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Battle Adjustments (02/01/2011)Follow

#77 Feb 01 2011 at 7:43 PM Rating: Excellent
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jakarai wrote:
Raiendel wrote:
600 EXP Chain's without exp ring (|Can I have it?|)


Quick question. Who actually does regular exp parties anymore?


People that either don't like to leech, don't get invited to leech, dislike having to start am aby pt so they CAN leech.
#78 Feb 01 2011 at 7:52 PM Rating: Default
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There's going to be a lot more "*****" jobs after this.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#83 Feb 02 2011 at 4:16 AM Rating: Excellent
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Lobivopis wrote:
There's going to be a lot more "*****" jobs after this.
You mean refresh-*****, haste-***** and curebot?
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#84 Feb 02 2011 at 7:31 AM Rating: Decent
xbobbobx wrote:
there is a problem with EP mobs though. the ep gap is huge.

not sure if people noticed but when we are level 99 the same mobs that con ep at 75 will con ep at 99. We will be over 30+ levels higher then some ep mobs when we cap at 99.

proof = robber crabs in kuftal. they are level 60-63 and still aggro to a level 90.


Actually, any mob that is level 56+ will ALWAYS be Easy Prey by design, once your level goes beyond the DC range, which is 1-7 levels below you, at the xp cap. Mobs that are level 56-59 still won't aggro, unless you rest besides them, even if they con as EP (same thing applies to mobs level 0 to 55, if they con as anything higher than too weak). Any mob above level 60, that is aggressive, will con as EP or above and always aggro, even at level 90.
#87 Feb 02 2011 at 8:45 AM Rating: Excellent
Guys, it's over and done with. Please keep to the original topic. I know that it's a big subject of interest for the forums, but there's no need to derail a topic cause of it.
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#88 Feb 02 2011 at 12:10 PM Rating: Default
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PlayOnline wrote:
Battle Adjustments (02/01/2011)

The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.

Increased Experience Point Yield

The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points. This adjustment will also benefit dragoon wyverns and adventuring fellow NPCs.

Eased Skill Gain Conditions

At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge." Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate. Once these changes come into effect, players can expect larger figures to accompany each rise in skill. Puppetmasters should also be pleased to know that automatons, too, will benefit from this adjustment.


I'm undecided whether I think this is a net benefit for making exp easier to get outside of Abyssea. On the one hand Abyssea did drastically change the game in the uber-casual direction for the majority of players. Non-Abyssea areas are the legacy of stark contrast to pre/post Abyssea. However, on the other hand I've always thought it was a good idea for players to cut their teeth and learn a bit through the grind about the various situations they might find themselves in. I guess this doesn't really change anything, but it is disappointing to see old content made easier all the time. I do think it creates a skill gap.

I'm totally in favor of the skill gain conditions changes. This was a long-felt need, and I hope all types of skills see equal benefit.
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#89 Feb 02 2011 at 12:27 PM Rating: Decent
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Quote:
I'm totally in favor of the skill gain conditions changes. This was a long-felt need, and I hope all types of skills see equal benefit.


you act like skill acquisition in this game is uber challenging. It did not help me learn RDM to refresh and cure bot a million xp parties. I learned how to solo RDM on my own in difficult situations. I learned how to play RDM in NM situations by reading up on the NM and strategies and then doing what I was required to do. Sometimes it didn't work out so well and sometimes it went smoothly. But I learned from those failures and got better.

But no amount of 6 man refresh/haste/cure botting would have made me better at that stuff. By level 30 I was more than comfortable with using a macro palette. By level 50 I was totally fine with managing my MP.

The only role to the excessive grind was to consume time so SE could keep you playing longer.
But times have changed. And it certainly won't stimulate new players to have them take eons to get to Abyssea levels. Get them into the game a bit quicker I say. There they can learn the skills necessary. Abyssea is a far better environment for that. Easy available NM's to learn on.

It's not like you need to get uber skilled so you don't ***** up the groups one chance a month at a heavily camped 24 hr spawn NM.
#90 Feb 02 2011 at 12:33 PM Rating: Excellent
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TheKhory wrote:
Really, FFXIV was the best thing that ever happened to FFXI. I really love the new dev team.


I really am loving what they've done to FFXI in the last few years. They're maintaining the core game experience, and doing a damn fine job of adapting to the aging and slightly declining playerbase. There we were last October thinking our game was going to be cut entirely, yet the development team continues to make necessary changes, and not a moment too late. That alone should be shocking to all of us.

