Actions Taken Due to Member Agreement Violations

On February 14, over 800 accounts which repeatedly violated the PlayOnline Member Agreement were permanently banned from PlayOnline. The users of these accounts would form groups to monopolize the hunting spots of notorious monsters (NM). They also repeatedly performed harassment and MPK actions against other players. Grief tactics, including harassment, are listed in the PlayOnline Member Agreement as violations and are not allowed for any reason. Also, interfering other players' game play in order to monopolize monsters which spawn in hunting spots is not allowed. Based on the above, we have taken strict actions against players who have violated the PlayOnline Member Agreement. If you become a victim of harrasment, please make a GM Call and report the issue directly to a Game Master. Your understanding and cooperation will help us provide the best experience possible to our players. Thank you!


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I got banned from FFXI 10 minutes ago.
# Oct 15 2005 at 2:13 AM Rating: Decent
This is the dumbest thing ever. They are going way overboard on the banning here. I was accused of running at highspeeds while camping LL. I was immediatley banned. I would provide a screenshot of the little prison you get stuck in however I cannot login. I was accused of speedhacking. The GM that was "dealing" with me said I had a 3rd party software that was unfair to the others that were camping in South Gustaberg. GIMME a break man. There was no hack, i was just camping like everyone else and wham! No account. This sux. I just got 55 pld and only needed 2 more of the AF. what a way to end 2 years of gameing. Just put out like that. [24 months x15.95 +50 game +30 expansion] not to mention countless hours of gameing shot to nothing. This is WAY otta hand. *rant off*

[point of the post? Banning is not the way to go ppl are getting wronged here]
I got banned from FFXI 10 minutes ago.
# Aug 30 2006 at 7:51 PM Rating: Default
jeez ppl suck in ff11 but they most have goten it mixed up jezz my lv 62 red mage got banned for like magicly bgetten 1 mill i did n/t even have 1 mil
# Sep 25 2005 at 10:54 PM Rating: Decent
I call ********* personally...this was probably a press release to shut up the whiny ******* that prolly harass the vijeezus out of SE over this.

Edit: TO Rhiona: Wow kickass idea. I personally think that would bring more fun to the game. lol

Edited, Mon Sep 26 10:44:01 2005
Still a Problem
# Mar 27 2005 at 11:57 PM Rating: Decent
This may be old news but it is still a problem on Laviathin Server. Same peeps campin same NMs over and over. SE needs to put a stop to this so other peeps, especially noobs, can have a chance at them
Player hate system
# Feb 23 2005 at 4:43 PM Rating: Decent
34 posts
Another solution to the notorious gil-selling, MPKers is to implement a player-based hate system. For example, every player has an alignment meter and value and other players can rate you up or down. When a certain player accumulates too many negative ratings, such as 1% the server population, that player can be attackable by others in combat-allowed areas. It shouldn't be that much of a problem for normal players because there is no way they can obtain that much hate for just a few people trying to mess around with them, but for notorious MPKs or gil-sellers everyone hates, it would make their lives very miserable ^^ Like on my server, Unicorn, imagine an angry mob of players waiting at Zeruhn Mines zone for some notorious morion worm camper like Moodcn or Resegirl to zone in... Shadowbind *sparks flying*

The gil-farmer, MPKer problem will be solved forever =D

Edited, Wed Feb 23 16:48:28 2005
Poorness got ya down?
# Feb 22 2005 at 8:04 PM Rating: Default
I quit this game about 2 months ago, and it was mainly over this issue. How about this solution for NM drops (3 things): First, make it so NM drop rates are like cluster drops from elementals. Guaranteed at least one, sometimes two. Second, elminate lottery pops for everything except HNMs. Third, make drops be an EX version for equipping. Basically, the item can only be worn (or used, in the case of spells) by the one who loots it, but it is still tradeable (and therefore upgradable). When the item is upgraded (archers >> snipers)) for instance, it retains it's exclusivity, but is allowed to be traded for crafting.

Things 1 and 2 will drastically reduce camping. Thing 3 will make it so nobody camps items to sell for inflated prices. If you need an item, you just get a party to go camp the stroper chyme for 20 minutes. You want your exclusive archer's ring to become a sniper's? Let your leathercrafting friend borrow it (and maybe a handler's fee, to encourage crafting) and he can upgrade it for you.

