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Leujaoam Sanctum - Shanarha Grass Conservation  

Realm:Aht Urhgan
Start Area: Aht Urhgan Whitegate
Start NPC:Yahsra (L - 10)
Type:Assault
Max Party:6
Related Areas:Azouph Isle Staging Point
Related Mobs:Coney
Yahsra (L - 10)
Rank:Lance Corporal
Min Level:50
Max Level:75
Reward:1333 +/- Assault Points
Rating
*****
Items Granted:??? Box
??? Sash
Hi-Potion +2
Hi-Reraiser
Reraiser
This Quest is Repeatable
This Quest requires Aht Urhgan
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Mission Orders

Rabbits are sending shanarha grass, unique to the Leujaoam Sanctum, to the verge of extinction. Drive away the rabbits and protect the vegetation.

Walkthrough

"Be vewy vewy quiet, I'm huntin wabbits.....heheheheh" The object of this mission is to clear out as many rabbits as you can to prevent them from eating the vegetation. The more veggies you save and more bunnies you kill, the more assault points you are awarded, the max seeming to be 1333 points with a party of 3. Be warned, though...the bunnies have a habit of running away! There are 20 rabbits in total. Good luck!

Quest Series

This assault is part of the Leujaoam Sanctum assault series. The complete series includes:

This page last modified 2008-06-10 23:29:24.
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easy assault
# Mar 22 2007 at 3:05 PM Rating: Decent
just did this one last night with 2 mnk/nin an rdm/blm needless to say we destroyed this assault. also I got 1999 assault points(first time but not leader)
Guide
# Jan 16 2007 at 8:13 PM Rating: Decent
This Assault can turn mucky at times and some days the rabbits seem to be more vicious than other days.

We burned this assault quite a few times, and noticed some days the rabbits were slept longer and didnt hop towards us and link as often, while other days feeling like these bunnies were completely obsessed by the devil, hitting 20x harder and linking without remorse.

If you assault at 5, I believe a good setup would be 2xblm, brd, war + dd/war. They do tend to link in massive hoards at times, and having two sleepers can ensure the rabbits are continually slept and reslept and that one of the BLMS can promptly sleep the mobs when they wake up and start thomping on the other BLM that slept them. The Bards additional sleep and songs are a great bonus, and 2 melee, both with voke, can DD the rabbits (while the BLMs nuke), and voke any necessary awakened rabbits off the BLMs.

Starting in the middle portion of the map just north of the bunnies initial spawning area, will prevent the bunnies from dispersing northward, ensuring a faster win. The faster you defeat all the bunnies, the more assault points you will earn since the bunnies had less time to devour the vegetation. Good luck!
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