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FINAL FANTASY XI Update Announcement (Sep. 13)

Haggan's note: there is a huge amount of information contained within this. Sep. 13, 2004 Update Details [Event-Related] *A "Chains of Promathia" page has been added to the mission menu. *A new quest to increase the size of a player's gobbiebag has been implemented. A player must have completed the "Gobbiebag IV" quest in order for the new quest to be triggered. *Several new key items can now be purchased with guild points. Using these key items allows players to synthesize a plethora of new, never-before-seen products. The key item obtainable at the Fishermen's Guild improves an angler's chances of catching certain prey. *The following changes have been made to Ballista: -A variety of new items can be dug up using the /quarry command. -When the special rule, "The potency of Sleep will be decreased" is applied in Ballista match, players will gradually build up a resistance to Sleep if the spell is continuously cast on them. This resistance will wear off with time if the spell is not cast on them. -If the Chains of Promathia expansion pack is installed, exclusive Conflict BGM will play during all matches. *A new activity known as "clamming" is now available on the coast of a certain area. *Two new regions--the Tavnazian Archipelago and Movalpolos--have been added. Also, a number of new areas have been added to existing regions. *New "escort" quests have been added. In addition, players will now be able to cancel a previously accepted escort quest if they do not wish to complete it. *Dozens of new quests have been added in all four nations, as well as the new Chains of Promathia areas. *Nomad Moogles have been placed in several new areas. *The area a player reappears in after completing the Zilart mission "The Celestial Nexus" has been adjusted. This change does not affect any aspects of the story. *The number of areas where players can fish monsters has been increased. [Battle-Related] *A variety of new monsters have been added to the Chains of Promathia areas. Some of these enemies have the ability to see through Sneak and Invisible spells. *The range of select monsters' ranged and area attacks has been adjusted. *Elementals can now use enhancing magic. *Monsters caught while fishing, as well as those that appear when the security system of the "matter emulators" is in effect, will now only attack the player that caused the monster to spawn. However, these monsters can be attacked by anyone (as long as the color of the name has not changed to purple). *The viral attacks used by certain Chains of Promathia monsters have new detrimental effects. *The maximum amount of experience that can be earned from a single battle has been increased to 250 for players from level 51-60, and to 300 for players from level 61-75. In accordance with this change, the maximum amount of experience that can be earned during EXP chains has also been increased. *The "Moogle Merit Management" system that was introduced in the July 2004 version update has been expanded. [HP/MP] Max HP / Max MP [Attributes] STR / DEX/ VIT / AGI / INT / MND / CHR [Combat Skills] Hand-to-Hand Skill / Dagger Skill / Sword Skill / Great Sword Skill / Axe Skill / Great Axe Skill / Scythe Skill / Polearm Skill / Katana Skill / Great Katana Skill / Club Skill / Staff Skill / Archery Skill / Marksmanship Skill / Throwing Skill / Guarding Skill / Evasion Skill / Shield Skill / Parrying Skill [Magic Skills] Divine Magic Skill / Healing Magic Skill / Enhancing Magic Skill / Enfeebling Magic Skill / Elemental Magic Skill / Dark Magic Skill / Singing Skill / String Instrument Skill / Wind Instrument Skill / Ninjutsu Skill / Summoning Magic Skill [Other Skills] Enmity Increase / Enmity Decrease / Critical Hit Rate / Enemy Critical Hit Rate / Spell Interruption Rate Only the skills which current level 75 job possess can be increased. The attributes in each of the above five categories can only be raised a limited number of times. This is known as a "combination." Depending on his/her main job, raising combat skill may not necessarily allow a player to use certain weapon skills, which can be learned through quests. For more detailed information on Moogle Merit Management, select "Game Guide" from the FINAL FANTASY XI top page and read the "Merit Points" section located in the manual under "Game Basics." *The effect of Enhancing Magic will wear off upon entering areas with level restriction or battlefields related to those areas. *Players will now receive experience points when fighting monsters in level-restricted areas (this only applies when fighting in the new Chains of Promathia areas). The amount earned per battle will be calculated using the following two methods, with the player receiving the higher total of the two: (a) EXP calculations made based on current party level and number of party members * 0.5 (b) EXP calculations made based on actual party level (before level was restricted) and number of party members * 1.0 EXP chain bonuses are based on the party level before the restriction. When in merit point accumulation mode, all EXP earned in this fashion will be changed to limit points. *When a player is KO'd while in a level-restricted area, the amount of EXP lost is determined by the player's level after entering the area. *The MP cost for the white magic spell Dia II has been reduced from 59 to 30. *The MP