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The February Version Update Has Arrived! (02/13/2012)Follow

#27 Feb 13 2012 at 3:34 PM Rating: Good
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They sure put a lot of effort into content that the vast majority of us are specifically never intended to be able to do.
#28 Feb 13 2012 at 3:34 PM Rating: Decent
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No Scholar buffs :(. I want to regen alliance members now!
#29 Feb 13 2012 at 3:57 PM Rating: Excellent
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They ninja'd the new macro bar. Darkened it a whole bunch so you can actually read the f*cking thing.
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There's always...not trolling him?

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#30 Feb 13 2012 at 4:10 PM Rating: Good
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Raelix wrote:
They ninja'd the new macro bar. Darkened it a whole bunch so you can actually read the f*cking thing.



Smiley: thumbsup
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#31 Feb 13 2012 at 4:20 PM Rating: Decent
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Ueno54 wrote:
No Scholar buffs :(. I want to regen alliance members now!

SCH received a slight direct buff with the reduction in the charge cost for Group 2 Strategems.

Here's a serious question: how often would you need to be able to cast a Regen line spell on an alliance member not in your party? Do you find yourself in alliances where they don't put at least one WHM/RDM/SCH (i.e. someone who can cast Regen) in each party? This may be a fairly common set up in VW. I honestly don't know.
#32 Feb 13 2012 at 4:26 PM Rating: Excellent
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Lady Jinte wrote:
ohshi-

They moved pup to from neo-goliard to neo-denali

/sh*tsbrix


Yep, scanned over the gear lists and didn't notice this at first, then I caught it and O.O.

I like to think our "constructive criticism" on the official forums and elsewhere helped to get them to notice this. At any rate, super glad to see it happened.
#33 Feb 13 2012 at 4:31 PM Rating: Good
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Anza wrote:
Lady Jinte wrote:
ohshi-

They moved pup to from neo-goliard to neo-denali

/sh*tsbrix


Yep, scanned over the gear lists and didn't notice this at first, then I caught it and O.O.

I like to think our "constructive criticism" on the official forums and elsewhere helped to get them to notice this. At any rate, super glad to see it happened.

I'm busting out a new avatar in celebration!
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#34 Feb 13 2012 at 5:13 PM Rating: Decent
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Huh, I think play names have thicker outlines or just more contrast and way better kerning now too.
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#35 Feb 13 2012 at 5:21 PM Rating: Good
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Szabo wrote:
Olorinus wrote:
I don't see any mention of eliminating the wait between getting medals in WoE - was that scrapped?

They mentioned that only the spoil adjustments would be implemented in this update.


Damn. I was looking forward to that. No point in putting together an alliance if you gotta make em wait for 40 mins between runs.
#36 Feb 13 2012 at 5:23 PM Rating: Good
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Raelix wrote:
Huh, I think play names have thicker outlines or just more contrast and way better kerning now too.

Yep. They also darkened the macro palette.
#37 Feb 13 2012 at 5:56 PM Rating: Good
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Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have ****** up any harder than they have with this, randomized floors... really? It's so obvious they are just dragging things out to make up for a lack of any real content, nothing is different at all.. same mobs, same objectives, hell even the same freaking "Family" floors.
The randomized floor system serves no purpose other than to just **** people the **** off and to keep them going at it longer to keep people paying the sub fee.

Really had with Tanaka's ********* I'm deactivating my account just before my next billing date.
This game is going nowhere, keep slogging away at this if you want but you're wasting so much time that's better spent elsewhere.
#38 Feb 13 2012 at 6:05 PM Rating: Decent
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Uh... was there no mention of them adding the new event items to a NPC/storage slip? The biggest thing I was looking forward to was more inventory space...

Quote:
Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have @#%^ed up any harder than they have with this, randomized floors... really?


Holy crap. I never would have guessed the new Nyzul would have randomized floors, considering the old one did.

What a concept!
#39 Feb 13 2012 at 6:10 PM Rating: Good
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What i mean by "randomized" is that you've got no control over what floor you end up on unless you climb at a snail's pace 1 floor at a time and get absolutely nowhere.
There's no saving progress (YES, PROGRESS THAT YOU CAN SEE!) on your disc and starting on whatever floor you might want to, you cannot plan to farm x4 NM floors... nope, throw the dice and hope for the best!! There is a very good chance you'll walk away with absolutely no boss floors at all if the "Random Floor #" decides to troll you.
This isn't even going into how they've changed absolutely nothing in terms of actual content inside the ruins, it's the same ******* thing, this time with a pointless floor transfer system that removes any visible sign of progress!

This is the new Nyzul, have fun!
#40 Feb 13 2012 at 6:12 PM Rating: Excellent
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Fynlar wrote:
Uh... was there no mention of them adding the new event items to a NPC/storage slip? The biggest thing I was looking forward to was more inventory space...

Quote:
Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have @#%^ed up any harder than they have with this, randomized floors... really?