This doesn't quite cover all of the economic problems, but it would handle quite a bit. As for BCNMs, if each regular one gives 6 drops, why not change it so at the end each member just selects one item from many like you would an Avatar battle?

And to you economists, with the money limit idea: Thats a very good idea, but would take a while to integrate. Not only that, but the world would still be split into the poor and rich classes.

But then again, I don't play this anymore, so I'm not sure as to how bad the situation is. This is just my two gil.
# Feb 22 2005 at 1:33 PM Rating: Decent
So, if i want to camp a NM to get drop and sell it to get gil, i can't do it? Im always broke, i have never gotten 100k gil together, and i just found out that the drops that NM's drop are really valuable. Can anyone tell me what other way i should use to make gil? plz. I have killed about 3 NM's in the whole game, i never get drop, i can call myself unlucky dog, :'(. Plz, i would appretiate if someone can tell a good way to get gil without expending the gil i have. 1.2k gil
# Feb 22 2005 at 1:24 AM Rating: Excellent
well i just want to say i dont have a real answer to this problem and i don't think there really is one answer. i just want to say that i work hard for my gil and the items i get. i am still new to this game but have seen many of the things that you guys are tallking about (gilsellers and buyers, camping NM's, etc.). there are many of us "noobs" that will sell anything in the beginning to make gil. even though the prices in the begining are not to bad once you hit lvl 10 or so they become out of this world. for instance i tried to buy some chainmail for my lvl 25 war and the npc sold it for 17k while the ah sold it for 23k. of course i did not have that kind of money so i had to work for it. i sold crystals and farmed ores for 2 days toget enough gil to get this armor. now that i have it i am proud that i have obtained it the "right way". but at the same time it sucks to have to people buy sell stuff so high because they cannot control the greed that comes so natural to them. also to se that people would rather spend real money to obtain fake money for a video game is pathetic. its only a game and made to be fun. i am pretty sure that u can find a better way to spend your money than t buy fake money for a game. al that these people are doing is ruining the game for the people that have fun and work for what the get. true that banning 800 people is not much but it is a start and we need to help by not selling things at an outrageous price. we too have to help make a difference. like selling things at reasonable price and by not helping these gilsellers by buying the gil online. just a thought.
Post WWI Germany
# Feb 21 2005 at 12:03 PM Rating: Decent
87 posts
Thinking from an economic perspective, every economy is different, but I would consider the problems in our servers only partially based on the gilsellers and NM Monopolists. The real problem is the infinite amount of money that can be obtained in this game. Its like Post-WWI Germany, they kept printing the money, and it's value went down. Some people had to pay 3 million for a loaf of bread sometimes more. So in reality the problem in our servers is essentially similar, there's just too much money circulating around.So this has really been an ongoing problem from the start of FFXI, because as the servers get older, as more players enter the servers, the amount of gil keeps growing, so as far as I can see, I don't think that prices will fall too drastically because of this.

As far as wether or not 800/500,000 is alot. I'd say it is, think of your server, think of how many "known" gilsellers you've actually seen on your server, I know on my server I've seen maybe a dozen, and I know I havn't seen them since this was issued. Prices have influxed on a few items, but not by any more than 50K.

So in reality, if people expect this to cause the prices of say, Ochiudo's Kote to go from 1.2 Mill to 500K, it's unrealistic. They are at that price for a reason. Look at it from this perspective, you always hear your father or mother say "I remember when a can of coke was 35 cents". well I remember a time when Ochiudo's Kote were 400-500K. Inflation over time causes that can of coke to rise to it's modern price of approx a dollar a can. So lets say you can farm 50K a day, that 50K a year ago would have been able to buy you those Ochiudo's Kote in lets say a month. Now that they are twice as much, it's like the economy inflated by 50% and we didn't get a 50% raise to go with it.

Now I'm not an economic expert, but that's my opinion on what has happened on all our servers. Somehow they need to reduce the money supply, because the super-inflation is completely out of our control.

That's My 2 Cents.
RE: Post WWI Germany
# Apr 25 2005 at 10:25 AM Rating: Default
Now that they are twice as much, it's like the economy inflated by 50% and we didn't get a 50% raise to go with it.

Being here since the JP release I am with you there. Quest don't give more gil than before, mobs don't carry more, basicly the economy is now PvP with gil.....

Now I'm not an economic expert, but that's my opinion on what has happened on all our servers. Somehow they need to reduce the money supply, because the super-inflation is completely out of our control.

