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FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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any one havin trouble with playonline site?
# Jul 19 2005 at 2:25 AM Rating: Default
i cant seem ot get past the first page where it gives you the languages selection of the site
ballista
# Jul 19 2005 at 2:25 AM Rating: Decent
seems realley cool i can never be late to another ballista match again
play online website
# Jul 19 2005 at 2:25 AM Rating: Decent
cant even get the play online website to load... they must be under some major pressure and hitting loads of problems or something... i know one thing for sure... this sucks... and its been a minute since i have watched adult swim twice thru... well watch tv period...

Edited, Tue Jul 19 03:34:39 2005
2 extra hours
# Jul 19 2005 at 2:25 AM Rating: Decent
27 posts
well, i was surfing the net waiting, but now i think I'll read some more chapters from the new Harry Potter i just picked up. an't wait to get back online though...
what next???
# Jul 19 2005 at 2:24 AM Rating: Decent
21 posts
i like the idea of spicing up the game with all the new quests and other goodies that SE puts in to their games but there is just one more thing i would like to see in this game....


A PVP ARENA

i want a place where we can go in and fight 1 on 1 6 on 6... LINKSHELL VS LINKSHELL

you guys know where im going with this and please dont flame me with ballista this and ballista that... remember its not fair to enter a ballista match to settle a score and do nothing to help your team.

what i want is a place where we can go just to either watch a fight between friends or maybe fight for a purse... maybe even bet on a match... not only would people on your server gain more recognition as being a good fighter or mage but i think it would be fun to have a place to go and hang out watching fights between people and also learning by watching what people are doing... just an idea tell me what you think and remember please dont flame about ballista... I KNOW WHAT BALLISTA IS I KNOW HOW TO BALLISTA I WANT AN ARENA DANG NAB IT
RE: what next???
# Jul 19 2005 at 2:35 AM Rating: Default
I agree, it'll never happen though, but it could have been great.

Instead of full fledged pvp arenas we got half assed Ballista masquerading as pvp. Ah well.
Grrrrr!
# Jul 19 2005 at 2:23 AM Rating: Decent
35 posts
Damn you SE!!! I gotta get some zzz's.
yay solo
# Jul 19 2005 at 2:23 AM Rating: Decent
omfg it looks like what they said abour DC and EP monsters means ill b able to solo again ^^
RE: yay solo
# Jul 19 2005 at 2:26 AM Rating: Decent
I always felt you didn't get enough from an EP or DC, especially considering how hard some EP's and DC's can be.
/sigh
# Jul 19 2005 at 2:23 AM Rating: Decent
OMG this sux i stay up till 3AM then find out i get ERROR code now I have to wait till 5AM -.-

THIS ******* UPDATE BETTER BE AS GOOD AS IT SOUNDS...
First Forum
# Jul 19 2005 at 2:21 AM Rating: Decent
nice to meet everyone
Extended time
# Jul 19 2005 at 2:17 AM Rating: Decent
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302 posts
I checked the time, and it says that it will take until 2:00 PDT before they are done.

So in mountain time, 3am, in central, 4am, and in eastern, 5am. So everyone must wait 2 more hours before downloading and playing FFXI.
RE: Extended time
# Jul 19 2005 at 2:18 AM Rating: Decent
26 posts
2 more hrs from now?! where did u read that
RE: Extended time
# Jul 19 2005 at 2:29 AM Rating: Decent
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302 posts
I opened PlayOnline Viewer and clicked on Information. It says:

"The scheduled PlayOnline server maintenance being conducted right now will be extended until July 19, 2005 2:00(PDT).
We apologize for any inconvenience this may cause."
RE: Extended time
# Jul 19 2005 at 2:24 AM Rating: Decent
33 posts
Read further down, found on the POL website.
PLEASE ANSWER ; ; ; ; ; ;
# Jul 19 2005 at 2:13 AM Rating: Decent
26 posts
IS ANYONE ABLE TO LOG INTO POL EVEN OR DO U GET ERROR CODE
a few thoughts
# Jul 19 2005 at 2:13 AM Rating: Excellent
34 posts
ok, I tried reading through the whole Thread, but it's getting to be quite long, and I want to make myself a little spot in it. I want to say a few things, and the easiest way is to break it up into sections.

1) As to the Utsusemi changes... huzzah SE. Ninja wasn't really meant to be a tank job, but a puller. Yes... it evolved. IT became a tank job. people learned how to be tanks as ninjas. now you get to experience something else. you get to learn how to deal with the change, and evolve again. Not to mention any damage dealing job subbing nin just got better at not keeping enmity.

2) Basically the way I read it... they're making new items, with the same stats. and they're making them rare/ex or just ex, so people have to grab them for themselves. Also, "The way that the following items are acquired has been changed" doesn't necessarily mean a NM will drop them. They might change into quested items now. We won't know until they get done with the changes.

3)"Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price." EHHHhhhh, this just means that the prices will probably go up on the AH. I don't think it's likely that people will stop buying the guild shops out and selling on the AH.

4) And finally, I'm curious to see what they're going to do to the Experience gains. they're giving more for EP and DC mobs, but I'm still wondering how much more.


Anyway, just thought I'd throw a few things out there for people to chew over while waiting for SE to get done with this update, which I'm really expecting to be better than the last few.

