1

EQ:AA Costs F  

NOTES: The First, Second, and Third Spire Requires links, needed fixed to point to the appropriate class AA. Finishing Blow cost/lvls/exp. data may not be correct.

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212

Fading Memories

Ranks: 1 :: Class Tab :: Brd :: Activated: Refresh: 0:00:01
This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.

Rank1
Cost6
Lvls63
Exp.4

31

Fear Resistance

Ranks: 3 :: Archetype Tab :: Ber Brd Bst Mnk Pal Rng Rog Shd War :: Passive
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.

Rank123
Cost246
Lvls55
Exp.3

70

Fear Storm

Ranks: 1 :: Class Tab :: Nec :: Activated: Refresh: 1:12:00
Allows you to cast an AE low resist fear spell.

Rank1
Cost5
Lvls59
Exp.3

78

Fearless

Ranks: 1 :: Class Tab :: Pal Shd :: Passive
Requires: Fear Resistance 3
This ability will make you permanently immune to fear spells.

Rank1
Cost6
Lvls59
Exp.3

193

Feigned Minion

Ranks: 4 :: Class Tab :: Nec :: Passive
Requires: Pet Discipline 1
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.

Rank1234
Cost333
Lvls61
Exp.4

9401

Feigned Minion

Ranks: 3 :: Class Tab :: Shd :: Passive
Requires: Pet Discipline 1
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively.

Rank123
Cost6
Lvls81
Exp.16

247

Feral Swipe

Ranks: 5 :: Class Tab :: Bst :: Activated: Refresh: 0:00:30
This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.

Rank12345
Cost9
Lvls65
Exp.7

189

Ferocity

Ranks: 6 :: Archetype Tab :: Ber Mnk Rng Rog War :: Passive
Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.

Rank123456
Cost333
Lvls61
Exp.4

200

Fervent Blessing

Ranks: 4 :: Class Tab :: Pal :: Passive
Requires: Lay on Hands 11
This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.

Rank1234
Cost333
Lvls61
Exp.4

496

Field Dressing

Ranks: 5 :: Class Tab :: Ber War :: Passive
Requires: Mithaniel's Binding 2
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Rank12345
Cost33333
Lvls66
Exp.10

3506

Fierce Eye

Ranks: 1 :: Class Tab :: Brd :: Activated: Refresh: 0:10:00
When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.

Rank1
Cost10
Lvls76
Exp.14

32

Finishing Blow

Ranks: 21 :: Archetype Tab :: Ber Brd Bst Mnk Pal Rng Rog Shd War :: Passive
This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. Rank 19: 82. Rank 20: 84. Rank 21: 86. (Non-Warriors must first train one level of Combat Fury to use this ability.)

Rank123456789101112131415161718192021
Cost246222333
Lvls55 626364
Exp.333444888

621

Fire Core

Ranks: 4 :: Class Tab :: Mag :: Activated: Refresh: 0:22:00
Requires: Heart of Flames 1
This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames.

Rank1234
Cost9
Lvls71
Exp.12

17

First Aid

Ranks: 3 :: General Tab :: All :: Passive
This ability increases the maximum that you can bind wound by 10 percent for each ability level.

Rank123
Cost111
Lvls51
Exp.3

1012

Five Point Palm

Ranks: 6 :: Class Tab :: Mnk :: Activated: Refresh: 0:10:00
The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.

Rank123456
Cost6
Lvls76
Exp.15

10425

Fixation of Ro

Ranks: 1 :: Class Tab :: Dru :: Activated: Refresh: 0:00:05
This ability provides an alternate version of your Fixation of Ro spell.

Rank1
Cost7
Lvls81
Exp.16

289

Flaming Arrows

Ranks: 6 :: Class Tab :: Rng :: Activated: Refresh: 0:03:00
While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.

Rank123456
Cost369
Lvls65
Exp.7

211

Fleet of Foot

Ranks: 2 :: Class Tab :: Brd :: Passive
This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.

