< EQ2 Loc
Use this template to include a location in an article. This is preferred so that all coords on this system maintain a standardized appearance.
Location Coordinates in EverQuest II are mapped using an inverted Cartesian Coordinates system. When you use the /loc command in-game, the results appear in the form (x,y,z), but unlike the "normal" Cartesian system, x and z grow smaller as you move East or North, and larger as you move West or South.
Some have argued with me that it is ( x,z,y ) instead, that z is elevation. That would make sense if you were looking at the world from a gods-eye view, but I believe the devs were looking at it from the POV of living IN the world. In a 3-d world, z is depth, and so it is here. You could also call them width/height/depth, or ( w,h,d ), which is how the 3 dimensions are described in architecture, drafting, and modeling/fabrication.
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{{EQ2 Loc|x,y,z|uid=|paren=}}
{{EQ2 Loc|-490,-40,-89|uid=597}}Output: -490,-40,-89
{{EQ2 Loc|-490,-40|paren=y}}Output: ( -490,-40 ) - Created link to Category:EQ2 Locations with missing y coord
{{EQ2 Loc||uid=597}}Output: - No /loc is output, but a link to EQ2Map is displayed
Doc page at: EQ2_Loc_Doc
ZAM credits this article at EQ2 Wikia for basic template. Licensed under the GFDL. |