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Chocobo Racing DiscussionFollow

#102 Aug 04 2006 at 5:40 PM Rating: Decent
*
79 posts
1. I like the idea of the fellowship npc being related to racing, but I don't want that big Galka riding my chocobo. Plus, I'm too attached to him to get rid of him. So, let's have a specific chocobo rider for each character. Give us the ability to choose the race, gender, look, and maybe certain stats for it. Once you've decided on the rider, have a short "interview" with him/her.

Example: Rider says "I believe the harder I kick the chocobo the faster it will run." I don't agree with his/her racing philosophy, so I don't use that rider. A bit extreme, but it made the point.

2. To continue with my npc rider idea, set up a place to speak with him/her at any time. Use this to strategize before the race. Depending on the stats of the rider, different options would be available.

Example: Tell my driver "Pace yourself in the heat", "Save most of [chocobo's name]'s stamina for the last stretch", or "Stay on the outside of turn #2"

3. Chocobos having strengths and weaknesses to different types of weather and terrain is a great idea. However, if my chocobo has an advantage in sand, I won't be racing it anywhere that isn't sand, if I have a choice. So, set up the arena with random types of weather and terrain. This way every chocobo has a chance to take the advantage. This advantage could not be too great though.

Example: If my chocobo is fat and has short legs and is a smoker, sand advantage or not, it wouldn't win a race against a chocobo who was in better physical shape.

4. Gambling. Before each race you have to decide if you want your winnings in gil, or points that can be used for items. This way everybody can get every item available to be won in that manner. However, for the players to get the best items they will have to be great at picking the winners, or have tons of gil to invest.

5. The last one, I promise. Chocobo racing is a great idea, and if done correctly could be a great attraction for new players. Please don't ruin it by making it able to be dominated by high level characters. Just because somebody is a level 75 WHM doesn't mean they are any better at raising a chocobo than anybody else. Whatever level is required to raise and race a chocobo, that level should be at no disadvantage to the higher level players. If there are better chocobo related items in higher level places, that is fine, just make them able to be traded or sold to the rest of us. I don't want to have to level a job to 75 just to be able to stand a chance racing my chocobo.

Thank you for your time

Cheetarrrah (Asura)
#103 Aug 04 2006 at 5:47 PM Rating: Decent
Eek, no racing in normal zones lol please, I'd much rather have an acctual and interesting track, and as acctually the track map is already in the game and it is indeed a seperate zone, which I'm thankful for, with (hopefully and apparently) stands. I like the ideas behind the tracks though, just not their locations XD.
#104 Aug 04 2006 at 7:07 PM Rating: Decent
I, personally, would like to see Chocobo racing become part of a big amusement park zone (like the Gold Saucer in FF7) full of mini-games and prizes. How many of you guys just sat and played the snowboard game in FF7 over and over? You could spend a bronze piece on a game and win tickets that you can exchange for prizes.

Also, you could have the whole business run by shady yakuza types and have quests involving them. Really, the options are endless.
#105 Aug 04 2006 at 7:50 PM Rating: Excellent
27 posts
To whom it may concern,
I have some very good idea's on chocobo racing that i've been pondering for quite some time.
*First- Gambling- it would be nice to see the races held on a scheduled format, like brenner or ballista, but more frequently so there isn't long wait times in between matches. With this, it would be nice if you could bet on the matches, and friends that are racing their chocobo's (have the race times described in Vana-time, and Earth time.) I would imagine the betting engine program would be similiar to the Auction House, where you would talk to someone, and then "bid" on the racer, and the time the racer is performing. And then payouts if you recieve them, could be mailed to your mog house as would gil be mailed when you sell an item via the Auction House(but maybe to be easier, only after trading your ticket to the corresonding NPC, and only be able to bet on so many races at a time).
*Second-Racers- Racers should pay an entrance fee to participate, and have the races divided by chocobo type, and maybe go into details on the racers themselves,(race, sex, job, etc). I would imagine it having a track record per player/racer/chocobo. where you can examine the top 50 or so racers, and it tells you their info(races won/lost, times the person has come in 2nd, 3rd, etc. and type of chocobo bred,)And for the racers, have be maybe a % of gil won, or special rare/ex items(maybe give the option to the racer, of what prize they would like to receive before they start the race).
*Third-Area's- The race tracks would be nice to have different scenary's for different race types,(beginner, intermediate, expert, mithra's, etc.) or maybe "Replica/alternate version's" of area's(like the Diorama's, or Dynamis zones, look like 'Rolanberry Fields', or 'Xarcabard' etc. I would find it very fun to have a race all over the world. Give the option to have spectaters watch te races they would be betting on, by being warped there, or somehow watch the track, I think this would get people very involved if they could watch their hero's race live. Also, as like professional mountain skiing have flags where the chocobo's and their jockey's must pass between in order to complete the checkpoint(slalom), this is a minor altocation that can be added to each zone to make it now a racetrack.
*Fourth-Controlling- Having control over the chocobo and which way you move it, gives very much the most enjoyment for being able to ride one. Giving it automatic movement during the races I think would dull the enjoyment for the rider. If/when they lose, or win, I don't think that they would feel completly victorious just because they weren't "in control". Giving orders is nice, and fun, but nothing can compare to steering it yourself, and knowing you won, because of your great manuevering. Although some racers may not agree to this, and can find it complicating, so like in "Final Fantasy VII" Give the option of whether you would like the chocobo to do it on their own, and whether the racer would be in control. This possibly would make its own bracket, and give the racing a nice alternate Twist.
*Fith-Entry- I would imagine, that a good way to do this, is have it so racers with experience, can move up in brackets, and so novice's can't compete against most experienced players right away. So the possibility of a "Racing License" would be in hand, and be a great addition, and as the racer progresses, they can upgrade their license to a different class, allowing them to be in harder races, (I.e Class D-1 D-2 D-3, then F-1 F-2 F-3 until A-3) this would be good for people to bet for the D class races, and know which racers are good, because they have either a D-1, D-2, or D-3. It would show people that would bet on the races the odds because, if there is a Racer that is D-3, they must have more experience than someone who is D-1, but doesn't necesarrily mean that a racer with a D-1 license can't win. The purpose of this, would be for experience purposes, and a way for people to achieve a goal to work towards for racing,(the same kind of energy that infulences people to attain Level 75 with their regular jobs).
-Overall- With these additions in mind, I think that alot of these things can be influenced to help make a chocobo racing the most enjoyable, please anyone that reads this, add on to something i've put to note that if you don't or do think its a great idea. I hope to see the racing soon, its something i've looked forward to for a VERY long time.
#106 Aug 04 2006 at 10:19 PM Rating: Default
The most important thing is to make sure that the amount of gil you have has absolutely nothing to do with raising your Chocobo nor the ability to race it.

