Vana'diel Bestiary: Chukwa  

Found in:Abyssea-Tahrongi
Secondary Job:Black Mage
  • Notorious Monster
  • Not Aggro
  • Not Linking
  • Detects by True Sound
  • Based on Earth
  • Weak against Ice
Involved in Quests:
Updated: Tue Sep 18 19:46:45 2012

Chukwa Picture

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General Information

    • Respawn time is approximately 25-35 minutes after the last Time of Death.

  • Possesses the Fast Cast job trait.

  • When acted upon, Chukwa will enter into its shell and remain in its shell.

    • Chukwa will come out of its shell when it uses the ability Mighty Strikes, and will remain out of its shell for the duration of the effect.

    • While in its shell, Chukwa will take reduced damage from physical and magical attacks unless it is casting a spell. When out of its shell it will take normal damage from physical and magical attacks.

    • Will remain stationary while in its shell.

  • Immune to Bind, Gravity, Sleep, Stun, and Slow. Susceptible to Paralysis.

Chukwa's Special Attacks

  • Flood II - Single target Water based magic damage.

  • Quake II - Single target Earth based magic damage.

  • Stonega IV - AoE Earth based magic damage (Circle of effect originates from spell target).

  • Waterga IV - AoE Water based magic damage (Circle of effect originates from spell target).

  • Tortoise Stomp - Conal AoE physical damage (Circle of effect originates from ability target).

  • Mighty Strikes - Physical attacks performed by Chukwa will deal critical damage during the duration of the effect.

    • Denoted by the characteristic mob two-hour animation.

Historical Information

In Hindu mythology, "Chukwa" is a lesser known name given to the creature known as the World Turtle, an enormous tortoise said to hold the entire world on the back of its shell.

Final Fantasy XI

Category: Final Fantasy XI
This page last modified 2010-08-30 02:53:54.

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# Aug 09 2010 at 9:30 PM Rating: Decent
Defeated on Sylph by

Munenori - 80nin
Chestypuller - 80thf
Archeronos - 80rng
Ushagi - 80rdm
Aeryi - 80blm
Glaive - 80blm

Easy fight just long....have melee attack away while hes in his shell (he stayed in his shell 80% of our fight), when he begins to cast run away (make sure melee run in different directions in case its aga III or IV), then right back at it again. Black mages cast Tier 3 and 4 nukes on him while in the shell. When he pops out have the nin or thf kite him around the little rock located South West of his pop area. Continue to cast and do damage while he is being kited as it hurts him more. He is weak to Sidewinder but ranger had better turn and run fast xD....I stayed at max (24.9) range to allow time to run due to his fast cast ability letting him get off Aga III and IV in 5 seconds....his cast range appears to be a whopping 40.0 Yalms/Yards/Whatever.

I used cheap arrows too, because type of arrow did not affect damage, it was always 10-15 while in his shell, 100-150 out of the shell (or in the shell with Arching Arrow or Sidewinder), and up to 2,000 with food, Velocity Shot, and decent gear while he was being kited.

Side Notes: He loved Quake II, Stonega III and IV, and Waterga III and IV....he does a shadow wiping move (Stomp something) and hate appeared to reset after the Stomp move. Rng/Sam was very helpful with damage, when he comes out of his shell pop Seigan/Third Eye followed by Sekkanoki, and let two Sidewinders fly, both hits landing on average for 18% of his hp.

Edited, Aug 9th 2010 11:42pm by Archeronos
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