Terroanimas will cause the mob to run around. However, if you are close enough, it WILL attack you with either specials or regular attacks. Make sure you all stick close to each other and away from the mob in order to gain full use of this Anima.
Just so any future readers know, with ranged fighters this one is good because it means no one is taking any form of damage.
This one and the Psycoanima are both very good I think. They both generally cause the same thing except that one has the Empty running away from everyone (In a confined area it really has no were to go).
The Hypnoanima is good near the end of the fight when the Empty starts going wild with WSs. Since it's using WS after WS it again is almost like it not hitting you when those are neutralized.
When used in the Promyvion BCNM's, this item makes the NM run around in a panic-like way. It won't do anything for 30 seconds except run around. (Thus the name Terroanima? Terror? Get it?) I think it's by far the worst of the 3 anima you can get for these NM fights.
one of the worst? yeah right most people say this is the worst because they stick to the 2war/nin smn rng whm etc. strategy and don't deviate from it, and using this would mess up smn 2hr.
This is not the worst, consider if 5 people on your team had them and used them 30sec after one another, this buys a whm two and a half minutes of heal time and to help the party recover, AND allows rng and blm to attack w/o fear of counterattack in the short term. It completely locks out ALL attacks for 30sec, I'd say that this makes it better than hystero/psycho combination since it lasts longer and allows people to recover.
People who insist this is the worst anima, honestly have no idea/experience with what they're talking about. Fact.
BIND? So it stands still right, good idea on paper. But uh, see, when you cause the mob to take melee or ranged attack damage it's going continue to run around after that. Good idea, bad idea.