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[dev1009] New Trigger Conditions for Notorious MonstersFollow

#52 Apr 20 2011 at 8:42 AM Rating: Excellent
Fynlar wrote:
Quote:
Am I the only one reading this as you are guaranteed a NQ pop item from the corresponding KSNMs, and then a chance at getting a pop item from that fight for the HQ?


No, because that's exactly how they wrote it (following the edit). And that's what's being complained about.


So your complaint is that they won't give you a 100% chance to pop the HQ version, got it. Seems an unreasonable expectation to me. Perhaps, if the drops are low enough, they will consider either upping that percentage or doing what others have suggested in making some kind of conversion system for seals.
#53 Apr 20 2011 at 8:43 AM Rating: Good
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At least this is less annoying that photo collection and VNM crouching with no color change.

Assuming the difficulty of these NM's is not increased, I'd imagine a small group should be able to take them out now and it would not feel too different than the Nyzul Isle bosses.

What I don't see clearly is weather or not KSNM still has the chance to drop items. To me this looks like you now have two chances to get pop items, One from KSNM, and one from the follow-up Nidhogg pop. They don't claim that KSNM won't drop the BB items, they only claim that the weak-*** 'regular' version of the NM wont.

P.S: I'm hugely in favor of anything that doesn't have you sitting around waiting on a spawn for four-hour blocks. VNM is really just that same scenario, masked with "luck" of color change, making it equally terrible. Photo collection was the same scenario, wasting hours of time to get everyone photos (though some were faster than others, still a huge mindlessly easy time sink that was very annoying just to spawn a damn NM). SO if this means Log-in after work, do a few KSNM with friends, sleep -> Log-in after work on day 2, do a couple normal Fafnir and Nidhogg Log-off with or without belt and repeat tomorrow in another short time-span (all without claim bot wars), I'm all for it.

Edited, Apr 20th 2011 10:51am by FUJILIVES
#54 Apr 20 2011 at 8:47 AM Rating: Decent
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Quote:
So your complaint is that they won't give you a 100% chance to pop the HQ version, got it. Seems an unreasonable expectation to me.


No, it makes sense that HQ wouldn't be 100%. That isn't my complaint. I'm saying that at first we were led to believe that the NQs would have 100% drop rate on 1+ HQ pops. I merely posted to say that the original dev post was updated to say that that will apparently NOT be the case.

My complaint is that despite all these changes they're doing, they're not really convincing me that this will ease the process of going after a Black Belt. The fact that they had to go back and reword one of their statements in a "oh, uh, this part of it won't be as simple as we originally said; sorry!" fashion isn't encouraging.
#55 Apr 20 2011 at 8:49 AM Rating: Decent
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Quote:
What I don't see clearly is weather or not KSNM still has the chance to drop items. To me this looks like you now have two chances to get pop items, One from KSNM, and one from the follow-up Nidhogg pop. They don't claim that KSNM won't drop the BB items, they only claim that the weak-*** 'regular' version of the NM wont.


They don't say exactly, but I have a strong suspicion that the BB items are going to be taken out of the KS99s and replaced with these new NQ king pop items. I don't know why they would bother nerfing the drop rate from the NQ/HQ kings if they were going to leave the items obtainable from the KS99s.

Ugh, I pulled a Lobi. I really thought I was editing my post instead of making a new one... time to sleep.

Edited, Apr 20th 2011 10:53am by Fynlar
#56 Apr 20 2011 at 8:49 AM Rating: Default
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OK sorry, but removing the BB items from NQ versions? That's *********

Really, this is a bad way to fix this at this point in the game SE.
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#57 Apr 20 2011 at 8:50 AM Rating: Excellent
Fynlar wrote:
Quote:
So your complaint is that they won't give you a 100% chance to pop the HQ version, got it. Seems an unreasonable expectation to me.


No, it makes sense that HQ wouldn't be 100%. That isn't my complaint. I'm saying that at first we were led to believe that the NQs would have 100% drop rate on 1+ HQ pops. I merely posted to say that the original dev post was updated to say that that will apparently NOT be the case.

My complaint is that despite all these changes they're doing, they're not really convincing me that this will ease the process of going after a Black Belt. The fact that they had to go back and reword one of their statements in a "oh, uh, this part of it won't be as simple as we originally said; sorry!" fashion isn't encouraging.


