I'm... curious about this one. I've heard rumors and all sorts of theories. I've watched most of the video footage available. I see one thing quite common.
Everything being used is advanced tactics.
Not so much the simple stuff. Honestly, think about it. 'Principles' are often a fancy way of refering to basics. All the 'advanced' tactics are based on the basic ones you learn early on in the game. A different way of explaining it? I'll put it like I did to someone who was the target of my rant about the basics of fighting and using thier past in the martial arts to link it... (They had never played the game)
You know using the advanced attacks and blocks can often your rear handed to you, right? You do something too fancy at the wrong time and you're going to get your *** kicked. Point blank. But, if you stick to the basics, and just going for a straight beating instead of trying some fancy crap, you often times win, right? My point made.
Get the picture? This tid-bit occured to me when I realized my original theory reflected a basic party set up in a few ways. Namely, this...
Jobs - Basic Party/Alliance
Mages - 2/6
DDs and Defenders - 2/6
Tank(s) and Other - 2/6
(Alright, so that little graph list sucks royally but whatever, it gets my point across hopefully.)
That being said, the original idea that, quite literally, popped into my head as I woke up, was this...
Job - # of
(group 1)
Thief - 4
Dancer - 2
(group 2)
Samurai - 3
Paladin - 3
(group 3)
Red Mage - 2
White Mage - 2
Black Mage - 2
Simple. In theory, very effective. I have never fought AV. I have read accounts on the battles and read all sorts of off the wall stratagies. My little idea? (Discussed this with my LS leader and another 75...)
Keep one of each of the three mages on each side of the alliance; one RDM, BLM, and WHM on each end, but keep their distance, like any good non-melee mage should. 2 THFs SATA off the DNC- a self sustaining class if geared right and with a capable player behind the controls- to grab the hate quickly, and WS to add a bit more damage and hate later on, and keep it with the DNCs, SAMs, PLDs, and BLM. Keep the hate on one end of the alliance while the other builds TP through regular auto-attacks and Meditate or rests for mp. Then, when one side is ready to 'open the gates to hell', as I mentally refered to it, and the other has taken enough of a beating, switch it. The other 2 THFs SATA off the second DNC, which should be BEHIND AV and directly across from the other, and the SAMs and PLDs let loose Provoke and WSs, the BLM start spamming spells and whatever else they need to in order to get the hate on their side and keep it. The WHM on the first side focus on curing their half of the alliance, RDM help them if MP permits. RDM should be keeping buffs up and back-up healing in this set up. WHM on the second side should be curing as you go along, making sure no one dies while side 1 recovers and then rinse and repeat this pattern until you see '(insert player name) defeats Absolute Virtue' roll across your log. Keep your buffs up, your eyes open, 2 hour only when needed to make sure you survive and make use of what your class gives you. Don't try some fancy 'trade this and this' or 'this and this weakens him if you wear it/defeat it'. Treat it like what it is, a regular mob on steroids...
</end rant>
Edited, Sep 12th 2009 10:04pm by Kiayashi