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Job Adjustments (12/03/2010)Follow

#177 Dec 03 2010 at 8:16 PM Rating: Decent
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jtftaru wrote:
Everything goes in cycles. Jobs have their up and down periods. RDM has had one of the longest periods as a 'most popular' job.

If their lot is to spend the next couple of years as the worst mage job then so be it. It's still a much better life overall than most other jobs have had.
You mean being denied part of why you rolled a RDM in the first place for the last, I don't know, nine years or so is a better life than most other jobs?

Don't kid yourself on the popularity thing. People leveled RDM because people needed refresh in parties and BRDs were a pain to get past lv20. The job was a gravy train to level cap because, again, people needed refresh in parties to keep pulling out those 'mad crazy' exp chains because no one wanted to rest. All while pulling a bait-and-switch on people who know the job is about melee prowess mixed with magic.

The melee camp has been arguing against the sort of crap people expect from us for years, all while also dealing with the likes of avesta and god knows who else that doomed us to a bad place in the public eye.

Almalieque wrote:
As a RDM, I hope more people leave RDM as many are doing it wrong anyway... the release of SCH and BLU were some of the best things that happened to RDM..
Blue Mage = Monster magic, curved swords, pointy shoes. Red Mage = Fencer, rapiers, pimp hat. Both should be standing in the front, but that is currently not the case. Should be rectified at some point.
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#178 Dec 03 2010 at 8:47 PM Rating: Default
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RDM can do Evisceration, has numerous Haste options, can make a decent WS set, doesn't have to worry about accuracy or attack much anymore, and oh, yeah, it can solo everything in the game. Quit being a whiny *****.
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#179 Dec 03 2010 at 8:49 PM Rating: Good
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Dinishte wrote:
.


My -MAIN- job is Samurai. You know, a job that RR left behind? Still happy :)

I'm a DRK main, nice to meet you. SAM? Oh yeah, I've heard they have gotten shafted a lot too. Poor SAMs.


Edited, Dec 3rd 2010 10:05pm by Alkalinejoe

Edited, Dec 3rd 2010 10:05pm by Alkalinejoe
#180 Dec 03 2010 at 8:52 PM Rating: Default
Quote:
Blue Mage = Monster magic, curved swords, pointy shoes. Red Mage = Fencer, rapiers, pimp hat. Both should be standing in the front, but that is currently not the case. Should be rectified at some point.


Why exactly aren't you on the front lines these day? Idk if you've noticed but SE has moved every job towards being front line capable with atmas and point them in that direction with their new JT and spells.

Don't believe me? Look at SCH. They get Occult Acumen and a regain spell as ways to help them gain tp besides just meleeing, and can now self SC. On top of this they also got new defensive spells to defend themselves on the front lines.

Newer events reward you more for doing multiple things. Mages are encouraged to be in the front lines in Abyssea, Bastion, Walk of Echoes, and before that, Campaign. I made a thread about this before, but it was overshadowed by my remarks to the unholy trinity of alla's whiniest little ********

The point is, you can be on the front lines as melee. You're encouraged to, and it's generally accepted now by the players. If you're not on the front lines, it's your choice now and it's because you're doing less than you could be.


tl;dr: You're not on the front lines because your dumb *** is too busy whining about not being on the front lines, instead of, you know, going out on the front lines.
#181 Dec 03 2010 at 8:53 PM Rating: Good
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TybudX wrote:
RDM can do Evisceration, has numerous Haste options, can make a decent WS set, doesn't have to worry about accuracy or attack much anymore, and oh, yeah, it can solo everything in the game. Quit being a whiny *****.


These things apply when you group up.
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#182 Dec 03 2010 at 9:57 PM Rating: Default
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RamseySylph wrote:
Lobivopis wrote:
Quote:
*The table below outlines tool usage when under the effect of the ninja ability "Futae."



People are going to call it futa, I guarantee it.

Edited, Dec 3rd 2010 7:50pm by Lobivopis


Are going to? Futae already existed.... Durp? It's not new.


WARNING NSFW

http://en.wikipedia.org/wiki/Futanari


"Futa" is short for futanari.

