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FINAL FANTASY XI Test Server Update (01/13/2012)Follow

#52 Jan 20 2012 at 10:33 PM Rating: Good
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and i am disappoint.
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#53 Jan 20 2012 at 11:02 PM Rating: Good
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So, pretty much what I was guessing, then. Enter the gil sink with no cooldown, too.
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#54 Jan 21 2012 at 7:11 PM Rating: Excellent
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Gil sink for the money everyone has been making through cruor farm and dynamis. Interesting.
#55 Jan 22 2012 at 5:15 AM Rating: Good
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i'm to the point that i don't care what stupid event they add as long as they make the gear rare not rare/ex. then i can just farm and buy the **** if i can't be on when linkshell is doing events (typically have to work during events and i like the shell and have good friends in it so i have zero interest in finding a new shell)
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#56 Jan 23 2012 at 5:33 PM Rating: Good
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Camate wrote:
Heya everyone

I got word back from the development team about the point system.

It's as most have been saying, you will receive points for every monster that you defeat. Regardless of how many players are participating, everyone will receive the same amount of points and the amount gained will not change based on difficulty (18 person/ 36 person).

http://forum.square-enix.com/ffxi/threads/19568-dev1047-Thoughts-Feedback-on-Legion?p=266779#post266779
#57 Jan 23 2012 at 5:37 PM Rating: Excellent
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Szabo is our hobbit, our Frodo Baggins... everyone goes insane eventually from using the official forums, he just seems to have more resistance than the rest of us.
#58 Jan 25 2012 at 2:55 PM Rating: Excellent
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Camate wrote:

Greetings.

I have some additional information on enhancements to relic weapons, mythic weapons, and empyrean weapons.

The other day we announced that there would be two stages for enhancing these weapons via Trial of the Magians. During this week’s test server update we will be implementing these weapons as well adding the associated trials.

The items required to enhance the weapons are as listed below; however, the amount required is still being tested and adjusted so note that what is listed below is only temporary.

Also, along with the addition of the trials, we will be increasing the amount of zeni you receive when trading soulplates to the ZNM NPC Sanraku.

※There have been no changes to the previously announced adjustment plans.

Gildrein wrote:

Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
 
Stage 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage. *Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.

Stage 1 ※The number of items required for upgrade is temporary.

Weapon Classification Trial Information

Relic Weapons Trial: Retrieve a set quantity of the assigned item.
Objective: 20 Umbral Marrow

Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
Objective: 10 Mulcibar’s Scoria

Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
Objective: 60 Riftcinder

Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
Objective: 60 Riftdross

Stage 2 ※The number of items required for upgrade is temporary.

Weapon Classification Trial Information

Relic Weapons Trial: Retrieve a set quantity of the assigned item.
Objective: 1,000 Umbral Marrow

Mythic Weapons Trial: Retrieve a set quantity of the assigned item.
Objective: 500 Mulcibar’s Scoria

Verethragna/Almace/Farsha/Redemption/Rhongomiant/Masamune/Gandiva/Daurdabla Trial: Retrieve a set quantity of the assigned item.
Objective: 3,000 Riftcinder

Twashtar/Caladbolg/Ukonvasara/Kannagi/Gambanteinn/Hvergelmir/Armageddon/Ochain Trial: Retrieve a set quantity of the assigned item.
Objective: 3,000 Riftdross

http://forum.square-enix.com/ffxi/threads/19740-Ok...let-me-level-with-you-here-SE...?p=268004#post268004

Edited, Jan 25th 2012 3:57pm by Szabo
#59 Jan 25 2012 at 7:55 PM Rating: Good
I do kind of miss the days of epic full-zone, four alliance setups in Dynamis.

Doesn't mean I wanted to go back to them. The lag.... my god, the lag....
#60 Jan 27 2012 at 3:15 PM Rating: Good
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Camate wrote:

We have been seeing a lot of pretty fierce comments in regards to the trials to upgrade Relic/Mythic/Empyrean weapons and I feel the need to comment on a couple of things.

The number of items necessary


Let me start off with an explanation and apology.

While we did mention that the number was temporary, it seems like many of you misunderstood that and took the numbers we posted as indicators of the actual values. Instead, we should have used numbers like 1 or 9999 to make it abundantly clearer that these numbers were temporary.

I do not want to risk confusing you all even more, so I will make this simple. The difficulty (as well as time necessary) of obtaining the items necessary to upgrade each type of gear will be, in order of increasing difficulty, Mythic > Relic > Empyrean. As such, the number of items necessary to upgrade each type of gear will not be the same between the sets of trials.

As an adjustment to the time required for both creating and enhancing Mythic weapons, we are trying to increase the amount of zeni received for each soulplate traded, so you receive over 10 times the amount. (Currently on the test server the data has been changed so you receive 15 times as much)

With this as a basis, we are currently looking into and testing the appropriate amount of items, as well as the content of trials up until now and the obtainment paths for the required items. Once the amount has been decided after the investigation, we will be announcing the information along with the detailed thought process behind it.

