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Beat the Heat with the July Version Update! Follow

#27 Jun 25 2014 at 12:32 PM Rating: Good
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yeah I am just happy I can do these two -.-

Hope that means they are adding a homepoint to boneyard gully cause it's annoying to run there...
#28 Jun 25 2014 at 1:30 PM Rating: Good
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Olorinus the Ludicrous wrote:
yeah I am just happy I can do these two -.-

Hope that means they are adding a homepoint to boneyard gully cause it's annoying to run there...


You don't run to boneyard gully. You equip your nexus cape and warp to someone running to boneyard gully.
#29 Jun 25 2014 at 4:08 PM Rating: Good
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Meldi wrote:
Olorinus the Ludicrous wrote:
yeah I am just happy I can do these two -.-

Hope that means they are adding a homepoint to boneyard gully cause it's annoying to run there...


You don't run to boneyard gully. You equip your nexus cape and warp to someone running to boneyard gully.


You, sir (or madame) are brilliant.

They still need to add a warp point.
#30 Jun 25 2014 at 4:48 PM Rating: Good
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Olorinus the Ludicrous wrote:
Gee, I better get my rdm in better shape, those look like nice buffs. I hope the spells don't cost a small fortune.


If Crusade and the two NIN enmity spells from last update are any indication (each was roughly 140k from NPCs), good chance they'll be fairly reasonably priced from NPCs. I had been a little concerned that they'd do something annoying like have the enmity spells added as WKR drops or something.

I'd wager something similar for the tier II spells, and considerably cheaper for Flurry/Frazzle/Distract tier I versions.


#31 Jun 27 2014 at 2:11 AM Rating: Good
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Gildrein wrote:

[dev1219] Monster Rearing

Monster Rearing is a new feature of Mog Gardens in which players can raise their own creatures from babe to brute. Revel in the joys of feeding time; laugh, cry, and stew with your bestial buddies; and watch them metamorphose into majestic creatures as they grow up. Adventurers can even receive certain items from their charges, but the beasts will be less willing to part with anything of note should they be dissatisfied with their lot.
Screenshot

  • Eligibility
  • Have all gathering locations be of rank four or higher
  • Have employed the assistant Susuroon at least once

  • Starting Out
Speaking to the Green Thumb Moogle after having fulfilled the above conditions will engender a line of quests in which a Qiqirn named Chacharoon visits adventurers' Mog Gardens. After the quest line is complete, Chacharoon will serve as the liaison between adventurers and their monsters.
Screenshot

* All adventurers will begin by raising a sheep, but may choose from two other species of monsters later on. There will be three species from which to choose as of the July version update, with more scheduled to come in future version updates.
  • Caring for Monsters
Adventurers may interact with their creatures in various ways, including petting them and trading items to them as food.
  • Gathering Items
Adventurers may receive one item from their beasts per Earth day.

http://forum.square-enix.com/ffxi/threads/42986

Edited, Jun 27th 2014 4:15am by Szabo
#32 Jun 30 2014 at 2:23 AM Rating: Good
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Gildrein wrote:

[dev1220] Synthesis History Feature

  • A history function has been added to the Synthesis section of the main menu.
Selecting the History option will display information concerning pervious synthesis attempts. Simply choose the appropriate item from the list and select "OK" to perform the same synthesis as before.
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* Players must have the applicable materials in their inventory to perform synthesis using this feature.
* Up to ten different entries can be displayed in the History menu.
* In the event that players perform synthesis for an item not already displayed in their history and fail, the resulting item will be "Mangled Mess." If, however, they succeed and synthesize a high-quality item, the name of that high-quality item will display as the entry. The name of the Mangled Mess or high-quality item will be overwritten should a normal-quality item be produced when synthesizing that item again.

  • Favoriting
Selecting an item shown in the history and clicking "Favorite" will display a star mark (★) next to the entry and ensure that it will remain in one's history.
Screenshot

Screenshot


http://forum.square-enix.com/ffxi/threads/43037
#33 Jul 03 2014 at 1:18 AM Rating: Good
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PlayOnline wrote:

All Worlds Maintenance (Jul. 7)

At the following time, we will be performing server maintenance to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

* Details of the version update will be announced separately on Jul. 7, 2014.

[Date & Time]
From Jul. 7, 2014 22:00 to 22:30 (PDT)
From Jul. 8, 2014 from 1:00am to 2:30am (EDT)
From Jul. 8, 2014 from 05:00 to 06:30 (GMT)/06:00 to 7:30 (BST)
From Jul. 8, 2014 from 2pm to 3:30pm (JST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

http://www.playonline.com/ff11us/polnews/news23415.shtml

Edited, Jul 3rd 2014 3:19am by Szabo
#34 Jul 04 2014 at 2:35 AM Rating: Good
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Forturyino wrote:

[dev1221] Quality of Life Adjustments

  • Certain conditions for progressing with missions and quests have been revised.
Players will no longer have to wait for Japanese midnight, or, when applicable, midnight on Japanese Monday, to progress in the following quests and missions. Instead, waiting periods will be set at a maximum of one minute (Earth time).

Coming of Age / Blue Ribbon Blues / A Greeting Cardian / The Sacred Katana / Yomi Okuri / A Thief in Norg!? / The Missing Piece / Better the Demon You Know / Behind the Smile / Tuning In / Tuning Out / Finding Faults / Got It All / Give a Moogle a Break / The Moogle's Picnic! / Moogles in the Wild
  • Alter egos will undergo the following adjustments.
  • Players will be able to call them forth while in a level sync party.
  • Players will be able to fight with them in the following Treasures of Aht Urhgan mission battlefields.
The Black Coffin / Shield of Diplomacy / Puppet in Peril
* Any alter egos called forth before entering the battlefield for The Black Coffin will disappear upon entering and must be summoned again.
* Alter egos cannot be called forth inside the battlefields for Shield of Diplomacy and Puppet in Peril, and thus must be summoned before entering.

  • The categories under Edit Comment in the Search section of the main menu will be adjusted in the following manner.

 
Pre-adjustment		Post-adjustment 
EXP Party	→	EXP Party 
Mission	                Battle Content 
Quest	                Missions & Quests 
Battlefield	        Item 
Item          	        Linkshell 
Synthesis	        Looking for Friends 
Magian	                Others 
Others

  • The following text command will be introduced.
/targetbnpc
Targets the closest NPC or monster within a certain radius that can participate in battle.

http://forum.square-enix.com/ffxi/threads/43132

Edited, Jul 4th 2014 4:40am by Szabo
#35 Jul 05 2014 at 3:14 PM Rating: Decent
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Aside from the monster rancher esque addition, job revamps and few new battlefields, there's not much in this update.
#36 Jul 05 2014 at 3:14 PM Rating: Decent
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Aside from the monster rancher esque addition, job revamps and few new battlefields, there's not much in this update.
#37 Jul 05 2014 at 8:09 PM Rating: Decent
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Littlechaos wrote:
Aside from the monster rancher esque addition, job revamps and few new battlefields, there's not much in this update.


The fact there's 1-2 updates every month? It's essentially one huge update broken down in monthly chunks. So I always look at it that we'll be alternating big/small updates like it seemed to be doing so far.
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#38 Jul 06 2014 at 7:16 PM Rating: Excellent
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3,441 posts
The Synth History thing is probably one of the best things of the update for me, even though it is far, far more limited than I would have liked, but hey. Better than nothing.
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