Here are suggestions/options in no particular order.

1. Have different type of races:
a. Skill based;
b. Autogrouping styled, where you wait in a lobby until enough players of the same rank register to race;
c. LS v. LS;
d. Breed of Chocobo and/or player race;
e. Friendly races that are purely for fun and do not affect your Chocobo or riding skills so players of different levels/skills/class can race each other. The prizes here could be furnishings or easily obtained items. No betting would be allowed;
f. Free training races up to a certain skill level to help learn how to race your chocobo. Maybe learn riding skill level 1 here. No prizes awarded or betting allowed;
g."Pick up" teams, like exp parties;
h. Players v. NPC race, can also be 1 player v. NPC(s); etc.

2. Any item that would affect how your Chocobo will run, while being raised or in a race, or player riding skill ability MUST be the EX type, and NOT from NMs, BCNMs, KSNMs or other hard to find/reach monsters. Making these solo quest rewards would be the best. This is the only way to keep it fair to all. It will also keep RMT from benefitting from it and monopolizing how the item is acquired. Items should not be high priced if sold from a shop as this would entice players to buy gil from RMT.

3. Player control would be much more fun and allow for different types of races. This will also allow for much more varitiy in the out come of races.

4. Skill based, player(s) v. NPC(s) and autogrouping racing would not allow a player to interact directly with another player. Allowing a player to interact directly with others would allow a group of players to team up (cheat) against another player. Prizes for these should be hard to acquire and/or high priced items (like ones dropped from NMs, BCNMs, KSNMs, etc.), including RARE and EX items. These would be your ranking type races. Breed/Race type races could also belong here.*

5. Team based races would allow direct player interaction with one another. The prizes for this should be good items, but not necessarily hard to get ones, and awarded to all members of the winning team. These races could be more goal oriented instead of just regular track racing. They would not affect your ranking.

6. What place your Chocobo finishes in a ranking race will affect how well it will do in other races and your riding skill as you advance in standing. Time will also be a factor to prevent people from "fooling around" on the track. Your Chocobo's ranking and the players riding skill level will drop the longer it takes you to finish a race.

7. A ranking system so races will be more evenly matched when competing for high end prizes and to keep pros from racing lesser skilled players.

8. Betting: Stats and odds would have to be displayed. No set amounts. You would place (trade) your bet at the track, maybe at an "OTB" NPC. You would not be required to stay for the race, but if you win, you must go to the place where you placed your bet to collect your winnings. Fees would be based on amount of bet, higher fees for higher bets. Players who are racing can place bets.

9. A nominal fee, maybe 100 gil per race (the whole thing of "removing gil" to help the economy is stupid and does not work. It actually helps RMT since players would be more inclined to buy from RMT to afford the high costs, just as it is happening now because of other high fees and prices), would be charged to enter the race. The fee would not be refunded if the player fails to enter the race, but in the event a race is cancelled because not enough players entered the race, it would be refunded.

10. The Chocobos would need stats. Amount of Body Fat (i.e.: feeding too much food that raises Stamina will also make it fat), Stamina, Speed, Accelleration, Strength, etc. They would affect each other, and different types of raising, training and food would alter them. Automatic stat increases would be better than player applied means since it would be more like player stats increases. Maybe maximum stat levels per rank.

