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Vana'diel Bestiary: Djinn  

Family:Djinn
Found in:Batallia Downs (S)
East Ronfaure (S)
Level:53 - 55
Flags:
  • Detects by Sight
  • Detects by Magic
Drops:
Updated: Wed Apr 30 00:12:32 2008

Djinn Picture

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weeee
# Jun 19 2008 at 2:06 PM Rating: Decent
they are extremely susceptible to status magic...blind paralyze and slow are very effective. if you have any amount of evasion bonus, they will barely hit you. if youre unlucky enough to get the explosion, you may live if you have over 700 HP. their Bio move is very potent but doesnt last very long. i fight these at 64 at the moment with my Pup lol. easy ash....to make materials for bullets.
djinn
# May 01 2008 at 9:58 AM Rating: Good
***
2,885 posts
These things instantly gain 100% TP when you cast a spell that matches the same element of the current day. It won't fire off a TP move immediately due to the fact that mobs do a random TP check, but they do gain 100% instantly. In the past, Djinns would only use Nocturnal Combustion as a TP move. This "glitch" made it possible for players to force the mob blow up and get easy exp with little effort.
____________________________
Tummie - Garuda/Lakshmi (Retired)

Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

wow
# Dec 10 2007 at 2:19 AM Rating: Decent
wow these things look like they would suck.
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