plutoknight wrote:
Quote:
The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
I'm...I'm not sure how this works. Didn't a lot of those job traits already get bonuses through gear, magic, and/or job abilities?
While boost from gear stacked on top of job traits before, it sounds like they are changing the way they stack. It sounds like certain gear, magic and/or JAs will be able to boost, say, Critical Hit Rate I to Critical Hit Rate II.
This could mean that certain equipment, magic and JAs will not stack. For example, if two different pieces of gear both boost the tier of Critical Hit Rate job trait, but there is only one more tier beyond what you're already getting natively from your main job, you would get the same benefit from just equipping one of those pieces of equipment.
But it's too early to say. We're still at the speculation stage since we only have the update notes to work off of.