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Battle Adjustments (02/01/2011)Follow

#102 Feb 02 2011 at 7:07 PM Rating: Decent
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(never mind, would have derailed so I'm removing it)

Edited, Feb 2nd 2011 9:09pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#103 Feb 02 2011 at 7:38 PM Rating: Decent
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IfritnoItazura wrote:
dustinfoley wrote:
For a brand spanking new person whos never played. Going 1-30 is pretty crazy.

FoV
Sub Job quest
advanced job quest
teleport crystal
chocobo liscense

All these are great systems, but there is almost 0 in game hints/guides about them. Its not like you ding 18 and get a message that you should go check selbina to see if anyone can offer a quest to make you more powerful.

I learned about most of that from talking with ... other players.

When I talk with new players, what do I ask about? "Need help with support job quests' items?" "Got Chocobo License, yet?" "Did you get the teleport crystal while in Tahrongi Canyon?" "Do you know about Field of Valor?" Etc. Don't think I'm atypical in this.

If a newbie interacts with other players, he'll get all that info. If he doesn't interact with other players, he is unlikely to stay in the game anyway, no matter how much tutorial material SE adds.



This. Within the first five minutes of trying out new MMOs, I ask someone passing by or simply internet search for a forum of information. If you can't figure out how to bypass early stage trials using the internet and in-game social networking, multiplayer onlines probably aren't really your thing.
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#104 Feb 02 2011 at 8:33 PM Rating: Default
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so you deleted the last two messages after catwho that were on topic basically saying why waste your time when you know it will be easier in two weeks and you have a pile of **** you can do to other jobs.

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#105 Feb 02 2011 at 10:19 PM Rating: Good
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Well SE took a little step with the training npc located in each area, teaches newbies to use food, some basic concepts, and rewards them with money and some XP. Even teaches them the extreme basics of synthing. Albeit SE could update the system a bit more and implement FoV into it among other things.


But yes, whenever I see that All-so rare Question mark beside someone I always stand by them for a minute or two to allow them a chance if they need to ask anything, since most newbs don't know how to /t and such. I always found it fun when I was leading one in ronfaure and I mystically lost them like I was weaving them through an actual forest. Maybe I was laggy and warping around lol
#106REDACTED, Posted: Feb 03 2011 at 11:16 AM, Rating: Sub-Default, (Expand Post) To stop key whoring they would need to put a 60-70ish LV cap in abyss if that dont happend Key ***** will allways be around
#107 Feb 03 2011 at 12:46 PM Rating: Good
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Quote:
To stop key whoring they would need to put a 60-70ish LV cap in abyss if that dont happend Key ***** will allways be around


I don't think they need to stop key whoring because not everyone does it. And those that do it on jobs for which they have no skill will still need to go out and kill monsters to raise skill.

Having an alternative way to level and gain weapon and magic skills at the same time is still a valuable change.
#108 Feb 03 2011 at 12:57 PM Rating: Decent
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Lets be honest dominion completly blows away FoV.

Even at 50 when you are geting 2k every 2 minutes from dolls in altepa. Thats faster and more exp then any FoV. Point being, unless FoV exp is trippled for levels 50-75, there is no real reason to do FoV other then you like leveling slower/Dont feel like key whoreing.
#109 Feb 03 2011 at 2:27 PM Rating: Good
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I haven't ever key-whored in a large alliance, but have in LS exp sessions to get subs up. To me, I always prefer to actually level a job (get a feel for it) than just get a free ride to 90. The benifit to key-whoring though is tons of time/gil saved on gearing... yes you will have to skill up later, but you can just get a decent base endgame set for most jobs and be fine. If you actually level the job, you will have to change weapons/gear at least every 5 levels to stay current and be able to progress in a solo/duo environment using FoV.

I know I am waiting until the patch to start working on BLU though... at 23 now, and I want it to be the first job that sees the new exp after the update :)
#110 Feb 03 2011 at 2:31 PM Rating: Good
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If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.
#111 Feb 03 2011 at 4:02 PM Rating: Decent
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Sir Exodus wrote:
If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.


They would have to tripple the exp on FoV to justify not allowing people into abyssea until 65 personally. 1k exp at a lvl 75 page that takes 2-3x as long as an ops doesn't seem worth it, specially if you cant get tabs but 1x per day which is what i really need for the hope teleport.

On a random aside:

I have had a unique experience recently. I've been trying to level my mule's whm for trio'ing with my brother and my main (he is blu, smn, pld, rdm) and (I am pup/mnk) so I figured why not level my old mule on a second account to be a WHM bot for me.