11. The controls (Controller given, keyboard would be the equivilants) could be: forward = faster; back = slower; left = left; right = right; X button = burst of speed.

12. Open races and scheduled races for all types of races.

13. Races that require a different number of players to start. In ranking races, the less players racing, the lower the rewards of riding skill and Chocobo increased stats.

14. Monthly "Best of the Best" races where players who have maxed their skills/Chocobos can compete for rewards like Merit Points, extremely rare items, etc. A player can only participant in 1 "BotB" race per month.

15. Possible reward from Players v. NPC would be an item to call your Chocobo every 2 hours rl time for regular use to go from point A to point B to encourge affinity. Possible reward of "BotB" would be an item to call it every 30 minutes rl time. Each of these items would have 20 uses each, then you would have to get a new one.

16. Point system where you would be able to choose your reward based on the number of points you have earned from racing, similar to ISP and CP.

* If direct player control would not work, then The NPC Fellow idea would be an alternative, but have real time commands like: "Speed up", "Slow down", "Fall behind", "Pass", "Pace" etc. Of course training your NPC Fellow to race would also have to be included.


Edited, Aug 5th 2006 at 12:31am EDT by DonCorneo

Edited, Aug 5th 2006 at 12:32am EDT by DonCorneo
#107 Aug 04 2006 at 10:43 PM Rating: Decent
I have a suggestion that my friends and I were just talking about.

Adding other events to the list of things you can do with your Chocobo...

One of these things could be a Jousting event on Choco-back. Could set it up as a 1 on 1 match somehow. There could be spectators, who are interested in the event, and the participants. Maybe, like the suggestion about the betting on the Chocobo Races, there could also be betting on the victor of the Joust.

I'm not quite sure how training or actual participation for this event would go, but I would assume that would be up for further discussion.

There would have to be a limited participation involved with it though. The actual "skills" would be in the way you have raised and trained your Chocobo over time, and maybe some other factors, like a selection of different Lances to choose from before the event...

As I said before, something to be discussed should someone decide to take this suggestion and make something of it.

Let me know what you all think... ^^;
____________________________
From a Battle I've Come...
To a Battle I Ride...
Julianna Mekalah Quickblade, BattleMage
#108 Aug 04 2006 at 11:34 PM Rating: Decent
FFXI lacks the "gaming" areas we have all known and loved in other FF titles (i.e. golden saucer)
for years I've suggeested aloud to friends that Airships and Ferrys should have som version of a slot machine, other games of chance would be cool if we were to have our own little Vegas away from WhiteGate for Lag purposes, give people a break from norm, Have choco racing venues, PvP for gil battles (in a ring!)
as far as choco racing, make ppl enter as a rider and b4 the race the game could configure odds and treat it like horse racing id suppose with a bookie counter.
In order to counter RMT issues to offer rare ex versions of sought after gears as hi end rewards for some of these games would be a great gesture seeing we support RMT anytime anyone buys O-Kote from AH offer rare ex versions for lining up 3yag high priests in a crazy FF theme slot machine, prizes could range from gil incriments to chocobo passes to kraken club once evry month or 2 to some lucky ******* for 100gil spin. Keep prizes rare ex would keep RMT off it.
I know mayb you had in mind "how to run a choco race gambling operation"
I say "why stop there, expound upon the idea"
this may help to remove random shouting gambling spam and cheat scams in jeuno.
#109 Aug 04 2006 at 11:37 PM Rating: Decent
Okay... here are some of my thoughts about chocobo raising, racing, and betting:

Chocobo Raising
This is by far one of the most awesome ideas I've been hoping for since I first started playing FFXI. I think SE's got most of this stuff ironed out pretty well to begin with; what I'm concentrating on here is how raising affects the racing aspect.

Naturally, we want to keep this less dependent upon a player's wallet because--although I have nothing major against them--it would be unfair to us who do not have large bankrolls for endgamers to be able to effortlessly pump gil into their chocobo.

Chocobo Racing
Chocobo racing in itself is a great idea to help curb the dullness of constant experience point parties and craft leveling.

I think, instead of granting full control over a chocobo, it should be set up so that, in-race, players have a little action menu (like the one you get when battling: magic, abilities, etc.). This action menu will have two basic commands: Speed Up and Slow Down. This is where a chocobo's stamina comes in. Speeding up will drain stamina while slowing down a lot will allow stamina to recover. Additionally, there can be a submenu where all of a chocobo's special abilities will be listed (like your abilities menu during combat). This submenu will have a single command to begin with: Sprint. Sprint can be like a job ability that has a cool-down timer. When used, it allows the chocobo to use the speed up command without draining stamina for several seconds.

