Vlorsutes, Lord of Stuff wrote:
I'm just going to wait and see how the actual drop rates on the HQ pops as well as the Black Belt items are before I decide whether or not this ends up being a great change or a colossal failure. The hypocrisy is overwhelming all in all (not saying so much in here, but just the general XI community's reaction), since players have been begging for changes to these NMs to make them force pops for years, and now that SE finally has changed them in really the only suitable way I think they could, a ton of people are foaming at the mouth in anger that this wasn't how they wanted it changed. Being someone that had their fill of camping these NMs for years, I have to say that I really like the direction that they're going with this, as it allows for multiple Black Belt item attempts in one go, and makes the valuable equipment from the HQ NMS more readily obtainable; as opposed to waiting a week or so for an HQ King to pop, hope you get the claim, and hope you get the desired drop, if it's even in your playtime to possibly camp them.
SE has for a good while now been changing the game to allow for more casual playing, and this is a great way to change those NMs to allow them to be more casual friendly too.
QFT
Am I trolling? No
I am wondering why so many ppl think the sky is falling
Fact 1 - look, something we agree on. SE wants to make Ground Kings easier, not a Time sink
Fact 2 - Oh, here's your assumption. What low drop rate. As Vlor said - WE DON'T KNOW THE DROP RATE. All SE has said is they are reducing it. From 100%. 75% could be a reduction. So could 50% (which is where my monies on) - but yes, SE could go with the 5% or less drop rate. You're right. But... that doesn't seem to be the case here...
Fact 3 - again MAY be based on... You're assuming again
So much is being posted about "THIS SUCKS" before anyone has the full facts in hand. If they drop the rate to something below 50%, and remove the items from the KSNM's themselves, then yes, I will think this is the worst idea they've ever had. Period.
But, when, in the last 6 months, or longer, since this dev team took over, have the done anything like that?
I want to give them the benifit of the doubt.
Why assume the worst, or the best, until you have the facts.
On it's face: KSNM's to get the pop (with a chance of getting the item in the KSNM), Pop to get the HQ pop, HQ pop with a chance of getting the item - Sounds like a pretty good idea.