1

Feb 2021 Patch

Today was patch day, lets see what was in the patch!

 Edit: Oh, I added in a little something on the Advanced NPC search for you premium members. You can now search by Hotzones and by expansion.

 Edit: Spells are updated and the item collector is patched.


 

Source

 

February 17, 2021
_____________________

*** Highlights ***

- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.
- Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.
- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Items ***

- Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.
- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.
- Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.
- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.
- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.
- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.


*** Quests & Events ***

- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.
- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.
- Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.
- Druid and Ranger Epic: Venril Sathir's remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.
- Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.
- Monk Epic changes:
- - Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.
- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
- Rogue Epic changes:
- - Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.
- - Founy Jestands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
- - Renux Herkanor will no longer carry a Jagged Diamond Dagger.
- - General V'ghera will no longer carry a Cazic Quill.
- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
- Enchanter Epic changes:
- - Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.
- Shadowknight Epic changes:
- - Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.
- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.
- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.


*** Spells ***

- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.


*** NPCs ***

- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Overseer ***

- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.


*** Miscellaneous ***

- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:
- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.
- - Only the guild leader will be able to put a placed guild hall in their inventory.
- - Anyone with Move-Item access will be able to adjust a guild hall's placement.
- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.
- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.
- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.
- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.


- The EverQuest Team

EQ Update #2

Progression Server News

Aradune and Rizlona, Luclin releases today at 2pm PST. Check out our Luclin Progression Guide!

Also Torment of Velious unlocks today for Selo at 2pm PST!

More progression server expansion launches are happening this month!

Empires of Kunark releases for Miragul on Wednesday the 10th. Let me know if this isn't right, I don't see it on the in game calendar.

Torment of Velious releases for Phinigel on Wednesday the 24th.

 


Site News

Information is still flowing in for Claws of Veeshan.

Plenty of awesome people have been submitting info on just about everything, keep it coming!

I'm about to jump back into development on the site. My focus will be with bug fixes, mainly the spell system regarding how the spell parser translates information. Adding missing SPA info and such. I also have been tossing around some ideas on new features, let me know what you would like to see.

 

Click Read More... to see all the updates.

Jan 2021 Patch

Source

All EverQuest Live Servers will be brought offline on Wednesday, January 20, 2021 at 6:00 AM PT* for an update. Downtime is expected to last approximately 8 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time


 

January 20, 2021
_____________________

*** Items ***

- Made changes to many items that have unlimited charges and instant-cast spells attached:
- - Many items that previously had no cast or recast time now have a 1 second recast time.
- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.
- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.
- Added tribute to the Item Display Window.
- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystallized Restless Ore on basepop.
- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.
- Fixed many weapon ornaments that had incorrect restrictions or description text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Quincy Algernope (Dragon Necropolis) - Corrected an issue that prevented "sorry" when spoken in /say from progressing this quest giver's conversation.
- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."
- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- - Fixed an issue that caused "The Captain of the Guard" to report being a rare spawn when /considered.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Sirens in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement "Cobalt Scar Scavenger."
- Changed the component name "Journal of a Shadow Knight" to be more "Lost" to better match the other components for the collection achievement "More Lost Journals."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml

- Removed -
EQUI_HtmlWnd.xml


- The EverQuest Team

EQ Update #1

Many updates the past month.

A ton of CoV info entered in. We're still missing a handful of CoV collections so keep uploading them! (Thanks Adetia!)

Thanks to Drewinette and Cylius for filling in the gaps where we were missing CoV info.

I've created entries for CoV raids if you feel like sharing info on those. Also Morton Stonebreaker should have all the raid items you can buy.

Click Read More to see all the updates.

Happy Holidays to everyone!

From all of us at Allakhazam, we wish you all Happy Holidays, Merry Christmas, Feliz Navidad or whatever you say this time of the year, we hope you all enjoy yourselves!

EQ Update #14

Many many updates over the past month+.

Information is still being added on a daily basis for Claws of Veeshan expansion content.

Make sure to check out our Claws of Veeshan wiki if you haven't.

 

Click on the Read More link below to see all the updates.

Claws of Veeshan launches today!

Update: Item collector is patched for the December game update.

Another expansion for EQ folks. Claws of Veeshan launches today!

We've been hard at work getting information about the expansion ready to view.

I'd like to thank those who helped me get all this information. SwiftyMUSE for being on the ball with getting items uploaded when I needed them and Grizabelle for getting tradeskill recipes entered in.

Now, with that being said you can see a majority of the info about the expansion by looking at the Claws of Veeshan wiki.

We are still filling in information on quests and drops for NPCs so we'll need all of your help filling in that information.


