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SWG Guide Brief Guide to the Death Watch Bunker and Jetpack Crafting  

Brief Guide to the Death Watch Bunker and Jetpack Crafting

Brief Guide to the Death Watch Bunker and Jetpack Crafting by Snowy'V

This guide was originally written on my Galaxy Forum (Flurry) and can be found here:

http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=206454

I suggest if you intend to lead a group you print out both the map and this guide for quick reference.

Mist Hunters' DWB Map by Leemeg @ Farstar:

http://www.imagedump.com/index.cgi?pick=setandget&tp=135951&poll_id=0&category_id=19&warned=y

Before you begin

It is important at this point to assemble a good group. Whether you advertise on the forums or drag your guildies out of space, they must be committed and willing to spend 4 hours having the best fun the game has to offer. Assemble everyone at the Smugglers Cantina on Endor, and make sure no-one has buffs.

People to bring:

Tanks: Any master elite brawler will work as a tank. Do not use your Scythes down there unless its an absolute emergency (and you need to deal out as much damage as possible). Bring a cheap weapon you can tank with.

Commados: They do the major damage down there, flamers and acid weapons are good to use, burns on the Super Battle Droids are holy.

Bounty Hunters: LLCs can deal out good damage on the SBD's who only have 25% resistance Ranged: Useful mainly for applying states on the respective targets

Doctors: Absolutely essential, bring your best heals and lots of rez kits.

Combat Medics: Very very useful if you can find one, mind heals are a godsend and area heals work wonders against Death Watch area attacks.

Master Droid Engineer: Essential to gain access to the Jetpack crafting room.

Master Artisan: Essential to craft the Jetpack itself.

Entertainer: Essential for mind buffs, but do not inconvenience the Ent until you are absolutely ready to go.

Jedi: Thought I'd forgotten you? Not likely =) Hook up as many Jedi as you can, the lightsabers truly make very short work of anything you find down there, and at coning spots you will certainly start to worship them. Be extremely careful as Jedi are very prone down there are death is a very likely event for Jedi. Bear that in mind if you're worried about lost XP.

Things to bring:

Armour: 80% kinetic is essential, anything higher is bonus. Energy resistances or a PSG can come in helpful when the Battle Droids swap to ranged.

Foods: Brandy, Ahrisa, Canape essential. Vercupti and Synthsteak/Exo Proteins helpful. Commandos will want to bring Snow Cake. Jedi will definitely want Synthsteak and possibly consider Flameouts.

Spices: Muon and Pixie are the things to look out for... remember to watch the downer. Weapons: Tankers should bring low level cheap weapons, Jedi,Commandos,BHs bring your best and hardest hitting stuff.

Stims: Anyone with medic should bring a suitable supply of the best stims they can handle, Docs and CM's will know what they need.

Buffs: Go for duration more than power, you'll need a good 3hrs 30minutes to do this at a breathable pace.

Jetpack Parts

These are looted either from the chest at the start of the DWB or from random Black Sun spawns on Yavin and Endor: Ducted Fan, Injector Tank, Fuel Dispersion Unit.

The Jetpack Base is only lootable off random spawns of Black Sun The Jetpack Stabilizer is looted off the Overlord in {MapPoint 31} The Alum Mineral is a reward for completing the Foremans Quest {MapPoint30} Your Droid Engineer will also require a piece of Bounty Hunter Armour to get into the forge itself.

The Beginning

So you're all kitted out better than an Everest scaling team. Thats good.

Once your team is formed up, head out to the Bunker itself. If you do not know where it is, you shouldn't be going, but for reference, its -4692 4344 in the NW of Endor. Only one member of the group needs to have spoken to Boba Fett and they will have to punch the switch at the very start to gain access for the entire group.

But before you go in, set up a camp roughly 300-400m away, anywhere after you've gone through the "lag wall". Have your entertainer start their music and make sure everyone is listening. At this point run through the rules of the raid and ensure everyone knows whats happening. Remind people to put on armour. Use cheap weapons. Check stims, check foods, check spice. Once the music buff is done, start the dance buff. Once the dance buff is done, get the Ent to start the music again, but this time DO NOT /stoplisten. You will then have it saved up so 2hrs into the raid you can type /stoplisten and you will get a second mind buff. At this point your Docs should have started their Havla rounds with buffs. Once everyone is buffed up, start moving towards the bunker. Remind them of the "DWB Rules"

The DWB Rules

Everyone will come up with their own rules, but I have my standard rules

1) Follow the Leader

2) No Area Attacks - thats no Spin, Cone, Strafe, Flurry, Warcry or

WookieeRoar

3) Take the corners tight and stay together

4) Touch Nothing

5) Only one person loots --> assign this person before you go in, so nobody

gets confused.