Edited, Dec 4th 2010 12:03am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#183 Dec 03 2010 at 9:59 PM Rating: Good
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Still, if you're not front lining on RDM it's because you choose not to. At this point, especially with the lack of cure V, you're going to have to offer something more than curing power anyways because between items, recovery chests, and a CRAPLOAD of recovery jobs/abilities/etc. Even with Synthetic Atmas you can get by on supporting and meleeing easily just off of Refresh II. And /DNC give you more support and healing options in the front line, especially in the absence of a DNC in your particular party. (And it's better than having a dedicated DD do it.)
#184 Dec 03 2010 at 10:14 PM Rating: Excellent
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Hyrist wrote:
Still, if you're not front lining on RDM it's because you choose not to. At this point, especially with the lack of cure V, you're going to have to offer something more than curing power anyways because between items, recovery chests, and a CRAPLOAD of recovery jobs/abilities/etc. Even with Synthetic Atmas you can get by on supporting and meleeing easily just off of Refresh II. And /DNC give you more support and healing options in the front line, especially in the absence of a DNC in your particular party. (And it's better than having a dedicated DD do it.)
Sorry, but atmas don't mean much to someone who isn't at abyssea levels yet. I'm 8 levels away from hitting the criteria for people shouting for abyssea groups (lv70). I actually finished off DNC the other day. It's just a matter of hitting 70+ on RDM without losing my sanity. We still don't have proper support from game mechanics for us to step to the front pre-abyssea levels. That's where most of my ire at the devs is coming from. As has been said before, we're used as healers and buffbots for most of the time spent leveling, which does nothing for our desire to frontline in a party. Might change the day people between 41 and 70 start being okay with inviting melee RDMs, but that is not the case at the moment.

Edit: And before you say it, no composure doesn't cut it when it comes to getting a spot in the front.

Edited, Dec 3rd 2010 11:18pm by Ruisu
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#185 Dec 03 2010 at 10:20 PM Rating: Decent
I stop seriously playing this game for a year or two and look what happens, someone came and stole my waffles.

....


Last I remember Red Mage was king of the world, invited before the server message even appeared, now it seems we are forever destined to our promethian suffering, woe is us we haven't even the tools to adequately level up.

...

My waffles, upon further inspection, appear to be intact.

Good day sir.






Edit:
Lobivopis wrote:
RamseySylph wrote:
Lobivopis wrote:
Quote:
*The table below outlines tool usage when under the effect of the ninja ability "Futae."



People are going to call it futa, I guarantee it.

Edited, Dec 3rd 2010 7:50pm by Lobivopis


Are going to? Futae already existed.... Durp? It's not new.


WARNING NSFW

http://en.wikipedia.org/wiki/Futanari


"Futa" is short for futanari.

Edited, Dec 4th 2010 12:03am by Lobivopis


Lobi先生、日本語の授æ¥ã«ã¯ã‚りがとうございます。

Wooooooooooooooooosh.

I know what the Japanese word for Hermaphrodite is.

What I'm getting at is the fact that I barely have touched this game since Abyssea was launched, except to help my girlfriend (Lv22 BRD); who started less than 2 weeks ago by the way (Not an impressive feat by any stretch, but merely demonstrating the length of by absence), level up - and even I know that Futae, an ability that allows the expenditure of two Reagents in order to enhance the effect of Ninjutsu has been in the game since the cap was raised to 80.

That chart was just to indicate what would happen when the new tools were combined with Futae; an already existing skill, yet you were so kind as to bless us, with a Delphic prophecy proclaiming that all society would surely call the "new" skill Futae; Futanari, instead of it's given name - because everyone who plays this game speaks Japanese or finds Sailor Moon with a ***** to be their reading material of choice in the Throne Room.


Edited, Dec 3rd 2010 8:39pm by RamseySylph
#186 Dec 03 2010 at 10:37 PM Rating: Decent
You can melee any level as long as your group is good and you don't need to rest. Singing with your little sword/dagger doesn't really hurt your ability to cast refresh/haste, all it means is no 10%+ on cures.

Hell, you can use RDM/WAR to tank at really low levels without too much complaint, and can actually do it better than PLDs. Not much changes either aside from PLD getting better DD gear eventually.

You could just leech abyssea as a box ***** as well, or a cure *****.
#187 Dec 03 2010 at 11:49 PM Rating: Good
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Raelix wrote:
Dartagnann wrote:
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1. New NIN tools and COR card use Synergy.

2. None of the new tools or card use Alchemy

3. The new tools and card are sold from NPC at a ridiculous price no crafter can match.

Nothing hurts crafting more than being undercut by NPCs.