costs for the black magic spells Bio and Bio II have been reduced from 22 and 66 to 15 and 36, respectively. In addition, the amount of damage caused by the spells will now be affected by the caster¡Çs dark magic skill. This adjustment also affects the damage caused by Bio III (used only by monsters). *"Scythe" has been added to a black mage's combat skills. Black mages will now be able to equip certain new weapons. *The skillchain element of the dagger weapon ability "Evisceration" has been changed. *The recast time for the paladin ability "cover" has been lowered from 5 minutes to 3. *The level required for paladins to use the white magic spell "Raise" has been lowered from 75 to 50. *The area of effect for bard "etudes" has been changed to "single party member." Also, the casting time of these songs has been substantially reduced. *The casting time of the bard song "Goddess's Hymnus" has been reduced. *The effectiveness of the ninjutsu "Utsusemi" now relies on the type of attack that is being used on the caster. When attacked, the following five outcomes can occur: Caster evades attack and one "copy image" is lost. This normally occurs when the caster is hit with a single physical or magical attack. The number of lost copy images varies. This normally occurs when the caster is hit with an area attack such as Whirl of Rage. The number of copy images lost (and extra damage taken) is calculated by taking into account the potency of the attack as well as the caster's current ninjutsu skill level. All copy images are lost and the caster takes damage. This normally occurs when the caster is hit with an area attack spell such as Firega. The caster takes damage without losing any of his/her copy images. This normally occurs when the caster is hit with breath, or self-destruct type attacks. The caster is enfeebled without losing any of his/her copy images. This normally occurs when the caster is hit with an enfeebling spell that does not inflict damage, such as Silence. All enemy attacks fall into one of the above categories. The copy images created by the spells Blink and Aerial Armor can also be removed in the same manner as that explained under "the number of lost copy images varies" (above). *The dragoon weapon skill "Wheeling Thrust" has been enhanced. *Dragoons are now able to equip select throwing weapons. *When a dragoon uses the "Super Jump" ability during a battle, now his/her wyvern will also perform a super jump, preventing the monster from attacking the pet. However, this jump will not affect the wyvern's enmity. *Avatars can now participate in skillchains and magic bursts by carefully timing the use of the ability "Blood Pact." *The damage and accuracy of several avatar attacks have been adjusted. *The macro command can be used to view a pet, wyvern, or avatar's current TP. The charmed pet's TP decreasing, while it is not in the combat mode, is by design. *Avatar TP will now affect the damage of select magical Blood Pact attacks. Just as with normal player TP, after the attack, the avatar's TP will be reset to zero. Avatar TP does not affect physical, enhancing, or enfeebling Blood Pact techniques, and thus will not be lost after an avatar uses one of these abilities. *It is necessary to defeat the monster's wyvern to complete the orb battle, "Amphibian Assault" successfully. The "Amphibian Assault" can be accessed from Sacrificial Chamber by using the Moon Orb. [Item - Related] Two new types of weapons and armor--"enchanted" and "dispensing"--have been added. Please refer to the web site for a detailed diagram. The item's "charge" number This number indicates how many times a player can use the item's special properties. Example: 28/30 shows the item's special properties have been used twice out of a total of 30 times. Note: Only fully "charged" items can be placed on auction. Counter The moment an enchanted or dispensing item is equipped or used, this timer begins to count down. When it has reached zero, the player will be able to activate the item's special properties. To activate these properties, select the equipment from the item menu and "use" it. Recast Time The amount of time required to reuse the item's special properties. Equip Delay The amount of time a player must wait after equipping the item until he/she can activate its special properties. *Mission Rank 10 conquest items are now available. These cannot be obtained from the Ducal Guards in Jeuno. *New vendors selling specialty goods from new regions have appeared in Windurst, San d'Oria, and Bastok. *Several shops are now offering new items. *A number of new items, weapons, and armor have been introduced. *The buying price for Padded Caps has been adjusted. *An issue where players wearing cursed armor would "intimidate" themselves has been addressed. *Players can now revoke their "craftsman" (or above) status by talking to a guildmaster when the following conditions are met: 1) The crafting skill at that guild is over 60. 2) The crafting skill at that guild is the highest of all the player's skills. 