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New Feedback Forum

We are back from E3. We met with the FFXI developers and one of the things they mentioned was a desire to get better feedback from the players as to what they want out of the game. Thus we have created a new forum. The purpose of this forum is to let you post suggestions and feedback to the game developers. They have promised to monitor it and consider the input from it. To make sure it stays useful and does not scroll too quickly, we ask that you use it strictly for feedback and suggestions to Square-Enix about the game design, gameplay and mechanics, and keep using the general forum for everything else. We will also try to moderate it more strictly to get rid of posts that belong elsewhere. The new forum is found at this link.

Comments

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# Oct 18 2004 at 11:15 PM Rating: Decent
I dunno
# Oct 18 2004 at 11:14 PM Rating: Decent
I dunno
# Oct 18 2004 at 11:14 PM Rating: Decent
I dunno
Economy woes
# Jun 08 2004 at 12:24 AM Rating: Decent
Ok, now everyone and their distant great-aunt-thrice-removed has been complaining about how the economy keeps getting screwed up by a few people who just want to make a fast buck. I can sympathize as I have farmed and crafted items only to find that my hours of work are now worth nothing. I finally thought of 2 viable solutions to the dilema: Consignment or Hocking

Consignment - There could be a person added to the Auction House who would buy items from the PCs at a percentage lower than the average price listed on the AH history (say 60-70%). The item would then appear as a buyable in the AH listing for the average/or highest listed price. I think there would need to be a limit on how many items you could consign at one time though (this would be in place until the items sold at the AH), and I think a limit of 1 or 2 would suffice.

Hocking - This could be handled a couple ways really. One, it could be taken care of by the Tenshodo, who then sell the items back at their shops. Or just some dark character (probably a goblin, hehe) who buys them at a reduced price. Buying prices for the items could be handled like the AH, but what becomes of the item afterwards would be upto the conniving developers. There could even be repurcussions to using this method.





Edited, Tue Jun 8 01:44:20 2004
RE: Economy woes
# Jun 08 2004 at 12:20 PM Rating: Decent
I believe the econ is the best iv seen in a game, its so real world. It was a little hard to work with at the start. but by lvl 20 i had it down pact and learn how to control it. If they changed it, i think it would destroy a games that seems to be controled by the players. (i myself will drive prices up on some items and drop prices on other items to get someone out of my market, learn to control it, and make a min of 5k to 10k a day)
just a few more ideas
# May 27 2004 at 11:54 AM Rating: Decent
Some new improvements i like to see.

1. I think it would be great to Use the Socom II aproch with a party, wile in a party U could use the Headset.

2. it would also be nice wile in your friends list to see thier lvl, I'm tired of frinds asking what lvl im at.

3. Some new mobs would be nice.

4. ! As my main chr is a monk I see a lot of forums, and parties that are now rejecting the monk class. due to there limmited abilites. thy can't tank, even with the best armor, they can't malee with the warror, even with the best wepon, they can't cast spells, (with subjob they can) there stats bite. (You here this question everywhere what is the monks real role). I buy the best for my monk and still cant get nothing out of my monk. monk my hit two times but most of the time it missis one of it hits or it takes a hit and takes so much hp it like not even waring any armor.. U need to add somehing to the monk, dont know what but its missing something big time. (i here all of these ppl giving up on their monks and wonder why, know i know, im almost ready to give up too.)!!!

5. would be nice at a higher lvl U can eventaly buy a chocobo or rais one to use.

sry for spelling thats my rave.

Edited, Thu May 27 13:03:34 2004
Blood pact ability
# May 20 2004 at 8:47 AM Rating: Default
I find that when I'm playing my smn, I've had some problems with the blood pact ability. Let's say, for example, I'm in a party summoning Carbuncle. I use the ability Healing Ruby. Then, the tank gets a critical hit and the mob dies. If the mob dies in the middle of him using his ability, it won't go off and the blood pact timer resets. No good.
solo play
# May 19 2004 at 6:36 PM Rating: Decent
I think Square should make soloing easier by making the monsters play by the same rules as players. For example: If I'm a warrior and I'm chasing a monster that is moving away from me, I will not be able to hit it until it stops, whereas, if I'm running away from the same monster, it will be attacking constantly until I put quite a distance in between us. The same example also works for player spellcasting vs. monster spellcasting (monster spellcasters have a longer range).

I don't want the elimination of partying from the game, but I would like to see solo play as a more viable choice at times when parties are hard to find.
use of elemental effects
# May 18 2004 at 4:18 PM Rating: Decent
I think making the element abilities of an item affect offensive abilities as well as defensive abilities. If a ring for, instance, has a +2 to fire it should add to the damage of a spell or effect that is fire based as well as protect you from it.
more Job Traits
# May 18 2004 at 3:08 AM Rating: Decent
the SAM must have more JOB TRAITS and job abilities.

SAM 4ever
Yaarrrrr!
# May 18 2004 at 1:12 AM Rating: Decent
Two words: more pirates.