Last I checked, no crafter was making QD cards anyways. And they weren't terribly cheap either.

Because of #3. IIRC: Polyflan paper costs ~40k to make per stack and makes four stacks of cards, so 10,000/stack... that an NPC sells for 4700 gil.


Of course, anyone can get Polyflan Paper for 600 gil/stack if they're willing to visit the Alchemy Guild in Whitegate. Outside of mercury and certain clusters, QD cards aren't at all expensive to make. Sometimes you need to look beyond the AH.
#188 Dec 04 2010 at 3:13 AM Rating: Good
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TybudX wrote:
RDM can do Evisceration


Unfortunately, our best dagger is still Blau while other dagger jobs have upgraded 7D+, among other stats.

Quote:
has numerous Haste options


Also largely pre-76 gear, which isn't too generous with ACC or ATK while other physical jobs have largely gotten better.

Quote:
can make a decent WS set


Unfortunately, the good WS are sub-restricted, are putting you back on antiquated weapons, or require enduring the community cesspool of WoE. Nevermind how CDC isn't helping any pre-85 RDM.

Quote:
doesn't have to worry about accuracy or attack much anymore,


Maybe not so much ACC if you're sporting RR and have the 2 Furtherance abyssites, but ATK is still an issue for a RDM and even T1 Enspells face modest resist issues despite a solid enhancing build. Unlike others, some of us are also worrying about life post-Abyssea where all this delicious atma crack candy disappears.

Quote:
and oh, yeah, it can solo everything in the game. Quit being a whiny *****.


Not everyone solos. Not everyone agrees they should even be possible (Of which SE has taken measures in the past to curb). Punishing a job because a small group of people have done something with it doesn't exactly lead to meaningful job growth. Arguably, this is a sting SAMs (zomgoverpowered!), DRKs (SEBW zergs), and RDMs ("YOU CAN SOLO THE WORLD!") are all enduring. Doesn't matter if other DDs could compete, zergs could succeed without DRKs, or other healers managed just fine in RDM's "usual" role and things RDMs were soloing were being soloed by other jobs, too. Sometimes faster. It's just easier to believe what someone said on a forum than to put some thought into making alternatives work. So begins the bandwagon.


Overall, any sane RDM isn't asking to be the king of everything, let alone all at once. We'd just like to be able to do any aspect of that everything when we're properly geared (Which needs accessible upgrades) without being shackled to a specific subjob and in the mood without being told how we're doinitrong or others in the group start slacking or sabotage performance (suddenly more pulls, not putting up shadows, AFKing) to try and prove the RDM should be chilling in the back. Feel free to believe it doesn't happen, but nobody ever does a /sea all RDM and says, "Hey, can you sub <DD sub> and melee?" It's more like... "We couldn't find a WHM, so we're settling on you. But we won't tell you that so just be glad we're inviting you anyway. Oh, and hope you like hasting a full party and cross-alliance healing. Don't worry about debuffs or nukes, either."

As with what SE's doing with THF, they could force RDM melee viability if they chose to. While there are lots of little things that need to be touched on to cover the entirety of the issue, it can still be done without stealing anyone's thunder or breaking the job. Instead, they've been ******* around on their old promise and give us gems like Shield Mastery at a point where RDMs couldn't tank even if they wanted to.

Edited, Dec 4th 2010 4:14am by Seriha
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#189 Dec 04 2010 at 4:16 AM Rating: Default
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Also largely pre-76 gear, which isn't too generous with ACC or ATK while other physical jobs have largely gotten better.


ACC isn't a real issue any more, but attack is. Even then with Dia 3, food, and buffs, you can get a decent ratio on most non-nms.

Quote:
Unfortunately, the good WS are sub-restricted, are putting you back on antiquated weapons, or require enduring the community cesspool of WoE. Nevermind how CDC isn't helping any pre-85 RDM.


Then Sub WAR. Seriously, with all the insane recovery items, martellos, /DNCs, /WHMs, BLUs, WHMs, DNCs, and SCHs out there, I don't think anyone is really interested in RDM curing/status removal with its piddly *** Cure IV. Especially since there's gonna be a rush of bandwagon SCHs next week.

Quote:
and even T1 Enspells face modest resist issues despite a solid enhancing build.


