Spoonless wrote:
My problems with DA2:
Too-reused areas with identical enemy spawn locations.
Main location is a city that didn't feel alive.
I mostly enjoyed the gameplay (though I do prefer DA:O's combat a bit), and the story and characters were well done. Basically, if they could patch (or if there are mods on PC I guess) DA2 so that there are more city NPCs going about their lives, and randomize enemy spawns, I'd be pretty content with it.
Oh, and I didn't really like the lack on customization on my companions' gear.
Edited, Aug 20th 2013 11:12am by Spoonless
Too-reused areas with identical enemy spawn locations.
Main location is a city that didn't feel alive.
I mostly enjoyed the gameplay (though I do prefer DA:O's combat a bit), and the story and characters were well done. Basically, if they could patch (or if there are mods on PC I guess) DA2 so that there are more city NPCs going about their lives, and randomize enemy spawns, I'd be pretty content with it.
Oh, and I didn't really like the lack on customization on my companions' gear.
Edited, Aug 20th 2013 11:12am by Spoonless
See, one of the biggest problems with DA2, that is almost never mentioned, is that BioWare never released a modding set for it like they did with DAO. My understanding is that they scrapped it after poor sales, but I'm sure it was already deprioritized with their push towards consoles. I also think they, from their language, understand that PC players were pissed and intend to keep that from happening again.
But yeah, I totally get the environment issue. I don't think I'm as sensitive to art and those aesthetics as many other people are, so it never bothered me as much. I focus far more on the writing and storytelling. Which isn't to say I never noticed or was irritated by the fact that people were always just standing around a mostly-empty city. Just that I'm positive this couldn't be as big an issue for me as other people, so it's something I have to remember when thinking about the game.
Because the thing I care about the most is the story, storytelling, writing, and characters in a game, I really enjoyed DA2. The individual story arcs, while not wonderfully connected, were interesting. The story telling within those arcs was pretty solid (though, again, the overall wasn't). But the characters made up for that for me.
Each character had a really distinct personality that was interesting. I didn't love all of them as people, but I adored them as characters. And as you get to know all of them, they're surprisingly deep. Incredibly deep, for a video game.
[EDIT]
Woo hoo, the devs are promising a cast of 9 recruitable companions, all of whom will have fully realized personalities, and react to your actions. If that means 9 characters like we had in DA2, I'm a happy man.
Also, because I think this is a switch from what I posted earlier (but can't scroll up in the edit screen, and I'm lazy), I believe they said that you WILL be able to explore the origin story for each race, not just face the way characters in the game react to you based on that race, which is what I first heard.
I'll still probably be a human, but this will make other playthroughs more fun.
Now they better have a freaking Dwarf romance option. And I'm 100% okay with it being Varric...
Edited, Aug 20th 2013 11:54am by idiggory