And here you lost me..
Reduce the supply is exactly what SE has been foucsed on. Its also what 90% of people on these boards believe they should do.

I don't.

"to much gil in the system!" Is what i see in every thread that mentions gil.

If you reduce the gil players have it means it becomes even harder for you to get that item that is now double the price.

This is the equivilent of the example of rising price you cited combined with a wage cut

We need the game to go back to the original system - make money from NPC's and lose money to NPC's

The problem was that once Gilsellers began to monopolise the supply of "good stuff" the only way to get it was the AH. New players come in, and never learn that there is a regional vender in front of the AH only inches away where the same item was 300% cheaper. The new player also learns to make gil he or she should use the AH because "NPC prices suck".

In my opinion, these gilsellers have a market only because SE made them one by:

not making gil all that accessable to those who suffer "big number syndrome" (NA player *coughs*)

supply system is top down - the high levels get the low level item they don't even need..SE actually thought we would be a helping community and not try to "maximize profits"

3) no safeguards to prevent players taking advantage of each other..LS's that buy out all the fire crystals then sell them back to each other a stack of EARTH (cheapest crystal there is come on!) at 6.5k to change the AH history.
I tried to sell some at 200 gil..
They just bought it up broke my pearl and swore at me in japanese and went back to what they were doing.

Oh ya that reminds me..
See above mention of japanese?
These are not gilsellers, nor are they chinese.

As you can see, I said SE made them a market,
but then cited things that in no way say SE was bad..
What I am saying is, they thought people were than they are...


# Feb 20 2005 at 4:39 PM Rating: Excellent
72 posts
Why does SE put so much emephsis on "items" to make the game fun? I never understood that, is it because the story or quests suck so bad that they need something to keep player interest "shinies" I still pay for my FFXI account but I haven't played it very much reason being because I got so tired of working for "items" or "shinies". It got to the point where I felt this game was like a job more than something entertaining. Same goes for crafting it so slow and expensive that I don't want to do it and they like to shrowd the game with things like "the best time to fish" or "the time you will get the most crafting skillup" and keep it all a mystery from the players for what so we can waste time figureing it out?
Fixing The Economy
# Feb 20 2005 at 12:51 AM Rating: Good
Let's start with a short discussion of the model economy. In any model economy, there is a finite ammount of money, thus making it impractical to charge $40,000 for an item if there are only $50,000 availible. Right off the bat, Vana'Diel fails the test for that economy because there is an unlimited amount of funds avaliable... So it's not a true model economy, and thus can't be treated as one.

All the suggestions I've seen reqire a radical change in the way the system works to make it more like a true model economy.. But that's not the way that FF works. In 15+ single player games you can go out and kill things all you want for drops and gil.. The only diffrence is that NPCs and drops were the only way to obtain items. Their prices were written in stone. This game introduces a human factor that wasn't present in any previous FF Game. But there's something simple SE can do to bring prices back down, and it's right under our noses. There's no need to radically change the system and start taking away the elements that make FF fun to play. So the only solution is to remove some of the human factor from the game. When prices go down, it will make So it's to this end that I present my solution to the problem.

I have long suspected that every item in the game has both a price a merchant would sell it for as well as one they will buy it for. If you want to stop the price gouging, the only way to do it is to set a cap at the AH. Set it to the price a merchant would sell the item for if he had it in his shop.

That being said, you can sum up this problem simply. This boils down to a simple problem. Players are people. People are greedy. None of us have the power to wave a magic wand and change human nature. Players can't fix the economy, because in the end, for all our hard work, there will be some shamuck who will destroy it for the rest of us because he's greedy. There's no way to get around it's just the nature of the beast, and the Economy will not improve until Square-Enix steps in to fix it.

As for gilsellers and gilbuyers, it's a problem with no solution at all. You are never going to be truly rid of these people due to the laws of supply and demand. If there's someone willing to buy, there's always someone willing to sell... The only thing you can really do is hope to contain them. Canceling accounts is a start, but you can't do anything to purge the system of them.
RE: Fixing The Economy
# Apr 25 2005 at 10:52 AM Rating: Good
Let's start with a short discussion of the model economy. In any model economy, there is a finite ammount of money, thus making it impractical to charge $40,000 for an item if there are only $50,000 availible.

Right off the bat, Vana'Diel fails the test for that economy because there is an unlimited amount of funds avaliable...