Now, after completing certain quests and stuff, you can obtain chocobo equipment that you can gear onto your chocobo sort of like puppet parts (I haven't played PUP yet, so I'm not exactly sure how this works... I'm only assuming). These pieces of equipment work like armor and stuff by enhancing stats, etc. In addition, there is another set of slots that are filled by chocobo ehancements. Sort of making them like equippable abilities. Also, all of this chocobo equipment is dependent upon the chocobo's racing class--which is sort of like character levels. The enhancements are used in conjunction with greens. Say you've got the Wing Flap enhancement ability that will shoot your chocobo forward when it flaps its wings. Whenever the ability is used, it uses up some of the greens in the character's stock. Like what happens when you go chocobo digging. That's all of got on this subject for now... so...

About chocobo racing classes. Chocobos gain experience for placing in sanctioned races (sanctioned being any race that actually has prizes for the top three and can be bet on). This experience goes toward the chocobo's racing class. Once it levels up its racing class, it's forced to move on to the next race or suffer a level cap similar to BCNMs, etc. while participating in a lower classed race. Higher racing classes are allowed to use higher level chocobo equipment in races. Higher racing classes also have higher stakes for betting, etc. as well as better prizes for the winners.

Chocobo Race Gambling
I think the gambling aspect should involve gil. But each racing class has a maximum bet limit and a minimum bet limit. Higher classes have different odds, etc. However, instead of recieving gil from a win, bet winners get GP--or something like it (maybe CP for Chocobo Points). These points can be used to get items at the stadium or whatever or can be used in....NEW MINI-GAMES, ala FFVII's Gold Saucer. If no Gold Saucer, then betters can just get gil back. Just a thought though ^_^
#110 Aug 05 2006 at 12:19 AM Rating: Decent
I would like to ride my Chocobo when I race. I mean whats the point in just watching them. Some people I think would like to ride them in the race.
#111 Aug 05 2006 at 12:58 AM Rating: Decent
I feel that the Chocobo racing feature to be implemented into FFXI should base itself off the Chocobo racing featured in FFVII. This was a very complete system that took the player from raising a chocobo, to the racetrack and beyond. Of course several changes would have to be made to correctly implement a similar system in the MMORPG environment.

While I would like to control a chocobo during a race, it also could provide some challenges that the development team would rather avoid. Being able to give directions through various stages of the race might be something to look at if you are against the idea of a control system such as the one in FFVII.

People should be able to view the race in some way of course, so this will prove a challenge. The best way I feel is to make a "chocobo stadium" Of course watching the race on a track from a seat may be hard to program and also to view for the player. Instead, players could click on a large screen that displays the races, or talk to an NPC and be brought into a "racing view. Players should be able to see a schedule of race times and what chocobo’s are racing as well as some sort of odds for betting.

The problem, as other have stated, that the SE team has to work out is making the races fair, but still allowing personal development of Chocobos. There should be several racing ranks, as there was in the FFVII system.

One of the trickiest parts of the Chocobo racing will undoubtedly be the betting system. I personally do not think characters should be able to win Gil from the chocobo betting. Instead they should be able to acquire points they can trade in for items or simply win random items depending on the money bet. The main reason I am against winning Gil from the races is that I have a fear that a flaw in the system could be exploited by "bots" and result in damage to the economy. However if SE is confident in the system then I have no fundamental argument against winning gil, however the points system may prove more fun and rewarding for characters. Points would cost a certain amount of gil but not be redeemable for gil. If players can win gil, there should be a limit to the amount they can bet in a single race.

I hope my few thoughts have helped in a small way to the development of Chocobo racing for FFXI
#112 Aug 05 2006 at 3:08 AM Rating: Decent
20 posts
"* Chocobos will not be controllable by players during Chocobo Racing."

Like many others have already stated this just seems downright dumb to me. As I believe "Shadida" was the first to say, not only would I feel totally unengaged and bored by the system, but I certainly wouldn't even mess around with the racing concept if it was fully automated.

How do I know this is boring?
Well, I couldn't even stand to watch a single FFVII betted match. And if I ever did bet on them, I went and made food or something of the sort waiting for it to be done. Racing them however, was thrilling, and fun.

Leaving the racing to be automated and out of the control of the player is in my opinion the worst mistake you could make in chocobo racing, throwing us, or at least other gamers such as myself, entirely out of the experience.

Leaving it automated leaves it open to hit either ends of the spectrum. On one side, racing owned by endgame players who can spend the most money on thier chocobos, adding yet another status symbol to this game. Or on the other hand, entire randomness in the system making betting and the entire fun of chocobo racing in general, pointless. There just doesn't seem to be a tangible middle point that I can see here.

I have heard it argued that players will rig the racing if they are given control, agreeing for everyone but one player to lose. But say it is automated, everyone goes and gets on their mules with some undeveloped chocobos and races it against a more developed choco.
It becomes the exact same concept.

So the only solution would be something similar to FFVII...that really is the reason everyone here is excited about chocobo racing in the first place.
But as to people purposefully losing...perhaps some options would be...

1. Place chocobo levels together. New chocobos Vs. new chocobos, and experienced chocobos Vs. exeperienced chocobos, with lower betting options for the new ones, and higher betting options the more experienced the chocobos become. Obviously the separations can't be too great, or there would be no excitement of competition - underdog, etc.
2. Perhaps disqualify riders that obviously aren't even attempting to compete, and void the race if a certain number of the riders do so.