Ah I see now, thanks for clarifying. I guess I'm waiting to see, I know we have at least one person in the LS (Mikhalia) who is wanting his BB, we'll see how easy the process is. I'm willing to donate my Kindred seals to the cause, we'll see how much effort it takes.
#58 Apr 20 2011 at 8:51 AM Rating: Good
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1) With a 6% drop rate, 90 minute average camp, and 50% claim rate you are looking at 50 hours for your adaman egg. That is, of course, assuming it always pops when you aren't at work or sleeping.

2) Buying a KS99 orb off someone that doesn't need/want black belt will be waaaay easier than buying a BB item when the only other people camping are other monks (because there is no other reason to camp faf/turtle/nqbehemoth).

3) You now get 2 chances per KS cycle to get the items, once in the fight and once on the HQ.

4) The new JSE belt that may or may not come to pass may very well have Black Belt as a prereq requirement ala Brown Belt.

Even if it is harder, the fact that this seems to indicate they recognize the King popping system was dumb and won't be used in the future is enough to make me quite happy.
#59 Apr 20 2011 at 8:56 AM Rating: Default
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512 posts
Wint wrote:
shanecf wrote:
Fynlar wrote:
Update:

Quote:
How to obtain the trigger items:

Fafnir: Treasure from “Early Bird Catches the Wyrm”
Behemoth: Treasure from “Horns of War”
Adamantoise: Treasure from “The Hills are Alive”
* At least one of these items will be dropped in every battle.

Nidhogg: Treasure dropped by Fafnir
King Behemoth: Treasure dropped by Behemoth
Aspidochelone: Treasure dropped by Adamantoise


In other words, looks like the NQ king -> HQ king pop isn't going to be 100%, either.


... why?! Even if it's a 50% drop rate on the HQ trigger... and a 50% drop rate on the item... that's only a 25% chance that your original kill was even worthwhile. So, unless it's a higher rate than that, we're looking at this being all about luck. Sure, JoeBlackMage is going to get it on this first try. YOU, and you know who you are, won't be so lucky... and it will take you 10 kills or so for that 25% outcome to kick in.

UGH.


Am I the only one reading this as you are guaranteed a NQ pop item from the corresponding KSNMs, and then a chance at getting a pop item from that fight for the HQ?

Edited, Apr 20th 2011 9:25am by Wint


Why are you asking if you're the only one, when the person you quoted understood it to be that way as well? I don't care that the NQ pop item is 100%... but the HQ pop and the BB item both being anything less than 100% is problematic. Like I said, if the drop rate on those two are 50% or less, you're going to see a lot of people randomly forced to do 4+ KSNM fights... to get 1/3 of their BB items.

Edited, Apr 20th 2011 9:59am by shanecf
#60 Apr 20 2011 at 9:02 AM Rating: Good
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566 posts
Since they only specified the NQ kings, I see no reason to believe the BB items were taken out of the KSNM versions. In fact, in light of this change, it somewhat makes sense to remove them from the NQ's. Since you already got a shot from the KSNM version, you don't get another shot from the NQ that you're guaranteed at least one of (note that the BB items are the only shared loot of importance between the 2, outside of the normal mob family bits)
#61 Apr 20 2011 at 9:05 AM Rating: Excellent
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617 posts
Saelae wrote:
Since they only specified the NQ kings, I see no reason to believe the BB items were taken out of the KSNM versions. In fact, in light of this change, it somewhat makes sense to remove them from the NQ's. Since you already got a shot from the KSNM version, you don't get another shot from the NQ that you're guaranteed at least one of (note that the BB items are the only shared loot of importance between the 2, outside of the normal mob family bits)


^This. I'm going to believe that if they were removing BB items from the KSNM fights, they would've told us.
#62 Apr 20 2011 at 9:06 AM Rating: Excellent
shanecf wrote:
Wint wrote:
shanecf wrote:
Fynlar wrote:
Update:

Quote:
How to obtain the trigger items:

Fafnir: Treasure from “Early Bird Catches the Wyrm”
Behemoth: Treasure from “Horns of War”
Adamantoise: Treasure from “The Hills are Alive”
* At least one of these items will be dropped in every battle.