Not 100% true.
1st Define finite, as I believe the US $ is based on gold? My country does not base it on that.
In any case I have yet to see any currency where there is neither a change in value aside from a decrease from printing more paper bills, or a currency that does not increase in voluume via..more printing of bills.

In fact, gil is very much like a foriegn money, when the gil is "created" by a sale to NPC or from beastmane drop, this is like printing money.

When Item is bought from NPC, it is the loss of currency, deflation..Or it would be if it worked like real life. In vana'diel you there is no survival cost, food and drink are for stat boost, not to live. There is no rent to pay. Being broke in vana'diel is meaning more time gathering gil, and this is not done by anything as much as AH sales, which get gil from other player, and then there is fishing, which is still much time spent, even if botting.

Think about this please - if I stayed on all the time and fished with no bot, for 27 hrs straight, would I mek any less money than the bot? Perhaps a few hundred gil, yes? I do not bot, but now I do not fish either. So we have "less gil in system"? But price does not come down. In fact continues to rise! Gilseller you all say. I say destroy gilseller market - raise NPC buy price to always equal hafl of price NPC sell for. Make NPC and quest gil a variable, if someone hijack price records of steam clock and sell it for 3000 gils, then make quest give same gil! then there be much less sale of steam clock! price go back down!

Please be forgiving, english 2nd language.

So it's not a true model economy, and thus can't be treated as one.

Can so, treat gilseller gil like a money from another nation that was just converted to our currency - gil. All nations that do any world trade already must compensate for this same factor. In the USA there are economic troubls now because chinese have undervalued the yen for years.
RE: Fixing The Economy
# Aug 18 2005 at 10:49 AM Rating: Default
I am so sick of posts that defend gilsellers and gil buyers... And as articulate as the post is, that's exactly what this guy is doing.

You are wrong. If you have large enough ammounts of currency, you're not going to be able to get it changed at a bank. You're going to have to go through the Government to do it.

And, FYI, Since Ronald Regan took office in 1980, the currency in the US hasn't been based on gold. It's based on the money your country owes us. It was called "Reganomics".
RE: Fixing The Economy
# Feb 20 2005 at 7:27 AM Rating: Good
Very well said, and I agree that the only fix may be to cap prices that an item can be sold for.
# Feb 19 2005 at 3:29 AM Rating: Decent
I quit the game a while ago. I never bought or sold gil. Never ever but I still managed to get the equip nad items I wanted. I worked hard. I fished for weeks at the time and every time I had enough gil for something I wanted some damn gil seller jacked up the price with another 500k. So I quit. SE didnt manage to stop them and I wonder if they ever will. I think they should just for a month look into every PoL account and if they see any signs of gil buying or selling they should get banned. It is as simple as that.
Gil sellers jack up the prices
# Feb 17 2005 at 4:23 PM Rating: Default
The problem with gil sellers in general is that they jack up the prices for much needed items.

The truth is that is only the start of there destructive rampage. Lets say your farming as your THF. You spent the entire day and proudly trot to the AH with your treasures. Now you need a new dagger or some new armor. So while checking the price history you see the item of your dreams is 1mil gil. Even if its not worth that much you have to own it.

So the THF peddlers his wares to the AH for inflated prices to make more money to buy his new dagger. Keep in mind that this THF is a normal guy who just wants a new dagger. So instead of trying to force down the AH prices he sets the going price which is 3X too much.

The gil sellers are different by a long shot. They camp NM's 24/7, bot, and control all the mining/logging. Now they sell the items such as rock or logs for 2x what its worth. The NM drops sell so damn well only because ppl buy gil to buy them! So its a win, win situation for the gil sellers. After you buy the Leaping boots, where does the money go you ask. Well it goes right back to the gil sellers and they can't wait to sell you back your own money.

As for the THF, he is pissed off as hell cuz he can't buy this shiny new uber dagger. So he takes on the gil sellers at there own game and becomes one of them.

Now you see a slight glimpse of our problem. I hate gil sellers for this reason.
RE: Gil sellers jack up the prices
# Feb 17 2005 at 6:55 PM Rating: Decent
474 posts
No. The inherent human quality to want the maximum possible profit drives prices up. That and supply and demand, but I don't think I'll bother arguing that point.

24/7 NM camping is not illegal. Gil selling does not equal botting. Both are violations of the EULA, but you seem to want to lump them together to form some sort of uber-pariah.