The second option seems more usable to me.
And are there flaws? Yes. But there will be as this begins, unavoidably.

I love that raised stats will effect racing, this is absolutely necesarry. But so is control over your own chocobo!

Good Luck and thanks much~
-Avast!-

-Draph of Fenrir-
#113 Aug 05 2006 at 4:22 AM Rating: Decent
I totally understand why it shouldn’t be 100% controlled by player, i agree with that. I understand why players are disappointed also. But, here is an idea to counter that disappointment. I'm using the video game Shenmue 1 and Shenmue 2 as an example in this case. In this game there are certain parts in fight-scenes that the player has no control over. But, there is ATB (active time battle). There will be a warning for a moment where the player will have to make a command for his/her character to make a movement to dodge an attack or to avoid an obstacle in his or her path, if they were too slow they would get hit or get slowed down. IMO to have something very similar like this in the racing would make it exciting for the players.

About "gambling" personally i'd like the winnings to be in fame and gil^^; hehe

Edited, Aug 5th 2006 at 5:51am EDT by deskpro

Edited, Aug 5th 2006 at 5:52am EDT by deskpro
#114 Aug 05 2006 at 4:49 AM Rating: Decent
**
344 posts
While we're at it. Allow us to toss Green and Red Quadav Shells at people.



What? >.>;
#115 Aug 05 2006 at 5:30 AM Rating: Decent
Hello every one ,

* The ability of raised chocobos will be reflected during Chocobo Racing.
* Chocobos will not be controllable by players during Chocobo Racing.
* It is possible to give orders (i.e. sprint ahead, come from behind, etc) to riders before the race.


I read most of the posts here , and severeal posts hear spoke my mind about .

First of All , a NEW Exciting Song Whistles and drums !!!

Any way , i''ll start from point #2 Non-controlled chocobos are for Gambling only, and restricted to riders only depending how much GP they have :Earned from races) . How ever there at least should be controlled chocobos from nation to nation if they are afraid that people to hack - I don't know if it is aPlicable - to do a scan on Riders before they race and during races ....
Buttom line (Observed) by GMs or (Judges) to see it goes faire and sqaure .

Do we need New Courses ? I don't think so .. Why ? There Are Alot of Zones That is challenging and have alot of short cuts and misleads one of them is youtunga Jungles ! Afraid of Agroo ? There can an Npc Waiting At the finish line to tele you to Main arena or what ever it was . it can be changes like baliista were you have a cap or some thing that you don't see any thing else but other oppnents .

Monitoring the race ?
I am Imagining a Places scattred around the Nation Like the Auction House (Big Place for Crowds) Where you can enter to a Menu . Of what do u want to do ?

Bet.
Exchange Items.
Register for a Race. (only in main Hall)
Bet Status . (After the race finishes if you win The money is sent to MH)
Observe The Current Race. ([/b][b] here i am suggesting that this option will make go or jump to Flying Moogle Mode _ the Flying Moogle _ (Camera Man)Fixed on the First Chocobo racer from front to back where you can see other Chocobos running behind the First place . if the monitor will cause problems for one reason or another or will take some time to make ) we can simply go to the simplier option which Show the Map Of the Place where Riders are competing and shows Places of rideres Blinking points and it is refreshed every 1-3 seconds or so . This way Every one can see the Race With out Causing much Trouble I really prefer my first suggestion but if it was Hard to do i am satisfied with the second sugestion .


and going to #3 Orders!
In Both Cases NPC or Player The race should be like Battle mode With the Asummed commands :

Use Item: (There Should be a fixed number of items carried ) ex, 10 Spaces
use it wisly !!

Green Gyshals . 10%+ Stamina ! RARE/EX
Red Gyshals . Speed 10% + Stamina -10/Tick for 2 minutes .
Blue Gyshals . Speed 10%- + Stamina +10/Tick for 2 minutes .
Rare What ever. Speed 25% for 20 seconds .RARE/EX
.
.
Etc.

Dig. ( you might Dig a Green ! that will Help you or lose time on nothing !)

Abilities: (Based on rank and Breed) which also makes us go to point #1 Chocobo Abilities reflected on the race .
Rush : Rush 30%+ speed for 40 Stamina points for 30 secs or what ever !
Red Choco ?

Light Foot: Walks On Muddy places like an ordinary ground for 2 minutes . (Blue Choco ) if it was presented
Be creative: !!!!

SE have so much to read and consider the presented suggestions from all the players ! I just hope they do it well !

post: my post is all suggestions comments are warmly welcomed
Laterz

#116 Aug 05 2006 at 7:05 AM Rating: Decent
*
140 posts
Ok i posted this in the "Feedback" Forums b4 i found this 1 =/. Anyways there are 3 pages in this thread i didnt even read em, so if i accidently said same stuff as others dont flame or w/e. anyways!!!