In the meantime, we ask that you please stop focusing discussions on the idea that these values on the test server are the actual values that are to be implemented.
 
 
 
The accuracy of the content implemented on the test server


Regarding content implemented on the test server, we have been receiving comments stating that it is not right to implement content that has yet to be finalized.

We understand that some of these comments may come from players who have not read our posts or the information released with the road map, but I would like to explain again, because the test server is an important aspect of future version updates, as well as our development and QA procedures.

In general, please consider content implemented on the test server as content that is either in development, needing adjustments or in the process of being adjusted.

As soon as content is implemented on the test server, not only do players have a chance to test out the new content, the development and QA teams also perform balance checks and bug screening. It would be possible to delay player access to the test server, but this would shorten the time that players are able to submit feedback, which may lead to unnecessary delays. Therefore, we have our current test server for the benefit of all involved, so we would appreciate if you understand the reasoning behind our current implementation strategy.


http://forum.square-enix.com/ffxi/threads/19740-Ok...let-me-level-with-you-here-SE...?p=269498#post269498
#61 Jan 28 2012 at 11:55 PM Rating: Good
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The new "the numbers are temporary" thing? First of all, it's an obvious lie--they've made several statements about the relic/mythic/empyrean trial requirements with the aim of quelling the controversy, but none of them said anything about the numbers being temporary, when that would have left us little to argue about. If the numbers really were supposed to be temporary to begin with, they would have told us in their first statement on the issue--not to mention the infamous 1500 Heavy Metal Plate number turned out to be anything but temporary.

Second, if the numbers aren't final, why even put the trials on the test server to begin with? We already know that the "turn in X whatevers" trials work fine, there's no useful testing to be done. Nobody is actually going to do a full "test" of that sort of content, it'd be utterly insane to try to get together a full alliance to spend hours doing something that's going to be wiped next test cycle anyway. Trial info goes up for feedback and feedback only, and no real info means no valid feedback. What happened is they put up the real info for feedback and didn't like the feedback they got.

What their latest statement really means is this: "STFU. We'll do what we want and not care what you say. We aren't even going to pretend to take feedback about this anymore."
#62 Jan 29 2012 at 10:28 AM Rating: Decent
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Sometimes it amazes me at how bad SE is at conveying their message. Then again it also amazes me at peoples lack of ability to read what is written. They did say the values were temporary.

Edited, Jan 29th 2012 11:30am by rdmcandie
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#63 Jan 30 2012 at 6:07 PM Rating: Excellent
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Camate wrote:
Greetings!

I asked the development team about the possibility of changing the trial requirements from collecting specific items to straight up kills of the specific notorious monster, since there were quite a lot of comments regarding this topic.

The development team had looked into changing the trial requirements in this way; however, for a variety of reasons they decided it would be better to not make this change. The biggest reason for this decision is that it was explained previously on the forum that the basis for stage 1 enhancements would be item collection and their thinking is that as long as there are people who have already started collecting these items, it would be best not to change the trial.
Don't you just love the way the dev team can take any wish and twist it to evil? Now they've even turned their new openness against us by using it as an excuse to stay locked in to a bad system before it's even been released because "some people have already started to collect the item" based on the information released so far. Why, it was just last week they were swearing up and down how this trial information was only "temporary" and how we shouldn't be doing anything, like criticizing them, based on it! But suddenly the shoe is on the other foot when people have actually started to go along with their plans based on this "temporary" supposedly subject-to-change info. Isn't that convenient?

Camate wrote:
Also, there is quite a difference in between item collection and kills. For item trials, in an 18 person fight, one person will receive an item. Whereas for a trial requirement involving a specific number of kills, in an 18 person fight, all 18 people would receive the kill credit. While it’s not really as simple as multiplying it 18 times, since the basic thinking would be that the kill count should be greater than the number of items, in the event that we were to change the trial requirements from item collection to kills, there is a high possibility that the number would rise significantly.

Currently since we are only looking into devising the appropriate number of items to collect, I am not going to be able to tell you an estimate of how many kills it would take, but please know that there would most likely be a huge gap between the numbers.
Well, here it is--the poisonous "good items must be rare" fallacy all but spelled out for us. I prefer "good items should require effort, and how many people are willing and able to put in the effort determines the rarity" model myself.

Edited, Jan 30th 2012 4:10pm by Hashmalum
#64 Jan 30 2012 at 6:26 PM Rating: Excellent
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Here's a thought, SE, let people who have collected the items still trade them in for the same credit, maybe even for 2-3x kills since its "easier" for other people on kill trials.
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#65 Jan 30 2012 at 11:14 PM Rating: Excellent
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Well, here it is--the poisonous "good items must be rare" fallacy all but spelled out for us. I prefer "good items should require effort, and how many people are willing and able to put in the effort determines the rarity" model myself.