And I hope to god you are not running "uber-pariah" through google right now.
RE: Gil sellers jack up the prices
# Feb 17 2005 at 9:13 PM Rating: Decent
99 posts
Gil sellers aren't looking to JUST have a lot of gil, they ARE breaking the EULA by selling gil online. And because the price of gil online has fallen, they jack the prices for stuff so they can make the same amount of money they were making.

"Well, why is the price online going down?"

Well, I'm glad you asked. It's because there IS a peice of human greed that gets in here and thats the companies that run the websites who sell the gil. There's competition and they have to beat what the other sites sell their wares for. So, they lower prices, the gil sellers must raise theirs. They raise theirs, the websites like IGE sell more gil. It's one big circle-o-gil and we can't change it.

Take my advice from below and we wouldn't have a problem.

Edited, Thu Feb 17 21:13:53 2005
# Feb 17 2005 at 1:49 AM Rating: Decent
The name Od Bahamut Is Songoku and No He Didnt Get Banned Cause He Dont Harrass anybody And He Dont sell Gil He is A Good Person Just Damn Good At Camping EMP

Edited, Thu Feb 17 01:49:32 2005
RE: Bahamut
# Feb 19 2005 at 2:28 AM Rating: Decent
First off, you should really try to spell check your work before you hand it in. That post looks atrocious. I'm glad I can decipher it enough to comment.

Secondly, there isn't 'just one name'. I'm not sure you've bothered to notice more than you would've payed attention in your English classes, but most of the gilsellers I heard about on Bahamut are level 1 or 10. Nothing too horribly hard to attain.

Finally, Songoku 'is still' in violation of the EULA rules, I believe. So yes, being "damn good at camping EMP" is a problem. He shouldn't be doing it, regardless of what he's doing. And as a word of warning, I wouldn't be too sure he's not selling gil. People have to do some strange things to make a living or get out of horrible jams, good and bad people alike. If that's the case for him, I hope he has to stop soon. If not, oh well. Either way, breaking a rule is breaking a rule, and it ruins the game for other players. We all don't revolve around Songoku, even though it'd be convenient for him and any pet of his, there-of.
# Feb 17 2005 at 1:49 AM Rating: Decent
The name Od Bahamut Is Songokuand NoHe Didnt Get Banned Cause He Dont Harrass anybody AndHe Dont sellGil HeisA Good Person Just Damn Good At Camping EMP
Randomize Spawn Locations?
# Feb 16 2005 at 11:19 PM Rating: Decent
I'm sure someone has mentioned this before, but I have never seen it. Why can't they just randomize the spawn locations for the NMs? For example, the dunes is a big place, and ya just can't be everywhere at once. If the Valkurm Emporer didn't just spawn at E-8, then it couldn't be camped. Sure some unsuspecting soul may die here and there, but then it sure couldn't be camped. B-3 today, I-15 tomorrow. BINGO! the day after that. Just a thought.
RE: Randomize Spawn Locations?
# Feb 17 2005 at 3:22 PM Rating: Good
130 posts
If NMs spawned sporadically throughout a zone, you'd basically be giving them to high level rangers and beastmasters with the large widescans. Sure they'd get beat to them ocassionally, but that would make wide scan far too valuable a tool. This was my first idea too, until I realized this. But hey, maybe Rangers should have that advatange, they ARE rangers, right?
# Feb 16 2005 at 9:06 PM Rating: Decent
82 posts
for everyone on bahamut, $10 that wuts-his-name (i forget) got banned, for bahamut ppl u'll recognize who im talkin about imediatly. he and his mule have sold about 95% of ALL emp hairpins on this server for about a year. if thats not monopolizing, idk wut is
# Feb 16 2005 at 7:12 PM Rating: Decent
544 posts
Well I get invited to fight a NM evryonce in a wile but i dont camp for long
the people who invite usually know when it was killed last and they get a pt ready for it

I am on my third Char and i know that people do it
if you want a item that isnt ex then i am fine because it is a fiar game but if it is to get a ex item then plz dont camp
if you have 23 million then stay away
your not there for exp and we are poor
thats my 126 gil... all i have
75BRD ~ 71SMN ~ 38WHM
one time drop
# Feb 16 2005 at 5:52 PM Rating: Default
Blox that is a very bad idea.

