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FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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# Jul 19 2005 at 11:10 AM Rating: Default
i thought yesterday was bad enough with 16 hours of no play but now 3 additional hours cause they are still wroking on it >.>
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# Jul 19 2005 at 11:09 AM Rating: Default
i thought yesterday was bad enough with 16 hours of no play but now 3 additional hours cause they are still wroking on it >.>
frustrating
# Jul 19 2005 at 11:06 AM Rating: Decent
kind of annoying but then again SE are probably working on it so that makes me feel better plus it is a big update so im not trying to worry i just dont like it saying pol-1160 all the time
OMFG
# Jul 19 2005 at 11:06 AM Rating: Default
I just called SE and they said it will be up & working in 3 more hours>>>> 12 noon PDT..... Boooooooooooooo

Hmm
# Jul 19 2005 at 11:05 AM Rating: Decent


Edited, Tue Jul 19 12:05:35 2005
Hmm
# Jul 19 2005 at 11:05 AM Rating: Decent
Ok, i wasnt going to complain, but i am the only one in my office on a T-1 connection and i cant d/l. I was actually excited, this was going to be my first update not on dial-up, so much for that
w00t
# Jul 19 2005 at 11:03 AM Rating: Decent
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88 posts
Love this part of the update:

*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.
POL-1160
# Jul 19 2005 at 11:01 AM Rating: Decent
I am able to log one SE but have not been able to d/l the update. Do I just keep hitting "Retry" for a POL-1160 ???
Downloaded Viewer Update in about 5 mins.
# Jul 19 2005 at 10:57 AM Rating: Decent
I downloaded an update around 7am this morning atlantic time, in about 5mins without a hitch, then tried to login. I can get to POL and to the game screen with the option to play, but then it wont verify my DNAS. I assume there are more files that need to be downloaded as this is a big update. Anyone else experience this or is there more to download that I'm not getting?
weee
# Jul 19 2005 at 10:54 AM Rating: Decent
why cant ever these updates go smoothly? cant even finsih downloading the damn update. Damn congested servers. They have had their 16 damn hours, i wanna play this game >.> /sigh /fume

Centauro 63 war/nin Siren
Maybe...
# Jul 19 2005 at 10:54 AM Rating: Default
No one knows exactly how or why these NM drop changes are put in. From what I understand, gilsellers will have to go to other mobs for the sellable drops, leaving the original mobs open for us to camp freely without gilseller competition. Sounds like SE is trying to shut us up and satisfy both sides of the arguement. Cause we all know how much SE loves gilsellers...
Busy servers 1160 error message
# Jul 19 2005 at 10:53 AM Rating: Decent
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135 posts
I've been trying for 4 hours just to get past the first stage of SE checking my play-online version. They really need to do something about this BS after they've done an update, and why should we all have to pay for the time that they're doing updates and the hours that we spend tring to even get online to download the update? The last time it took me over 4 hours just to download it.
This is BS
# Jul 19 2005 at 10:52 AM Rating: Default
Hmmmm... Imo SE should send each of us some Dragon Chronicles for the nice long wait. But will that happen? Of course not. I remember acouple times in other mmorpg's w/ nice long updates giving a pretty good xp bonus to help make up for a players lost time. Oh well :(

Galka
Shiva Server
LS> NobodyzAngel
Autoclickers Need to be banned
# Jul 19 2005 at 10:51 AM Rating: Default
There should be a script to ban you if you click retry so many times within a set time. No ******* wonder some of us can't even get the download started...
What the Hell?
# Jul 19 2005 at 10:46 AM Rating: Good
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54 posts
HELP ME PLEASE!!!! I started the download, everything for the viewer seemed to download fine, said I needed to restart POL. Now I can't even start it up. Keep getting a message, "Failed to Replace the File: blah, blah, blah, blah,/polmvf.dll, Please restart playonline viewer" Anyone else have this problem?
What the Hell?
# Jul 19 2005 at 10:46 AM Rating: Good
*
54 posts
HELP ME PLEASE!!!! I started the download, everything for the viewer seemed to download fine, said I needed to restart POL. Now I can't even start it up. Keep getting a message, "Failed to Replace the File: blah, blah, blah, blah,/polmvf.dll, Please restart playonline viewer" Anyone else have this problem?
NM Drops
# Jul 19 2005 at 10:37 AM Rating: Decent
Why couldn't they do This with the Thief's Knife? That woulda been nice^^ So many people camping it for gil... it stinks. Leave the Knife for us Thief's please. It's hard eneough to get as it is, without competing with people trying for gil.
Was bout to cancel my account >< but damn
# Jul 19 2005 at 10:32 AM Rating: Decent
god damn .. now fellowshoip quest made me think twice bout cancelling my account.. was bout to login give teh gil away.. ;_;
this is the data from a helpful player not me lol
# Jul 19 2005 at 10:27 AM Rating: Decent
I hope this helps! This is the info I have compiled:

Part 1
Talk to Luto Mewlirah in Upper Jeuno just past the AH and the church.
She asks you to help her investigate people in Jeuno who carry mirrors.
This is where you choose your race/gender of your NPC friend.
When you go around Jeuno, certain NPCs like Red Ghost in port, and Akta in Ru'Lude Gardens will ask about the characters physical features. "Was her hair up in a bun? Was it this color? etc etc". This is the CHARACTER CREATION process cleverly disguised, because this will determine how the NPC will look.
When you've talked to at least one, talk to Bheem the NPC at the gate to Battalia Downs in Upper Jeuno for a cutscene. After that, go talk to Luto again for a Silver Ingot.