3) The player is a registered craftsman in at least one other guild. If the player chooses to revoke his/her status in a certain guild, his/her rank will automatically be lowered to "journeyman" and his/her skill lowered to 60. *Several new synthesis recipes have been added. *The chance of catching "rusty caps" while fishing has been adjusted in several areas. *New bait/lures have been added. *Damage calculation of the following weapons has been adjusted. Damage will now be more directly related to the attacker's STR and the defender's VIT. Musketeer's sword +1 / Musketeer's sword +2 / Musketeer Gun +1 / Musketeer Gun +2 / Musketeer's Pole +1 / Musketeer's Pole +2 / Royal Knight Army Lance +1 / Royal Knight Army Lance +2 / Temple Knight Army Sword +1 / Temple Knight Army Sword +2 / Tactician Magician's Espadon +1 / Tactician Magician's Espadon +2 / Tactician Magician's Hooks +1 / Tactician Magician's Hooks +2 / Tactician Magician's Wand +1 / Tactician Magician's Wand +2 / Rune Blade / Rune Axe / Rune Staff / Rune Bow / Rune Chopper / Rune Rod / Rune Halberd / Iron-splitter / Iron-splitter +1 / Kanesada +1 / Shinkanesada / Platoon Zaghnal / Mutilator / Manoples / Manoples +1 / Orichalcum Dagger / Triton's Dagger / Verdun / Verdun +1 / Wind Fan / Kilo Fan / Mega Fan / Caduceus / Fukuro / HibariHibari +1 / Muketsu / Muketsu +1 / Kheten / Kheten +1 / Faussar / Faussar +1 / Barchha / Barchha +1 / Kyofu / Kyofu +1 / Keppu / Keppu +1 / Gust Claymore / Gust Claymore +1 / Gust Sword / Gust Sword +1 / Gust Tongue / Gust Tongue +1 / Rune Arrow / Platoon Dagger / Platoon Sword / Platoon Axe / Platoon Lance / Ganko / Gunromaru / Platoon Cesti / Platoon Edge / Platoon Cesti / Platoon Mace / Platoon Zaghnal / Platoon Bow / Platoon Gun / Platoon Cutter / Platoon Spatha / Platoon Disc / Tourney Patas / Meteor Cesti / Balan's Sword / Balin's Sword / Raifu / Gawaine's Axe / Light Boomerang / Nokizaru Shuriken / Mantra Coin / Optical Needle / Nazar Bonjuk / Kakanpu / Behourd Lance / Schwarz Lance / Dreizack / Schiltron Spear / Mutilator / Havoc Scythe / King Maker / Calveley's Dagger / Jongleur's Dagger / Stylet / Argent Dagger / Thanatos Baselard / Taillefer's Dagger / Leopard Axe / Woodville's Axe / Kriegsbeil / Harlequin's Horn / Kagehide / Omokage / Shinsoku / Ohaguro / Sairen / Unsho / Unji / Dusky Staff / Himmel Stock / Archalaus's Pole / Somnus Signa / Grim Staff / Capricorn Staff / Zen Pole / Wyvern Perch / Sealed Mace / Purgatory Mace / Shikar Bow / Armbrust / Grosveneur's Bow / Ziska's Crossbow / Grudge Sword / Guespiere / Bayard's Sword / Buzzard Tuck / De Saintre's Axe / Military Gun / Military Pole / Military Harp / Military Pick / Military Spear / Military Axe / Mighty Bow / Mighty Cudgel / Mighty Pole / Mighty Talwar / Rai Kunimitsu / Nukemaru / Mighty Pick / Mighty Knife / Mighty Zaghnal / Mighty Lance / Mighty Axe / Mighty Patas / Mighty Sword / Bourdonasse / Angel Lyre / Honebami / Prelatic Pole / Princely Sword [System- Related] *Players now have the option to jump directly to the FINAL FANTASY XI top page when starting up the PlayOnline Viewer. To do this the following steps must be taken: PlayStation(R)2 users -> Placing the FINAL FANTASY XI: Chains of Promathia disc in the tray when starting the viewer will take a player directly to the FINAL FANTASY XI top page. Windows users -> Double- clicking the FINAL FANTASY XI desktop shortcut will take players into the PlayOnline Viewer. By adjusting "shortcut commands" within the viewer's main menu, a player can choose to have the FINAL FANTASY XI desktop shortcut take him/her directly to the FINAL FANTASY XI top page. By using the new text command /shutdown, players can log out of FINAL FANTASY XI and the PlayOnline Viewer simultaneously. This command will shut down a PlayStation®2 user's console, while it will take a Windows user back to his/her desktop. *The following terms have been added to the auto-translate function. Category -> Word/Phrase Titles -> Theologian Titles -> Cardinal Text Commands -> /lsmes Text Commands -> /shutdown Location -> Rear Place Names -> Manaclipper Place Names -> Bibiki Bay Place Names -> Attohwa Chasm Place Names -> Boneyard Gully Place Names -> Pso'Xja Place Names -> The Shrouded Maw Place Names -> Uleguerand Range Place Names -> Bearclaw Pinnacle Place Names -> Oldton Movalpolos Place Names -> Newton Movalpolos Place Names -> Mine Shaft #2716 Place Names -> Tavnazian Safehold Place Names -> Lufaise Meadows Place Names -> Misareaux Coast Place Names -> Sealion's Den Place Names -> Phomiuna Aqueducts Place Names -> Sacrarium Place Names -> Riverne - Site #B01 Place Names -> Riverne - Site #A01 Place Names -> Monarch Linn Place Names -> Promyvion - Holla Place Names -> Spire of Holla Place Names -> Promyvion - Dem Place Names -> Spire of Dem Place Names -> Promyvion - Mea Place Names -> Spire of Mea Place Names -> Promyvion - Vahzl Place Names -> Spire of Vahzl Place Names -> Phanauet Channel Place Names -> Carpenters' Landing Place Names -> Hall of Transference Equipment Parts -> main Equipment Parts -> sub Equipment Parts -> range Equipment Parts -> ammo Equipment Parts -> head Equipment Parts -> neck Equipment Parts -> L.ear Equipment Parts -> R.ear Equipment Parts -> body Equipment Parts -> hands Equipment Parts -> L.ring Equipment Parts -> R.ring Equipment Parts -> back Equipment Parts -> waist Equipment Parts -> legs Equipment Parts -> feet *After the Chains of Promathia expansion pack has been installed, new BGM will play at the opening screen. After repeating several times, the BGM returns to the older version. *Certain auction house messages have been adjusted. [Windows Version Only] *Under the "Global" tab in the FINAL FANTASY XI Configuration Tool, a new feature allowing the creation of a desktop shortcut directly to the FINAL FANTASY XI top page has been added.