Chocobos- The chocobos performance in a race is based on its abilities when raised, so that a good idea. But like someone said previously, it would be a good balance to add some sort of stamina meter, or something to the race to monitor your choco while racing. I think itll be a good idea to have the birds lose power over the course of the race, like their legs getting tired, or if there is contact in the racing, add a feature where your choco takes some dmg.

The chocos should also have some sort of personality, like aggressive, soft, patient, blah blah u can name them. So the chocobo has some emotion, and if it keeps getting burned by certain other chocos it will build determination to overcome that other choco, or if its the choco type that is a hot head, itll get mad and frustrated and ***** up the race. Things like that would add a whole other dynamic that would b interesting.

Choco Circuit Rankings/Classes
- The idea of this is really cool, SE should add this to sort the newby chocos from the omglolwtf chocos with pinstripes across its wings.

Rewards/Prizes- I think the whole adding other FF stuff is pretty cool, but that would kind of take away from those other FFs. Maybe throw in some cool choco hats, or jus new crap.

Custom Choco!
- I think some1 earlier said something bout the ability to add certain stuff to your choco like, BLU setting their spells, or PUP wit their automaton attachments. If they implemented something like that with chocobos, that would be awesome. Feeding chocobos with sum super greens to boost performance, hooking your choco up with some shoes to increase endurance, or even equipping scary helmets and capes on your choco to intimidate other chocobos lol. Customizing chocobos for performance would be a nice add if done right.

Chocobo Circuit Teams!
- Now heres an idea, what if there were Teams of Chocobo Racers racing against other Teams? Like that LS Liga that no one ever uses lol. I bet it would be fun to race against other circuit teams, and bet prizes, or even chocobos, if your able to trade grown chocos. This would be awesome, like Initial D meets FF7 Choco racing lol... Just a thought =).

Those are my ideas, lets see yours, have fun with em =P
#117 Aug 05 2006 at 9:28 AM Rating: Decent
Since it is mentioned that we will not be riding our own chocobos in the races, how about letting us search for an NPC to ride for us. Then maybe that can be another variable that can affect chocobo races. If that is not suitable, then maybe our Adventuring Fellow via the Signal Pearl can be our riders in the races. Then it almost feels like you are actually building your racing team, if anyone would call it a team. I think if there is a way for us to get our chocobo to interact with our rider as well as the player, then that can affect the racing possibilities as well.
#118 Aug 05 2006 at 9:57 AM Rating: Decent
I think SE should take a look at how race tracks handle bets, and statistics. The chocobos could be given a hidden rank based on thier win/lose ratio that effects thier odds and payoff for bets. The bets should go through some sort of NPC bookie, keep it to Gil and give us options like trifecta, or superfecta, not just first place.
Keeping us as breeders not as racers is a good move that most people won't get right away. It's more realistic, and keeps the race fair. I would like to see some variety in the track types, beyond just a short track and long. This allows us to develope strategies for different tracks when setting up commands for our riders to follow during the race.
I would also like to see the race from stands or in a stadium-like setting. A live crowd cheering on the chocobos would be great to see. I'd also like to see some breeder's cup type races where all the chocobos are the same, i.e. destrier, coursier, ect.. Having some big races throughout the year would be fun, giving out bigger stakes and requiring a higher entry fee. Maybe give out prizes to the winnners of these events.
Anyway that's what I think...
#119 Aug 05 2006 at 10:36 AM Rating: Decent
I was reading other peoples messages and I got this silly idea.
Like an expansion pack you'd have to buy or something, we could buy chocobo raising, now this is just a silly idea so stay with me to see if you get what I'm getting at. So everyone was talking about classes for the chocobo's, and I was thinking we have to lvl up our own classes with our characters and the way chocobos lvl is by eating different foods? that and taking them for rides and stuff, sure, but why not get an expansion where a sort of choco training area is that you can take your choco to or sign them up, and then you get to play as the choco! Your char, could be off to the side on a fench watching or something, but this could REALLY let you see how your choco is doing! i know they said this would be reflected by the racing, but some of us don't like racing (as you can see from my prior post, I suggested some other stuff too)! So in conclusion we should get a chocobo training area expansion pack...unless you can do that in the update ^^; which would be better for the players probably and less expensive~
#120 Aug 05 2006 at 11:40 AM Rating: Decent
29 posts
I would like to be able to control my chocobo during a race, but I see how that can be manipulated. Also an NPC doing the race would allow me to go do more important things if I was on a schedule, but still wanted my chocobo to get the "experience". That could be another perk of racing your chocobo...you chocobo gains exp. depending on what place they come in. But if an NPC were to race my chocobo for me, how would mine win over one with more experience, or just plain more gil invested in it? I'm still leveling so I need as much money as possible for my equipment. GK aren't exactly cheap for me. Another idea could be that we ride our chocobos around the desired "line" we want it to take during a race. Then we would have some influence on it, even without actually racing it. An NPC racing our chocobos would be better it seems, but the only thing I'm really worried about is how my chocobo will win over a "rich" chocobo, and how cross-breeding would effect the outcomes of races. What types of races will there be? Endurance? Sprint? 4x 400? And, will I be able to watch my chocobo race?? Ok, so that's more than one thing but those things can turn me on or off to/from chocobo racing.
#121 Aug 05 2006 at 12:04 PM Rating: Decent
I really believe that your chocobo should be controlled by the player, or the player should at least have the choice to control it or not (like FFVII). With out the player's own style and skills the races will be very dry and predictable. The person who spent the most gil and an extreme amount of hours would always win.
Also, I think it would be a pretty awesome idea to have chocobo racing gear, instead of wearing all that heavy iron musketeer armor in the races O_o.
#122 Aug 05 2006 at 12:31 PM Rating: Decent
*
247 posts
Hello all.