Part 2
Zone out of UJ and come back to Luto for another cutscene involving a little girl that's gone missing. Go talk to Bheem and he says your NPC friend went to Eldeime Necropolis after talking to that same little girl.
Go to G-8 entrance to Eldeime Necropolis in Batallia Downs
F-9 in Eldeime Necropolis is a ???, talk to it to trigger NM battle. You do the battle with your new NPC friend. It was REALLY easy since your NPC friend will help quite well.
After NM fight return to Upper Jeuno and talk to Luto for another cutscene. After the cutscene, zone out of Upper Jeuno and come back and talk to Luto again for another cutscene.

Part 3
You and your NPC friend are sent to Sandy to find another magic mirror.
Talk to Portaire in Cargo Room B of Port Sandy for a cutscene.
After that, head to Ghelbsa Outpost to the hut.
You'll get a BCNM fight called "Mirror, Mirror"
The fight is 1 on 1 capped at level 40 against a Carrion Dragon, and isn't too hard even if you stroll in without appropriate gear.
Halfway through the battle, your NPC friend will join you to help you finish things off. After the battle, head back to Jeuno and talk to Luto. After the cutscene you'll get the "Signal Pearl" and the ability to call on your NPC friend in future battles. Happy hunting!


Edit: As far as I know, you get no say in the job of your companion. Mine is the Mithra named Raka Mhaimov, she wields a sword and shield and has Provoke. I suspect she may be a Paladin or a Warrior, but I will have to conduct more testing to see.

Also: Didn't realize there was another compilation up when I wrote this, sorry...

Edit2: The AI so far is fairly intelligent, and managed to keep hate during the Dragon battle despite Ramuh whacking away with the best Bloodpacts I could dish out. At the very least, the AI knew to keep hate off of soft ol' me. ^_^

Edit 3: Big update! If you go to a Rendesvous Point you can call your NPC friend to chat. Just talking apparently brings up idle chat about past events. You can see their level and "fighting style" (Mine says "Shield") or you can ask them to tell you what they're doing, when their HP is low and when their MP is low. At the moment, I cannot determine if you can change their fighting style, but I imagine you can.

Edited, Tue Jul 19 09:18:31 2005 by Quixotica

Edited, Tue Jul 19 09:29:54 2005 by Quixotica

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~*~
One step at a time, master everything you come across...
Tila - Hume - Siren Server
RE: this is the data from a helpful player not me lol
# Jul 19 2005 at 11:23 AM Rating: Decent
hello, um so i know most ppl cant get on but if you can and for some reason are on this site please share... i am interested
bah
# Jul 19 2005 at 10:24 AM Rating: Decent
this sucks >.>
The Fellowship Quest"
# Jul 19 2005 at 10:24 AM Rating: Decent
where is the NPC to start this Quest want to start when ever i get on line
Woot
# Jul 19 2005 at 10:20 AM Rating: Decent
im just glad i got to the play screen a lot of ppl cant even login ; ; well cant wait to finally get on
i know how to get my NPC slave and im anxious to play :)
hmmmmm
# Jul 19 2005 at 10:19 AM Rating: Decent
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61 posts
Well I can get into PlayOnline but not the game itself, if any of you have been able to dl the game update how long did it, or is it taking?
Let me clear this
# Jul 19 2005 at 10:18 AM Rating: Decent
Let me clear this...

There was a Play Online update.

The first update took like 16 hours but there was some problems with it. So they send a message to extend thge update until 2am PDT.

You can now get access to Play Online without (excepting some of you) any problems.

From 2am PDT, there was a problem with FFXI. The PlayOnline update problem was solved but a second problem popped with FFXI. This problem is not solved yet!

You gotta think (if you read all the above things that were upgraded) that this is a huge update.

I really hope that this problem will get solved soon but I think that they are as angry as we are with the update problems.
NMs
# Jul 19 2005 at 10:17 AM Rating: Decent
best part of the update: no more people hunting Stroper Chyme, Leaping Lizzy, Valkurm Emperor and whatever drops the Peacock Necklace for money!
An EX item with exactly the same stats is just what ive been hoping for, as a 44 THF with no pin or boots
Now if only i could stop getting error POL-1160...
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