Patch Notes

December 8, 2020
_____________________


*** Highlights ***

- Claws of Veeshan is now available for anyone that has purchased it.
- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
- - The Dragon's Hoard is now available. See below for details.


*** Quests & Events ***

- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.
- - Fixed an issue with snow dervishes appearing with incorrect names.
- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.


*** Spells ***

- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


*** AA ***

- The following Archetype AAs are now collectively called "Battlefield Vengeance":
- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.
- - Their functionality remains the same.


*** NPCs ***

- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.


*** Miscellaneous ***

- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.
- - This will act as a separate bank for each character and allow you to store additional items.
- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.
- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.
- Fixed a potential client crash when trying to render lighting on some models.
- Fixed a potential rare client crash related to chat channels and invalid character data.


*** UI ***

- Fixed several potential client crashes related to custom UIs and the Overseer window.

- Added -
EQUI_DragonHoardWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml


- The EverQuest Team

November 2020 Patch

Source

November 18, 2020
_____________________


*** Items ***

- Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.
- Music Box: Kaladim will now play music even if you do not target yourself when you click.


*** Quests & Events ***

- Dragons, Dragons, Dragons will allow you to progress further, if you have the skills.


*** Spells ***

- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.
- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.
- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.
- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.


*** Miscellaneous ***

- Addressed potential zone crashes related to disconnected players and spell processing.
- Addressed a potential login server crash related to modifying account data.
- The newest wolves no longer count as birds and will trigger as wolves for Slayer achievements. The kills that were wolves but triggered the bird achievements will be removed from the "Bird Flew," "The Zookeeper," and "Featherbrained Plan" Slayer achievements. These kills will not be added to the equivalent wolf achievements. We apologize for the inconvenience this caused.


- The EverQuest Team

Claws of Veeshan Pre-Order and Beta

Update: The item collector is patched.

Well here it is folks, the new upcoming expansion for Everquest. Check out the details below.


Source

Hail Norrath,

It’s been quite a year! We’ve had to adjust to working from home and learning how to put together an expansion while working remotely. I am incredibly proud of the team and what they have achieved, but the days are growing shorter, the nights are growing longer, and we are rapidly approaching that magical time of year. With that in mind, I am thrilled to announce our 27th expansion officially and show off the logo and key art!

[IMG]

That’s right, our 27th Expansion for EverQuest is named Claws of Veeshan and continues the tales that began in Torment of Velious. Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors that remain throw aside old hatreds -- for now at least -- and band together to survive.


It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.


Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!


[IMG]


Notable Features

  • 6 Expansion Zones - Follow the chilling trail of ice into the lands dominated by the dragons of Velious. Find the source of the mysterious and restless ice and put an end to the dangers that have enveloped the entire continent.
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and AAs
  • New Collections
  • Dragon's Hoard - A dragon's hoard for those that have collected so many items, it is nigh impossible to contain. This is an additional space to hold all those items you may need once more but do not need now.

There is so much more to reveal over the coming weeks as we launch beta and preorders for Claws of Veeshan on October 21 between 10 AM and 12 PM (Noon) PDT. Don’t forget, If you pre-order, you will get access to Beta. I hope to see you all there!

Tech Debt and Other Projects

We were able to complete projects on multiple database migrations, upgrades, and optimizations that had become tech debt this year. In addition to the performance improvements we've been making since June, we've closed out around 150 separate bugs. In addition to that, we’ve been replacing our hardware with new and more powerful servers, and we’ve also reached a 95% reduction in world crashes since the peak of this year. While some of these projects have happened in the background, you were affected by some long downtimes on some of them while they were being solved. Thank you so much for your patience then and your continued forbearance as we improve EverQuest and continue to build stories in Norrath for years to come.


Team Darkpaw

We announced our inaugural Darkpaw Games Extra Life team TEAM DARKPAW, led by our community manager, Dreamweaver. The team has already raised over 5400 dollars and has almost 100 members! Game Day is November 7th, and it’s never too late to join and raise money for the Children's Miracle Network.


Developer Video Series

Daybreak as a company has been partnering with the San Diego County Office of Education to teach kids about careers in tech, and part of that project is our Developer Video Series. I had the pleasure of being the first one up! You can check out the video on the SDCOE Youtube channel here and stay tuned for more from our studio and other studios in the Daybreak Family.

I know that’s a lot to go over but don’t forget,

Beta and Preorder for Claws of Veeshan, October 21, 2020. I’ll see you there.

Never Give Up,

Jenn Chan, Head of Studio, Darkpaw Games

September Patch Incoming 9/16/2020

Source

 

All EverQuest Live Servers will be brought offline on Wednesday, September 16, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 7 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time