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#52 Apr 03 2013 at 6:19 AM Rating: Excellent
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Only thing about gimp players that has change from the 75 cap days is with how much we pug content now and you come into more contact with gimp players that was avoided in old endgame for the most part by going with decent to good LSs. So don't want to deal with them don't do pugs. Least now in exp when you get gimps it is harder to ruin all the effort that went into the building of the party.
#53REDACTED, Posted: Apr 03 2013 at 7:24 AM, Rating: Sub-Default, (Expand Post) I have seen this for myself when I am looking for parties and when I do get invited to parties they end becoming book burn parties. I have seen and heard of people burning their job to 75 and to 99 as well.
#54 Apr 03 2013 at 9:32 AM Rating: Excellent
LadyVaJedi wrote:
As I said before Iron Chef Olorinus it seems like people are to lazy to regular parties for xp now a days. They just want to do the easy way to get xp now.

It was never about being lazy. It was about being inefficient. People still don't like inefficiency. Go figure.


Colonization is a neat system and a refreshing change. There are some tweaks to be made for sure (coverage area, timeouts, etc), but on the whole, it's not a replacement for anything else, and I don't think it should be. People get caught up on the next big thing and expect it to be the next only thing, which is ludicrous.
#55 Apr 03 2013 at 10:50 AM Rating: Excellent
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I am just concerned about the zone being unplayable when the shiny wears off. /em looks at the campaign map

Edited, Apr 3rd 2013 9:51am by Olorinus
#56 Apr 03 2013 at 11:05 AM Rating: Excellent
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I'm hoping things become slightly easier as colonization rate increases. For example, if you have 3 bivoucs up in Battlegrounds, you can bypass all the colonization reives entirely. Dialog suggests bivoucs can be lost though, so I'm hoping for some overall effect such as removing Colonization Reives at 90%+. Ionis buffs and survival KIs may also play a large part in making things easier.

I still think SE needs to make Colonization Revies easier by reducing it to 1 spot (i.e knotted root) instead of 3 and Lair Reives more difficult/lengthy by increasing nests to 3 instead of just 1. When something blocks your path, it shouldn't take 20 minutes just to clear it.
#57 Apr 03 2013 at 7:33 PM Rating: Good
Darqflame's Peon
ZAM Administrator
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6,096 posts
Okipuit wrote:

Quote:

You got basically every beef except one that I can add:

LOCATION. We'd (really) like to know where active reives are... without having to run around blindly.

We are currently looking into creating system messages to indicate where reives are being formed.

http://forum.square-enix.com/ffxi/threads/31824-Suggestions-for-Improving-Reives.-Post-yours-here.?p=415663#post415663
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