Holy crap. I never would have guessed the new Nyzul would have randomized floors, considering the old one did.

What a concept!


well, given that neo-nyzul has been exactly the same **** as regular nyzul, just with tougher mobs, a different NM pool, an option to go up to a random floor in addition to the regular "go up to the next floor option", and no progress saving since it was released on the test server, and they made no response to all of the feedback saying "....wtf is this ****? we don't want to do the same exact **** all over again", the fact that people are surprised by this saddens me. It doesn't surprise me, because no one ******* listens to anything anyone does on the test server, unless it's omgwtfbroken, but still.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#41 Feb 13 2012 at 6:18 PM Rating: Excellent
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Know what's really sad?
SE could have used the exact same system as the original Nyzul Isle Investigation with few different objectives and added trials for the gear that required large amounts of exp inside the event much like Dynamis.
Time sink + PROGRESSION + people being able fill groups with people looking for exp so that they can work on their own PROGRESSION.
It took me 15 seconds to think of that and this @#%^ing useless development "team" took 9 months to come up with some convoluted luck/cheating based bullsh*t that is frankly insulting.

Seriously, **** this ****.

Edited, Feb 13th 2012 7:19pm by Tatham
#42 Feb 13 2012 at 6:27 PM Rating: Good
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Fynlar wrote:
Uh... was there no mention of them adding the new event items to a NPC/storage slip? The biggest thing I was looking forward to was more inventory space...

Quote:
Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have @#%^ed up any harder than they have with this, randomized floors... really?


Holy crap. I never would have guessed the new Nyzul would have randomized floors, considering the old one did.

What a concept!


SE wrote:

Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.


Pretty sure they talking about this part and not the randomized tasks. Your making assumptions again.
#43 Feb 13 2012 at 6:29 PM Rating: Excellent
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So just how many layers of random did they wrap into NIUR? Random advancement of floors, random objectives, random bosses, random drops, random appraisals...
#44 Feb 13 2012 at 6:30 PM Rating: Decent
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Tatham wrote:
Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have @#%^ed up any harder than they have with this, randomized floors... really? It's so obvious they are just dragging things out to make up for a lack of any real content, nothing is different at all.. same mobs, same objectives, hell even the same freaking "Family" floors.
The randomized floor system serves no purpose other than to just **** people the @#%^ off and to keep them going at it longer to keep people paying the sub fee.

Really had with Tanaka's bullsh*t, I'm deactivating my account just before my next billing date.
This game is going nowhere, keep slogging away at this if you want but you're wasting so much time that's better spent elsewhere.

I've done a couple runs myself, and personally I don't find it that horrid. The BG thread is aflame with people raging about it, but I have a bit more of an open mind about it.

With a solid static group, it seems to me that making it to floor 80 on a somewhat consistent basis is realistic. Floor 100s will require a ton of luck and be very rare, but look at that gear! It's godly! Nobody should have expected it to be easy. If a static group can land a few floor 80 bosses a week for a few pieces of +4, that's still some spectacular gear.

Do I think it's perfect? No. Do I think it's original? Absolutely not. Could they have make it a bit more interesting? Yessir. But I don't see how the huge QQ fest over on BG is justified.
#45 Feb 13 2012 at 6:31 PM Rating: Good
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MippsCat wrote:
Fynlar wrote:
Uh... was there no mention of them adding the new event items to a NPC/storage slip? The biggest thing I was looking forward to was more inventory space...

Quote:
Having done 4 runs of the new Nyzul Isle i can say... what a waste of time.
They could not have @#%^ed up any harder than they have with this, randomized floors... really?


Holy crap. I never would have guessed the new Nyzul would have randomized floors, considering the old one did.

What a concept!


SE wrote:

Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.


Pretty sure they talking about this part and not the randomized tasks. Your making assumptions again.

the floor ??? option is probably the only thing that makes it interesting. It gives you the ability to bypass several floors at once, if you're lucky. When I did it, solo I got to do like, 1 -> 3 -> 7 -> lamps -> time out, and in a group we got 1 -> 2 -> 5 -> 8 -> 13 -> 14 -> time out
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#46 Feb 13 2012 at 6:32 PM Rating: Excellent
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All of that random was GOOD in the original Nyzul though; it was a lengthy event, but you could make progress each run and be rewarded by setting up whatever boss runs you wanted. If they really did make it so you have to warp to totally random floors with no control, well, that's one random far too many.

Nyzul was my favorite event in FFXI. I know the gear sorta sucked, but my group was very good at thinking on the fly and we really enjoyed beating the snot out of it. New Nyzul may have been the one thing that could have lured me back and it makes me sad to think they managed to muck it up.
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#47 Feb 13 2012 at 6:37 PM Rating: Good
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Hmmm. It does say a random floor, but it doesn't say a random higher floor. They wouldn't be that cruel would they?
#48 Feb 13 2012 at 6:40 PM Rating: Default
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Camiie wrote:
Hmmm. It does say a random floor, but it doesn't say a random higher floor. They wouldn't be that cruel would they?