When did that start happening? Ever since the HUGE accuracy buff to enspells back when ToAU was still kind, I hadn't even seen a resist as BST/RDM in the 60s fighting VT-IT mobs. Are abyssea mobs resistant or something?

Quote:
As with what SE's doing with THF, they could force RDM melee viability if they chose to.


Unless they make mobs that constantly spam deathga every 5 seconds unless hit by a RDM main hitting them with a tier 2 enspell of the current day, or decide RDM should also have TH and enhance it with meleeing, no they really can't force RDM melee viability.

Quote:
Instead, they've been ******* around on their old promise and give us gems like Shield Mastery at a point where RDMs couldn't tank even if they wanted to.


Shield mastery isn't really a tanking ability unlss you suck, it's more like a way to boost tp output when a mob is attacking you. It makes perfect since for RDM to have it as they're encouraging RDM to be on the front lines. What doesn't make since is RDM having such a **** low skill, and being a "Fencer" and not getting the Fencer job trait.


What I want to know is aside from making more kickass melee gear that isn't Job Specific (no just for rdm, I mean in general), boosting Shield Skill, adding Fencer, and possibly making Vorpal Blade accessable to RDM main (nonessential), what else can they reasonably do to RDM? A cure 5? I mean they're already powerful mages, amazing blink/blood tanks (if they ever became needed again), and now passable DD. Kinda hard to make any changes to RDM that aren't either too minor or just extensions of their jobs they already do, because they already do everything.
#190 Dec 04 2010 at 4:41 AM Rating: Good
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Return1 wrote:
Unless they make mobs that constantly spam deathga every 5 seconds unless hit by a RDM main hitting them with a tier 2 enspell of the current day, or decide RDM should also have TH and enhance it with meleeing, no they really can't force RDM melee viability.



Right, because TH is the only stat that matters in battle.

Until WotG the only point of melee was to tank, deal damage, and manage hate. Then they made DNC viable by making its healing require TP, despite the fact that it wasn't a top tier DD, tank, or hate manager. There's no technical reason they can't modify any other job to be frontline in the same way.

If Enspell II's had a small chance to inflict Break, Addle, Stun, Amnesia, etc. even against normally resistant NMs, it would be instantly worthwhile to bring RDMs up to the front line at any fight. You could even have multiple RDMs (up to one for each element) to maximize the effectiveness.

Edited, Dec 4th 2010 2:45am by OrofinOdin
#191 Dec 04 2010 at 4:52 AM Rating: Default
Quote:
Right, because TH is the only stat that matters in battle.


It's unique, and it it helps the main purpose of even doing the fighting.

No other stats really matter. You can provide metric @#%^tons of buffs to stats and enfeebles to mobs. What could they possibly add to RDM to make its meleeing so desirable without touching drops?

Nothing. There is nothing unique you could add to "Force" RDM melee.

Quote:
Until WotG the only point of melee was to tank, deal damage, and manage hate. Then they made DNC viable by making its healing require TP, despite the fact that it wasn't a top tier DD, tank, or hate manager. There's no technical reason they can't modify any other job to be frontline in the same way.

If Enspell II's had a small chance to inflict Break, Addle, Stun, Amnesia, etc. even against normally resistant NMs, it would be instantly worthwhile to bring RDMs up to the front line at any fight. You could even have multiple RDMs (up to one for each element) to maximize the effectiveness.


No one really care about enfebles and such anymore because they aren't needed when a handful of halfassed DDs can get a pair of atma and bowl over just about any mob in the game in a few seconds with a super atma WHM slinging cures. Outside of abyssea, nothing even poses enough challenge to need atmas to roll them.

Edited, Dec 4th 2010 5:58am by Return1
#192 Dec 04 2010 at 4:59 AM Rating: Good
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I don't think you're new enough here to have missed various talks I've had on RDM in the past. Plus this isn't exactly the place to go into a giant wish list. Ultimately, I just want to put out there that some degree of QQ is justified (from whatever job, assuming reason in their gripe) while outright snubbing a job's growth due to past status isn't exactly productive for the game on the whole.