The pirates that attack the ferry are awesome. Why not a job class for pirates? I'd be the first to sign up to swab the decks. ^^ Or, perhaps, have sky pirates... Riding on the airships are boring.

That and perhaps a Necromancer class. The Necromancers in EQ were really awesome.

Edited, Tue May 18 02:21:05 2004
..
# May 17 2004 at 2:57 PM Rating: Decent
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573 posts
that forum is flying every time i refresh the browser 5 more pop up, quite amazing.
Chocobo
# May 17 2004 at 2:30 PM Rating: Decent
I've noticed that area effects still hit you while you're on chocobo, at least they have for me. Why not make Curing or even Raise possible while on chocobo? It would make it alot easier on white mages (at least for those who answer random raise calls).
But then again, maybe that extra danger is the point. :P
color dyeing
# May 17 2004 at 2:07 PM Rating: Decent
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81 posts
back when i played Ultima Online, i remember you could dye pretty much any color on your clothes. (maybe have clothing visable under armor) so much variety was seen while walking through the streets. i think that would be an excellent idea and add some more diversity to the personalities of vana'diel.
Chocobo Tunnel
# May 17 2004 at 1:15 PM Rating: Decent
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133 posts
1.) A more direct root to Jeuno for chocobos would be great..like a special tunnel from each major city to Jeuno.

2.) Mages should have their own Skillchains instead of just having to add their spells to the end of a chain.

3.) Some kind of notebook ability where we could type out quick notes quickly.

4.) A better way to level up solo.

Thats all for now :)

Edited, Mon May 17 14:23:33 2004
RE: Chocobo Tunnel
# May 17 2004 at 2:35 PM Rating: Good
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806 posts
A direct route would totally spank the airships in term of speed. So why would you need an airship then?
RE: Chocobo Tunnel
# May 18 2004 at 11:51 AM Rating: Decent
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133 posts
Then make the tunnel but slow down the chocobo?
SAM update
# May 17 2004 at 12:49 PM Rating: Decent
please more Great Katanas! and variety in SAM armor ^^
RDM questions...
# May 17 2004 at 8:56 AM Rating: Decent
Perhaps there could be more variey in the mid-to-high level equipment. Yes, it's true that the Artifact armor usually takes the cake, but there seems to be less variety as you move up the scale. At least, in everything other than the body slot. For example, there's a plethora of shields that can be used by PLD/DRK or WHM/BLM/SMN that give amazing mage stat boosts, but there's not a single one that can be equiped by a RDM in the 45-and-up levels, other than the astral shield. Example 2, both the BLM and the WHM have a level 68 body item that gives awesome stats (Noble's and Demon's), but not an equivalent for RDM.

My other big question? Why on earth does RDM not get Regen II? It seems, since they're designed for enfeebling/enhancing, that spell would be right up our alley. Also, perhaps some higher level enfeeb spells would be nice. BLM seem to get really neat stuff after 50, where all RDM gets is elemental and Protect/Shell/Cure spells. Perhaps an area Paralyze spell, or an area Petrify spell..

Thanks for listening! Good to know there's now a place for us to make suggestions. ^^

Edited, Mon May 17 14:21:32 2004
RE: RDM questions...
# May 17 2004 at 8:04 PM Rating: Decent
Appearance
# May 17 2004 at 8:20 AM Rating: Decent
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389 posts
More of a variety in character appearances. Perhaps more options in character design or simply more variety in armor.
Auto Sort Inventories
# May 17 2004 at 7:24 AM Rating: Decent
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110 posts
<posted in the wrong place, moved over to the actual forum>

Edited, Mon May 17 08:33:30 2004
summoner job
# May 17 2004 at 6:54 AM Rating: Decent
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299 posts
a reduction in the summoner blood pact timer would be an excellent change.. would make summoner much more useful as abilities could be used more than once in a battle >.<
leveling 1-60 on crabs =\
# May 17 2004 at 2:00 AM Rating: Default
mob variety.
Auction Suggestion
# May 17 2004 at 1:44 AM Rating: Decent
I think it would help out if the AH had a 'Sort' feature that would organize the list by what is equipable for your current job. I know this would save me useless scrolling at times!
RE: Auction Suggestion
# May 17 2004 at 3:47 AM Rating: Decent
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842 posts
not all, but most do
"sort->job"
only leaves things you can equip
also do a "sort->level" then scroll to bottom
RE: Auction Suggestion
# Jun 08 2004 at 12:49 AM Rating: Decent
I do realize that those features are in place, but after playing video games and rpgs for 20 years now, the present 'sort' system sucks by gaming standards. It reminds me of playing Zork on my Commadore 64^^
Weaponskills from afar
# May 17 2004 at 1:10 AM Rating: Decent
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681 posts
I find it annoying that if you ready a weaponskill, it will use your tp, but if you are too far from your target (ie, it walks away) it will not activate the ws and you will be left with 0 tp. I don't know if this is deliberate but as a ranger this is counter-productive. And this is not a problem exclusive for rangers, I've experienced this with my warrior too. Thanks ^^
good idea
# May 16 2004 at 8:14 PM Rating: Decent
great idea
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