Go read all of the work people put into testing it and giving them feedback to find out. I know you have an official forums account.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#49 Feb 13 2012 at 7:01 PM Rating: Excellent
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3,777 posts
Quote:

I've done a couple runs myself, and personally I don't find it that horrid. The BG thread is aflame with people raging about it, but I have a bit more of an open mind about it.

With a solid static group, it seems to me that making it to floor 80 on a somewhat consistent basis is realistic. Floor 100s will require a ton of luck and be very rare, but look at that gear! It's godly! Nobody should have expected it to be easy. If a static group can land a few floor 80 bosses a week for a few pieces of +4, that's still some spectacular gear.

Do I think it's perfect? No. Do I think it's original? Absolutely not. Could they have make it a bit more interesting? Yessir. But I don't see how the huge QQ fest over on BG is justified.


Chewzer, I'm going to respectfully disagree with you here. You're a corsair so you should understand what I'm about to say. This event is a gigantic game of phantom roll and double up..... no really it is. The only floors that reward you with gear are floors 20, 40, 60, 80, and 100. Only in this scenario there is no "lucky" number on a lower floor. Statistics and probability are at the very core of this event's progression. By advancing a random number of floors between 2-9 each time then choosing to increment your progress by 1 you are doing the old double up --> double up --> double up --> snake eyes --> snake eyes --> snake eyes to the target.

Statistically speaking 2-9 averages to 5.5 each time you choose the option ((2 + 9) /2) == 5.5 . Floor 80 is going to take on average 14 or so ??? increments to attain. The real killer is that as soon as you overshoot a floor that's it, you're screwed....BUST!!! I could exemplify this trend with about a thousand different examples, but it's easier to just explain the statistical breakdown. You are a corsair by trade so I'm sure you understand the probability of double up. That's exactly what s-e has created, only the lower floors are junk. The good gear only really starts to creep in at level 60. In my opinion level 60 is somewhat realistic, level 80 is damn near impossible, and 100 is going to require the luck of the gods. The 30 minute time limit just does not allow enough leeyway for this type of double up --> snake eyes game when you're dealing with convulted restrictions like lamps and kill all floor after kill all floor (its not so much killing thats hard as it is the random floor layout... some random maps are fu*kin HUUUUGE!!!). With all due respect, I don't think your assumptions on floor 80's potential are accurate. It's pure statistics, simply do the math.

Edited, Feb 13th 2012 8:02pm by Melphina
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#50 Feb 13 2012 at 7:13 PM Rating: Excellent
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Unless there's some sort of "trick" to new Nyzul that we just don't yet understand (time extensions, some way to lock in progress, some way to ensure high jumps on ??? Floor instead of the chance of advancing only a couple floors), I agree that it's a massive failure. There's a difference between requiring dedication/effort/time to attain an item, and a downright sadistic battle with bad design and a random number generator.

Plus, there are 15 possible different armor drops from each boss floor:
Floor 20 = Any NQ armor from all three sets
Floor 40 = NQ+1
Floor 60 = NQ+2
Floor 80 = NQ+3
Floor 100 = Super-shiny (aka NQ+4)

Knowing S-E (both current S-E philosophy and old Nyzul armor drop rates), I suspect they aren't great drop rates anyway. Even as a fairly frequent Nyzul participant in the old days, I never even got 100% of the pieces for my jobs just thanks to bad luck with the Random Number Generator. I can't imagine the horror now of having to deal with lower percentage chance of getting a specific item since the drop slots are 15 competing items instead of the old system's 3 possible armor drops per boss floor.

I'm shocked they managed to botch this so badly. Nyzul was one of my favorite events, and this is one of the two things I was truly looking forward to (the other being Neo-Limbus). But this is realllly disappointing. I still hold out a little hope for Limbus, but I'm bracing myself for disappointment there too based on S-E's post-Abyssea track record. If they ***** up Limbus, this game has nothing left for me and I'm gone.

Edited, Feb 13th 2012 8:17pm by Anza
#51 Feb 13 2012 at 7:17 PM Rating: Excellent
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Mistress Melphina wrote:
Too big to quote.
I respectively respect your disagreement!

Perhaps my assumption of semi-regular 80 floors was a bit optimistic. I also feel that even implementing boss drops on floors ~60 was completely pointless. I was just stating my initial outlook from doing 2 runs. It's going to take luck and skill to get to 80 and beyond, but I don't feel that it will be impossible.

I also tend to have an almost-unhealthy open and/or overly-optimistic view about things like this.

We're gathering to do a few more runs with some very good players literally as I type this. Perhaps my perception will change; I've certainly done 180's on stuff like this before.

Your detailed comparison to Corsair abilities is awesome, btw. Smiley: lol

Edit: incredibly embarrassing misuse of "you're"... >.<

Edited, Feb 13th 2012 7:18pm by Chewzer
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