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fr minigame:Weeding the Weeds!  

Weeding the Weeds!
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Minigames > Tower Defense > Weeding the Weeds!

Weeding the Weeds! center

Defend your lands against hordes of monsters by placing towers and other defenses strategically along the pathways. Don't let them reach the end of the path!

This is a Tower Defense minigame, and can be started at any Briarwood Defense Table.

 Difficulty: Based on table   
   Help: for Usersfor Contributors

The standard strategy for any Tower Defense game is to stack your forces near the entrance with over-lapping fields of fire and mixed types. This approach actually works very well with this game.

Weeding the Weeds! - Easy
Goals
Primary: Defeat all the waves of attacking monsters (10 waves)

Secondary: Build 2 Mushroom Towers!

Bonus:  Upgrade 2 Vine Tower!

  Difficulty:      Starting Coin: 30
Weeding the Weeds! - Medium
Goals
Primary: Defeat all the waves of attacking monsters (10 waves)

Secondary: Build 4 Mushroom Towers!

Bonus:  Upgrade 3 Vine Tower!

Bonus: Don't build more than 2 Tanglewood Towers

Elite: Score 315,000 points
  Difficulty:      Starting Coin: 30

The picture below shows Weeding the Weeds! being played on hard difficulty, at the end of stage 50, with only one life lost.

Hard Difficulty Gameplay

The tactic used here was the following:

  1. Start out by building 2-3 Castle Towers
  2. Upgrade the Castle Towers at least twice, then get 1-2 extra Castle Towers out (2 if you only placed 2 initially)
  3. Upgrade the newer Castle Tower(s) twice, then focus on getting each the third upgrade
  4. If you find you are falling a bit behind or coming close with the waves, put out one Mushroom Tower near the beginning curve, but do not waste money upgrading it
  5. Once you have all Castle Towers at their third upgrade, focus on getting their final upgrade
  6. The Mushroom Tower close near the final curve in the path pictured was placed there in wave 49, and ended up being un-needed

This page last modified 2009-07-27 01:50:22.