Sylvane Out...
Come on already
# Jul 19 2005 at 2:09 AM Rating: Default
Dammit my computer says its 3am eastern. I need my download now =P Damn you SE I gotta get some zzz's
gillsellers
# Jul 19 2005 at 2:08 AM Rating: Decent
19 posts
man sounds like a lot of servers have it bad with gillsellers camping VE and LIZZY. im on midgard server and to this day ive yet to see a gilseller camp lizzy or ve. the ones i always see are camping for jujitsu gi, archers ring, juggernut, tree saplings( now go for 220k a stack), and thats just to name a few items they camp. but i always look at the names on auction house and on emp pin and leaping boots its very rare to see the same name up 2 times unkike the items i listed. but maybe they only got 1 character on each of these although it seems unlikley. but 2 days ago i saw the gilsellers leveling up so maybe they anticipated this happening and are going to harder mobs><

drk 63 rng 43 war 40 thf 38 whm 33 nin 25 rdm 25 blm 20 mnk 18

anyone have any more input on this?
NM drops
# Jul 19 2005 at 2:06 AM Rating: Default
What about other high priced items like the monster signa staff for example? Still going strong for around 700 to 900k, on my server anyway.

So what if the gs's lose their precious hairpins and boots, apparently they still have plenty of other overpriced items to fall back on.

Login (Q)
# Jul 19 2005 at 2:05 AM Rating: Decent
26 posts
Is anyone even able to log in to P.O.L its self? or do u get that error code
RE: Login (Q)
# Jul 19 2005 at 2:18 AM Rating: Default
error code also I loged in to POL about 1/2 hr ago but can't atm... rofl you all just need to go to bed. the waiting is going to give you all a minor cardiac infarction (gaugh spelling sucks @ 0118 MTN
RE: Login (Q)
# Jul 19 2005 at 2:12 AM Rating: Decent
They doin update for P.O.L too
This is never going to end.
# Jul 19 2005 at 2:05 AM Rating: Decent
OMG this is now starting to get painful. So painful.
; ;
# Jul 19 2005 at 2:04 AM Rating: Decent
26 posts
so the time of end is here but its still going T_T
Come on already
# Jul 19 2005 at 2:01 AM Rating: Decent
35 posts
Dammit my computer says its 3am eastern. I need my download now =P Damn you SE I gotta get some zzz's
RE: Come on already
# Jul 19 2005 at 2:02 AM Rating: Decent
So.... go to bed and download tomorrow? ^^
Come on already
# Jul 19 2005 at 2:01 AM Rating: Decent
35 posts
Dammit my computer says its 3am eastern. I need my download now =P Damn you SE I gotta get some zzz's
over?
# Jul 19 2005 at 2:00 AM Rating: Decent
when is the update over?
Read Closely
# Jul 19 2005 at 1:51 AM Rating: Decent
*
123 posts
if you all read it said it was from 8-00 which means its a 16 hour maintnance period. and then u have to download and install the update. which will take 4 hours. so you still wont be playing any time soon. and most likely they wont be done by 3:00 est 12 pdt. good night and good luck on your 5 mohrs till u can see the words accept user agreement again. ^^
wow
# Jul 19 2005 at 1:51 AM Rating: Good
to the person that says a bow doesn't do dmg close up, has never fired one in RL. to the guns eh what ever they do we will adapt to it. To the shawdows change i hope it does remove nin fromt the tanking scene i would rather use my nin as a range DD, that is my own personal opinion, so don't flame me. other than that i am happy that they are removing the leaping boots, emp hairpin and peacock charm away from their respected NM they are serverly overpriced for the stats they give. other than that SE kinda knows what they are doing with the game i just think they shouldn't have changed FF to fit all other online games. once again IMO so if you want to flame go ahead but you are try to disprove my opinion so you will sound like and idiot.....8)
RE: wow
# Jul 19 2005 at 2:01 AM Rating: Decent
No flame - mostly agreement. I've not used a bow in years, but it would seem logical that an object propelled from a tightly strung string (sounds weird, but we'll go with it) would have a much more forceful impact closer to the point of release. As the arrow moves away from the bow, gravity exerts its force and air gets in the way slowing it down. Right?

As for the Nin tanking ability going down... i'm not happy about it, but I can understand it. The NIN was designed as a stealth assasin, not a "Ha ha, you can't hit me!" tank. As a Hume Male WHM, I hate it because my MP sucks and will drain faster, but oh well. Fortunately, I have a stable static that knows what they're doing and knows to watch their WHM's MP!

For the NM drops - I completely agree. I think making them RARE/EX is a good idea.

As for matching FFXI up with other online games... i have no opinion. I don't care about those games. I play FFXI. If it's being adapted for portability, great for them! As long as it doesn't ***** us over. ^^
#Melphina, Posted: Jul 19 2005 at 1:49 AM, Rating: Sub-Default, (Expand Post) just posted on POL site. See for yourself.
We need other Hobbys
# Jul 19 2005 at 1:47 AM Rating: Decent
*
126 posts
Okay, FFXI is wonderfull, and addicting, and its been 2 years since i payed attention to their "Obsession disclaimer" but look at us! We cant play FFXI so we go on alla and talk about FFXI... and have a count down on the servers going up... But still i wanna play, and the 2h extention is a pain. But if i concentrate real hard i can realize that i wont die if i dont log in.

/nominate "Whats more addiciting?"
[FFXI]
[Cigarettes]
[Pocky]
RE: We need other Hobbys
# Jul 19 2005 at 1:51 AM Rating: Decent
/vote 2

I've quit FFXI for a week here and there, but keep my Marlboros away from me and I'm a pissy witch an hour later....
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