i've been soloing with my smn lately, which is level 14, and i was wondering where a good place to go solo worms might be. i went to the maze, but all of those worms conned as IT. i tried to fight one, but it was too tough. are there easier maze makers somewhere? i was just fighting them right at the zone from tahrongi canyon into the maze. thanks!
I been leveling smn on these since level 10. I cook my own juice while avitar fights and have minimal downtime. I do recommend a partner or more because I have had times where the worm will go under while I was summoning a new avitar, carby will last a little longer but air spirit does more damage for the short time it is out. I do not recommend fighting these in melee fashion since hit hard and cause more downtime. and if you fight them in partys keep the party separate for stonega. Milk regens Hp good for rasp. silence is good to use on it. these do link but are non aggressive, however there is goblins nearby that are very aggressive so I recommend staying in the tunnel to the right as you enter. Avitars don't get aggro so you can sneak into the rooms to /pet attack then return to safe spot. If you are close enough the next avitar will engage without needing a command. In partys you can clean these up quickly and get some decent shains with minimal downtime. gonna try these with my new NPC and see how it fares against these, I am hoping that it wont think to much on it's own. my 2 gils
I know the bestiary says they are weak against Light and Wind, but I usually (BLM 15) hit it for more damage with Fire than Wind. While Aero never did more than 36, I had a Fire hit it for 40 and 43 on a regular basis. However sometimes I would hit one with fire and do less than 10 everytime so I would switch to Aero. Anyone else have similar results?
A party of 3 and I went looking for these MM's (we were all lvl 8-11 taru BLMs - 2 had lvl 5 WHM support jobs). We had one of the WHMs cast Barstonra on us, so that Stonega wouldn't do much damage. We'd just sit as far away as possible from the MM and just keep on casting spells. We died about 2 times a piece, but one of the higher-lvled white mages raised us each time. We got 200 xp (each) for every time we killed the MM. Easy lvlup.
A party of 3 and I went looking for these MM's (we were all lvl 8-11 taru BLMs - 2 had lvl 5 WHM support jobs). We had one of the WHMs cast Barstonra on us, so that Stonega wouldn't do much damage. We'd just sit as far away as possible from the MM and just keep on casting spells. We died about 2 times a piece, but one of the higher-lvled white mages raised us each time. We got 200 xp (each) for every time we killed the MM. Easy lvlup.
A party of 3 and I went looking for these MM's (we were all lvl 8-11 taru BLMs - 2 had lvl 5 WHM support jobs). We had one of the WHMs cast Barstonra on us, so that Stonega wouldn't do much damage. We'd just sit as far away as possible from the MM and just keep on casting spells. We died about 2 times a piece, but one of the higher-lvled white mages raised us each time. We got 200 xp (each) for every time we killed the MM. Easy lvlup.
Able to solo even match and tough cons as a level 18 WHM, with about 35-50mp left over... 100exp for even, 120 or 140 exp for toughs
Just start things off with a silence and dia, then keep pumping it with banish until the dia and/or silence run out, then recast them. Toughs were getting 0-4 spells cast the whole fight, and stonega only does a max of about 55 damage. When there's no one in the maze, it's easy to continue hunting them for good exp.
Also found it possible to solo defeat Tough cons with a 14BLM/7WHM, which I'm currently doing to net 200exp per.
Bio + Aero + Dia + Aero + Poison + Aero + Water + Aero, etc.
Just partied with a lvl 14 summoner/7 white mage. VTs and ITs are both possible and yield 200 exp per. Ts only yield 120 exp. Her Carbuncle's doing 6-10 damage per hit on the IT, I'm using same spell attack technique, and she's healing when stonega gets cast. Very effect gameplan
do these worms wear some INT -100 item on them? when we fought them, they always Silenced our warrior. why wouldnt they cast Silence on the mage? i mean, is there some special distance or other limitation, or is it just because the mages never aggroed the worms enough to deserve a personalized attack?
