People say that TH is supposed to be 20 percent, however, are they looking at that as 20 percent of 100 percent chance to drop or 20 percent of whatever the chance to drop is of that item. I see alot of people complaining that they don't see an increase in drop rate, but the thing they need to relize is that 20 percent of 7 percent is only 1.4 percent so your new drop rate would be 8.4 percent NOT 27 percent. The great thing about this skill is that one drops that have a 18 percent drop rate goes above 21 percent. It's nice to have and for uber elite drops where it takes a TON of people to kill a monster you want to increase that drop rate as high as possible, however, TH is not really necessary when hunting for items that have a low drop rate but the monster spawns relatively frequently and is soloable.
well a good way to test TH is by its extremes. try to get TH+4 using the two TH you get from leveling and the two you get from thiefs knife and assassins armlet. there should be a significant increase in drops.
well a good way to test TH is by its extremes. try to get TH+4 using the two TH you get from leveling and the two you get from thiefs knife and assassins armlet. there should be a significant increase in drops.
Ok, I have been leveling my Thief for Drg sub, and I always check out everything on all jobs I level as I go through the levels. And I haven't had TH1 very long yet, but I'm pretty sure it just increases the drop rate, not make it so you get better type of drops, such as a NM's drop etc. Just lilke the ability claims, so hunting NM's for their prized drop using TH1 or 2 doesn't make it drop just more likely that you will get a drop faster than without.
But also ponder this, I farm Grain Seeds whenever I level something low. They go for 13k-15k a stack, so I usually get about 40k-something from level 1-15 just from seeds. But I've noticed something while leveling damn near every job in the game while soloing from 1-20: The harder the mob I fight the more likely they are to drop something usually around 70%-75%, the easier they are the drop rate falls to less than half. WS' don't effect my drop rate, period(whoever came up with that stupid crap needs to be slapped). Nighttime and Daytime have effected my drops, as well as the day of the week.
Example: When I farm Grain Seeds while solo leveling(means I fight mobs that give me exp from 15-100), my drop rate on Grain Seeds @ Nighttime are around 1%-2%(I'm not joking either), Daytime increases my Grain Seed drop rate to 7%-9%. Also on certian days(and you'll have to forgive me on this one cuz I never write down the day it happens, so I forget everytime it happens), my drop rate during the day on certian days increases to 20%-25%.
I have gone (IG) nights were I won't get a single Grain Seed drop for that entire week, and then as soon as it hits daytime (IG) I sometimes get up to 4 Grain Seed drops in a row. Strange right? That's how I noticed how its been working on the Grain Seed drops for me.
Also all this has been happening in S. Gusta, N.Gusta, and the Highlands. So maybe it has to do with the region there.
Also for Crystals I haven't got that pattern down yet, but I'm pretty sure there really isn't one for the crystals. Unless you don't have your Signet on >< D'oh!
Guys, just a question. Does TH1 really help when camping NMs? I'm 0/2 on Valkurm Emperor and started lvling THF to up my drop chances a little, but would TH1 really make a noticable difference?
Also, is it me, or do Thiefs get insane drops even from level 1? I'm level 13 now and get more drops than ever with my Thief. Most drops I've ever gotten were off of 1 Yagudo: 2 feathers, 1 bead necklace and 1 crystal!
It has been my experience that Thief Hunter helps with drop rate, not 'what' drop but how often a mob drops anything.
That being said, it would entirely depend on the NM that you are camping. Popular belief is that NMs like Hoo Mjuu dont show any difference with TH1. In fact, some even have said that TH hurts their drop rate for the Monster Signa. I havent found that to be the case.
I am 2/12 for Signa Staff drops, and I have TH1. Thats pretty good. Only 2 times did I not get at least the Zealot Mitts (which is the other 'ok' drop from this NM)...and those two times I didnt have Thief sub-job'd.
On the same token, I am 1/30 for Misty Silk Cape from Spini Spipi. I had TH1 for that drop.
I -do- know that with TH, I get MORE drops on all mobs so its deffinatly worth leveling to have regardless!
I've been reading up on TH to see if its worth trainig THF, and just reading this, I think there are too many crazy theories based on nothing proven. For example, people saying TH is affected by how fast you kill the enemy (im not picking on this one, there are lots of others). I cant see this being true, you cant forget it is down to "luck" its an extra 20% "CHANCE". You could just be lucky on the times you killed it quick, but it would make no sense in the game terms to have that happen. The only way anything can rally be settled is doing it 100 times fast/slow.