Comments

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post
# Oct 11 2004 at 12:20 AM Rating: Decent
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383 posts
Wow.. thats alot of info
250 XP? Yayness!
# Sep 17 2004 at 6:31 PM Rating: Decent
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218 posts
One of the best things about this update to me is the increased max XP to 250 (51-60) and 300 (61+). The only thing I wonder is if it is 250 XP from regular IT mobs that once gave 200, or is it only if you fight IT++ or something that you get 250?

I'd be interested to know how this works, as both my main jobs are level 51+. I'll be doing some research on it myself, but any info I can get before that would be wonderful ^^

EDIT: Added something totally redundant here before rereading the info and edited the comment out

Edited, Fri Sep 17 19:34:37 2004
nerfed???
# Sep 15 2004 at 3:22 PM Rating: Decent
know you got me thinking, i though that what you said maybe true, but im lost now, someone who knows please explain.
RE: nerfed???
# Oct 03 2004 at 1:02 PM Rating: Decent
They didnt nerf blink tanking at all just reworded things and how the shadows are removed.
nerfed?
# Sep 15 2004 at 3:01 PM Rating: Decent
24 posts
Is nin blink tanking really nerfed by this update? Normal attacks and spells still only take away one shadow. I thought aoe attacks and -ga spells already made nins lose all their shadows before the update. Which leaves breath, self-destructive moves, and enfeebles. I dont think I have ever leveled off mobs that use breath or self-desctruction (Besides a goblins bomb but that might fall under the aoe category). So ninjas can be enfeebled by a mob now (just like a pld or any other tank), they still don't lose shadows when it happens. Maybe I misunderstood part of what I read in the update or missed something. Whats your opinion here?
NIN
# Sep 14 2004 at 11:44 PM Rating: Decent
i feel bad about NIN, now that they cant tank very well, what can they do? deal dmg? heal? lol
>< more perverted /shouts
# Sep 14 2004 at 8:22 PM Rating: Decent
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384 posts
Oh NO , text added to translator:

Location > Rear

I can see the intelligent usages of it already ><
Shortcut settings
# Sep 14 2004 at 2:55 PM Rating: Decent
Windows users question:
Has anyone figured out how to set the shortcut settings yet? I created the desktop shortcut from FFXI Config, but the update info says we must also adjust "shortcut commands" in the viewer's main menu. Anyone figure this out yet? I don't see that option anywhere.

I think we can all benefit from this. It is an option we should have had from the get go. It's stupid that it takes so long and so much effort just to log in and out.
RE: Shortcut settings
# Sep 14 2004 at 3:29 PM Rating: Decent
I believe the new "shortcut" is the small crystal thingy next to "Ganes" on your Main Menu. As it only appears when you use the FFXI shortcut you make from FFXI Config and it does not appear when you use the Playonline shortcut.
RE: Shortcut settings
# Sep 15 2004 at 2:15 AM Rating: Decent
Yes, that could be it, but we need to find the settings for said shortcut so that we can jump right to "play FFXI" from the desktop shortcut. I swear, the PoL viewer is really poorly designed.
RE: Shortcut settings
# Sep 15 2004 at 5:33 AM Rating: Decent
It does say that in the update, but I haven't been able to find that option anywhere either. Just that crystal which saves, what?, 5 seconds? Plus it seems to take longer for my POL to load since that last update anyways.
Shortcut settings
# Sep 14 2004 at 2:54 PM Rating: Decent
sorry for the double post

Edited, Tue Sep 14 15:57:36 2004
Explanation
# Sep 14 2004 at 2:32 PM Rating: Default
im sure the download speeds are optimized to 56k, since thats what japan players have.
Explanation
# Sep 14 2004 at 2:32 PM Rating: Default
im sure the download speeds are optimized to 56k, since thats what japan players have.
Padded Caps
# Sep 14 2004 at 2:30 PM Rating: Decent
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59 posts
Ima Level 45 smith and i was starting fishing hoenstly for the padded caps businness. Now that is gone i think many people will no longer be interested in Fishing.
Raising fishing skills (level 4 atm) is so time consuming and boring and there are so many hi level fishers now that i think the fishing interest just vanished.

Lets wait for next update they might do something to raise fishing fame more.

....... Back to crafting

Clamming?
# Sep 14 2004 at 2:05 PM Rating: Decent
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123 posts
Ok, We got through all the glamorous enhancements for the jobs, but... One thing that is still up in the air for me is this "clamming" thing?

I hope that it's not a permanant goldfish scooping-type thing... Only with clams...

Does anyone know what this is? Or where you can go to do it?

Edited, Tue Sep 14 15:07:31 2004
summons
# Sep 14 2004 at 1:42 PM Rating: Decent
20 posts
Oh man, i cant wait to hammer out some MBs with my avatars :)
installation!!!
# Sep 14 2004 at 1:33 PM Rating: Decent
Ive downloaded this update 3 times now, and each time it get messed up before the installation process, WTF!!!
Fishing Monsters
# Sep 14 2004 at 1:33 PM Rating: Decent
Square says they have added areas in which you can catch monsters while fishing. This may be true but I spent about 4 hours fishing at the lake in Jugner Forest and did not catch one single monster. The night before the update, I was catching monsters about 1 out of every 10 casts or so...on average. Seems strange, they are probably fixing it now as I'm typing this. Catching monsters is unfun ;p but I didn't mind getting a Beastman's Blood off of the occasional leech i reeled in. Anyways, just wanted to share that...oh and by the way, getting hit by Enthunder attacks from an elemental sorta freaked me out too. Then I read the update info ;p

Enjoy the updates!

Draykos
Ramuh
THF52, DRG41, WAR32, NIN30, SAM24
The rest don't matter.
Guild Items?
# Sep 14 2004 at 1:15 PM Rating: Decent
Anyone have any information about these new Key Items that you can purchase from the guilds? Just curious, ive been saving for the other guild items but this seems very interesting.
Moogles and Scythe
# Sep 14 2004 at 1:09 PM Rating: Decent
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194 posts
Anybody has seen where the new Nomad Moogles are? or they refer to the new Nomad Moogles in the new areas (Movalpolos and Archipelago)?

