Quote:
I've done a couple runs myself, and personally I don't find it that horrid. The BG thread is aflame with people raging about it, but I have a bit more of an open mind about it.
With a solid static group, it seems to me that making it to floor 80 on a somewhat consistent basis is realistic. Floor 100s will require a ton of luck and be very rare, but look at that gear! It's godly! Nobody should have expected it to be easy. If a static group can land a few floor 80 bosses a week for a few pieces of +4, that's still some spectacular gear.
Do I think it's perfect? No. Do I think it's original? Absolutely not. Could they have make it a bit more interesting? Yessir. But I don't see how the huge QQ fest over on BG is justified.
Chewzer, I'm going to respectfully disagree with you here. You're a corsair so you should understand what I'm about to say. This event is a gigantic game of phantom roll and double up..... no really it is. The only floors that reward you with gear are floors 20, 40, 60, 80, and 100. Only in this scenario there is no "lucky" number on a lower floor. Statistics and probability are at the very core of this event's progression. By advancing a random number of floors between 2-9 each time then choosing to increment your progress by 1 you are doing the old double up --> double up --> double up --> snake eyes --> snake eyes --> snake eyes to the target.
Statistically speaking 2-9 averages to 5.5 each time you choose the option ((2 + 9) /2) == 5.5 . Floor 80 is going to take on average 14 or so ??? increments to attain. The real killer is that as soon as you overshoot a floor that's it, you're screwed....BUST!!! I could exemplify this trend with about a thousand different examples, but it's easier to just explain the statistical breakdown. You are a corsair by trade so I'm sure you understand the probability of double up. That's exactly what s-e has created, only the lower floors are junk. The good gear only really starts to creep in at level 60. In my opinion level 60 is somewhat realistic, level 80 is damn near impossible, and 100 is going to require the luck of the gods. The 30 minute time limit just does not allow enough leeyway for this type of double up --> snake eyes game when you're dealing with convulted restrictions like lamps and kill all floor after kill all floor (its not so much killing thats hard as it is the random floor layout... some random maps are fu*kin HUUUUGE!!!). With all due respect, I don't think your assumptions on floor 80's potential are accurate. It's pure statistics, simply do the math.
Edited, Feb 13th 2012 8:02pm by Melphina