For now, I'd just be content with equipment that shows SE understands hybrids can't be rocking a billion different gear sets without the active inventory space to put them all to use. There's plenty of room to spin new ideas, but admittedly some of the past RDM wants have been doled out to other jobs (Diffusion/Accession, DNC's steps as enfeebles, and even SCH's pending skillchain nuke or buff extensions [without needing +2/specialized gear]). I can understand that RDM is some parts redundancy relative to other jobs, and I'm more than aware of the inadequacy of Cure IV on Abyssea NMs for example, but that doesn't mean some measure of diversity can't be had, either.

Really, it wouldn't be the end of the world to see an ATK or ACC trait. Maybe a spell that grants some degree of double attack to ourselves so we can look past Joyeuse to other higher damage weapon choices. Maybe even a trait that ignores a portion of enemy defense with another that inflicts random debuffs on crits based on your position against the mob. Imagination's the limit, really, and some of us just feel like SE hasn't even been trying. Babble about THF TP feed in this thread has reminded me it's always came up in the past when RDMs have brought up the desire to swing, too.

Sadly, I can agree that people will largely not care if whatever comes of it does not guarantee more loot or higher EXP in the shortest amount of time. The balancing act between fun and efficiency is another battle of its own. There's no shortage of "If you want to X, level Y." commentary out there. I have other jobs where I could DD, heal/support, or nuke better than RDM. Situations rarely shift so suddenly where not being on RDM was a detriment. And while I'll not say RDM is in lolstatus, it's harder to want to be on it when people are single-minded.
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#193 Dec 04 2010 at 5:34 AM Rating: Decent
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Seriha wrote:
...to try and prove the RDM should be chilling in the back.


I think Erecia's Law has been proven.

Edited, Dec 4th 2010 8:13am by jtftaru
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#194 Dec 04 2010 at 6:16 AM Rating: Decent
This game has turned into an entirely new game almost overnight with Abyssea. The idea of a large alliance of different, specialized jobs all working together for a common goal is all but dead. The game now focuses on smaller groups with each individual taking on multiple roles. While multitasking itself isn't new, the idea that all jobs should be multitasking is. Mages are Melee, Melee are Tanks, BLMs are Indestructable.

SE has successfully crippled the excessive Job Specialization and Min/Maxing that was slowly killing the game off. How? They made it unnecessary by making everyone a being from the planet Crypton. That extra 1 INT isn't as important when you're sitting pretty at 200+. That +5STR means literally nothing to your melee now that your fSTR/cRatio is capped and for Wss you're getting all of 10 extra damage to your 4,526 damage e-peen shot.

Large groups are shunned now because you don't need their help. Lets look into the very near future: That WHM/NIN doesn't really need that big strong WAR to get his AFs upgraded, he's planning on crushing that bunny's skull with his awesome new hammer he got from ToM. This is an example of what's to come. Are groups bad? No not at all, you probably got some friends you wouldn't mind hanging out with, or you might want that WAR to try and help proc a red !! for an atma. It's not really necessary though. All that's really necessary is a D+ in the area of How To Survive or at least How Not To Die. It's not bad, in exchange for this "dumbing down" as some may call it, you gain casual gaming/events. No long long lineups for Dynamis, no real strict cool downs, no camping for months to try and get claim against a group botting an HQ spawn, and nothing that takes 3 hours to do and you feel obligated to stay for. Everyone can get nice gear without having to sell your soul, your first born, and upload a bot to get into an ls to sit around with bunch of @#%^ing lowlifes you can't stand.

That's where we're heading.


Also, to Seriha you should look into a Khanda lol.

Also, is there anyone saying RDM has to stay in the back?

Edited, Dec 4th 2010 7:20am by Return1
#195 Dec 04 2010 at 7:05 AM Rating: Decent
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Quote:
Blue Mage = Monster magic, curved swords, pointy shoes. Red Mage = Fencer, rapiers, pimp hat. Both should be standing in the front, but that is currently not the case. Should be rectified at some point.


BLU was created BECAUSE SE couldn't figure out how to fix RDM. Their idea is that if anyone actually wanted magic and melee, they should swap to BLU. Why? Because silly enough the general opinion of game developers is that you can't change the core behavior of a job because people MIGHT have leveled the job because of how it is, and they'd all complain and quit.

Which is hilarious since it means you are stuck with people complaining and quitting because you DON'T change the job. It is also hilarious when they don't change unpopular jobs because they are afraid the 10 or so people playing the job would quit if they fixed the problems.