6) Follow the Leader

These rules will keep your group focused on the task and keep you from

agroing extra mobs.

The Entrance

Upon the start of the DWB, you will want to hug the right wall, as you

decend down {MapPoint1}. Hit the switch at {MapPoint2} to give your entire

group access to the DWB. Proceed through without agroing the Battle Droids.

Continue down the green ramp and meet your first SBD. Set your tanks on it

and make sure you assign someone to clean up the Black Sun.

Once the SBD goes down, proceed quickly to the next room where there will be

4 Battle Droids. Have a tank take one BD each and have the rest of the group

concentrate on one at a time. Once they are dispatched move quickly into the

large room and get everyone into the pit. Please don't destroy the droids,

they're completely harmless and really quite lovable.

Rageon Vart

Hit the switch at {MapPoint4} and wait a little while. Your first DW friends

will turn up. Deal with them and soon a DW called Rageon Vart will show up.

Kill him and loot his key. Use the key on the terminal and move on.

At this point you may move to the medical facility {MapPoint6} or battery

cleaning droid {MapPoint5} for the Foreman Quests, its straightforward

enough, just make sure you walk past the BDs and hug the walls, they should

ignore you. Resist the temptation to tap them on the shoulder.

Carry on down the long yellow corridor and do not stop until you are at

{MapPoint7}. Bring all your agros with you and deal with the there. Once

they have been dealth with move to the opposite corridor, the one that heads

towards {MapPoint11} and {MapPoint12}. Stop at the last corner before the

ramp going downwards and dispatch the BD and SBDs that you have picked up.

Klin Nif

Upon entering {MapPoint11}, assign a tank to the SBD that awaits. Instruct

everyone NOT to touch the Coal Bin, it will only bring more SBDs upon you.

Walk through the door towards {MapPoint9} and hit the switch that is there.

That will agro the 2 SBDs that guard it. Bring them back and assign a tank

to each. DO NOT DESTROY THEM YET.

By this point, a few DW will have spawned in the middle of that large room.

Hit them with a ranged weapon and coax them into {MapPoint11}. Have your

group descend upon them like thunder. This will spawn more DW in that room,

and you simply bring them in. After two waves, a DW by the name of Klin Nif

should show his face. Bring him in and end him. Loot him for the key and use

the key on {MapPoint9}. Then despatch of the SBDs in reverse order (the

original {MapPoint12} SBD being the last.

The Fishtank

The next room is hit-or-miss, you can try to walk slowly past everything and

down the ramps, but inevitably someone will agro something on the top floor.

So your best option is to engage the top level BDs and DW immediately, and

proceed slowly down the ramp after.

Once you hit the second ramp, you will see an SBD downstairs. It is

impossible to sneak past that one so once you're onto that second ramp peg

it into the glass "Fishtank". Move all the way down to where a large

fuel-drum-like object is, and kill anything you've agroed there. This is a

good spot to take a short rest, you may find your Brandy's wearing out at

this point.

Fenri Dalso

Proceeding along the corridor, take the left (following the yellow on the

map) to {MapPoint22}. Here you will want to bunch everyone up as tight as

you can in that little space between the two intersecting corridors. This is

what we affectionately call "the box". Whilst you're friends take down the

SBD,make your way along {MapPoint23} and walk past the two BDs on your

right. Continue walking to {MapPoint24} and, avoiding the SBD at the end,

flick that switch. Make your way back, by which time a whole load (6) of DW

will have spawned.

This is one of the hardest parts of the DWB. You MUST not use any spin

attacks as you will inadvertantly trigger 3 SBDs, who would not make good

company at this point. Have another member of your group shout out targets

to concentrate on while you are returning from {MapPoint24}. AT THIS POINT

(AND THIS POINT ONLY) YOU MAY HAVE YOUR JEDI AND COMMANDOS CONE FROM

{MapPoint22} towards {MapPoint23}. This will greatly increase damage output

BUT MAKE SURE THE JEDI STAY A SFE DISTANCE AWAY. The DW are capable of spin

attacks and one hit will take a Jedi Knight down.

After a little while, a DW calling himself Fenri Dalso will turn up. Leave

him for last and once he's dead, loot him for the key. Take the key back to

{MapPoint24} (be careful not to agro the BDs along the way) and unlock the

door to the mines.

The Mines: The Foreman

Head through {MapPoint22} and into the mines. You will want to run nonstop

all the way to {MapPoint30}. Do not worry about Alum Poisoning, it will not

harm anyone whos buffed, and you cannot get incapped by it. At {MapPoint30}

bring all your agros into the little corner at the end and have your Jedi

and Commandos again cone into that area. Assign one or two melee's to rat

duty, as they deal out a fair amount of damage. DO NOT TALK TO THE FOREMAN

YET.

