1

Thunderhoof Hills (RoM Zone)  

RoM Quicklinks: NewsGuidesZonesQuestsMobsItemsPOIsObjectsClassesFactionsSkillsLoreTitles SearchHelpSiteMapAdmin PagesTemplates
Map of Thunderhoof Hills
Runes of Magic
Wikibase™
Zones

This page refers to content that was introduced with the expansion, Chapter III: The Elder Kingdoms.

Runes of Magic Zone Information
TypePublic Outdoor
Expansion The Elder Kingdoms
Level Range 55 to 57
Connecting Zones Southern Janost Forest
DungeonsDungeon of Dalanis, Tomb of the Seven Heroes
CitiesDalanis, Avano, Aren
Other Resources: The RoM WikiGoogle
QuestsSeries Dailies Mobs Objects POIs
Encircled by a tremendous massif, the rain-soaked Thunderhoof Hills form a picturesque landscape. Along with scattered hamlets, travellers here will also find the Valley of Glory, where massive likenesses of ancient war heroes memorialise battles won and lost.

- from runesofmagic.com

Background

In the south of Zandorya lie the verdant Thunderhoof Hills, which are surrounded by an imposing mountain range. The region is characterized by its green meadows, rushing waterfalls and wild rivers. Several settlements are nestled in this picturesque landscape, such as the Valley of Glory, where mammoth effigies of ancient war heroes reach toward the sky as reminders of past glorious battles. These were the battles in which the legendary King Kalume and his mounted allies once fought demons and after whom the region was named. Kalume recruited humans, elves, dwarves and other creatures, such as the rhinoceros-like Kalo people. In recognition of their support, Kalume divided the land amongst these peoples so that the land of Thunderhoof Hills is still diversely populated today.

Starting in April, characters above level 55 can explore the new zone and discover the Kingdom of Dalanis situated in the heart of Thunderhoof Hills. Its origins stem from the glorious period of Kalume, and it is now ruled over by the young King Callaway. The glory days seem to be over for the kingdom, which is now plagued by intrigue and revolt since some of the rulers of the six principalities have their sights set firmly on Callaway's throne and the powers it brings. However, the king still recalls the region's grand old days and wants to return Dalanis to its former glory and strength. He is supported by one of the dynasty's remaining loyal orders, the Lionheart Knights. This order is a thorn in the side of those who are scheming and plotting to overthrow the king and who will stop at nothing to get Callaway out of the picture.

This conflict becomes clear in the instance Dungeon of Dalanis. Players can delve into this dungeon after the May release of Chapter III: The Elder Kingdoms. Another setting for these power struggles is the stately stronghold of Aren in the hills — the seat of power of one of the six principalities fighting for more control. The task for the player is to support King Callaway in the battle against the insurgents and their foreboding schemes in Thunderhoof Hills.[1]


  1. ^ http://us.runesofmagic.com/us/index.html

This page last modified 2012-07-25 11:33:31.