Basically what im saying is there are about 10 different crazy theories here. The only one which I believe to be true is the monster/day element alignment (beacause I believed that before I read this, im not gonna reel off examples). All the others would make it far too complex and almost make the skill useless if you think about it!
So I reckon; TH is only affected by the day/monster you are killing. Anything else makes the skill to complex to actually calculate or be worth having.
(PS I think someone had a similar rant, sorry if so)
Does the person who has TH have to get the kill for TH to work? I have heard many people say different things about whether TH works just in party or whether the thf actually has to deal the finishing blow. If you have any tests done on this please let me know.
This is a personal hypothesis that has been accepted by a fellow ls member but has yet to be tested. I plan to test it in depth and will update when that is completed.
I have been farming Crawlers in E. Sarutabaruta for ages, because I'm obsessed, it's calming, and no, I actually don't need the gil, so the prior two are why I do it. I also kill bees for chips and honey. Now, I am a lvl 37thf/1rng for widescan. I have full gear on Noct/Merc for dex+ and agi+. Whether or not this effects the rate is not my cup of tea, but I want to have all the info out there.
I've been closely monitoring the days I farm, and as I've been farming for the past week or two, and gotten 400-500k worth of silk in that time, I feel I have a decent idea of my own observations.
Earthdays is best for Crawlers and Bees: - Crawlers are Earth Element, Earthsday is Earth Element - Bees are Wind Element, Wind is strong to Earth
Windsday is aboslute CRAP for Crawlers and really good for bees: - Crawlers = Earth < Wind - Bees = Wind = Wind
Lightningsday is good for Crawlers, normal for Bees: - Crawlers = Earth > Lightning - Bees = Wind ~~(no corrolation)~~~ Lightning
Lightsday is also CRAP for Crawlers but good for Bees: (major hypothesis here) - Crawlers = Earth which folds into the dark lvl3 WS category < Light - Bees = Wind which folds into the Light lvl3 WS category = Light
Darksday is good for Crawlers and bad for Bees: - Crawlers = Earth = Dark = Dark - Bees = Wind = Light < Dark
Hypothesis Summation:
Day Element = Monster Element = Increased Drop Rate
Day Element > Monster Element = Decreased Drop Rate
Day Element < Monster Element = Increased Drop Rate
Day Element ~~No corrolation~~ Monster Element = Normal Drop Rate
I have not tested this theory on other mobs, but I'd like to if my test is successful with the Crawlers and Bees.
I will be making a chart like this: Day: ___________ Moon Phase: ___________ Kill | Calculus | Smooth Stone | Silk Thread 1 | _ | _ | x 2 | _ | x | _ 3 | x | _ | _ 4 | x | x | _ 5 | _ | _ | _ . . . . 25 _ | _ | x Average: ?? | ? | ?
I will make this up on word in chart form for Crawlers and Bees seperately. For anyone who would like to participate in this experiment with these or other mobs I would be happy to make up a chart for you based on the mob of your choice. The best way to prove a hypothesis is to test it multiple times on multiple servers by multiple people, just like in the real world. I know, we don't like the RW but it has some good ideas.
My e-mail is Eoko_Dincht@hotmail.com Please e-mail me with your intended farming mobs and I will make your chart ASAP. All I ask is you e-mail back the Average results per completed chart (including day, moon phase and mob killed)in order for me to continue my study.
I have been subbing THF with RDM (my main) while farming Goobue Gardeners. I am trying to find equipment that I can wear that could boost the effectiveness of TH. I did not see this among the other posts so I thought I'd ask.
A couple of things I have noticed is when you jump to a different area and jump back, you start getting drops again. I spent two hours farming and after ten kills/no drops, I switched areas and came back over. As soon as I started farming, I was 3 for 4.
Treasure hunter can't bring the drop rate up 20% because I've been camping Ooze for days, killed it at least 150 times, and got 4 dodge earrings. So TH would barely enhance chance of drops. Somebody please give me an accurate raise on the drop.
Treasure hunter can't bring the drop rate up 20% because I've been camping Ooze for days, killed it at least 150 times, and got 4 dodge earrings. So TH would barely enhance chance of drops.
Here are a few things I've noticed regarding TH and steal. I'm fairly certain in the truth of these (at least for low level thugs, weavers, bats, mandragora, etc.), but they may differ from character to character. As well, some of these may have already been posted, but it doesn't hurt to reiterate things. Anyway, on with it...
(1) Killing mobs as fast as possible (preferably in one hit) increases drop success (with or without TH).
(2) Killing or stealing from directly behind the mob increases the chance of a drop or a steal.
