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This is a Public Quest. This means that it is infinitely-repeatable. If a Start Mob is indicated, then talk to that NPC to start each task of the quest. Tasks listed must be performed in order the first time, and randomly thereafter. If no Start Mob is listed the Quest is open to everyone in the zone without the need to initiate each step via an NPC.
Help rescue adventurers lured by the villagers to Robest.
This only works on villagers and adventurers in Static Lothrofea that have not started to move. Once they start running for Robest they are lost! Mark a villager, wait for CD, mark another, wait for CD, mark a third. Now, quick, target any nearby Adventurer and send them all away, then send all marked villagers!
Find a group of villagers and adventurers, target the adventurer and look at the number of Possession counters by his portrait. Target a villager and use Gamble Hint. At most you will have to nail two of them to complete this phase.
You must convince 5 villagers to give up and leave without possessing an adventurer. You will gain 2 key objectives for each villager that does so. To do this, you need to find adventurers that are in the early stages of Possession. There is no way to reverse Possession of an adventurer once they are over 20 or so but if you can simply hold them at less than 30 long enough the villager will give up and leave!
So, find a likely adventurer to save, terget him and cast Basic Invisibility, Interference Circle and then Magic Charge. repeat this over and over till the villager gives up and leaves.
The fight now moves outside the town to the road between Static Lathrofea and Robest.
Go to the road and wait for an adventurer to come along, Stun him to keep him in range, then try to remove his Possession!
Go back to the road, find an adventurer and tell some lies.