FFXI has turned into my personal favorite MMO, and I think we all have an obligation at this point to promote it. I would love to see it blow up enough to start rivaling the bigger titles again.
#91TheBarrister, Posted: Feb 02 2011 at 1:41 PM, Rating: Sub-Default, (Expand Post) you act like getting to 30 in this game is uber challenging.
#92 Feb 02 2011 at 3:18 PM Rating: Excellent
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While getting 30 levels for a vet may not be challenging.

For a brand spanking new person whos never played. Going 1-30 is pretty crazy.

FoV
Sub Job quest
advanced job quest
teleport crystal
chocobo liscense

All these are great systems, but there is almost 0 in game hints/guides about them. Its not like you ding 18 and get a message that you should go check selbina to see if anyone can offer a quest to make you more powerful.

1-30 with no prior experience in this game is a lot more dificult then you give it credit.

Sure going back now I may be able to go 1-30 on my monk or war in a week or maybe more if i wanted to grind gear as i went, but back when i first started, 1-10 was a week on its own. 10-20 took maybe 3-4 8 hour dunes parties.


You need to really thinkg about this game in the perspective of a brand new player, which its obvious your not even considering.
#93 Feb 02 2011 at 3:53 PM Rating: Good
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Quote:
You interpreted what I said the wrong way.


Well actually i didn't. I just quoted teh wrong part of your post. Must have been my migraine. This is what I was disagreeing with:

Quote:
However, on the other hand I've always thought it was a good idea for players to cut their teeth and learn a bit through the grind about the various situations they might find themselves in. I guess this doesn't really change anything, but it is disappointing to see old content made easier all the time. I do think it creates a skill gap.


Old content was far too grindy for the educational experience it afforded. New content still gives you ample time to learn provided you don't take excessive short cuts. Abyssea offers great learning challenges that will give a player game skills far quicker than he'd learn killing crabs and birds over and over again.

Quote:
you act like getting to 30 in this game is uber challenging.


For new players it is (was). Any veteran will breeze through it. But back in the day, it was quite a challenge and even today it takes some time if you are a newbie. FoV helps but the lack of people partying hurts. A no sub BLM newb is going to be pretty overwhelmed.
#97 Feb 02 2011 at 5:00 PM Rating: Decent
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dustinfoley wrote:
For a brand spanking new person whos never played. Going 1-30 is pretty crazy.

FoV
Sub Job quest
advanced job quest
teleport crystal
chocobo liscense

All these are great systems, but there is almost 0 in game hints/guides about them. Its not like you ding 18 and get a message that you should go check selbina to see if anyone can offer a quest to make you more powerful.

I learned about most of that from talking with ... other players.

When I talk with new players, what do I ask about? "Need help with support job quests' items?" "Got Chocobo License, yet?" "Did you get the teleport crystal while in Tahrongi Canyon?" "Do you know about Field of Valor?" Etc. Don't think I'm atypical in this.

If a newbie interacts with other players, he'll get all that info. If he doesn't interact with other players, he is unlikely to stay in the game anyway, no matter how much tutorial material SE adds.

#98 Feb 02 2011 at 5:01 PM Rating: Good
Derails are rarely the result of individual posters, but rather they are the nature of conversation. No one has ever been banned just for derailing a thread.

ON TOPIC, I'm torn between trying to eke out a level on a lowbie job tonight, or just waiting until the update comes. There are plenty of other things to do with my limited FFXI time today, and why do the work now when I can do it later for double the reward?

#99 Feb 02 2011 at 5:17 PM Rating: Default
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catwho wrote:
Derails are rarely the result of individual posters, but rather they are the nature of conversation. No one has ever been banned just for derailing a thread.

ON TOPIC, I'm torn between trying to eke out a level on a lowbie job tonight, or just waiting until the update comes. There are plenty of other things to do with my limited FFXI time today, and why do the work now when I can do it later for double the reward?



Why even ask this. If you can't find 2 weeks of things to get done on the 8 jobs you have listed currently I think you are playing the wrong game.
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#101 Feb 02 2011 at 7:04 PM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
Guys, it's over and done with. Please keep to the original topic. I know that it's a big subject of interest for the forums, but there's no need to derail a topic cause of it.

^


Cleaned up the thread a bit.
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