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template:New Aion Mob  

This is a two-step process. The first, this template, does some data normalization tasks, then calls the second template, Aion Mob2. This should improve speed by removing redundant normalizations in the display template.

Usage:

{{Aion Mob
|subtitle=
|type=
|tier=
|partysize=
|class=
|craft=
|minlevel=
|maxlevel=
|xpmin=
|xpmax=
|apmin=
|apmax=
|race=
|faction=
|allies=
|nonaggressive=
|nonsocial=
|nopreemptiveattack=
|specials=
|gender=
|zones=
|places=
|location=
|loc=
|description=
|dictionary=
|starts=
|relquests=
|uniquedrops=
|legendarydrops=
|raredrops=
|commondrops=
|substandarddrops=
|}}

Contents [hide]

Parameters

subtitle

This is simply the text under his name and is not linked to anything.
type
Can be any of the values seen in Category:Mob Types. Default is Category:Monster.
tier and partysize
There are 4 possible values for partysize: Normal (or blank), Elite, Hero and Legendary, indicating the size of the party that is required to handle this mob. Within each of these, the mob can have 1 to 6 lights on his toughness indicator. This is the tier. Originally, I had 3 partysize ratings: Solo, Group and Raid. These still work, but have been translated to Normal, Elite and Hero, respectively.
class
Some monsters will be of a specific class. This means that they will have some or all of the abilities that a player of that class would have.
craft
If not blank, an Artisan tag will display to the right. This should be used for NPCs such as Crafting Supply Merchants. Note that Experts and Masters will already have type=Trainer which also triggers the Artisan tag so don't use both unless you want to make 2 tags!
minlevel, maxlevel
Kind of self-explanatory. NPCs and Named mobs will use only minlevel.
xp
DEPRECATED, but it still works as a lone value.
xpmin, xpmax
How much experience is awarded when this mob is killed? This MAY vary according to your level relative to the mob's level. The min and max values should be set to the lowest and highest values observed. If you have only one value, use min and leave max blank.
ap
DEPRECATED, but it still works as a lone value.
apmin, apmax
Mobs in the Abyss zones may award just XP, just AP, or both. How many Abyss Points are awarded when this mob is killed? This MAY vary according to your level relative to the mob's level. The min and max values should be set to the lowest and highest values observed. If you have only one value, use min and leave max blank.
race
Links to a subcategory of Category:Races and, along with gender, controls the default image displayed if no specific image is attached to the mob page.
faction
Links to a subcategory of Category:Factions
allies
{commalist)List of factions this mob is non-aggressive with.
nonaggressive
(switch) Any value in this field will mark this mob as Non-Aggressive to all. Default is Aggressive (unless you are the same faction as he is).
nonsocial
(switch) All mobs are assumed to be Social (meaning they will aggro if you anger a mob that is near them). This is sometimes restricted by faction, and sometimes a Boss will not come to the aid of an underling, but the underling will come to the aid of the Boss. Be careful, it's a jungle out there.
preemptiveattack
(switch, deprecated) Many of the mobs in this game have these words in the mouseover examine window. We really have yet to see what it really means.
nopreemptiveattack
(switch) It seems that every mob over about level 12 has this flag. Therefore, I am reversing the logic. If nopreemptiveattack, do not display. else, if the mob is under 12 and has preemptiveattack or if it is 12 or over and does NOT have nopreemptiveattack, then display the flag.
specials
(commalist) List of the names of any special attacks this mob uses. Eventually I will tie this into an explanation of the effects of standard mob special attacks. Just list the names of the attacks, like Peck Face.
gender
If no specific image is attached to the mob page, and if the Race page (under Category:Races) has 2 or more images, this controls which one is displayed.
zones=, places=
(comma list) Self-explanatory. Note that these 2 fields were originally singular. The singular form is still recognized IF the plural form is undefined, but the singular is deprecated.
starts=
(comma list) Starts Quests.
relquests=
(comma list) Related Quests.
drops=, dropsquality=
(DEPRECATED,comma list) Known Drops. These 2 fields have been replace by the 5 drop by quality fields, below. Please see Category:Mobs using drops for a list of pages that need to be edited!
uniquedrops=, legendarydrops=, raredrops=, commondrops=, substandarddrops=
(comma list) I have replaced the double-list of drops= and dropsquality= with these 5 single lists. This has the advantage of automatically grouping the drops by quality, best down to worst.

Images

The background "key" image is based on partysize, and all three are attached to this template page. Default is Solo.

tier= is the number of lighted dots in the icon to the left of the mob name when you target it. The Mob Toughness, or tier, icons are at:

AggressiveNon-Aggressive
Each type of NPC has their own icon. These can be found under Category:Mob Icons.

Aion: Core Templates Quest Mob / Mob2 Item Place / Place 2 Object/Object 2 Zone
The above navigation bar is not part of this template's output. It is for your assistance, only.

Need help understanding Bludwyng's documentation style? See Bludwyng's Guide to Using Templates!


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Aion
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This page last modified 2009-10-02 08:00:33.