Rank12
Cost24
Lvls6264
Exp.4

71

Flesh to Bone

Ranks: 1 :: Class Tab :: Nec :: Activated: Refresh: 0:00:07
This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade" items if they are held on the cursor."

Rank1
Cost3
Lvls59
Exp.3

327

Fletching Mastery

Ranks: 3 :: General Tab :: All :: Passive
This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.

Rank123
Cost369
Lvls59
Exp.0

8601

Flight of Eagles

Ranks: 1 :: Class Tab :: Dru :: Activated: Refresh: 0:00:01
This ability gives you an activated version of your Flight of Eagles spell.

Rank1
Cost7
Lvls85
Exp.16

8314

Fluid March

Ranks: 3 :: Class Tab :: Brd :: Passive
This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.

Rank123
Cost7
Lvls85
Exp.16

108

Flurry

Ranks: 18 :: Class Tab :: Ber War :: Passive
Requires: Combat Fury 3
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.

Rank123456789101112131415161718
Cost369
Lvls59
Exp.3

941

Flurry

Ranks: 6 :: Class Tab :: Brd :: Passive
Requires: Burst of Power 3
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.

Rank123456
Cost3
Lvls76
Exp.15

1669

Flurry

Ranks: 3 :: Class Tab :: Pal Shd :: Passive
Requires: Combat Fury 3
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.

Rank123
Cost7
Lvls59
Exp.16

7700

Flurry

Ranks: 3 :: Class Tab :: Rog :: Passive
Requires: Combat Fury 3
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.

Rank123
Cost7
Lvls81
Exp.16

6488

Flurry of Life

Ranks: 1 :: Class Tab :: Clr :: Activated: Refresh: 0:15:00
This ability increases the power of all healing abilities by 20 percent for up to sixty seconds.

Rank1
Cost12
Lvls85
Exp.16

8304

Focus of Animus

Ranks: 3 :: Class Tab :: Bst :: Passive
This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase your chance of success with these spells.

Rank123
Cost6
Lvls85
Exp.16

1211

Focus of Arcanum

Ranks: 1 :: Class Tab :: Dru Enc Mag Nec Shm Wiz :: Activated: Refresh: 0:10:00
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.

Rank1
Cost9
Lvls81
Exp.15

1065

Focused Celestial Regeneration

Ranks: 5 :: Class Tab :: Clr :: Activated: Refresh: 0:15:00
Requires: Healing Gift 3
This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.

Rank12345
Cost5
Lvls82
Exp.15

3817

Focused Paragon of Spirits

Ranks: 9 :: Class Tab :: Bst :: Activated: Refresh: 0:02:00
Requires: Paragon of Spirit 3
This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.

Rank123456789
Cost6
Lvls78
Exp.14

1124

Fog of Memories

Ranks: 1 :: Class Tab :: Enc :: Activated: Refresh: 0:00:12
This Ability, when activated, has a chance to make your target forget everything and everyone for a short time.

Rank1
Cost6
Lvls81
Exp.15

5005

Foraging

Ranks: 1 :: General Tab :: All :: Passive
Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.

Rank1
Cost3
Lvls59
Exp.0

3826

Force of Disruption

Ranks: 4 :: Class Tab :: Pal :: Activated: Refresh: 0:00:30
Requires: Hand of Disruption 1
Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you.

Rank1234
Cost12
Lvls80
Exp.14

8800

Force of Elements

Ranks: 3 :: Class Tab :: Mag :: Activated: Refresh: 0:00:20
This ability grants you a direct damage capability using the power of the elements as a weapon. Additional ranks increase the power of your strike.

Rank123
Cost7
Lvls85
Exp.16

1154

Force of Will

Ranks: 6 :: Class Tab :: Wiz :: Activated: Refresh: 0:00:20
This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.