People are greedy.
Fix the NM problem
# Feb 16 2005 at 5:47 PM Rating: Decent
99 posts
Ok, here's what SE should do. Make all the NMs and HNMs poppable. (ie. Bubbly Bernie) Make them also do a quest before they're able to pop the NM. Get a quest-specific item that is Rare/EX in order to pop (ie. Quus for Bubbly Bernie, but make it an item gotten ONLY from that quest and make it Rare/EX)

Also, crafting items should be sold by NPCs for a low price. Maybe not 10g for EVERYHTING, because A. I don't wanna HAVE to level cooking on Cursed Beverages because they use Divine Sap! WTF? and B. it makes people who sell the materials for these goods monopolize the market and the prices go up. Maybe not ALL items should be sold by NPCs, but the majority of them.

Making is so that you can only obtain the same item once will hurt the people who need the money AND the item; they won't be able to get it again after they sell it. Maybe not a huge deal because there will always be something you don't need that someone else will, but I don't know if this is actually necessary.

Making these items Rare/EX will destroy the whole economy. Like someone else said, Archer's Ring -> Sniper's Rings will almost be nonexistent. Making the NMs easier to get ahold of when you have the time will make it so people have an option instead of HAVING to buy it from gil sellers. Having a quest beforehand will make it so someone can't sit there and pop the damn thing constantly for themselves. Also, getting rid of lottery spawning just makes it so that people who don't have the time to sit and wait for a NM to spawn can also have a chance at these items. SE is making the respawn times on some of these NMs crazy. I know I hate sitting in one place for 6 hours at a time. Its making this game less like fun and more like work; and the only people who are getting paid for this work are the gil sellers ><

Thats my 2gil.... and I hope SE takes heed.

Edited, Wed Feb 16 17:51:11 2005
RE: Fix the NM problem
# Feb 18 2005 at 12:47 PM Rating: Decent
if Nms were "poppable" and unrepeateble then the drop rate would have to be fixed. of all the NM's i have killed i have never gotten a drop that made the fight worthwhile. I got a silk of Spiny once but i can kill crawlers for those. I also notice in comments from people that they are 0/x for drops on whatever nm. and if the items were made 100% drop rate then the game would have a few other flaws. you could make a character and do all the quests for the items and then profit delete character rinse and repeat. the game woulf have to establish some sort of system to prevent this from occuring either via rank/level/fame. you cant design the game so everyone has what they need cause that would remove the "adventure" perhaps the drops could also accompany a key items or similar effect which would allow you to camp a nm but once you got the rare drop, lowers or resricts future drops. also you can hold more than one rare item providing that the item is either in AH or mail. If you could only possess one item at anytime anywhere then repeated campers would be forced to wait til there item sold before they could get there drop again. and perhaps the nm drops could be listed like mannequin parts where you have to exchange the item via bazaar or trade with limitation on the mailing feature.
RE: Fix the NM problem
# Feb 18 2005 at 4:55 PM Rating: Decent
99 posts
I never said unrepeatable. I just said popable.

But, the idea about only being able to hold one (Rare) is a good idea. Maybe not on everything (Rings for example) but it is a good idea.

They should definetely change Rare to include the AH and mailbox.

Edited, Fri Feb 18 16:59:46 2005
not everyon is rich
# Feb 16 2005 at 5:44 PM Rating: Decent
i think people shouldnt hunt somthin just to sell it. for those of use without 400k who cant buy leaping boots but want them its pretty hard to get them with all those people camping it leaves no room for anyone of lower lvl tryin to camp them its just anoyin im my opinion!!!!!

Cyrius 30thf 13nin 14 war ::::World Cerberus
RE: not everyon is rich
# Feb 24 2005 at 2:54 AM Rating: Decent
.. Leaping Boots are up to 1 mil on Asura these days ... i dont even think they're worth it for 1 mil now.
# Feb 16 2005 at 5:40 PM Rating: Decent
Ppl say hurray and cheer but don't think of how the gilsellers feel. what if you had your acount banned?