I was really shocked at the number of keywhore parties that told me I cannot have an afk mule sitting there just handing in ops. It wasn't like I bring nothing to the table, I usually play pup just so I can start off helping with magic kills then switch to melee atma. Granted I have full +2, 3 lunars, all the dd atma you could want and access to victory smite.

I had to stop and ask a few "Wait, you and 5 of your friends can afk and leech up to 75 without adding ANYTHING other then 1 of you opening chests....and I cant bring an afk mule for ops?"

In the end I just made a party and went from 48 to 70 in a sitting, and for spite I only had 1 key ***** and /shock, there were actual mages in the party so I didnt have to use WHM automaton.

#112 Feb 03 2011 at 4:14 PM Rating: Decent
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#113 Feb 03 2011 at 5:07 PM Rating: Good
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dustinfoley wrote:
Sir Exodus wrote:
If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.


They would have to tripple the exp on FoV to justify not allowing people into abyssea until 65 personally. 1k exp at a lvl 75 page that takes 2-3x as long as an ops doesn't seem worth it, specially if you cant get tabs but 1x per day which is what i really need for the hope teleport.

On a random aside:

I have had a unique experience recently. I've been trying to level my mule's whm for trio'ing with my brother and my main (he is blu, smn, pld, rdm) and (I am pup/mnk) so I figured why not level my old mule on a second account to be a WHM bot for me.

I was really shocked at the number of keywhore parties that told me I cannot have an afk mule sitting there just handing in ops. It wasn't like I bring nothing to the table, I usually play pup just so I can start off helping with magic kills then switch to melee atma. Granted I have full +2, 3 lunars, all the dd atma you could want and access to victory smite.

I had to stop and ask a few "Wait, you and 5 of your friends can afk and leech up to 75 without adding ANYTHING other then 1 of you opening chests....and I cant bring an afk mule for ops?"

In the end I just made a party and went from 48 to 70 in a sitting, and for spite I only had 1 key ***** and /shock, there were actual mages in the party so I didnt have to use WHM automaton.



I was told something similar.

It was pre-Heroes and I got tired of being able to solo mobs faster than the rest of my 18 person alliance was able to kill them combined. Granted, I was probably the only one with 2 atma's at the time who had any +1 gear completed, but...after awhile I got tired of getting +600 exp per kill while being capped on merits for the last 2 years and already capped on exp. So I asked my party leader if I could switch to a subjob for the remaining hour.

He said yes.

I switched to whm.

I came back.

Everyone got hasted, which was a first for the alliance.

I was curing more than the level 80 Red Mage in my party.

I was then asked whether I was on a subjob (which was clearly visible - no hidden status), and asked to leave.

Apparently the level 62 ninja chest keyer felt threatened that there was someone else who was under level 75 there.

Edited, Feb 3rd 2011 6:07pm by TheBarrister
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#114 Feb 03 2011 at 5:36 PM Rating: Good
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Sir Exodus wrote:
If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.

How about people that already have capped combat/magic skills from other jobs?

But that's not really important. There's nothing to validate here. Really, the only thing that matters is whether or not someone enjoys playing box opener. If someone wants to spend hour after hour playing simple logic puzzles to open little boxes, then Abyssea is the place for them.
#115 Feb 03 2011 at 9:53 PM Rating: Decent
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But that's not really important. There's nothing to validate here. Really, the only thing that matters is whether or not someone enjoys playing box opener. If someone wants to spend hour after hour playing simple logic puzzles to open little boxes hitting a macro with /item "Forbidden Key" <stnpc> in it, then Abyssea is the place for them.


Fixed.
#116 Feb 04 2011 at 4:59 AM Rating: Excellent
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Sir Exodus wrote:
If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.


I think one of the annoying things about Key Whoring, and most people don't do it, is that people think it is an acceptable excuse when they don't have a weapon skill or a spell. "Sorry, I don't have the weapon skill. I Key Whored this job and haven't had time to skill up." I've actually heard that many times on Abyssea farming runs. While I won't re-invite that person on a run, you're kind of screwed when they share that information mid-run. Especially, when they know that they were invited on that job because that job's skills were needed to proc.

And, of course, it sticks out in your mind because you don't hear, "Yeah, I'll do that weapon skill. And, btw, I Key Whored this job."
#117 Feb 04 2011 at 6:36 AM Rating: Default
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Gatero wrote:

Increased Experience Point Yield

The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points.


