The spell also drops of high lvl skeleton mages in Gustav Tunnel and King Ranperre's Tomb. The fact that there are MNK PT's clearing KRT like 24/7 makes this spell the easiest and cheapest to get.
worth ?
Pro: this spell is definitely devastating for lvl50(ish). In xp pt it can finish off a mob at 50% HP. In solo or BCNM's it is a very nice opener if your target doesn't attack unless you hit it first.
Cons:
*MP cost: You can regenerate MP quite fast as blm50+ and the dmg isn't bad compared to the MP spent, BUT it still eats around 50% of the max MP of a BLM50. This >can< take your ability to sub in healing, deal with adds (sleep) or escape (125MP. . .). Also you will like the resists, tossing 300MP for 200dmg is fun (though this extends to all spells).
*HATE: Some ppl like to randomly cast it midfight. . . .no matter wether MB or random spell, the unresisted dmg of this spell is more then any tank lvl50 can handle with ease. This > can < be a big problem resulting in a dead blm (who cares) or a dead healer (dmg-> cure-> healer tank = big problem)
*CAST TIME: Ancient Magic spells have a cast time that only compares to raise spells or escape. Hitting the MB requires quite a bit of timing and reliable ppl. Apart from hitting a mob as MB or non-MB without killing being not in the BLM's favour. . . if your pt happens to dish out some impressive dmg you might find yourself tossing 300MP to kill a mob with 50HP. . .Also leaves you unable to toss a quick cure or stun something nasty to save some butts.
Ancient magic does work for some pt's, totaly fu'cks up other pt's and doesnt change anything in whatever pt is left. In generell for XP and endgame use, the Ancient Spells are toys for your fun. -ga2 and tier 3 spells are easier to time and more reliable and less risky, tier4 and -ga3 stronger.AM is only a MUST HAVE for BLM70 Maat, some BCNMs/ENMs and some PM's (must as in "makes it really better").
Edited, Wed Mar 1 03:58:45 2006