious-like beliefs when it comes to crafting (or economics in general). The "crafting is expensive" crowd, or the Mike's Justice bible of crafting that encourages power-leveling of crafting that emphasizes speed and obscene volumes of synths in the quest to 100 that has no relation to the market and is basically killing the goose that laid the golden egg.

One need only look at how almost all airlines are loosing money, and are at risk of folding or leaving a monopoly of a few - to see that this vicious cycle is hard to avoid. But its the fanboys who repeat slogans like "everybody undercuts" or "competition is good" that pulls me out of the woodwork.

My purpose in posting is simply to encourage people who are looking for ways to make gil in the game to consider crafting. Some people do it wrong and lose money. That is about them, not crafting. As someone who has crafted in the game for around 5 years, I can tell you the profitability is a bit cyclical. But it sure beats being a subsistence farmer and farming bee hive chips and silk thread for a living.
#57 Nov 30 2010 at 1:23 AM Rating: Good
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IronSidesOMO wrote:
Lady Jinte, I mostly agree with you -
Quote:
It's a vicious cycle that we have right now; Crafters hate undercutters, because they need to make a profit, and thus, gouge prices. Non-crafters hate price gougers, because they don't want to pay ridiculous prices, so they undercut whenever they can.


However, my issue isn't that there is this vicious cycle, but rather that there are people who hold to religious-like beliefs when it comes to crafting (or economics in general). The "crafting is expensive" crowd, or the Mike's Justice bible of crafting that encourages power-leveling of crafting that emphasizes speed and obscene volumes of synths in the quest to 100 that has no relation to the market and is basically killing the goose that laid the golden egg.

One need only look at how almost all airlines are loosing money, and are at risk of folding or leaving a monopoly of a few - to see that this vicious cycle is hard to avoid. But its the fanboys who repeat slogans like "everybody undercuts" or "competition is good" that pulls me out of the woodwork.

My purpose in posting is simply to encourage people who are looking for ways to make gil in the game to consider crafting. Some people do it wrong and lose money. That is about them, not crafting. As someone who has crafted in the game for around 5 years, I can tell you the profitability is a bit cyclical. But it sure beats being a subsistence farmer and farming bee hive chips and silk thread for a living.
Which craft do you do that gets you such "nice" profits? Right now, of all the crafter I know (read, I know enough crafters to know that at least some of them aren't financially retarded, if not most of them) the only ones making anything close to a respectable profit right now are getting it from consumables, and half of that is due to the price of ninja tools on Siren ******* doubling/tripling over night last month. Also, for a high level crafter, 100k/day is not respectable.
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Theytak, Siren Server, FFXI [Retired]
Amerida Baker, Balmung Server, FFXIV
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#58REDACTED, Posted: Nov 30 2010 at 1:27 AM, Rating: Sub-Default, (Expand Post) You really sound like a newbie that still believe in Santa or Jesus. This has never happened in FFXI. Assuming you want, say, a level 50 armor,you don't get level 50 first because it would take months to get w/o PL, and with PL it would cost you 100x times more than getting it off the AH.
#59 Nov 30 2010 at 1:36 AM Rating: Excellent
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Quote:
Which craft do you do that gets you such "nice" profits?


I'm not "high level" in the sense that my highest craft is only at 69. My "winning formula" is that I have all my crafts leveled to at least 52. The greatest profitability are those synths with multiple sub-crafts, or which require special crafting abilities purchased with guild points.

I'm reluctant to disclose the niche that I'm working right now, but my strategy is to move from one niche to another when fools come in crashing the profitability of the area.

Earlier you spoke of "gouging" - I don't gouge, not because I'm a nice person (although I am) - but because if you reach obscene profitability margins, you invite more competition than the market can sustain and you've gone and killed the goose that laid the golden egg.
#60 Nov 30 2010 at 2:23 AM Rating: Excellent
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Jinte wrote:
Also, for a high level crafter, 100k/day is not respectable.


Gil that rolls in basically on it's own, with a very low amount of time investment that leaves you free to do other things while it adds up... I don't know, I can respect that.
It doesn't all have to be "big nums or no nums" in the game. People are saying you can't make a profit crafting, this person is getting basically free gil... I see nothing wrong there, no matter the amount.
#61 Nov 30 2010 at 2:23 AM Rating: Excellent
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While Alchemy wasn't ever really mega money, 100k a day also isn't exactly matching my financial needs if I were to want to put my gil to use that way. I never enjoyed camping the AH to work around undercutters, and once you get past oil, powders, and some ninja tools (and some components), there's not really much room to spread the love, so to speak. Color me impatient, but I have a hard time justifying most things exceeding 2 mil in cost. So, spending a month focusing on such things is a no-no. I'd rather go for it directly or just do something else, possibly settling for second best since this update process also has me wary of huge investments due to possible obsolescence. Besides, there are some nights I come back from Abyssea with 200-500k in random stuff. Making 10-20 merits at the same time is just bonus.
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#62 Nov 30 2010 at 11:56 PM Rating: Good
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On second thought, you guys are right. Crafting isn't for you. It is a bad idea. Don't bother. Crafting is a bad deal, no money there. Just leave it for the dumb noobs like me. You're just too smart for me.
#63 Nov 30 2010 at 11:57 PM Rating: Good
IronSidesOMO wrote:
On second thought, you guys are right. Crafting isn't for you. It is a bad idea. Don't bother. Crafting is a bad deal, no money there. Just leave it for the dumb noobs like me. You're just too smart for me.
Sure, have fun with your 100k/day.
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