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Battle (Atlantica)  

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Atlantica Online is a TBS (Turn Based Strategy) game. This means that the battle takes turns, you attack then the enemy attacks. This keeps going until the battle is over.

Starting a Battle

When you move your cursor over a monster the icon will change into a Sword. When you Left-Click on a nearby monster you will enter Battle Mode. You also can join a battle with a monster that is already in battle with another player if you belong to the same Guild or Nation as that player or are friend.


Tip
When right-clicking on the monster, it displays the number of monster objects, its level and battle array. (Available only when using a Patrol License)
Monster Information'
When you Right-Click on a monster and select 'Details', you can view its level and Battle Formation. (Available only if using a Patrol License)

If the monster is already in battle with another player, you will also see the option to 'Observe' which will allow you to watch the battle without participating in it.

The color of a Monster's Name is based on the level difference between your character and the monster:

  • If the monster is 10 or more levels below your character's level, its name will be Dark Blue.
  • If the monster is 7 or more levels below your character's level, its name will be Light Blue.
  • If the monster is close to your character's level its name will be White.
  • If a monster is 4 or more levels above your character's level, its name will be Orange.
  • If a monster is 7 or more levels above your character's level, its name will beDark Orange.
  • If a monster is 10 or more levels above your character's level, its name will be Red.

Combat in Atlantica

During your turn, you can act by choosing one of the following options:

  • Attack - Deals physical damage to the enemy.
  • Search - Gets you items by searching the dead. You won't always get treasure from the fallen, though.
  • Guard - Blocks against enemies' attacks and decreases damage by a certain amount.
  • Move - Changes a mercenary's position in your formation.
  • Wait - Causes a mercenary to do nothing. This does not use their action power.
  • Magic - Orders the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 80, depending on the spell and upgrade status.


Turn Time Limit
Both you and the enemy alternate turns to attack. Each turn is up to 30 seconds. For PVP, the number of active mercenaries is increased by one each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.

Mercenary Formation

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position. There are 2 ways of doing this:

  • During Battle
    • On the battle menu at the right side on the bottom, if you click the move button (shortcut key D), and move to the desired position, the mercenary will move to that position, Mercenaries' action power is consumed when they change positions.

  • Outside of Battle
    • You can select Formation from the My Info menu at the top of the screen. Click the mercenary and click the position that you want it to move to. It will then move to that position.

Action Power

Action Power (Or AP) is a measure of how many actions a mercenary can take per turn. Generally, each turn restores 25 - 150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken:

  • Attack - 100 Action Power
  • Search - 50 Action Power
  • Guard - 50 Action Power
  • Move - 50 Action Power
  • Wait - No Action Power
  • Magic - 50 or more Action Power (Depends on the magic skill)

A mercenary must have 100 action power for you to choose an action to perform. Magic also requires 100 action power to start but the amount subtracted is depended on the magic skill and its level.

When your action power is negative, you must recover 100 action power in order to move again.

Magic

Magic is the most distinctive trait that separates different mercenaries. You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.

This is just a reminder to add a link to the magic skills when the page is created

Stats

  • Strength
    • Increases Attack Power (Melee Only)
    • Increases Defense

  • Dexterity
    • Increases Attack Power (Ranged Only)
    • Increases Critical Rate
    • Decreases Attacking Enemy's Critical Rate

  • Intelligence
    • Increases Attack Power (Staff Only)
    • Increases Magic Defense and Mana
    • Increases Magic Effects

  • Vitality
    • Increases Health

Battle Momentum System

This system allows you to accumulate additional EXP when fighting consecutive battles. The system only applies when battles are won.


Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically. The number of victories left is shown through the icon on the right side of the screen. You can choose how the EXP is distributed to level up specific mercenaries.
  • PvP battles do not count toward the number of victories. In addition, a minimum amount of EXP must be earned for the victory to count.


Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase. Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
  • Your Momentum Level will reset every day between 06:00 and 07:00.


Accumalted Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.


Reward Priority
You can select how the accumulated EXP is distributed.
  • Formation - Provides the EXP to the lowest level mercenary in the formation.
  • My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
    • You cannot select the My Home option if there are no mercenaries stationed at My Home.

This page last modified 2012-09-05 12:34:37.