Well I guess they took that chance when they started doing that, but still, I know I would complain if my ccount was banned.
And yes I too, hate gil sellers
RE: ug
# Feb 16 2005 at 8:21 PM Rating: Decent
72 posts
yeah, i'd feel bad if i got banned...but i don't feel bad for people that mess up my enjoyment of the game because they're lookin for money. and besides this isn't just about the gil sellers, it's about the people who are just rude for no apparent reason because they have no tolerence for the 12 year olds that play the game. yelling at people, harassing them, training mobs on them, setting people back a few hours because they feel like it or had a bad experience...i have no remorse for those people. it's a game...it's meant to be fun, and enjoyed by everybody. if you don't like somebody, /blist add [moron] your problems are solved. if they train on you, report them. we all have our bad days, but stupid people are just...stupid...

just my two gil
Drops Rare/Ex
# Feb 16 2005 at 4:15 PM Rating: Decent
64 posts
In some cases making drops Ex might be useful, but certainly not all. For example, Archer's Ring and Leaping Boots. Both can be crafted into Sniper's Ring and Winged Boots respectively, but only with Leathercraft at around level 90.

If the Archer's Ring were Ex, anyone could run out and kill chyme till they get the drop and be happy with their ring, but unless they get Leather up to 90, they won't have the Sniper's ring unless they buy it from a crafter. This actually promotes Crafters monopolizing chyme since only they can make and Use the drops and could sell them at the same outrageous prices. Now that too could be solved by making Sniper's Ex as well, but then no one except people with Leathercraft at 90 could get them.

Keep in mind that you only have 40 levels to distribute among all crafts above 60 (fishing excluded, I believe), so if you want to level something other than Leathercraft to 70+ and Sniper's became Ex, you'd never be able to obtain them. This is the same problem with Leaping Boots and other drops that are needed for crafting. Making drops Ex might be useful in some cases, but certainly not with craftable drops.

Edited, Wed Feb 16 16:24:13 2005
All Right SE!
# Feb 16 2005 at 3:27 PM Rating: Decent
Hats off to SE for finally doing something right.
#crudo, Posted: Feb 16 2005 at 2:46 PM, Rating: Sub-Default, (Expand Post) many people came to this post and posted solutions instead of telling SE good job on those 800 in the personal at remora slap,clap,poke went away and thats goood because they had amemet monopolized and others had castle oztroja but then oh' surprise they all are back the week they weren't online was so good so other people like me went to amemet camp got 2 skins for myself and made a friend to make me 1 +1 amemet mantle wich is nice also went to castle oztroja and got my ochiudos kote for my nin. good thing they did but now they are back <I don't know how to answer that question> pls if you bann them make sure you bann them forever SE and if they went away 2 weeks is bcause they knew what was gonna happen so that makes me think someone at your team is with them because they went away 2 weeks one bfore 14 and came back yesterday so ummm... b/c that economy is good as it is it's just the thing of gilselers and some stupid low lvl guys who buy gil because oh yes i've seen lvl 10 thfs no sub job and with hmmm. leaping boots i've talked to some of them and say they are from EU others NA and they i'm sure dont have another high lvl job and thats their mule i've also seen others who just spend the time crafthing and go xp their lvl 20blm and they cast stonega at qufim island and link 2 worms OMG WTH is wrong with you people dont try to come rich bfore you know how to dang play <that goes to the ones who buy gil (stupid huh) spend your RL money wich you can buy another game if you want it and gonna enjoy more than 1 mill for what $40? and then spend more than half of that on leaping boots and go crazy buying +1 sole sushi? just other think you are good? but expensive food dont make you a good player hell up to you if you wanna spend 9k on one sole sushi +1 and then die in the next 10 minutes cause you cant play that's just plain stupid then go next day afther a burning of non sence stupid items and spend half your day work on another mill to do the same stupid thing over and over and over again, gilfarmer ohh. yes they are bad the monopolize one camp and dont let anyone else to get that drop never and that my friend goes against the tos, monopolyzation so you dont leave any other choice for some people than buy your stupid item you get over and over and post if for 500k then 800k then like ochiudos kote almost 900k and well some of us have to buy them they know it and we cant do anything else than accept that BS. anyway good job SE and i hope you keep banning monopolyzers at least once a week until you clear the whole vanadiel world and then regular player like me who enjoy to do what we do can enjoy the game like when it started no gilselers i remember maybe 1 or 2 but they didnt raise the price of the items oh and a good idea would be to you only can get one item per RL day or 2 or 3 who knows just an idea dont hate me for that
RE: dont say that
# Feb 16 2005 at 4:26 PM Rating: Decent
Man have you ever heard of punctuation? Or paragraphs? Your rambling, incoherent babble is painful to my eyes.
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