I like a bunch of the ideas I've seen up to this point (I've read the whole thread pretty much), and would like to throw in a few of my own.

- In regard to how the breeding/raising of racing birds works I think it would be cool to give them stats similar to the ones players have. Examples:

Str - Determines percentage of Speed increase from "Sprint" command.
Dex - Determines maximum cruising speed.
Agi - Determines acceleration to/from maximum cruising speed.
Vit - Determines maximum Chocobo Stamina and Stamina recovery.
Int - Determines how quickly given commands are carried out.
Mnd - Determins how quickly commands can be issued.
Chr - Modifies other stats.

I will explain myself, but first.

There should be several different types of race events, two main race types being Circuit and Drag. I would propose Open/Closed Class (Class = Chocobo type) Drag, Open/Closed Circuit, Open/Closed Obstacle Circuit races and Open/Closed Obstacle Drags. All events would have Exhibition, Ranked and Tournament flavors.

Now about those stats. By now some of you may see where I'm going with this. The racing 'system' would be indirect control where the PLAYER RIDEN (Because I don't want no sucka riding my bird) Chocobo responds to commands issued by the player. The chocobos would begin all races with a running start, when a countdown reaches 0, players are given control. A small menu would dispay the commands: Sprint, Jump and Special (Special could be a bird type specific 'move' ie: Super Sprint/Endless Stamina etc. Could be locked for certain races).

Anytime a chocobo is not running in a straight line at cruising speed they loose Stamina, when they are running straight at cruise they regain. Chocobos would be on a 'track' (think NFS Drag Racing) and could switch lanes with the left/right character movement keys. Accel/Deccel is handled by forward/back char movement buttons. Issuing commands would be fairly fast paced, in more involved (obstacle) races, Chocobos with high INT/MND stats would be pulling accel/deccel, sprinting and jumping manuevers in rapid (5-10seconds apart)succession. In non obstacle races speed/positioning would be the name of the game.

I think this could please the 'we want player controlled' crowd and the 'lag kills all' crowd. Races wouldn't be determind by ping, but you would still be active (think button presses over holding down 'W' and steering...lots of button presses) and in control of your bird. Timing, strategy, course knowledge and knowledge of your bird would all factor in.

Imagine (each new action corresponds to a command given): Neck and neck with a competitor, their bird is faster...they get ahead and get in front of you...they sprint (of course their would have to be a distinct KWEEEH! sound for sprint), you sprint as well. Knowing a sand trap is coming, you prep Jump, your opponent doesn't see it coming and gets slowed down, you hurdle over him and take the lead, now out of stamina your bird slows down, your opponent sprints again to catch you, he changes lanes getting the edge on you. He issues cruise command in preparation for the final sprint. The track narrows ahead, you've no choice but to fall in behind. Stamina recovered to hit sprint again! Your bird starts to tire, you activate your special, sprint doesn't consume stamina for 10seconds! You find an opening, switch lanes and get ahead. Sensing defeat your opponent specials, Super Sprint! His bird gains an immense surge of speed for 3seconds and cathces you...your neck and neck again, the roar of the crowd is deafening as you approach the finish! PHOTO FINISH!!!!

I think it could be cool.

-Kash-

P.S. Kinda let my fingers go on this one...haven't posted in a while. Sorry for the length, hope you catch my drift!

Edit: Oh and by the way, the birds would have to be ridiculously fast. At least double chocobo speeds now. It would add to the tension and need for good timing of slow downs/speed ups jumps etc...Track design would be important too. I think an entirely new area would need to be made available to give a good variety of well made. Ok, I'm really done now. (I think)

Edited, Aug 5th 2006 at 2:17pm EDT by Kashius
#123 Aug 05 2006 at 2:28 PM Rating: Decent
hey i went to say this i cant wait for it to come out but it is takeing to long i went it to come out now i know that there is all ready a quset that you buy a egg for that you can get your own cho but i all so know that it is with things that i have naver know about with me i do not care 2 ***** but i went to get this dump quset done it is so easy but i cant find one thign i cheak one spot all ready i am going on my frands name and are cheing agin in the other spot but it may take me some time i will get back to this post when i do
#124 Aug 05 2006 at 4:32 PM Rating: Decent
I believe with many of the thing sthat people have said above. If I repeat any suggestions I apologize.

