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[dev1009] New Trigger Conditions for Notorious MonstersFollow

#102 Apr 20 2011 at 4:20 PM Rating: Decent
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It would seem more logical to make it like an ENM. Maybe once per conquest tally. That'd be what drops your NQ pops.

As it stands, you need at LEAST 300 Kindred Seal's. Most likely, you need at least 2~ sets per king, pushing the number to 600, and that's barring terrible luck.

So, to all the extremely happy "Well, now I can fit this into my busy life!" people...

Do you realize how long it's going to take you to farm the (likely) 1000 kindred seals it's gonna take to get your black belt? This is good for people who have a huge kindred seal stockpile they never used and literally no one else.

I'd rather camp an NM than have yet ANOTHER part of the game where you get fancy loot for your ability to kill thousands upon thousands of easy prey enemies. (To farm KS, to complete magian kills, etc. etc. etc.)

This is not because I don't want people to have loot, but because my god, killing easy prey enemies en masse for hours is literally the least entertaining thing you could do.

Edited, Apr 20th 2011 6:22pm by ItsAMyri
#103 Apr 20 2011 at 4:24 PM Rating: Excellent
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FUJILIVES wrote:
I'm hugely in favor of anything that doesn't have you sitting around waiting on a spawn for four-hour blocks. VNM is really just that same scenario, masked with "luck" of color change, making it equally terrible. Photo collection was the same scenario, wasting hours of time to get everyone photos (though some were faster than others, still a huge mindlessly easy time sink that was very annoying just to spawn a damn NM). SO if this means Log-in after work, do a few KSNM with friends, sleep -> Log-in after work on day 2, do a couple normal Fafnir and Nidhogg Log-off with or without belt and repeat tomorrow in another short time-span (all without claim bot wars), I'm all for it.


Untill you run out of Kindred seals. Then you have to mas murder tissue paper mobs for days to get 99 of them. How is that any different than ZNM or VNM?
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#104 Apr 20 2011 at 4:29 PM Rating: Excellent
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Fynlar wrote:
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The notes said NOTHING about removing BB items from the Ks99, where are people getting this sh*t from. lol


It's something I highly suspect they're doing based on the fact that they're nerfing the drop rates on the NQ/HQ. I don't know why they'd do that if they weren't also going to nerf the drop rate on the KS99, because it seemed like they want to force you to get the items off the HQs.


Should the BB items be removed from the KS99, effort required changes to this (assuming same numbers as before):


50% drop rate on HQs:
1.5*k*20%*50% = 1
k * (1.5*20%*50%) = 1
k = 1 / (0.15) = 6.67

75% drop rate on HQs:
k = 1 / (0.225) = 4.44

Total number of KS99 runs required to get all 3 BB items (on average) would then be between 13.5 and 20 (for 75% and 50% drop rate from the HQ, respectively), and 20-30 NQ kills to get the pop items for the HQs.

Total time investment for the seals would be 110 to 165 hours (or 165 to 250 hours if factoring in mixed BS and KS drops), up to 3.5 times worse than present best-case with camping NQs. It would be roughly the equivalent of a person camping NQs for a month straight (and getting all claims) for each individual piece, and 3 months of continuous effort to complete the belt.

Another comparison would be treating time as the equivalent in money, at say 100k/hr. That puts the invested time's cost if keeping the KS99 drops at 6 to 7 mil (or up to 10 mil), and the time's cost if removing the KS99 drops at 11 to 16 mil (or 16 to 25 mil).

Essentially, removing the items from the KS99s would be a significant worsening relative to the current situation. Given the wording of the announcement, I consider it unlikely to be the case.


Edited, Apr 20th 2011 5:32pm by Kinematics
#105 Apr 20 2011 at 4:31 PM Rating: Decent
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Quote:
It would seem more logical to make it like an ENM. Maybe once per conquest tally. That'd be what drops your NQ pops.

As it stands, you need at LEAST 300 Kindred Seal's. Most likely, you need at least 2~ sets per king, pushing the number to 600, and that's barring terrible luck.

So, to all the extremely happy "Well, now I can fit this into my busy life!" people...

Do you realize how long it's going to take you to farm the (likely) 1000 kindred seals it's gonna take to get your black belt? This is good for people who have a huge kindred seal stockpile they never used and literally no one else.

I'd rather camp an NM than have yet ANOTHER part of the game where you get fancy loot for your ability to kill thousands upon thousands of easy prey enemies. (To farm KS, to complete magian kills, etc. etc. etc.)

This is not because I don't want people to have loot, but because my god, killing easy prey enemies en masse for hours is literally the least entertaining thing you could do.


All of this, pretty much.