I'm not sure about these specific worms, but I know several have a special attack called sound vacuum that silences the target. If your tanks were doing their job right, they had aggro and were silenced instead of you.
In my party there are 5 blms and a whm (all at either lvl 11 or 12) and we can take down a Maze Maker under a minute without any deaths or serious injuries.
Here's my ideal group for low levels hoping to take MMs: 4 BLMs above level 9 (because Water/Stone spells are useless i've only seen aero do dmg)WHM with cure 2 if possible, and WAR (or war sub that can use voke). Battle plan: one BLM poisons while WAR vokes, other BLMs start casting Aero. WHM heals only if Rasped or Stonega'd (stone you can deal with). WAR Vokes every time the ability is up but doesn't melee, but they can use a bow if they are good with it (no use wasting gil on arrows that aren't going to hit) thats basically how i found it easy, i leveled 9-12 in mere hours this weekend
OK not recommended because of the loss of exp due to the 200 cap, but BLM10's can take these easy enough if you have the time and patience to kil it a certian way.
All I've been doing for the past few hours is casting Bio, run, then come back and probe for the region where it will start to cast, but you will be out of range so it won't get you. Now wait for it to cast, then 1-2 secs later run in abit cast Water/Aero then run back a few steps. Use markings on the floor to define the safe area. By doing it this way you can see when the Maze Maker can and can't attack and attack it during it's recovery time.
Argonaut, the MM's barely cast at all. We just water / aero chained it, and it seemed to cast Stone a few times (not much damage), Stonega once, and Rasp on the first player that attacked it.
I have experienced, without a doubt, the best party for fighting Maze Makers. It consisted of:
Myself: Lvl 12 RDM
and
a Lvl 11 BLM.
That's it. I stayed back and healed him until he ran out of MP, then I would cast Dia and poison, followed by water, until I was out of mp. By then, he was finished healing. The reason this worked was because we stayed just out of casting range, stepping in only to cast, and then retreating. Every now and then one of us would get hit with stone or stonega, but it wasn't really a problem.
This is a really effective technique, and I can't tell you how many times i've been in parties that just don't get the idea. It works, as long as you know where your casting range is.
Best party config : 3 Blms alternating between aero and either water or fire, depending on lvl, 2 whms healing the tank as soon as they can, and one tank voking every 30 seconds like clockwork. Make sure you have protect and barstone on, and the battle should be under a minute, with 2 or 3 before mages have to rest. Easy way to get from 10-16, possibly in a night, if you get on a groove.
Include a ranger with all those mages. Ranged attacks that hit for more damage then a blm with no med time (just a lot of gil for arrows) will make taking these down a lot easier with your mage party. Sorry melees dont fare so great against them without help...but silence and a few mages firing spells and a ranger or 2 firing arrow = easy as pie.
Alright, these worms are Black Mages, and have a varitey of spells they enjoy casting:
Rasp: -5 dex , HP decreases for about 40 seconds, at 1 hp every 2-3 seconds. You're unable to sit and heal while this is on, just like posion, which makes it a pain in the ***
Accuracy reduction: Lowers your accuracy. Not sure how much this effects a melee, because i play a WHM
Stone: Hits me for around 18-22 damage. Maybe more depending on your magic def + resists.
Bind: Stops you in your place. Very deadly if you're caught low on life.
Stonega: This is the reason why MM (maze Makers) are so feared. Hits the group for 65+ damage.
They melee for around 30-40 damage, and have three attack skills to my knowledge.
Sandspin: 30-40 damage, and causes blind?
[b]Gastic Bomb:[b] Has a little big of a range to it, deals aroudn 50-70 damage
[b]Tremor:[b] PBAoE attack (thats Point Blank Area of Effect for all those who didnt play everquest} not sure what it hits for.
Good thing about these guys - like all worms, they are Rooted. They Can be silenced, which makes fighting them so much easier.
Ideal party to take these down quickly is a WHM and 2 or 3 BLM's. Make sure to have Barstonera up before you enguage in the fight. Fire seems to deal decent damage to these monsters, and banish damage really varies.