1. Someone mentioned having an npc to take bets on certain chocobos in different increments. One idea is to further this by having odds. For example, one chocobo may be a specific breed or ahve more training, so its odds for winning are greater.. it may pay 2:1 compared to a less qualified chocobo who got lucky, who may be 14:1. Numbers also shouldnt be the only thing.. in gambling there needs to be some level of luck.

2. Have several different circuits.
A. One curcuit might be for rookies and another for professionals. To
qualify as a professional a rookie choco would have to win a certain
number of races.
B. Have a curcuit where inidivduals can race their own chocobos. This
brings in an element of skill. They wouldnt count towards rookie
wins and the bet system would be different (if at all) but it would
be great to be able to control your own choco in a race.
C. Have different types of tracks and circuits. Long distance vs.
Track. A track is straightforward sprinting but more long distance
runs could add unexpected twists... such as gorges in la thiene.
You would have checkpoints the choco has to touch but the people
would have the option of avoding the main track.. although they
wouldnt know where changing checkpoints would crop up.
D. Allow for match races between people. Give them a circuit, the
option to challenge someone and maybe an npc to hold the gil.
Winning could help give rank to a third sort of rookie circuit.

This is an idea that is a bit further- a sort of beastmaster guild. In all of the guilds for cooking, smithing, woodworking.. there are masters and you can earn points in the guild to advance and get needed items. Similarly.. there cna be some sort of choco raising guild. To get points you would need basic milestones- raising a choco to be healthy... having a disciplined choco... breeding a choco successfully... beating the masters in a race... a choco reaching old age. If you disregard your choco and take bad care of it, you lose the choco and standing in the guild. Some milestones would have greater weight than others, similarly to synthesizing more difficult recipes. It only makes sense that as you raise more chocos and are forced to release them you'd get better and reap greater rewards. With the points you gain and the increase in items.. you could gain access to certain 'premium foods', training tools, better eggs, and racing equipment for match races and longer distances. I believe that one of the greatest rewards that can be reapd from chocobos are the continued long lasting relationships between a chocobo and its owner. Until now, final fantasy does not have such a pet that has such a long lasting and intimate relationship as the choco has the possibility to be.
#125 Aug 05 2006 at 4:41 PM Rating: Decent
As this is probably one of the few and only things (besides besieged and a few minor things) left that will keep me playing FFXI. Jere are my thoughts and suggestions:
1. This isn't FF7. The racing system should be different enough that it will constantly keep us entertained. (Looking for party for hours on end alotta times just sucks [you know who you are... usually in the 60-70 range])
a. Chocobo races should have a betting booth. The NPCs should take a set amount like the Auction House when you fill out a bid you set a prompt of how much you want to bet. The NPC will take a betting cut and then give you a certain % of your winnings if you win.
b. This may sound nuts, but keep the auto-racing. The outcome of the races should be determined by chocobo stats. Another thing, I want to be out on the track, not some chocobo jockey NPC on my choco. Its more exciting if i'm on my own chocobo. You can keep the auto-pilot, just let me issue commands to my chocobo. Another reason for this being as I see it if S-E allows manual control of chocobos inevitably some smartass will come out with a speedhack and attempt to dominate the race. The interactivity however should come into play where you can tell your chocobo to sprint and feed it food before the race. The food could have different effects on your chocobo's stats. The feeding menu could be accessed via the betting booth or your own chocobo holding area. These (feeding and sprinting) features would be available only if you were racing your own chocobo.
Let people view their chocobo's stats from the stables. This will reduce frustration of not knowing what your chocobo is capable of.
c. Allow people to bet on other chocobos.
d. Give a ranking list of all the top competitors across all servers and post on a page on the main playonline.com/ff11us/ site and the other sites Japanese etc.
e. Hold monthly tournaments and give out extravagant prizes for the winners.
f. As stated in a previous message give item rewards for Choco Points. (Obtained by completing the race in first, second or third place. The closer you are to first place the more points you get.)
2. Add some more bonuses to the seemingly worthless Chocobo jack suit. It never sells and people never seem to buy it.

BTW, most all of the ideas I have read here are good.

Edited, Aug 5th 2006 at 5:48pm EDT by SirDayne
#126 Aug 05 2006 at 4:53 PM Rating: Decent
Sorry, one more idea I just had!

Ive seen talk about betting on chocobos and prizes.. and I just wanted to amek my opinion on this clear. When your choco races there is an entrance fee. It's controlled however SE decides.. and if you want you can bet on it. IN addition to any gambling you do.. winning chocobos should win something. The way gambling works, the house MAKES money not looses it, which is why in horse racing a pot is available and the house still makes money.

Prize for the top winning chocobo can vary with rank, the lvl of the race, and if its a championship. Maybe the top championship for the season can win a million gil and the one under it 100,000. I don't know how much the house will take in. For smaller races it can be points for gear, stats, and smaller gil prizes like 1000 gil. I do however like the idea of a seperate system of betting currency. Maybe make the quest non-repeatable UNLESS you are out of whatever the currency is? Smething to severely limit it.
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