Quote:
Should the BB items be removed from the KS99, effort required changes to this (assuming same numbers as before):


50% drop rate on HQs:
1.5*k*20%*50% = 1
k * (1.5*20%*50%) = 1
k = 1 / (0.15) = 6.67

75% drop rate on HQs:
k = 1 / (0.225) = 4.44

Total number of KS99 runs required to get all 3 BB items (on average) would then be between 13.5 and 20 (for 75% and 50% drop rate from the HQ, respectively), and 20-30 NQ kills to get the pop items for the HQs.

Total time investment for the seals would be 110 to 165 hours, up to 3.5 times worse than present best-case with camping NQs. It would be roughly the equivalent of a person camping NQs for a month straight (and getting all claims) for each individual piece, and 3 months of continuous effort to complete the belt.

Another comparison would be treating time as the equivalent in money, at say 100k/hr. That puts the invested time's cost if keeping the KS99 drops at 6 to 7 mil, and the time's cost if removing the KS99 drops at 11 to 16 mil.

Essentially, removing the items from the KS99s would be a significant worsening relative to the current situation. Given the wording of the announcement, I consider it unlikely to be the case.


It is possible that they won't remove the drop from KS99s; I just don't know why they wouldn't do it if they are bothering to nerf drop rates from the NQ/HQ kings.

Edited, Apr 20th 2011 6:34pm by Fynlar
#106 Apr 20 2011 at 4:36 PM Rating: Decent
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The problem is that there is no real way to obtain seals. There are no mobs that drop them more often. I don't think treasure hunter applies.

You can't fight a tough NM and get clumps of seals to drop.

All you can do is let them slowly pile up over time, or go insane murdering easy trash mobs.

Is that really how you people want to see a 'hard earned' item? Should Empyrean weapons just be "kill 100,000 easy prey crabs" to complete?

The problem with this system is simple. Sure, it gives everyone a chance to fight kings, but not enough of a chance to actually obtain their black belt without spending someone elses seals. And why is someone else just going to give you their seals?

I'm not gonna QQ if the HQ pop isn't 100%. That's perfectly logical. There can be misteps along the way. It's just that the pop item to start the chain (in this case, a KS99 orb) should be something you can work towards..

And you just can't work for a KS99 orb. You either have seals stocked or you don't. People who were too lazy to KSNM for years get a free ride, everyone else gets the boot.

There are literally no other items in the game IMPOSSIBLE to obtain without farming seals. Things like :ni scrolls and such are at least sellable on the AH..

Edit:

Quote:

It is possible that they won't remove the drop from KS99s; I just don't know why they wouldn't do it if they are bothering to nerf drop rates from the NQ/HQ kings.


That'd be kinda like making a quest chain, where at the very end, you have a chance of getting the item as a reward. Except sometimes, it also drops from the first quest.

It makes no sense to progress from >Mob that drops the item, to, >Mob that CANT drop the item, to >Mob that drops the item, again.

Edited, Apr 20th 2011 6:39pm by ItsAMyri
#107 Apr 20 2011 at 4:45 PM Rating: Default
I expect a few HNMLS to start asking their members to make KS farming runs and have a designated person to lot on Kindred Seals so they can get 99 faster.

I do wonder what kind of items will the HQ Kings triggers replace, maybe the ones that got removed? Well, if anything, our chances at E. Body have gone up (yes, E. Body still matters, for some jobs).
#108 Apr 20 2011 at 4:52 PM Rating: Good
SE hasnt given all the details but you think maybe the trigger system will be used for these HQ-pop but either way i think its a good idea. and from the looks of what is said here the BBitems will still drop from KSNM fights.so now for LS's looks like 1KSNM has a chance to let 2 BB items drop to the group. This could end up being better lets wait and see.
#109 Apr 20 2011 at 4:54 PM Rating: Excellent
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ItsAMyri wrote:
Do you realize how long it's going to take you to farm the (likely) 1000 kindred seals it's gonna take to get your black belt? This is good for people who have a huge kindred seal stockpile they never used and literally no one else.

I'd rather camp an NM than have yet ANOTHER part of the game where you get fancy loot for your ability to kill thousands upon thousands of easy prey enemies. (To farm KS, to complete magian kills, etc. etc. etc.)

I have a huge stockpile of Kindred Seals (800+) and no motivation to use any of it. I wouldn't mind using them to help my friend get a Black Belt. I would MUCH rather donate my seals and spend my time actually fighting NMs to help my friend then spend a bunch of time standing around a zone according to a schedule dictated to me by the game hoping we beat out the competition to claiming an NM the moment it spawns.


ItsAMyri wrote:
This is not because I don't want people to have loot, but because my god, killing easy prey enemies en masse for hours is literally the least entertaining thing you could do.