Rank123456
Cost7
Lvls75
Exp.15

8704

Forceful Banishment

Ranks: 3 :: Class Tab :: Enc :: Passive
Requires: Directed Beguiler's Banishmnet 1
This passive ability improves your chance of banishing your enemies when you use your Beguiler's Banishment abilities. Additional ranks further improve your success rates.

Rank123
Cost6
Lvls85
Exp.16

7003

Forceful Rejuvenation

Ranks: 1 :: Archetype Tab :: All but Ber Brd Mnk Rog War :: Activated: Refresh: 1:00:00
By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.

Rank1
Cost7
Lvls81
Exp.15

1153

Fortified Entanglement

Ranks: 3 :: Class Tab :: Wiz :: Passive
Requires: Hastened Root 4
This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.

Rank123
Cost5
Lvls67
Exp.15

3843

Fortified Intervention

Ranks: 3 :: Class Tab :: Shm :: Passive
This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.

Rank123
Cost3
Lvls78
Exp.14

3842

Fortified Survival

Ranks: 3 :: Class Tab :: Dru :: Passive
This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.

Rank123
Cost3
Lvls78
Exp.14

3707

Fortify Companion

Ranks: 6 :: Archetype Tab :: Bst Enc Mag Nec Shd Shm :: Activated: Refresh: 0:30:00
Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.

Rank123456
Cost6
Lvls71
Exp.14

60

Frenzied Burnout

Ranks: 4 :: Class Tab :: Mag :: Activated: Refresh: 0:15:00
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.

Rank1234
Cost6
Lvls59
Exp.3

371

Frenzied Defense

Ranks: 6 :: Class Tab :: Ber :: Passive
This ability grants the chance to automatically make a single frenzied attack on a successful riposte.

Rank123456
Cost369
Lvls65
Exp.15

308

Frenzied Devastation

Ranks: 3 :: Class Tab :: Wiz :: Activated: Refresh: 1:12:00
Requires: Spell Casting Fury 1
When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.

Rank123
Cost369
Lvls65
Exp.7

4002

Frenzied Volley

Ranks: 1 :: Class Tab :: Ber :: Passive
This ability gives you a chance to throw an additional axe when using your volley attacks.

Rank1
Cost12
Lvls85
Exp.16

127

Frenzy of Spirit

Ranks: 1 :: Class Tab :: Bst :: Activated: Refresh: 0:12:00
This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.

Rank1
Cost4
Lvls59
Exp.3

8702

Friendly Stasis

Ranks: 1 :: Class Tab :: Enc :: Activated: Refresh: 0:15:00
Requires: Self Stasis 1
This Ability, when activated, will temporarily remove your target from all combat and leave your target immobile for a short time.

Rank1
Cost9
Lvls75
Exp.16

290

Frost Arrows

Ranks: 6 :: Class Tab :: Rng :: Passive
While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.

Rank123456
Cost369
Lvls65
Exp.7

1312

Fundament of Combat

Ranks: 9 :: Class Tab :: War :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery.

Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1313

Fundament of Combat

Ranks: 9 :: Class Tab :: Mnk :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery.

Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1314

Fundament of Combat

Ranks: 9 :: Class Tab :: Ber :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery.

Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1315

Fundament of Combat

Ranks: 9 :: Class Tab :: Rog :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery.

Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1300

Fundament of Intellect

Ranks: 9 :: Class Tab :: Wiz :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery.

Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1301

Fundament of Intellect

Ranks: 9 :: Class Tab :: Nec :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery.

Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1302

Fundament of Intellect

Ranks: 9 :: Class Tab :: Mag :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery.

Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1303

Fundament of Intellect

Ranks: 9 :: Class Tab :: Enc :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery.

Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1307

Fundament of Power

Ranks: 9 :: Class Tab :: Rng :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery.

Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1308

Fundament of Power

Ranks: 9 :: Class Tab :: Shd :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery.

Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1309

Fundament of Power

Ranks: 9 :: Class Tab :: Pal :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery.

Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1310

Fundament of Power

Ranks: 9 :: Class Tab :: Brd :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery.

Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1311

Fundament of Power

Ranks: 9 :: Class Tab :: Bst :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.

Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1304

Fundament of Wisdom

Ranks: 9 :: Class Tab :: Clr :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery.

Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1305

Fundament of Wisdom

Ranks: 9 :: Class Tab :: Dru :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery.

Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1306

Fundament of Wisdom

Ranks: 9 :: Class Tab :: Shm :: Passive
After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery.

Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.

Rank123456789
Cost1
Lvls85
Exp.15

1490

Fundament: First Spire of Ancestors

Ranks: 3 :: Class Tab :: Shm :: Activated: Refresh: Fundament of Wisdom
Requires: 3
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.

Rank123
Cost5
Lvls85
Exp.15

1350

Fundament: First Spire of Arcanum

Ranks: 3 :: Class Tab :: Wiz :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 3
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.

Rank123
Cost5
Lvls85
Exp.15

1470

Fundament: First Spire of Divinity

Ranks: 3 :: Class Tab :: Clr :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 3
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.

Rank123
Cost5
Lvls85
Exp.15

1380

Fundament: First Spire of Enchantment

Ranks: 3 :: Class Tab :: Enc :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 3
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.

Rank123
Cost5
Lvls85
Exp.15

1440

Fundament: First Spire of Holiness

Ranks: 3 :: Class Tab :: Pal :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 3
This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.

Rank123
Cost5
Lvls85
Exp.15

1480

Fundament: First Spire of Nature

Ranks: 3 :: Class Tab :: Dru :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 3
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.

Rank123
Cost5
Lvls85
Exp.15

1390

Fundament: First Spire of Necromancy

Ranks: 3 :: Class Tab :: Nec :: Activated: Refresh: Fundament of Intellect
Requires: 3
This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.

Rank123
Cost5
Lvls85
Exp.15

1500

Fundament: First Spire of Savagery

Ranks: 3 :: Class Tab :: Ber :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 3
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.

Rank123
Cost5
Lvls85
Exp.15

1370

Fundament: First Spire of the Elements

Ranks: 3 :: Class Tab :: Mag :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 3
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.

Rank123
Cost5
Lvls85
Exp.15

1420

Fundament: First Spire of the Minstrels

Ranks: 3 :: Class Tab :: Brd :: Activated: Refresh: 0:10:00
Requires: Fudament of Power 3
This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.

Rank123
Cost5
Lvls85
Exp.15

1460

Fundament: First Spire of the Pathfinders

Ranks: 3 :: Class Tab :: Rng :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 3
This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.

Rank123
Cost5
Lvls85
Exp.15

1410

Fundament: First Spire of the Rake

Ranks: 3 :: Class Tab :: Rog :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 3
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.

Rank123
Cost5
Lvls85
Exp.15

1450

Fundament: First Spire of the Reavers

Ranks: 3 :: Class Tab :: Shd :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 3
This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.

Rank123
Cost5
Lvls85
Exp.15

1430

Fundament: First Spire of the Savage Lord

Ranks: 3 :: Class Tab :: Bst :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 3
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1360

Fundament: First Spire of the Sensei

Ranks: 3 :: Class Tab :: Mnk :: Activated: Refresh: 0:10:00
Requires: Fudament of Combat 3
You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you.

Rank123
Cost5
Lvls85
Exp.15

1400

Fundament: First Spire of the Warlord

Ranks: 3 :: Class Tab :: War :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 3
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.

Rank123
Cost5
Lvls85
Exp.15

1491

Fundament: Second Spire of Ancestors

Ranks: 3 :: Class Tab :: Shm :: Activated: Refresh: Fundament of Wisdom
Requires: 6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.