Once everything has died and all is quiet, you may take a short break here.

If anyone has previously completed the Foremans quest, they are granted a

free Alum Mineral every 3 days. Cash that first. Then you may have others

start talking to the Foreman. You will then be given the task of seeking out

Haldo.

The Mines: Haldo

Haldo is a name you will grow to hate. He has gone a little crazy, and you

will find him in any one of three spots (that I know of). He will either be

at {MapPoint32}, the small mines-room with a white blob in the middle by

{MapPoint18} (see map), or the smallest outcropping of mines near

{MapPoint35}. Its easiest to just /tar Haldo and then work it out from

there. Once you reach him, attack him and he will come to his senses. Have

your relative people /peace and chat to him. Depending on where you are in

the quest, he will give you different answers. You will probably want to

move on to the Overlord now.

The Mines: The Death Watch Overlord

The Overlord lives at {MapPoint31}. If you follow the map directly north of

this position, you will find a small outcropping. This place is ideal for

accumulating agros and coning into the corner. be careful not to cone into

the next corridor or you'll have mine rats swarm you. Once you are rested,

have a ranged attacked attack the Overlord and drag him to your position.

The Overlord is not harder than anything you have faced so far so feel free

to /dance, /snog or /hot the Overlord whilst his demise is in progress. When

he falls, remember to loot the Jetpack Stabilizer. At this point you may

want to try and forward your Foreman quest, or you may want to go on to the

Jetpack. If you wish to continue the quest, check the end for the quick

guide to the Foremans Quest.

The Mines: The Jetpack

So this is it, the Jetpack. Make your way towards {MapPoint34}, taking your

time and stopping to kill any agros, When you reach that last bit of mines,

cone into the corner anything that you've picked up. Then have your DE open

the door, and everyone pile in. Go to the first floor where you will find a

Jetpack Crafting Droid. Your Master Artisan will have to feed the components

in one at a time. But there is a catch. DW will spawn as soon as you put the

first part in, so be alert and DO NOT LET YOUR ARTISAN GET HIT. After a

while, and after several "Continue" boxes, you'll get chucked out of the DWB

to the entrance, hopefully with a Jetpack deed in your inventory.

CONGRATULATIONS YOU HAVE MADE A JETPACK

FOREMANS QUEST

The Foremans quest is made up of several stages:

1) Talk to the Foreman {MapPoint30} to gain quest. Go find and speak to

Haldo

2) Go to the Medical Facility {MapPoint6} and get the Cure

3) Take the Cure to Haldo. Get a dirty battery in return.

4) Take the battery to the Foreman, who tells you to clean it.

5) Take the dirty battery to the droid at {MapPoint5} who will swap it for a

clean one.

6) Take the clean battery to the Foreman, who tells you to set the water

pumps.

7) Go to the Water Pumps {MapPoint13-16} and set them.

8) Return to the Foreman and claim your Alum Minerals.

Fun, no?

FACTIONAL QUESTS

I haven't actually done these, but I believe for the Imperials, you simply

kill the Overlord that lives at {MapPoint28}. Loot him and you're done. For

the Rebels, go to {MapPoint29}, where you will be told to rescue a guy, who

is at {MapPoint7}. What happens after that I do not know.

Thats pretty much all there is to this most wonderful of bunkers, I hope

that this little guide (written up in 3 parts over 2 days to a total time of

about 1hr10mins) has been helpful and helps creates more Jetpacks for all.

BUT REMEMBER, ABOVE ALL, THE DEATH WATCH BUNKER IS ABOUT HAVING FUN.

NEVER FORGET THAT.

ENJOY

CREDITS

Me (Snowy'V) - Ok, so i enjoyed writing it, but still

Draxx and Forza - for initiating my interest and for first early lessons.

Elayn - For being my DWB buddy and showing me just how it worked.

Leemeg @ Farstar - For the BRILLIANT map.

Doughbacca - For his original guide to crafting the Jetpack and moving

through the DWB.

EVERYONE - for making SWG what it is.

Snowy'V - Albino Wookiee on Flurry - Currently contemplating the Force with

Yoda on Dagobah

Master Droid Engineer, Master Swordswookiee

Snowy'V Shipyards at Black Watch Shopping Centre -857 2827 Dantooine

Member of the Flurry Jetpack Club and Certified DWB Raider - Zoning rights

pending




Converted from Guides
Created: 2004-12-03 17:01:54
Last Changed: 2006-05-21 06:20:50
Author: Snowy'V
Category: Crafting
Last Edited Never
Score: 2.60
Note: None
Guide ID: 314
Last Changed: Unknown

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This page last modified 2009-09-04 17:50:19.