I consider standing around waiting for an NM to spawn even less entertaining. At least with the killing of easy prey enemies en masse is something I've already done plenty of, and can leverage the seals I've already gathered.
#110 Apr 20 2011 at 4:54 PM Rating: Good
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ItsAMyri wrote:
Is that really how you people want to see a 'hard earned' item? Should Empyrean weapons just be "kill 100,000 easy prey crabs" to complete?


I can't speak for the 85 and 90 trials, but for everything up to, and including, the 80 trial for Empyrean Weapons, it is basically exactly that: kill a bunch of weak NMs to farm whatever pop for another pretty weak NM and hope you get a double drop. Rinse and repeat 24-49 times, depending on luck.
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#111 Apr 20 2011 at 4:55 PM Rating: Decent
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shanecf wrote:

Fact #2: loot systems based on low drop rates suck.


They suck for the players but they're good for SE because a random reward schedule is the most effective form of operant conditioning. There's a reason why MMO's aren't made up entirely of progressive reward systems, and that is because it is the least effective form of operant conditioning.

Common sense tells you that a progressive reward system should work better because it yields a consistent reward but this is not the case. A random reward acts on a very old part of our lower brain that has been around since fish first evolved. Basically it's designed to keep an organism repeating a behavior that occasionally yields a positive result. Essentially it bypasses our higher reasoning and makes us want to repeat a task that only occasionally pays off by giving us a "feel good" jolt when it does. And that jolt is much, much stronger than what you get from a consistent reward.

Casinos understand this, and MMO developers understand this.


If you look into what goes on behind the scenes inside MMO development teams it's really quite evil. Blizzard for example has gone as far as to hire behavioral psychologists to help design the most addictive loot systems possible.



Edited, Apr 20th 2011 8:04pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#112 Apr 20 2011 at 5:05 PM Rating: Decent
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Well, random loot rewards can be fun. Sometimes you get screwed. Oh well.

Personally, I find a system that is random with reasonable (Read: Not 1%) chance of paying out to be more satisfactory than a guaranteed reward for killing 10,000 enemies or something.

So long as the task is fun, why cry about having to do it over? Maybe it takes ten kills, maybe twenty, but if you're having fun then who cares?

If you're NOT having fun, you should ask yourself how much 'fun' this particular item will bring you. Obviously, if you're gimp, you're not gonna have a lot of fun. If you're a ninja without utsusemi: ni, you're not gonna have a lot of fun.

As a monk, what doors will a black belt open for you, and how will it change your playstyle? The answer: "Not at all.". Maybe you can drop some haste pieces and wear kick attack shoes without losing haste or something; the subtle blow and -pdt are nice enough, but...

..At the end of the day, a black belt is just a "Man, look how hardcore I am" item. Ask yourself if the mild satisfaction of gloating every time someone /checks you is worth the hours put in.

The answer is probably no. So.

If you're having fun, why complain? If you're not having fun, why bother? I'd rather something be fun to do rather than offer faux-rewards..

I mean, with the current gear available, a monk can hit the haste cap without a black belt. The bonus these days is incredibly marginal, and mostly centered around completion/epeen. Is that all people play for anymore? It seems to be what SE caters to.. long, tedious, 'easy' tests.

Back in the day, there were things you'd simply say 'meh, too hard' and quit on. I'm not saying this is good design. I'm just saying, the current design is basically so easy that you can't say no without feeling gimp.. but so tedious you'll wish you could.

Edited, Apr 20th 2011 7:09pm by ItsAMyri
#113 Apr 20 2011 at 5:17 PM Rating: Excellent
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Maybe they'll make it so Kindred Crests can be used to enter the KSNM... KCNM... Though that wouldn't help a ton, it would be improvement over this.

Until they add KFCNM's, with a battle named "Eleven Different Mandragora's and Funguar's" /rimshot
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#114 Apr 20 2011 at 5:25 PM Rating: Excellent
A few more points to make.

#1 SE said nothing at all about removing BB items from the BCNM themselves. I suspect the price of the speed belt will drop quite a bit though.

#2 Not everyone either has A) friends or B) capable of doing these BCNM's even at lv90+. This means you can offer a service to do the BCNM for an orb holder just like the old days with blm's manaburning ks30.

#3 Make friends with some old school BST's. I have personally have 3k Kindred seals if anyone wants to spam this.


This change will benefit almost everyone. Your average player wasn't claiming pops anyway. Your average player was purchasing these drops from another LS who was selling the drops anyway. An ENM system is NOT needed. We will have plenty of seals in circulation because of all these people who haven't consumed their own seals. I'm certain SE is aware of how many kindreds are in limbo right now doing nothing.
#115 Apr 20 2011 at 5:48 PM Rating: Decent
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I have but one worry about all of this.