Of course I might just be over analyzing it all, and SE are just incompetent.
#196 Dec 04 2010 at 8:32 AM Rating: Good
And here I thought SE created Blue Mage because it was a traditional FF job that fanboys screamed about for years.
#197 Dec 04 2010 at 8:58 AM Rating: Good
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Maybe not so much ACC if you're sporting RR and have the 2 Furtherance abyssites, but ATK is still an issue for a RDM


This isn't really true anymore. Skill has taken such a huge leap since 75 and it's kept up with the A skills. Sure our attack is lower then other jobs but it doesn't stop me from swinging much higher then my weapons base damage, which means i'm sporting above a 1.00 PDIF, which is still pretty slammin' considering I can get 22% haste. Mobs, even the IT ones, con Low Defense to my RDM. With a Stalwart's drink we can push our attack to new levels.

Quote:
As has been said before, we're used as healers and buffbots for most of the time spent leveling, which does nothing for our desire to frontline in a party. Might change the day people between 41 and 70 start being okay with inviting melee RDMs, but that is not the case at the moment.

Edit: And before you say it, no composure doesn't cut it when it comes to getting a spot in the front.
Melee RDM is something you need to work harder at than most jobs do. You can't just throw an AH-able gear set on and spam a mid-level weaponskill.


Composure and Death Blossom did start making it viable for us to front line. Composure was the largest, most helpful buff melee RDM will ever get. The problem is, like most other jobs, people have no desire to gear them properly so when people see craptastic damage from an under-geared RDM they develop a nasty stereotype that RDM melee sucks. It's understandable too. I'm sure other's frown when I take out my sword, but everyone in my alliance always start's saying "Wow..." after I get going.

Here's a few pictures of me yesterday attempting to solo an HQ UFO.

http://img707.imageshack.us/img707/4954/cygne1.png
http://img19.imageshack.us/img19/1797/cygne2.png
http://img686.imageshack.us/img686/7643/cygne3.png

That's outside abyssea without any atma's at all. That's me, on my RDM. I'm not going to be able to, single handed, convince the world that it's good, but i'm turning more heads everyday. That weaponskill keeps up with Victory Smite from a well geared BB MNK with RR atma.

Here, melee RDM for newbs:

Melee RDM is something you have to work at. Suppa/Brutal are given. Camp an assault Jerkin. Wear dusk hands/feet. Use Rajas and an acc ring. Get an Amemet+1 or a foragers. Get a swift belt. Get some Tumbler Trunks. Merit sword skill, do a couple ToM trials (I recommend STR/ATK Shamshir+1, and the OA3), and you'll have a pretty decent well-rounded TP melee Red mage set with a high attack rating and 14% haste. Then buy Ogre/Ogre+1 head/feet, do a Breeze Gorget from Sea, buy some Alky. Bracelet's, get a Potent Belt, and huzzah, decent Weaponskill set. If you don't have Death Blossom by this point, get it!

Will you start to do OMG WTF damage right away? Hell no. Will you see VT+ mobs con low evasion and defense with atma's on? Yes, yes you will. You'll swing harder then you ever thought possible and you'll weaponskill for 600-700+. And it'd only take you about two weeks worth of time. Is that amazing? No. Would it be decent added damage? Sure. You may even out damage pink geared people who don't know wtf they're doing but get to melee anyway because they're on a job that does it.

Edited, Dec 4th 2010 10:05am by Zafire

Edited, Dec 4th 2010 10:35am by Zafire
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#198 Dec 04 2010 at 11:02 AM Rating: Default
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Return1,

If you're not meleeing, it's because you choose not to... I meleed practically my entire career back before ToAU...

You're waiting for SE to hand it to you on a silver platter. The tools are already there, you have to go out get it.

This is what I meant by loving the release of BLU and SCH. Not that RDM shouldn't melee, but for the ones who want it handed to them, should go to BLU. Leave RDM to the people who know how to do it right.
#199 Dec 04 2010 at 11:09 AM Rating: Excellent
Almalieque wrote:
Return1,

If you're not meleeing, it's because you choose not to... I meleed practically my entire career back before ToAU...

You're waiting for SE to hand it to you on a silver platter. The tools are already there, you have to go out get it.

This is what I meant by loving the release of BLU and SCH. Not that RDM shouldn't melee, but for the ones who want it handed to them, should go to BLU. Leave RDM to the people who know how to do it right.