Nidhogg: Treasure dropped by Fafnir
King Behemoth: Treasure dropped by Behemoth
Aspidochelone: Treasure dropped by Adamantoise


In other words, looks like the NQ king -> HQ king pop isn't going to be 100%, either.


... why?! Even if it's a 50% drop rate on the HQ trigger... and a 50% drop rate on the item... that's only a 25% chance that your original kill was even worthwhile. So, unless it's a higher rate than that, we're looking at this being all about luck. Sure, JoeBlackMage is going to get it on this first try. YOU, and you know who you are, won't be so lucky... and it will take you 10 kills or so for that 25% outcome to kick in.

UGH.


Am I the only one reading this as you are guaranteed a NQ pop item from the corresponding KSNMs, and then a chance at getting a pop item from that fight for the HQ?

Edited, Apr 20th 2011 9:25am by Wint


Why are you asking if you're the only one, when the person you quoted understood it to be that way as well? I don't care that the NQ pop item is 100%... but the HQ pop and the BB item both being anything less than 100% is problematic. Like I said, if the drop rate on those two are 50% or less, you're going to see a lot of people randomly forced to do 4+ KSNM fights... to get 1/3 of their BB items.

Edited, Apr 20th 2011 9:59am by shanecf


Probably because I'm rather amazed that people would expect to get 100% drops of the HQ pop items, but I guess that's just me.
#63 Apr 20 2011 at 9:18 AM Rating: Good
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shanecf wrote:
Why are you asking if you're the only one, when the person you quoted understood it to be that way as well? I don't care that the NQ pop item is 100%... but the HQ pop and the BB item both being anything less than 100% is problematic. Like I said, if the drop rate on those two are 50% or less, you're going to see a lot of people randomly forced to do 4+ KSNM fights... to get 1/3 of their BB items.

Edited, Apr 20th 2011 9:59am by shanecf



I think this is pretty indicative of all the negative statements floating around this post.
Which, if you read them, boil down to "OMGWTFBBQ I won't be able to get my BB Items from one set of pops!!!"

No where have they stated that they'll be removing the BB Items from the KSNM's. And considering how they've edited and reworded things specifically already, I'm pretty sure that's something they may have mentioned (then again, maybe not, if they do remove the drops, I'll appologize).

The chances of you getting your BB Items from KSNM's and old HQ Kings in the old days was... Slim. Unless your LS was completely dedicated to you, used botters, etc. I had a friend who was more than willing to pay 5M for his Egg, and still didn't get it for over a year (Claiming issues, drop issues, pop time issues, etc).
Now, you and a small group of your friends can get together, pop 6 KSNM's, get 6NQ pops (not to mention a possible shot at the BB Item then), pop 6 Faffy's within a minute of each other (assuming it's not over camped, which is might be, esp at the beginning), and get a few HQ pops, and might even end up with 2-3 BB items.

Or....
You can sit there and hope to claim a mob that spawns, at max, less than 10 times a month, hopefully while you or your friends are awake.

Yup, that's you getting screwed over again....

(Not you specifically Shane... just... you know... the general "you")
#64 Apr 20 2011 at 9:20 AM Rating: Excellent
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701 posts
I think for all the trouble you have to go through ahead of time, and the fact that none of the gear, abjurations, or BB items are even close to 100% drop rate then it'd be fine for the HQ pops to be 100%.
#65 Apr 20 2011 at 9:26 AM Rating: Decent
I think I figured out why SE removed the BB items from the NQ kings and lowered the HQ drop rate. Well as you know, they said that you'll need to do these bcnm's for pop items. The BCNM's themselves drop the items quite a bit already. Because people will have to do the BCNM's, I think that's why SE adjusted the drop on the HNM's themselves. Between the BCNM and the HQ pop, it's not going to be difficult to get the items.
#66 Apr 20 2011 at 9:32 AM Rating: Good
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2,885 posts
Lobivopis wrote:
ImmortalAlchemist wrote:
Wow this is...I don't even know

In order to get BB items players have to KSNM 99 for the pop item > Pop NQ King for HQ pop item > Pop HQ King and the drop isn't 100% anymore...