Rank123
Cost5
Lvls85
Exp.15

1351

Fundament: Second Spire of Arcanum

Ranks: 3 :: Class Tab :: Wiz :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 6
This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.

Rank123
Cost5
Lvls85
Exp.15

1471

Fundament: Second Spire of Divinity

Ranks: 3 :: Class Tab :: Clr :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.

Rank123
Cost5
Lvls85
Exp.15

1381

Fundament: Second Spire of Enchantment

Ranks: 3 :: Class Tab :: Enc :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 6
This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.

Rank123
Cost5
Lvls85
Exp.15

1441

Fundament: Second Spire of Holiness

Ranks: 3 :: Class Tab :: Pal :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 6
You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1481

Fundament: Second Spire of Nature

Ranks: 3 :: Class Tab :: Dru :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.

Rank123
Cost5
Lvls85
Exp.15

1391

Fundament: Second Spire of Necromancy

Ranks: 3 :: Class Tab :: Nec :: Activated: Refresh: Fundament of Intellect
Requires: 6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.

Rank123
Cost5
Lvls85
Exp.15

1501

Fundament: Second Spire of Savagery

Ranks: 3 :: Class Tab :: Ber :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 6
You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.

Rank123
Cost5
Lvls85
Exp.15

1371

Fundament: Second Spire of the Elements

Ranks: 3 :: Class Tab :: Mag :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 3
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.

Rank123
Cost5
Lvls85
Exp.15

1421

Fundament: Second Spire of the Minstrels

Ranks: 3 :: Class Tab :: Brd :: Activated: Refresh: 0:10:00
Requires: Fudament of Power 6
This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.

Rank123
Cost5
Lvls85
Exp.15

1461

Fundament: Second Spire of the Pathfinders

Ranks: 3 :: Class Tab :: Rng :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1411

Fundament: Second Spire of the Rake

Ranks: 3 :: Class Tab :: Rog :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1451

Fundament: Second Spire of the Reavers

Ranks: 3 :: Class Tab :: Shd :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1431

Fundament: Second Spire of the Savage Lord

Ranks: 3 :: Class Tab :: Bst :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.

Rank123
Cost5
Lvls85
Exp.15

1361

Fundament: Second Spire of the Sensei

Ranks: 3 :: Class Tab :: Mnk :: Activated: Refresh: 0:10:00
Requires: Fudament of Combat 6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1401

Fundament: Second Spire of the Warlord

Ranks: 3 :: Class Tab :: War :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1492

Fundament: Third Spire of Ancestors

Ranks: 3 :: Class Tab :: Shm :: Activated: Refresh: Fundament of Wisdom
Requires: 9
This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.

Rank123
Cost5
Lvls85
Exp.15

1352

Fundament: Third Spire of Arcanum

Ranks: 3 :: Class Tab :: Wiz :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 9
This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.

Rank123
Cost5
Lvls85
Exp.15

1472

Fundament: Third Spire of Divinity

Ranks: 3 :: Class Tab :: Clr :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 9
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.

Rank123
Cost5
Lvls85
Exp.15

1382

Fundament: Third Spire of Enchantment

Ranks: 3 :: Class Tab :: Enc :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 9
This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.

Rank123
Cost5
Lvls85
Exp.15

1442

Fundament: Third Spire of Holiness

Ranks: 3 :: Class Tab :: Pal :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 9
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.

Rank123
Cost5
Lvls85
Exp.15

1482

Fundament: Third Spire of Nature

Ranks: 3 :: Class Tab :: Dru :: Activated: Refresh: 0:10:00
Requires: Fundament of Wisdom 9
This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains.

Rank123
Cost5
Lvls85
Exp.15

1392

Fundament: Third Spire of Necromancy

Ranks: 3 :: Class Tab :: Nec :: Activated: Refresh: Fundament of Intellect
Requires: 9
This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect.