That's not entirely true. There's still a general stigma against mages (excluding Blu of course) meleeing, to the point that I've seen party leaders boot any Rdm that even tried to melee, even if I knew they'd be competent enough to still keep Haste and Refresh cycles going. So simply whether he wants to or not isn't necessarily the only reason why he hasn't.
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#200 Dec 04 2010 at 12:12 PM Rating: Good
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Also, to Seriha you should look into a Khanda lol.


I have the 2-3x +1'd, a MACC sword that's more used for convert set now (if I bother to take it all with me into Abyssea), the earlier mentioned Joyeuse, and a sword sitting at the WoE/Almace branch. Depending on how the update unfolds, I'm not sure which I'll wind up going for, but even if Almace isn't the most difficult Empyrean to upgrade, I don't exactly have reliable help to work toward it.

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Also, is there anyone saying RDM has to stay in the back?


Maybe it is old habits to a degree, but I just heard it for years anytime the subject came up, or the usual "level a real DD" tripe. My biggest problem now when I'm tasked to RDM with my LS is they usually wind up spreading me pretty thin, either having now WHMs around or I'm responsible for 2 parties. It's a bit maddening, and I know I've angered people trying to talk some sense into streamlining our events, but it's an awkward position where if I just tell them to **** off and disband/log out, I might not have a shell later with no guarantee another competent one is out there waiting and accepting. Granted, LS atmosphere changed some when I took a few months off for Aion, so a lot of the people I used to really click with aren't even playing anymore.
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#201 Dec 04 2010 at 1:14 PM Rating: Default
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Blue Mage = Monster magic, curved swords, pointy shoes. Red Mage = Fencer, rapiers, pimp hat. Both should be standing in the front, but that is currently not the case. Should be rectified at some point.


BLU was created BECAUSE SE couldn't figure out how to fix RDM. Their idea is that if anyone actually wanted magic and melee, they should swap to BLU. Why? Because silly enough the general opinion of game developers is that you can't change the core behavior of a job because people MIGHT have leveled the job because of how it is, and they'd all complain and quit.

Which is hilarious since it means you are stuck with people complaining and quitting because you DON'T change the job. It is also hilarious when they don't change unpopular jobs because they are afraid the 10 or so people playing the job would quit if they fixed the problems.

Of course I might just be over analyzing it all, and SE are just incompetent.


Silly me I thought the Blue Mage was created in 1992, approximately a decade before this game even existed.

BLU and RDM have little to do with eachother, they're both unique classes, invented long before FFXI, that perform similar roles in most games, but SE decided to push them to either side of the spectrum in order to make them fill more unique roles, instead of being flavor copies. I want more support on BLU, and more melee on RDM, but I could care less if I get it, neither job is broken.

As for things they could do to make RDM melee more desirable? melee>MP. I don't give a sh*t if I do fantastic melee damage, I don't WANT to do fantastic melee damage. When I selected Red Mage originally, I had no idea what it's role was, this was day 1 of PC launch, I figured I'd be very powerful early on, and at high levels fairly inadequate, but useful in that I could do a little of everything.

You know, how RDM is in every other game? We suffer from a lack of high level magic, but we're spot-fixes in battles, we can do whatever, but we're never going to drop 9999 damage 12 hit spam on the bosses face with our weapon. With Abyssea, it seems like MP isn't even a problem anymore, but simply melee damage > MP conversion, or melee damage > enspell + would all seem like viable options to me.

The one option, melee strikes regen MP, make this based on a modifier of MND/INT and delay, the more you have the more you regen, then there's little reason to focus on melee gear, instead you melee in caster gear (with acc if you need it) and spam nukes even more frequently than before, give us occult acumen and the only time we have to swap melee gear is for WS.

That or let enspells crit, and allow them to be enhanced by MND/INT even further, and make Enspell II check enhancing on cast, not every strike. Those would make RDMs melee more acceptable, but no it should never be required, Red Mage always has been and always will be able to focus on casting magic, the "Sage" role, but I feel like a lot of RDM are probably feeling left out simply because SCH fits that role better than us, and we've got nothing "unique" to offer anymore other than an MP battery when it comes to group play. The biggest thing about enhancing melee for RDM is, it wouldn't really overpower us in solo, because very few extremely difficult solos can be done melee by RDM.

I seem to be aimlessly talking so I will stop now.

Edited, Dec 4th 2010 11:26am by RamseySylph
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