[dev1009] New Trigger Conditions for Notorious Monsters

* Trigger conditions for following notorious monsters will be adjustedto spawn by trading specific items to the “???” in the respective area.

Fafnir / Nidhogg: Dragon’s Aery
Behemoth / King Behemoth: Behemoth’s Dominion
Adamantoise / Aspidochelone: Valley of Sorrows

- The ”???” will respawn a minute after the battle is over.
- The NM will despawn if unclaimed for 90 seconds at the spawned location.
- The feature wherein the level of these monsters will increase after battling them for a period of time will remain unchanged.

* How to obtain the trigger items:

Fafnir: Treasure from “Early Bird Catches the Wyrm”
Nidhogg: Treasure dropped by Fafnir
Behemoth: Treasure from “Horns of War”
King Behemoth: Treasure dropped by Behemoth
Adamantoise: Treasure from “The Hills are Alive”
Aspidochelone: Treasure dropped by Adamantoise

* At least one of these items will be dropped in every battle.

* The treasures dropped by the following notorious monsters will be adjusted as follows:

Fafnir : Wyrm Beard removed
Nidhogg : Drop rate of Wyrm Beard decreased
Behemoth : Behemoth Tongue removed
King Behemoth : Drop rate of Behemoth Tongue decreased
Adamantoise : Adamantoise Egg removed
Aspidochelone : Drop rate of Adamantoise Egg decreased


What? Did you think you were going to be able to kill skimmers for the pop?

I'm gonna call it now. The lvl95 and lvl99 Empyrean upgrades are going to be "Kill some ridiculous number of HQ kings" They wouldn't be changing this so much unless they had plans to make it relevant again.


No, I simply think that the while the plan is ok, I would have liked to have seen an ANNM style fight where everyone needs the KI to participate and the KI can only be obtained once every three days to prevent congestion.

Edited, Apr 20th 2011 10:16am by ImmortalAlchemist
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#67 Apr 20 2011 at 9:49 AM Rating: Good
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Guess it really depends on how low the drop rate is on HQ pops and BB items off HQ versions. Also are they removing BB items from KSNM99 as well cause it just seems they are taking them off the NQ and lowering it on HQ popped versions, so unless they are there is still chance at BB items from the KSNM99 itself?
#68 Apr 20 2011 at 9:59 AM Rating: Good
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512 posts
Wint wrote:
Probably because I'm rather amazed that people would expect to get 100% drops of the HQ pop items, but I guess that's just me.


See, the thing is, this is a 3-step process. I'm not complaining that step B isn't 100%. I'm complaining that both step B AND C aren't. For something based off of Kindred's Seals in step A, having two chances to get screwed is starting to get bad. Ever flip two coins at a time and try to get heads on both? Now imagine you have to do a KSNM every time you want to flip. Now, worse, imagine it's two dice instead of coins and you have to roll "snake eyes." I'm just saying this could be bad, is all. And maybe it won't be... but, I'm just not expecting SE to deliver here. It's going to be BETTER, sure, but if it's as bad as I think it will be, then it's just a different kind of bad... I mean, stab me instead of shoot me... fine, but I'm still dying over here.

AshokaPrime wrote:
I think this is pretty indicative of all the negative statements floating around this post.
Which, if you read them, boil down to "OMGWTFBBQ I won't be able to get my BB Items from one set of pops!!!"

No where have they stated that they'll be removing the BB Items from the KSNM's. And considering how they've edited and reworded things specifically already, I'm pretty sure that's something they may have mentioned (then again, maybe not, if they do remove the drops, I'll appologize).

The chances of you getting your BB Items from KSNM's and old HQ Kings in the old days was... Slim. Unless your LS was completely dedicated to you, used botters, etc. I had a friend who was more than willing to pay 5M for his Egg, and still didn't get it for over a year (Claiming issues, drop issues, pop time issues, etc).
Now, you and a small group of your friends can get together, pop 6 KSNM's, get 6NQ pops (not to mention a possible shot at the BB Item then), pop 6 Faffy's within a minute of each other (assuming it's not over camped, which is might be, esp at the beginning), and get a few HQ pops, and might even end up with 2-3 BB items.

