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Merit Point Adjustments

From PlayOnline.com:



New Merit Point Category for Blue Mage, Corsair, and Puppetmaster

In the upcoming version update, we will be adding the "Group 2" merit point category for blue mages, corsairs, and puppetmasters.

Each of these jobs will gain access to four new job abilities and traits that should prove invaluable in a variety of situations. See the tables below for a description of each ability.


*Convergence will also increase the power of blue magic spells that are originally single target effects.

Maximum Point Allocation for Combat Skills and Magic Skills

The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20

"Magic Skills" maximum total ability increases:
8 > 16

*The maximum limit for each of the abilities within these categories will remain unchanged.

Further adjustments will be announced on the day of the version update.

Comments

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pfft
# Jun 01 2007 at 7:12 AM Rating: Default
pup can be given all the merits it wants it still is only a gimpy mnk/smn
pfft
# Jun 01 2007 at 7:10 AM Rating: Decent
I'm a moron can be given all the new merits it wants its just a really really gimpy mnk/smn >_>
pfft
# Jun 01 2007 at 7:16 AM Rating: Decent
yes, you are a moron
New Merits for New Jobs
# May 31 2007 at 6:27 PM Rating: Decent
*
85 posts
These new abilities and traits are only accessible via merits, correct? On another note this seals my choice to level Bluemage to 75. Bluemage is already powerful, throw on these new merits and, well, godly would probably be an understatement! One word... Diffussion!
Re: uh
# May 30 2007 at 2:00 PM Rating: Default
*
220 posts
They added an assload of merits for all jobs a while back, being as the new jobs don't have any tier 2 merits they decided to add them. The old jobs don't need any more merit adjustments atm. Be happy w/what you have. >.>
Merit Point Adjustments
# May 30 2007 at 1:21 PM Rating: Default
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1,411 posts
*The maximum limit for each of the abilities within these categories will remain unchanged

OK, so, just to clarify, that means it's still 8 max in each skill, yes?
Win!
# May 30 2007 at 12:50 PM Rating: Good
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1,105 posts
Wow! This solves my problem entirely! Now I can go 4/4 evasion, while still getting 8/8 in club AND 8/8 in dagger. Win!

And for Blue Mage... Cocoon-ga FTW!
knuckles
# May 30 2007 at 12:47 PM Rating: Decent
***
3,769 posts
Well they can. But only scogan's knuckles.
uh
# May 30 2007 at 12:16 PM Rating: Default
are there new merits for each job or just these 3? i was hoping for new ones for all ; ;
*shakes head*
# May 30 2007 at 12:01 PM Rating: Decent
You know whats sad? Puppetmasters cant equip knuckle type weapons like the mithra in the photo.
*shakes head*
# May 30 2007 at 4:58 PM Rating: Decent
*
194 posts
Quote:
You know whats sad? Puppetmasters cant equip knuckle type weapons like the mithra in the photo.


Hades Sainte

Scogan's Knuckles
*shakes head*
# May 30 2007 at 4:56 PM Rating: Decent
*
194 posts
Quote:
You know whats sad? Puppetmasters cant equip knuckle type weapons like the mithra in the photo.


Hades Sainte

Scogan's Knuckles



*shakes head*
# May 31 2007 at 1:23 AM Rating: Decent
****
6,424 posts
Hades Sainti aren't knuckles. They are sainti.
nice
# May 30 2007 at 11:53 AM Rating: Default
nice^^
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