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Fan Faire Recap: EQII Tradeskill & Housing Forum

EQII Developers reveal upcoming Tradeskill and Housing additions.

Emily "Domino" Taylor, Greg "Rothgar" Spence, Nandy "Zoltaroth" Szots and Paul "Frizznik" Carrico presented Tradeskill and Housing changes to the EQ2 community at Fan Faire.

The Tradeskill and Housing panel opened up with a recap of prestige housing that has been introduced to the game. Everyone was informed that the multitude of prestige home portals currently in South Qeynos and South Freeport will be changed into a single house directory in those cities from which you can choose a housing destination. Two new prestige houses will be introduced to the Marketplace over the next few months: the Felwithe Mansion and the Tenebrous Island Refuge.

In Game Update 61, slated for late August 2011, a House Rating System will be introduced to the game. This feature will allow players to "publish" their home in a directory which other players can then browse and choose to visit homes from. Publishing your home will lock the items so that they cannot be moved and unlisting it will unlock the home, but also wipe out any current house ratings. Players visiting a published home will be able to rate it in various categories and those that top the leaderboards may win awards!

Later this year, Carpenters will get customizable house signs. Players will be able to right click and edit the sign with up to 250 characters. The text will be displayed upon mouseover like store signs and street signs.

There will be a new Frostfell-themed group crafting instance. While reminiscent of the Far Seas Missions, expect the completion rate to be much quicker than them. Players will be required to decorate Lady Vox's lair while she is out!

Crafters will soon be getting their own Alternate Advancement tree! Tradeskillers will have three rows of abilities; they can put 10 points in each row to unlock the next row and 25 points total into the Tradeskill AA's. The top row will modify progress, durability, and double harvest chance (removed from the Shadow's AA tab); row two will modify progress, durability, and success chance; finally, the bottom row increases the chance of harvesting a rare and the chance of not using materials during item creation.  Note that the Adventure and Tradeskill AA's will pull from the same pool. There is no way to earn AA through crafting at this time, although players initiated a fair bit of discussion on that during the panel.

Tradeskill Apprentices will be introduced in the future. We weren't given much information about these, but we're told we can level them up and they will be able to make best-in-slot (but not better than raid) Heirloom items.

One other final tidbit that came out of the Q&A part of this panel was that the dev team will be considering removing the rare component from the crafted mannequins.

Comments

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Felwithe Mansion
# Aug 10 2011 at 5:34 PM Rating: Good
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101 posts
Perhaps I've misunderstood something, or I'm blind, but I've not seen any Felwithe housing available.

Having said that, I would like to see Felwithe as a new starting zone. Let the High Elves have their home back!
Tradeskill Themed Prestiege Housing "Shops"
# Jul 13 2011 at 7:40 PM Rating: Decent
So I've kicked this idea around a few people on my server and most love it. I, however, am but a player so have no say in game direction but it seems a good progression.

So the idea is to have tradeskill quest rewarded "stores" or "shops" that are somewhat specific to the tradeskill and considered prestiege housing.

It's a two room "house" with the first room consisting of the entry door and a large window. Outside the window you can see, but not interact with, various NPC's passing by, ocasonally one comes up and looks in the window, perhaps a young child runs up and puts their hands to their forhead to get a better view inside but that might be asking too much.

The second room is the "back" room or "crafting" room where we have an elaborate machine of the tradeskill type and perhaps a personal harvesting box.

Otherwise the home is left for the owner to decorate with display counters, sales equipment, shelves, and what not. Walls might be designed to further give the sense of a specific tradeskill but not too elaborate. Perhaps, since we're in mid-process of re-designing the major cities, there could even be a "market" area in each city with an actual "storefront" for each type of tradeskill house so they can be easily found and entered when you want to buy something from the owner.

Once again, just a thought there, but most I've discussed this with think it would be awesome.
Tradeskill Themed Prestiege Housing "Shops"
# Aug 12 2011 at 6:41 AM Rating: Decent
I love this idea! Hopefully someone with the power to implement such a project will see it!
Tradeskill Themed Prestiege Housing "Shops"
# Jul 17 2011 at 10:34 AM Rating: Decent
I believe your onto something here, with this Very good Idea of yours. Here is hoping that the Dev's mite take some of this advise...
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BizyKizat, lvl 95 Dirge of Bristlebane, lvl 95 Master Provisiner (Butcherblock) - EQ2
DeathSpank, lvl 95 ShadowKnight of Inoruuk, lvl 95 Master Woodworker (Butcherblock) - EQ2
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