I got tired of working for one person at a time. Good try SE but everyone should be rewarded for their time, and no chance at gear for jobs I have no interest in is not incentive. At least give us a reason to do said fight 2000 times, other than your friend Billy got his Apoc upgrade. Balance is allowing everyone to benefit. If Billy gets his 99 Apoc, awesome, but I better get something that benefits me in return. (and when billy helps me get mine, he gets something to benefit him as well. **** off with this one ring to rule them all **********

Edited, Jan 31st 2012 12:15am by rdmcandie
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#66 Jan 31 2012 at 1:10 AM Rating: Excellent
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rdmcandie wrote:
I got tired of working for one person at a time. Good try SE but everyone should be rewarded for their time, and no chance at gear for jobs I have no interest in is not incentive. At least give us a reason to do said fight 2000 times, other than your friend Billy got his Apoc upgrade. Balance is allowing everyone to benefit. If Billy gets his 99 Apoc, awesome, but I better get something that benefits me in return. (and when billy helps me get mine, he gets something to benefit him as well. @#%^ off with this one ring to rule them all bullsh*t.)

Edited, Jan 31st 2012 12:15am by rdmcandie
SE will probably say "Take turns helping each other" if they say anything at all about the issue, but there are two problems with that approach and these trials have both of them. The first problem is that each time you do it for one person it takes so long that the idea of doing it for everyone in the group is absolutely absurd. The second problem is that at this late stage in the game, there's no guarantee that the person you helped will stick around long enough to help you (and the first problem only makes this that much more likely); anyone remember "I got my relic, time to quit" syndrome back when relics were hard to get?
#67 Jan 31 2012 at 12:59 PM Rating: Excellent
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Camate wrote:

Greetings.

Some of you have already posted the information that was on the Japanese forums, but here it is again, officially.

Required number of items

As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades.

Relic Weapons: 5 items
Mythic Weapons: 3 items
Empyrean Weapons: 60 items


※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available.

http://forum.square-enix.com/ffxi/threads/19740-Ok...let-me-level-with-you-here-SE.../page54

Camate wrote:

Based on feedback received from players that participated on the test server meet-up the other day, the development team is planning some adjustments to the Legion system.

While a number of ideas are being looked into, I’d like to let you know about the battle related changes first.
*We will make some announcements about aspects other than battle in the future, so please wait a bit for those.

Adjustments to special ability AoE
Planning to reduce the effect range for AoE special abilities. Working currently to have this changed reflected in this week’s test server update.
Changes to make it possible to try again after a wipe
We will be performing two adjustments, which will create an area that will be safe from monsters as well as reducing monsters’ detection range.
*There will be no changes to link range.
These adjustments are planned to be implemented during next week’s test server update.


Please try out these changes once the test server is updated and let us know your thoughts!

http://forum.square-enix.com/ffxi/threads/19568-dev1047-Thoughts-Feedback-on-Legion?p=271155#post271155




Edited, Jan 31st 2012 3:36pm by Szabo
#68 Jan 31 2012 at 11:21 PM Rating: Excellent
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Just wanted to take a sec and thank Szabo for copying info from the official site here to alla. The mods over there don't seem to like that ppl don't like their ideas currently. Good to know i can always come back to alla and search you to dig up info that has gone missing from the official forum.

Thread talking about how the 600+ post long thread about SE's current missteps with the latest trial...went poof?


And i don't think they moved the thread either. Looks like they flat out deleted it, even with poor, put upon Camate trying to keep some type of dialog going in it.



EDIT: Disregard the link above, that thread has been deleted now as well Smiley: lol

Edited, Feb 1st 2012 2:03am by spiritreaverdiablos


EDIT the Second: The original thread has magically unpoofed.

Edited, Feb 1st 2012 2:35pm by spiritreaverdiablos
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#69 Feb 01 2012 at 1:11 AM Rating: Excellent
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And they delete more threads. This is getting funny. Time to beat my freind over the head to stop helping everyone else and finsih his weapon to 85 stage so I can leave guilt free.
#70 Feb 01 2012 at 5:08 AM Rating: Good
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SE wrote:
We set up an official forum so we could read and digest your feedback.....
can't even get non-game content explained correctly the first try.

Maybe it was a bad translation?

Edited, Feb 1st 2012 6:09am by rdmcandie
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#71 Feb 01 2012 at 10:36 AM Rating: Good
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I learned that the official forums were nothing more than SE's "What the hell were we thinking when we made that!?" oops child within the first few weeks when they started deleting threads that they didn't want to deal with. I have no desire to go back and meander thru that cesspool again. The only threads they keep up are the "Durr more bacon mage and cheese sandwiches!".
#72 Feb 01 2012 at 5:34 PM Rating: Excellent
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spcwill wrote:
I learned that the official forums were nothing more than SE's "What the hell were we thinking when we made that!?" oops child within the first few weeks when they started deleting threads that they didn't want to deal with. I have no desire to go back and meander thru that cesspool again. The only threads they keep up are the "Durr more bacon mage and cheese sandwiches!".


They're honestly not much different from the original forums they had years ago for the Japanese before they took them down.

Stupid topics? Leave them alone.

Anything pertaining to our stupid decisions and choices? Nuke that **** into the ground SON!

It's why they took them down after a very short lived stint: they got tired of being told how stupid and moronic their design decisions were.
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