The KSNM battlefields werent designed to have 20 groups at the same time trying to get pop items for NQ's. The same thing goes for this new ??? pop. Unless they allow multiple NM's to be up at the same time, even on a 5 minute cool-down, it's going to be HORRIBLY congested.

The servers are currently full enough, let alone after the merge. It's going to be impossible at that point.
#116 Apr 20 2011 at 5:57 PM Rating: Good
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KojiroSoma wrote:
I have but one worry about all of this.

The KSNM battlefields werent designed to have 20 groups at the same time trying to get pop items for NQ's. The same thing goes for this new ??? pop. Unless they allow multiple NM's to be up at the same time, even on a 5 minute cool-down, it's going to be HORRIBLY congested.

The servers are currently full enough, let alone after the merge. It's going to be impossible at that point.


Only for the first few weeks until everyone burns up all their KS.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#117 Apr 20 2011 at 5:59 PM Rating: Good
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ShadowedgeFFXI wrote:
A few more points to make.

#1 SE said nothing at all about removing BB items from the BCNM themselves. I suspect the price of the speed belt will drop quite a bit though.


Speed Belt already dropped in price. The only reason to use a speed belt now is because you can't get one of the Abyssea belts. Even KA isn't camped anymore.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#118 Apr 20 2011 at 6:00 PM Rating: Good
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Koj, the ??? will respawn 1 minute after death. Meanwhile, people will be split amongst the 3 BC zones even when the possible "rush" begins, and from there the 3 respective zones. I could see fights taking 10-15m for the modestly prepared group, but I'm sure some lulz will be had as some scrubs think they could duo in any reasonable amount of time only to die and give someone a freebie (if there are even others around).

Don't really think it'll be as bad as NPCs were or other such things that horned in one specific spot/NPC.
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#119 Apr 20 2011 at 6:03 PM Rating: Decent
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Speed Belt already dropped in price. The only reason to use a speed belt now is because you can't get use one of the Abyssea belts.


loldrk.
#120 Apr 20 2011 at 9:49 PM Rating: Decent
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Just like everyone "Suspected" that black mage would get an update after the epic whm and mediocre red mage update for roughly a year?


Ok this bugged me enough I had to post. People more so ******* not speculated that RDM and WHM both got updates, and BLM did not. It was more expectation then speculation, because at the time BLM as in a very ****** place. It was pretty much unwanted, and useless outside of endgame related material. It wasn't used in Nyzul either to boot.

RDM and WHM were both sought after (especially post SCH for WHM) for every event from exp grind all the way up to the cream of the crop endgame stuff.

That is it for minor rant.

Also SE is stupid for changing this based on a belt that is nearly useless right now.
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#121 Apr 20 2011 at 11:45 PM Rating: Good
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...So then why the hell do I care that the pop conditions changed if they changed the way the Black belt items dropped?

Way to go devs, you defeated the purpose. Don't care anymore.
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#122 Apr 21 2011 at 12:37 AM Rating: Excellent
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This makes me feel like I can be a special HNMLS member, selling KS99 orbs for a high price to people who want it, since I have around 600 kindred seals. But seriously, for casual players, this can be a good thing. How many times have you heard people mention they claim kings even though they don't need anything out of it, just in the hope of selling BB drops.

I think I might also zone into these areas after the update, just to watch what happens when a mnk + whm duo try to kill them. Counterstance, curebomb cure5, oh crap out of mp.

Edited, Apr 21st 2011 2:50am by xantav
#123 Apr 21 2011 at 12:41 AM Rating: Good
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Xilk wrote:
thats not a reference, thats hearsay. a reference would be a link. I'm not going on a wild goose chase to prove someone else's point. burden of proof is on whomever is making the case.

That assumes he gives a toss whether you believe him or not. Fact is they have made such a comment, I've seen it too, but I couldn't care less whether you believe it or not.
#124REDACTED, Posted: Apr 21 2011 at 12:58 AM, Rating: Sub-Default, (Expand Post) To those defending this change largely on the basis that it removes the need to fight claimbots, you're wrong. From the updated post on the 'official' forums:
#125 Apr 21 2011 at 1:17 AM Rating: Excellent
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As I read that it pops UNCLAIMED, so no difference there, all it needs is for an LS claimbot to be stationed permanently instead of only when the window opens .. I see little problem in the cheatshells doing that.


What on earth gives you the idea that we're going to use pop items to spawn an unclaimed NM?

It just means unclaimed in the event the group fighting it wipes.
#126 Apr 21 2011 at 2:24 AM Rating: Good
So people really preferred it when your chance of an item drop was determined by your net latency and if your bot was better than the other guys bot.

You just can't please anyone nowadays.
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