(3) A 4-leaf mandragora bud increases the drop rate (even with TH). I would avg 1/3 onions per thug before the 4-leaf. I was counting because I was saving for a Traveler's Mantle. After I got a 4-leaf (it needs to be in your inventory), I went to 2/5. This does seem like a falable increase, but I averaged this over the course of about 200 thugs (before and after the 4-leaf). It only takes up one space, so steal one from Tom Tit Tat and try it yourself.
(4) I seem to get more drops at night and on Ice day (One of those strange things that THF's notice -- I am getting a lot of drops all of a sudden). I looked at my stats and my ice resistance is my highest. Any corollation?
(5) I seem to get more drops when switching up enemy types, going to a new area, or killing the dumb mob that's been wandering around forever.
Now for some questions:
Does charisma effect drop or steal success? What attributes effect drop or steal success? Any items or equipment that raise TH ability?
I've killed dozens of lizards with SA and TH1 but they rarely drop skins. SA is the one-hit-kill and TH1 is for the boost of drops. I switch up mobs like lizard->gob->sand bat but still nothing. I can steal from behind the gobs and get better results (at least it seems that way) but the drop rate doesn't seem to be very much improved (if at all). Maybe I just need the 4-leaf Mandy bud...
Last night, I (Elv WAR30/THF15) was hunting Leaping Lizzy with a friend (Mit RDM43/WAR6). We were killing other mobs to free up spawn points (birds, lizards, and quadavs) when I had an idea: could it be that TH is an AoE? I thought this because my mob kills were yielding a LOT more items than hers. She was SSE of the big rock and I was SW so there was a fair distance between us. I was "too far from battle to gain experience" so this is how I knew what items we were getting.
So what do you all real THFs think? Does TH have semi-AoE properties or does it affect all in party - distance not a factor? Thanks, Alla-peeps!
I think TH is like what someone else said, a person w/out TH has 1 roll on an item, a person with TH has 2 rolls and a person with TH2 has 3 rolls, that would explain why your kills were getting more drops.
My THF is 51 and I get more drops than I really want and have to throw away most of them.
Here is something wierd. I went out to farm silk outside of windy, a lvl 33 thf. All I had on me was a federation dagger and a long boomerang. I kill about 50 crawlers w/ not one single silk drop, and only about 6 calculi. Its seems odd, since the last time I farmed here (with all my gear on, mind you) I drew about 7 silk and hour and this time 0/hr.
So I run back to windy, put all my gear on and come back. I suddenly go 3/15 on silk. Unfortunately, I was too tired to test this further and logged, but for the record thats 0/50 w/o gear and 3/15 with it. Now this is either some sick joke, or theres may be a stat bonus that effects TH. I had +8 dex and +7 agi at the time.
Maybe it could've been the day, as I read above that some believe this effects TH, but I wasn't paying attention to the day. Any thoughts?
Yes, TH does effect all drops including Rare/Ex, SE themselves came out on an interview and confirmed this. Straight from the mules mouth, you shouldn't need any more proof.
Here's my own personal observations on TH, as well as questions. So first, let me confirm that yes, TH does work for Rare/Ex. My THF friend helped 4 different PTs find Magicked Skulls in Valkurm Dunes, and it only took 1-2 Ghouls to get it. There's probably a lot of variables effecting what you find off enemies, such as day, place, items you/your party currently hold. Though none of these variables I can straight up confirm, they do seem to be a factor. As for TH with other THFs improving the drops, I can say this is probably true because of a post saying how 2 THFs greatly increased what was dropped from the enemy.
So, with that I know that TH effects Rares, and I know that treasure is improved with each person in the PT who has it.
My question is: Is there a distance you must be from a fight, or a level of participation, for it to work? My 2nd question is: Is there a deficiency in TH if it's subbed, like SA?
Thanks for your time, hope my info proves useful to you.