Wonder if this applies to beastmen pets also? Would make soloing those very tempting.
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#118 Feb 04 2011 at 7:01 AM Rating: Good
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jtftaru wrote:
Gatero wrote:

Increased Experience Point Yield

The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points.


Wonder if this applies to beastmen pets also? Would make soloing those very tempting.

I would say, yes.
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#119 Feb 04 2011 at 2:48 PM Rating: Excellent
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I think one of the annoying things about Key Whoring, and most people don't do it, is that people think it is an acceptable excuse when they don't have a weapon skill or a spell. "Sorry, I don't have the weapon skill. I Key Whored this job and haven't had time to skill up." I've actually heard that many times on Abyssea farming runs. While I won't re-invite that person on a run, you're kind of screwed when they share that information mid-run. Especially, when they know that they were invited on that job because that job's skills were needed to proc.


Haven't really come across that. Most people that key ***** a job up a) either had near capped skills from another job i.e. a THF90 key whoring up DNC or b) don't list that job as eligible for parties until they've skilled it up. I've not met many willing to come gimp to a major event, but maybe that's because we don't have a lot of dumb people in our linkshell.

To me, key whoring is a great way to level a sub you never plan on raising above 50 or to level a job that you have skills for already. key whoring a job that you then have to skill up for eons kinda defeats the purpose of rapid xp gain in the first place.
#120 Feb 04 2011 at 3:30 PM Rating: Excellent
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UCLARugby wrote:
And, of course, it sticks out in your mind because you don't hear, "Yeah, I'll do that weapon skill. And, btw, I Key Whored this job."


Probably because the kind of person who keywhores a job and is good at it doesn't think it even warrants mentioning. "Of course I skilled up relevant weapon/magic skills for this job before bringing it to an event."
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#121 Feb 04 2011 at 3:43 PM Rating: Excellent
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I don't necessarily blame people for not having specific spells. Getting all the Tier IV and AM1 spells can run you nearly 3 million gil on some servers because they only drop for a small few enemies. I admit, however, I was rather startled to see that on my server, the Tier V spells that drop in Uleg's gold chests are in excess of 300k, as Buffalo are a very popular EXP mob.

My BLM has most of the spells, but I just don't have that kind of money, so I'm slowly farming them on my DNC during downtime. On the other hand, I'm upfront about what I can and cannot proc if someone asks me along on an event.

Edited, Feb 4th 2011 4:44pm by Calessa
#122 Feb 04 2011 at 3:47 PM Rating: Default
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Making money isn't hard, and farming lower end spells is ridiculously easy.
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#123 Feb 04 2011 at 4:23 PM Rating: Good
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Easy, yes. Fast, no. For example, Water IV has a ridiculously low drop rate on mobs that are on a long respawn timer AND are extremely uncommon, in a zone that is obnoxiously large and difficult to navigate. It's not HARD to farm it, but it certainly is a time sink, and not a pleasant experience.

Edited, Feb 4th 2011 5:24pm by Calessa
#124 Feb 04 2011 at 10:48 PM Rating: Excellent
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I don't necessarily blame people for not having specific spells. Getting all the Tier IV and AM1 spells can run you nearly 3 million gil on some servers because they only drop for a small few enemies. I admit, however, I was rather startled to see that on my server, the Tier V spells that drop in Uleg's gold chests are in excess of 300k, as Buffalo are a very popular EXP mob.


Am I the only one that thinks it's weird as hell for the music shop in Bastok to be selling Paeons 1-4 and 6, but not 5?
#125 Feb 05 2011 at 2:27 AM Rating: Good
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No, I thought it was weird too. Paeon V wasn't important enough to me to bother with, and to this day I still only have Paeon I-IV and VI. I don't really prioritize my BRD much though, as it's just a case of 'job I levelled to have something other than DNC to take places'. Of course, Abyssea has somewhat marginalized the demand for BRD, so now I also have a BLM.

As I've now formed a static with 5 RL friends to do all of the old-world content (or as much as we can), having a variety of jobs levelled is hardly a bad idea.
#126 Feb 05 2011 at 8:20 AM Rating: Decent
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Sir Exodus wrote:
If they are making adjustments to XP outside of Abyssea, they should make abyssea entree lv65 minimum (like other events) instead of just 30. The key whoring thing is really annoying. That's just my opinion, though. I know everyone and their mother can find reasons to validate lv90s with combat/magic skills around lv40.


I can't find any reason to validate slow exp if you have capped the skill on another job though. Can you?
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