Or....
You can sit there and hope to claim a mob that spawns, at max, less than 10 times a month, hopefully while you or your friends are awake.

Yup, that's you getting screwed over again....

(Not you specifically Shane... just... you know... the general "you")


Oh, see, I'm assuming they're taking the BB items out of the KSNMs. And it's true, that haven't said they will... so you could very well be right. If so, a huge portion of my complaint is removed. Still, I haven't done a KSNM in ages. Are they capped at 75?

IF they've removed the BB items from the KSNM, then we just have to hope the HQ pop item and BB item drop rates aren't horrible. Those 6 or so people would get 6 NQ pops... and maybe only 2-3 HQ pops... and then maybe 1 BB item... maybe? For 15 "fights" that's pretty bad.

But yeah, I'm hoping you're right about it. Hell, I don't even have Monk. So I'm not QQ about all this or anything. I just don't see a light at the end of this particular tunnel... which apparently is rate-down worthy... but, maybe it's no longer appropriate to voice concerns over possible issues with new features? Eh, whatever. I just hope my couple of friends with Monk can finally get their items after this. That's the only thing that truly matters at the end of the day.

Edited, Apr 20th 2011 11:01am by shanecf
#69REDACTED, Posted: Apr 20 2011 at 10:11 AM, Rating: Sub-Default, (Expand Post)
#70 Apr 20 2011 at 10:17 AM Rating: Good
This feels oddly familiar... A few years ago when kings were the be-all-end-all, wasn't this exact suggestion made by someone at BG? They even made pretty pictures spelling it all out and gave it to the devs at one of the big interviews. From what I recall, pretty much the entire community was supportive of it.

So if my memory is serving me correctly, what has changed to make public opinion frown so much on this update? Is it the scarcity of KS now with everyone living in Abyssea? Is it the <100% drop rate?

Edited, Apr 20th 2011 12:19pm by Prim
#71 Apr 20 2011 at 10:41 AM Rating: Excellent
Call me an optimist, naive, whatever, but I'm going to wait and see Smiley: smile

That being said, if Mikhalia wants to shoot for his items now before whenever this goes in, then I'm all for it Smiley: thumbsup
#72 Apr 20 2011 at 10:56 AM Rating: Default
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3,653 posts
Well, I called this last week and got sub-defaulted for it:
Quote:

The bad news for a lot of people will probably be that they might have to still put in some hard work to fight them (kings).


For the people discussing the Black Belt replacement, it was mentioned by one of the community reps over on the official forums. I don`t care enough to dig out a link but it certainly was said that they planned to supersede Black Belt.
#73 Apr 20 2011 at 10:56 AM Rating: Excellent
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5,684 posts
Prim wrote:
What has changed to make public opinion frown so much on this update? Is it the scarcity of KS now with everyone living in Abyssea? Is it the <100% drop rate?
It's mostly the scarcity of kindred seals. Not only do they (typically) not drop in Abyssea, but you need 99 of them on top of that.
#74 Apr 20 2011 at 11:00 AM Rating: Excellent
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5,745 posts
Prim wrote:
So if my memory is serving me correctly, what has changed to make public opinion frown so much on this update?

Nothing has changed. It's simply a combination of the following two factors:
1. Nothing in this world will please 100% of the people 100% of the time.
2. People like to complain.

If someone thinks the process to obtain BB items is too hard, they'll complain. If someone else thinks the process is too easy, they'll complain it cheapens the item/accomplishment. There is no single solution that everyone will agree is exactly the right difficulty.
#75 Apr 20 2011 at 11:01 AM Rating: Good
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3,653 posts
xypin wrote:
Prim wrote:
What has changed to make public opinion frown so much on this update? Is it the scarcity of KS now with everyone living in Abyssea? Is it the <100% drop rate?
It's mostly the scarcity of kindred seals. Not only do they (typically) not drop in Abyssea, but you need 99 of them on top of that.


Pretty much, people are allergic to hard work. There`s also the fact that you don`t get KS in Abyss, so this is going to force people to go outside if they want seals.
#76 Apr 20 2011 at 11:03 AM Rating: Excellent
I wonder too if the KS requirement here indicates a direction change for them when the level caps are raised again to 95 and 99? Perhaps something non-Abyssea related?
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