Rank123
Cost5
Lvls85
Exp.15

1502

Fundament: Third Spire of Savagery

Ranks: 3 :: Class Tab :: Ber :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 9
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Rank123
Cost5
Lvls85
Exp.15

1372

Fundament: Third Spire of the Elements

Ranks: 3 :: Class Tab :: Mag :: Activated: Refresh: 0:10:00
Requires: Fundament of Intellect 9
This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.

Rank123
Cost5
Lvls85
Exp.15

1422

Fundament: Third Spire of the Minstrels

Ranks: 3 :: Class Tab :: Brd :: Activated: Refresh: 0:10:00
Requires: Fudament of Power 9
This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.

Rank123
Cost5
Lvls85
Exp.15

1462

Fundament: Third Spire of the Pathfinders

Ranks: 3 :: Class Tab :: Rng :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 9
This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.

Rank123
Cost5
Lvls85
Exp.15

1412

Fundament: Third Spire of the Rake

Ranks: 3 :: Class Tab :: Rog :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 9
You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.

Rank123
Cost5
Lvls85
Exp.15

1452

Fundament: Third Spire of the Reavers

Ranks: 3 :: Class Tab :: Shd :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 9
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.

Rank123
Cost5
Lvls85
Exp.15

1432

Fundament: Third Spire of the Savage Lord

Ranks: 3 :: Class Tab :: Bst :: Activated: Refresh: 0:10:00
Requires: Fundament of Power 9
This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.

Rank123
Cost5
Lvls85
Exp.15

1362

Fundament: Third Spire of the Sensei

Ranks: 3 :: Class Tab :: Mnk :: Activated: Refresh: 0:10:00
Requires: Fudament of Combat 9
You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.

Rank123
Cost5
Lvls85
Exp.15

1402

Fundament: Third Spire of the Warlord

Ranks: 3 :: Class Tab :: War :: Activated: Refresh: 0:10:00
Requires: Fundament of Combat 9
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.

Rank123
Cost5
Lvls85
Exp.15

777

Funeral Dirge

Ranks: 12 :: Class Tab :: Brd :: Activated: Refresh: 0:30:00
By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect.

Rank123456789101112
Cost369
Lvls71
Exp.12

3899

Furious Leap

Ranks: 1 :: Class Tab :: Ber War :: Activated: Refresh: 0:01:00
Requires: Battle Leap 1
Furious Leap allows you to jump forward a short distance.

Rank1
Cost3
Lvls75
Exp.14

918

Furious Refrain

Ranks: 3 :: Class Tab :: Brd :: Passive
This ability gives you the chance to automatically perform a bonus attack when you riposte.

Rank123
Cost3
Lvls59
Exp.3

1150

Fury of Druzzil

Ranks: 6 :: Class Tab :: Wiz :: Activated: Refresh: 0:30:00
This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.

Rank123456
Cost7
Lvls75
Exp.15

1151

Fury of Eci

Ranks: 6 :: Class Tab :: Wiz :: Activated: Refresh: 0:30:00
This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast.

Rank123456
Cost7
Lvls75
Exp.15

215

Fury of Magic

Ranks: 15 :: Archetype Tab :: Clr Dru Enc Mag Nec Shm :: Passive
Requires: Spell Casting Fury 3
Each rank in this ability increases your chance to score a critical hit with your direct damage spells.

Rank123456789101112131415
Cost369
Lvls61
Exp.4

358

Fury of Magic

Ranks: 12 :: Archetype Tab :: Brd Bst Pal Rng Shd :: Passive
Requires: Spell Casting Fury 3
This ability further increases your chance to score a critical hit with your direct damage spells.

Rank123456789101112
Cost369
Lvls66
Exp.8

1152

Fury of Ro

Ranks: 6 :: Class Tab :: Wiz :: Activated: Refresh: 0:30:00
This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast.

Rank123456
Cost7
Lvls75
Exp.15

This page last modified 2011-12-04 00:46:51.