Yes it helps with rare drops. Ok, just to clarify, it is random, meaning even a thf can spend hours waiting for a drop, however, I harvest Saruta cotton, and Silk in Tarungi Canyon (sp). It would take me 4 hours to get 1 stack of Saruta cotton and 1 stack of silk thread. Once I hit 15 I now get 2 stacks of cotton every hour, and I have yet to get more then 6 Silk threads (over 8 hours of farming since I hit 15). Silk thread is still a rare drop in the canyon... but saruta cotton is also a rare drop. I do admit I attempt to steal the cotton every 5 minutes as well as defeat Pygmois (sp). And I kill about 5 pygmois to every canyon crawler. So, there is no consistancy to the success of the ability, and I have also found that there are other influences on drops (such as the element of the day seems to influence the rate of drops). Most thf's have noticed that some days they are hot, and some they are not. I have been tracking this and found some interesting correlations with it, but I will leave that for other people to draw their own conclusions. As to the stack ability of the THF, I can not confirm that, however, it does seem that way (just with working with other thf's). I have found that most ppl think it is bizarre that I get a skull drop from about 50% of the ghouls I fight, however, It took me until 500 exp from lvl 18 to get my Damselfly worm... Both the skull and the worm are rare drops. For those familiar with previous versions of Final Fantasy, there used to be a hidden Success rate associated w/ each item. Different Treasure hunting techs (e.g. X had an item that increased rare drops) would would add on to the base success rates. E.g. if an item had a 5% success rate, and you had an ability that added 20%, your chance was now 25%. Quite the simple concept. However, you will notice, in XI it is not that simple. Since the items that increase the TH ability are not listed as % (this is to hinder ones ability to correctly associate values to them), they are listed as base numbers (e.g. +3 Teasure Hunter). Now does that mean +3%... not likely, but possibly.
So, to sum up my rant. Treasure Hunter ups the ability to find all items. All items have an inate % of find TH adds to that based an unknown algorithm Different abilities can add to it and for the weirdo's out there that think a thf has to hit last... IT IS A PASSIVE ABILITY, it is not an attack. It simply happens, stop trying to complicate parties and get ppl killed. Oh, and since Treasure is pooled off of each person idividually (the only little secret I will share at this point). Treasure hunter does not stack, however, for each item pooled from a mob, each thf's treasure hunter ability is hit... so it is not a stacked abiility, it is a concurrent ability. So more thf's = more likely chance of getting drops. My proof. Crystals. How many crystals do you get in a pt. One for each member that has signet. Each person is pooled individually to determine their chance of getting a crystal. One crystal is alloted for each person with signet, and depending on the success (which appears to be rank based) a crystal is allocated to the pt. Now mobs have the same thing w/ their treasure. Take a Sheep from the Highlands. They carry 3 Sheep Skins, 1 Tooth, 1 G. Sheep Meat, and 1 Earth Crystal*. So if the first person in the pt is pooled and gets 2 sheep skins. The next is pooled, there is now only 1 skin left, and the rest of the items. They pool nothing. Next person is pooled and gets the last sheep skin and a tooth, while the final person, only gets the meat... no one else in the pt will need to be pooled at this point since their is no treasure left. Try this as a non-thf. You should find that your drop rates in pts is always better then that alone. As a matter of fact, in the Dunes you should notice that almost every fight has a drop. However, when soloing, even common items do not drop every fight. Now, who knows, there may even be a penalty applied per player in a pt to help balance the drops per person (this is suspect on my part). But you begin to see the complexit of the treasure hunter ability, and why such simple, It works, or it doesn't work theories do not "work". There is more going on then simple observation can detect. Play with it. Count the drops. Pay attention to what each mob drops when you farm and when you pt. Just because you are a thf, or you have a thf, does not mean that you are going to get rare drops. But just because you may not get rare drops does not mean it doesn't help.
Think about it... (sorry for the lecture, most of this is just a brain dump).
Going out today With to lvl 15 thf Subs to find my Carbuncle Ruby .. Ill let you know of my findings but i dont think There is anyway to tell unless somebody Does a Servey with 1 thf (kill abot 100 mobs and save results) ..and then 2 thfs (kill another 100 mobs and save results) ..compare the two ... If anybody has done this or something similar post here ..this is a highly thought about question for my LS
Kharizma (lvl 30 Whm ,24 Thf,21 War) Cerebus Server "Fine Cloths may Disgues , but silly words will always show a fool for there true colors"
well speaking as a thief i know for a fact that this trasure hunter is in fact an increase of 20% as does the next treasure hunter at lv 45 i think increase to 45% wich is a sharp increas to this ability.
Well I'm not sure the official on this but I will take into Consideration exactly what Treasure hunter says it does and that is "Increases Chance of Treasure dropping" and the term "Treasure" is VERY general... it might as well mean ALL treasure Including RARES and Uniques.. but I don't know for sure.. the word is too General.
while i have heard both.. 8 of 10 HIGH level chars say TH does not effect RARE/EX drops. I am currently doing the limit 1 where you need 3 RARE/EX items and in my experience 4 hrs tryin to get first item without thf.. and another 6 hr tryin to get next item with thf the thf just seems to be a weight like the rest of us