Scythe" has been added to a black mage's combat skills. Black mages will now be able to equip "certain new weapons"....so is it a scythe or something like it? Why aren't they at the AH?

Maybe the weapons will come in with the expansion, or only ppl with the expansion can have them. I don't know ... any ideas? I can't imagine a BLM with such poor defense doing high meleeing damage.
WEEEE
# Sep 14 2004 at 12:54 PM Rating: Decent
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444 posts
Nothing but good reviews on my end. Im happy the cap fishing is being put to a stop ^_^. Freaking millionaires coming out of no where because they can use a macro -_-a. Redonkulous.

All good stuff...im excited about PLD getting raise, and getting cover every 3 minutes. EXCITED!!! ^_^
Scattering
# Sep 14 2004 at 12:37 PM Rating: Decent
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310 posts
Has anyone else seen the Scattered telepoints? I was just running through Konshtant Highlands (sp) and when I got to the Crag of Dem I saw a telepoint that was broken into a thousand pieces and when I ran up to check it it said something like: This telepoint seems to have been scattered into a thousand pieces.

Has this always been the case or is this a new thing? Never seen it before and have been playing since NA release.
RE: Scattering
# Sep 14 2004 at 1:00 PM Rating: Decent
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71 posts
Yes indeedy it's for CoP. There's one at Holla, Mea, Dem, and Vahzl.
black mages w/ scythes?
# Sep 14 2004 at 12:27 PM Rating: Decent
So now black mages can use scythes? Anyone think this is a good idea?

Edited, Tue Sep 14 13:28:22 2004
RE: black mages w/ scythes?
# Sep 14 2004 at 12:54 PM Rating: Decent
I think it's every cool
but some1 told me blm have a grade E on Scythes.
(grade is go by A, B, C, D, E, F)

I had checked yesterday, blm does have that skill but no weapon to support it yet.
lvl 29 WAR/PLD armor
# Sep 14 2004 at 12:04 PM Rating: Decent
I saw a guy wearing a new set of lvl 29 WAR/PLD armor and I looked in the AH, all have a type of German name and they all had one in stock, heres what i got them for
Helm:20k
Body:30k
Legs:30k
Feet:20k
Hands:20k
Over all they have excellent defense and +4 VIT +4 AGI, good stuff for WAR/PLD plus it looks kick *** :D

Edit: I also bought a furniture item, I think its somthing like "Stack of Chocobo Hay" And its just a big pile of hay and the discription is kids love to play in it or something. Got it for 2k from the Elvaan shop when you get off the airship in Sandy.

Edited, Tue Sep 14 16:30:36 2004
Login Shortcut
# Sep 14 2004 at 11:52 AM Rating: Decent
Quote:
Windows users -> Double- clicking the FINAL FANTASY XI desktop shortcut will take players into the PlayOnline Viewer. By adjusting "shortcut commands" within the viewer's main menu, a player can choose to have the FINAL FANTASY XI desktop shortcut take him/her directly to the FINAL FANTASY XI top page.


I looked all over for a place that I could adjust "shortcut commands" but am unable to find it. Can someone help me out here?

Thanks
Awesome
# Sep 14 2004 at 3:36 AM Rating: Decent
***
2,961 posts
Did anyone else see that PLDs can now learn Raise at 50? I think that's awesome, and I'm not even a PLD. Also, the Bard's Etudes are now Single Targets, meaning everyone doesn't have to freakin stand hella far from each other in order to get the right etude on the right person! AND less running for the BRD.
I hope a couple of those new nomad moogles appear in Selbina and Mhaura! That is very neccesary and I would send the developers a gift!
WOW !!!!!
# Sep 14 2004 at 2:38 AM Rating: Decent
OMG !!!!!!!!!!!!!!!!!!!!!!!!!

ALL RIGHT X 6,00000000 !!!!!!
Nomad moogles? New shops?
# Sep 14 2004 at 2:16 AM Rating: Decent
24 posts
Anyone know where the nomad moogles or new shops are? I looked around the main cities and didn't find anything. I also checked selbina and mhaura for nomad moogles and was very disappointed when I didn't see any.
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