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Patch Notes for October 25, 2006

Here are the patch notes from this morning's patch:

(Editor's Note: No mention is made of Halloween events in this patch message. However, Kytherea, Community Relations Manager, states on EQLive that events will run from October 31 to November 5.)



October 25th, 2006
_____________________


*** Highlights ***

- The way that AA experience is granted within each con range has been adjusted. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same.
- In order for Sony Online Entertainment to provide you with the best possible customer service we will be integrating a new SOE Customer Service interface into EverQuest which will allow us to provide you with a Unified Front of customer support where all forms of service will have the same general look and feel in a centralized location. You'll also be able to view support and service requests in an archived history regardless of how you contacted us or what game you contacted us about! For more information on this change please read the announcement in "The Town Crier" on the EverQuest forums at http://eqforums.station.sony.com.


*** Items ***

- Warweaver has been corrected to be a Paladin / Shadowknight only weapon. Players who looted the item before the patch have had the item exchanged for a different weapon: Warsorrow.
- The damage ratios of several high-end TSS weapons have been retuned.
- The Cartographer's Loadstone has been modified so that stat increases are better spread over the quest's progression. The final stats are now achieved at the final step of the quest instead of the preceding step.


*** Tradeskills ***

- The recipe names for some of the poisons that use sketches have been made clearer.
- Some poison-making components have had their stack sizes adjusted.
- Fixed a misspelling in the title of Brodder's Lost Diaries.
- Enabled Fierce Heraldic for a more appropriate expansion on the progression servers.
- Crow in North Qeynos has decided to use the same supplier as the ones in Abysmal Sea and now has a full stock of his brew.
- Smith Gyasi in Crescent Reach should now properly get more supplies when you offer him a completed ore shipment.
- Halima and Baker Kosey now carry a supply of beans.
- Rylin Coil will now give players any missing Tinkering Mastery books if they have already completed the task.


*** Events ***

- The Muramite Proving Ground trials will properly flag everyone currently in the zone when a raid is successfully completed.
- The Stitch event should now spawn properly after the ambush event is completed.
- The Cursebearers in Inktu`ta should no longer warp shortly after spawning.


*** Quests ***

- Many of the Ashengate faction quests should take less time to complete.
- Fixed the combine for the Flowers for Veldyn task.
- Shryyn's Quest "A Fair Trade" is now repeatable. Since this is now repeatable the experience given upon completion has been reduced. Additionally the quest item is now lore.


*** Raids ***

- Made some fixes to the King Odeen raid in Valdeholm. He will take a little longer to escape and will give warnings if you have almost given him enough time to escape. When he does escape the mission will fail outright. Also corrected some errors with the Commander Clanghor (his assistants won't run off without him) and with the High Keepers. You will now have to defeat them before moving on to the next part of the event and their ability to heal has been removed.


*** NPCs***

- The inhabitants of Frostcrypt will be more likely to see invisible individuals than they did previously.
- Reduced the level of Expin in Greater Faydark so he can be successfully pick pocketed again.
- Mesa Snakes have a bit less poison than they used to have, though the effectiveness of the poison is the same.
- Librarian Hemfar in Crescent Reach should now be willing to offer you the charm reward for turning in artifacts. If you did not receive the offered reward, hail him again.
- The swarm pet from the Savage Platinum Fists now functions correctly.


*** AAs ***

- Corrected the description of Mercy Kill so it properly reflects that it works on NPCs below levels 66, 68, and 70.
- Adjusted the way that AA experience is granted within each con range. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same.

- The EverQuest Team

Comments

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MPG Raids broken
# Oct 26 2006 at 6:59 AM Rating: Decent
Quote:
*** Events ***

- The Muramite Proving Ground trials will properly flag everyone currently in the zone when a raid is successfully completed.


Nope, we just completed our Mastery of Hate raid and didn't get our rune. Grrr...
MPG Raids broken
# Oct 26 2006 at 11:19 AM Rating: Decent
I have found that if you don't get the piece, zone out to MPG and then zone back into the instanced. I have had this work in the past.
New or Nerf?
# Oct 25 2006 at 7:09 PM Rating: Good
**
383 posts
Quote:
The way that AA experience is granted within each con range has been adjusted. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same.


I wonder if this is a good thing, or a nerf. In theory it would obviously be good to have the higher level mob, yeild more xp. However, This may be a nerf.

Dark blue mobs represent a range of levels, As I recall Dark blue reps 1 to 9 levels lower than your level.It will be considered a nerf, If the amount of XP granted from DB mobs that are 2 to 9 levels lower than your level is less than what xp was given from mobs that conned DB in the previous method.

I hate to presume, But given the changes to the conning system, and the fact that Dark blue mobs and Red mobs are the only con's that rep a range of levels It is likely that one of two possibilities exist. Either this is being done to better reward for deaths of Red cons (Which favors groups and raids) Or this is being done to reward less for the deaths of DB cons, (Which penalizes soloists). Which both effects would steer the game more tward grouping, and away from soloists.

Perhaps Im wrong, and reading too much into it. Only time will tell.
this going on STILL?
# Oct 25 2006 at 12:58 PM Rating: Decent
Says some notes from this mornings patch, but EQ won't let me on yet =( is the patch still in porgess? *cries*
Halloween
# Oct 25 2006 at 10:55 AM Rating: Decent
*
53 posts
Seems like the Halloween events are up and running. Have heard of some in Umbrel and DSP so far.

Bah seems like those were just rumours on gen chat... official word from Sony...

Halloween events will start on the 31st and run through November 5th.


Hugs,
Tambora

Edited, Oct 25th 2006 at 1:26pm PDT by simcom
Drakkin Armour
# Oct 25 2006 at 9:51 AM Rating: Decent
Seems like they have ruined the tints and colors on my armour. I am all in deep green now, with no texture on arms or boots. Arms + legs are matte black. Tried to put it all off and back again, same still uggly green. *ARGH*
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