Fighting Garuda in my lvl 20 fight I have found that this has lasted over 3 minutes. I managed to get off 3 Searing Lights, and still not have Garuda die (still not sure how), but I ran all the way back to the bottom used a Drink and summoned Carby than ran back up, and when I was halfway up the 2hr ran out. I can guarentee that it lasts more than 3 minutes, but I do not know how long it is. Oh yes... I did die.
This thing lasts 3 minutes and 30 seconds. Not 3 minutes. I've timed this over and over. If it was 3 minutes, you couldn't do the blood pacts three times in the solo-avater fights. The delay between choosing the ability and the avatar actually performing the ability is two to three seconds. It is conceivable with SMN AF2 set to pull off four Blood pacts in an Astral Flow set up.
astral flow lasts 3 mins, but you CAN do 3 bloodpact moves when you unleash it. I found out from a forum on this website that you can unleash an ability every 59 sec right on the ticker for 60. So after the first astral flow at 1 sec, cast it at 59-60 immediately then repeat. I have done 3 and am not even that high level with my carbuncle. It is hard, but definitely can be done.
Allakhazam is very stupid regarding Summoners eh? Got all the names wrong of the 2 hour Blood Pacts...bleh bleh bleh
ANYWAY, here's the "low-down" on the Summoner 2 Hour.
Astral Flow has gotten a major boost since the patch for summoners, as far as I've seen anyway. Blood Pacts in general are much more useful, hit more often, etc etc.
Astral Flow does two things: 1) It allows you to use your pet's special ability, which drains you of all your MP and such. 2) It removes the MP cost of your avatars for as long as the ability is active.
It's actualy Judgment Bolt (no 'e' after g) I can't tell you how many times I've made a temporary macro for this only to have it not go off because I spelled it wrong ><;;
Mana does NOT EFFECT the damage your avatar's mega ability. Although you need twice mp as your level + 4 to cast it. So your level 20 summoner. You need (20 times 2 = 40 + 4 = 44) 44 mp to activate it. Or else if you order your avatar to use the attack it won't cast but still you have to wait 1 min before you can do it again so becareful. Other examples Level 50 times 2 + 4 = 104 mp must have Level 75 times 2 + 4 = 154 mp must have Level 30 times 2 + 4 = 64 mp
When I used Astral Flow, I watched when my ability would run out and monitor it on my Job Abilities screen. Astral Flow wore off when my timer was at 1:56:50. Thus, Astral Flow must have a duration of 3:10. Let me know what you think.
#REDACTED,
Posted:Jul 30 2004 at 10:09 AM, Rating: Sub-Default, (Expand Post) anybody got a ss of searing light.. ive never seen it cuz gay people never use their two hours... and i wanna become a sum if anybody has the ss please post please
You disagree? Well, SMNs, and it has been proven in videos countless times, have used 3 Searing Lights (via Carbuncle, typically used in the level 20 ava fights) technique.
The regeneration time for Blood Pact is 1 minute, if this only lasted 3 minutes it would be impossible to do 3. Doing 3 is very, very hard, however, it's quite possible. ^_^
The second poster here is correct, it is only 3 mins long. Ive been trying to explain this to people in my LS. People keep saying "its so hard to do 3 Searing Lights" It isnt unless you THINK it is. People dont realize that you use the first one ASAP after Astral Flow is used.
All some people think is 1min cooldown, 3 mins use.
Think about it logically, anyone can use basic math.
One thing that may be confusing to people is that the timer is the SAME 1-minute timer as for the other Blood Pacts...
So, while it's tempting to think "I'll hit this guy with Poison Nails then activate Astral Flow", it backfires. You're going to lose a full minute, since you won't be able to use Searing Light until you're already 1 minute into your Astral Flow time.
Astral flow used : 3:00 and counting Blood Pact used :59 Astral flow at 2:55 Blood Pact used :59 Astral flow 1:50 Blood Pact used :59 Astral flow :45
See? You use the Astral flow at the BEGINING of each min, not the end. If you use astral flow, then waiting a min to use a blood pact, then not only are you an idiot, but you can only get off 2
#REDACTED,
Posted:May 10 2004 at 10:27 AM, Rating: Sub-Default, (Expand Post) As I understand it, the MP of a SMN increase the amount of damage deault. Is this ture. If so, a Taru SMN would do more damage then a Galka SMN. BTW HAHA, I hope I never see a Galka SMN !! I laugh each time I hear of a Galka WHM. I feel sorry for any group that has one of those guys on the team. Everone would be in the Yellow because the Galka ran out of MP so fast. LOL!
I dont think it's the amount of mp have left is the amount of damage. Unless your mp is lower then the minimum. For exampe let's say your are a lvl 20 summoner. In order to use searing light for its full damage, you need to have 44 mp(level times 2 plus 4), but if you use it when you have less than 44 mp than your searing light will do less depending on how much mp u have.
Agreed. How much MP you have when you use an Astral Flow Blood Pact seems to have nothing to do with how much damage it does.
I've only defeated Titan so far (SMN20 with capped Summoning Magic at 63), but what I saw makes me think that the MP doesn't matter at all. I wore him dow to about 75% health with 4 or 5 carbys and then did Astral Flow - the Blood Pact attacks did 210 HP damage each time. The first time my MP was almost full, and the second time it barely was above 44. If MP had anything to do with the damage, I should have seen less damage from the time with less MP.
I agree with other's opinions (based on what I've seen and heard) that the Astral Flow Blood Pact attacks simply require enough MP to go - any excess MP is used up but doesn't make it more powerful.
I'm a Galka White Mage at lvl 42... I take care of my parties quite well. I have no difficulties with decreased mp. Also with my RSE gear I am nearly equivelent to a hume or mitra at my level...
Ok this does stop mana drain it also produces hate heh ***** aint it?
but anyways while using this access your blood pact menu there will be new ability that is temporarily there depending on your avatar for Carbuncle its Searing Light a very powerful AoE that is light based figures by the name? dont get this mixed up as useless mana drain stopper the blood pacts will be very powerful and these moves will drain all MP you can use this as long as you have mana like one time carbuncle and I were near death i was attacked carbuncle responded and linked 2 orcs as he quickly was near death I hit it for Searing Light and he jumped in to the air did it leaving them both falling down dead so you get how powerful it is and for you FFX fans think of it as an Aeons Overdrive
Carbuncles Astral Flow ability is a buff you get for 3 minutes about. It makes it so it stops draining your mana while he's out helping you. Long as he's health prevails he wont -un'summon because of total mana drain. Till the 3min buff icon disappears.
So...which one is their "Mega Ability"? ummmm, so is it like an instant kill or something. This sounds like a pretty extreme attack at level one, even if it takes two hours to regain it...hmmmm. Anyways, i don't think Ill become a summoner, though I do like the screenshots of them.
Oh, he's in CoP alright. He just may not be a summon. He's speaking in the screenshots so... quest NPC? :( You'll get 'im eventually though, i'm sure. It's not FF without bahamut.
Different for every summon: Carbuncle-Searing Light Garuda- Wind Storm Ifrit- Inferno Shiva- Diamond Dust Leviathan-Tsunami Titan- Rage of the Earth Ramuh- Judgement Bolt