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Spell details for Cure II  

Jobs/Level:Paladin, lvl 17
White Mage, lvl 11
Scholar, lvl 17
Red Mage, lvl 14
MP cost:24
Element:Light
Scroll:Scroll of Cure II
Duration:N/A
Reuse:5.5 seconds
Cast time:2.25 seconds
Target Type:Single
Description:Restores target's HP.

Post Comment
cure II hated to much?
# Dec 14 2006 at 10:36 AM Rating: Decent
i have a question about amount of hate pulled. i know you can use cure II after lvl 11, but when do you start useing it like you use cure I in the dunes. in other words when does it become a low hate spell? p.s. in qufim i am getting a heck of alot of hate with cure II do i need to just spam cure I till a higher lvl or what?
cure II rdm/whm
# Jul 17 2005 at 12:35 PM Rating: Decent
okay, I have a 21rdm/8whm, right now I'm working on the whm so i'm at 8whm/4rdm. When my whm gets to lvl 11, will I be able to cast cureII without having to buy it again? I learned it when my rdm skill was at 14.
RE: cure II rdm/whm
# Jul 17 2005 at 5:49 PM Rating: Decent
You sure will ^^
RE: cure II rdm/whm
# Jul 18 2005 at 9:41 PM Rating: Decent
Thanks! Now i just need to get the levels...
RONALD
# Dec 30 2004 at 3:37 PM Rating: Default
hmm
# Dec 05 2004 at 10:00 PM Rating: Default
at regins magic shop its sold for 600 gil i didnt even have fame. i wonder y this very good spell is so cheep.
Healing Cap
# Jul 15 2004 at 8:26 AM Rating: Good
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806 posts
Cure II heals 90 damage max (except if you get a bonus, like lightsday).
cure2
# May 08 2004 at 4:56 PM Rating: Default
How high will magic skill go for cure2 for healing its at 52 percent will it go higher?
Cure can Damage undead!!
# Dec 04 2003 at 12:36 AM Rating: Decent
In a rather deadly bout of keyboard dislexia I inadvertantly cast cure II on a skeleton in Ran Tomb...upon scrolling back through the fight I noticed that it caused 45 damage to the skeleton.

Upon further testing i can say that it does indeed damage undead. I tried Divine seal prior to a cure II on an undead and it didnt double the damage dealt <sigh>.

Meh
whm on Odins
Cure II - great spell
# Nov 09 2003 at 11:14 PM Rating: Good
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53 posts
Cure II is pretty great. At lvl 11 when I got it, the spell restored 62HP to a fellow teamate at a cost of 24mp. It's great for heals that give back a lot of HP instantly. However, compare that with Cure which restores 26HP at a cost of 8mp and its clear that regular Cure is more economical. In short, Cure II is best used for emergencies or when you find someone who is about to die in a tough fight. Otherwise, use regular Cure as much as possible since it is more cost efficient. I'm in Bastok and it can be bought from the Sororo Scribe and Notary in the Market area.
RE: Cure II - great spell
# Dec 07 2003 at 2:06 AM Rating: Decent
Once you get higher levels, and skill levels, cure and cure II will do 30 and 90 respectively. (except on light day ~ +10% (not sure if dark day affects it)). So once your skill level is up, they are equal in MP efficiency.
re: where?
# Nov 06 2003 at 1:44 PM Rating: Excellent
port sandoria at regina's magic shop. they should have it there.
keyboard cast?
# Nov 05 2003 at 5:09 PM Rating: Default
how do i cast this using a macro? /ma Cure II doesn't work, /ma CureII doesn't work... along with anything else I could think of :S
RE: keyboard cast?
# Feb 28 2004 at 6:49 PM Rating: Good
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357 posts
You need to specify a target for your magic ability macros or they won't work.
RE: keyboard cast?
# Dec 21 2003 at 7:59 PM Rating: Default
Its also handy to set up a bank of
/magic "Cure" <p#>
macros where # is the number of the party member you want to cure (with you as 0).
e.g. /magic "Cure" <p0> will Cure you and /magic "Cure" <p2> will Cure the 3rd member in your party (you are the 1st). This allows you to heal party members while your engaged in combat without having to switch targets.


RE: keyboard cast?
# Nov 19 2003 at 2:11 AM Rating: Excellent
38 posts
When making Macros you have to have the name and spelling exact so better to hit "tab" key wile typeing the macro and select it from the list. As a bonus effect if you make a Macro such as "/p Casting Cure on <t>" and use "Cure" from the "Tab" list then it will come out in english for you but Japanese for those with Japanese version of FFXI.
RE: keyboard cast?
# Nov 06 2003 at 2:34 AM Rating: Excellent
try

/ma "Cure II" <t>
RE: keyboard cast?
# Jul 16 2004 at 4:17 PM Rating: Decent
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72 posts
i've found that you don't need the <t>...as long as you've targeted a player or non player, it will cast fine...i don't use <t> in any of my macros and never had a problem...excepting when i forget a target :)
RE: keyboard cast?
# Dec 14 2006 at 10:29 AM Rating: Decent
hey try /ma "Cure II" <stpc> it does not target monsters....palyers only so you will not end up curing mobs or tabing through all the 1000 mobs and players on your screen....just a suggestion
Level 14 for Red
# Nov 02 2003 at 1:53 PM Rating: Excellent
Cure 2 is level 14 for Red Mages.
where?
# Nov 01 2003 at 6:55 PM Rating: Good
Where can the Cure II spell be found or bought?
RE: where?
# Nov 19 2003 at 3:04 PM Rating: Good
Selbina has it for about 700 gil
RE: where?
# Dec 04 2003 at 3:22 PM Rating: Good
quelpia is the name of the npc merchant who sells white magic scrolls in selbina. she is located between the weaver's and fishermen's guilds under the small bridge which connects them.

cure ii is there and it is just under 700g as was reported previously.

--
jerowen
ragnarok
RE: where?
# Dec 03 2003 at 10:02 PM Rating: Decent
i goofed... i understand what the previous poster was saying now.

Edited, Wed Dec 3 22:06:47 2003
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