The following terms are commonly used in chat. Some you may be
familiar with because they are general internet chat or are general RPG
game terms. Some are specific to Final Fantasy and some for other
MMORPG's. These are used in upper and lower cases depending on the
person.
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+++ or - - -: Relative level. Show's
an item's or creature's level in relation to yours.
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# : Level number
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10 - 20 - 30 - etc.: When stated by
a caster in the group, tells the group what percentage of mana that caster
has left.
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Add: Used to describe that a monster
(mob) has joined the fight that a group is already engaged in. Usually
unexpected and quite troublesome. Your current target can call for help
thus adding another mob.
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AE: see AoE
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AFAIK: As Far As I
Know.
Indicates you're not certain you are correct, but you have no reason to
believe you are wrong.
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afk: Away
from Keyboard. The person is going to be away from his keyboard
for a while. If you are in a group be ready to protect the afk person
and don't go attack something you can't kill without his help.
-
AFK broom: Away from Keyboard for bathroom
break.
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Agro: Aggressive. When a mob is close
enough to someone that it starts to run towards him/her to engage in
combat.
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AI: Artificial Intelligence.
This is the programming that controls the creatures in game.
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AoE: Area of Effect. Spell that
affects area around the target, not just the target. Good when needing
to affect more than one mob at a time. Is also dangerous, can affect mobs
not wanted and wake up mezzed ones.
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Assist: Term used in a group situation
where there are more than 1 mobs in camp. It is the action of assisting
(using /assist) 1 person in the group in order to all have the same
target.
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Atm: At The Moment
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BAF: Bring a Friend. Used
to describe mobs that will "Bring a Friend" (or more) when they are
pulled.
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bait: person
who lures a monster in to a group and gets attacked first (see fetch)
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bind: When you bind yourself at a bind
stone, you will re-appear there when you die.
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Blue: A term for a monster that is a
level below you and thus usually soloable. When you click on it,
this is the color of the window you get. So a player might say that
its "blue to me". Blue Mobs can usually be soloed.
-
brb: Be right back. Usually
typed by a person who needs to run away from the keyboard for a quick soda,
beer, relief, etc.
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brt: Be right there.
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BTM: Blue to me. Describes
the level status of a monster. See blue above.
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BTW: By the way.
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Buff(s) or Buffing: Refers to casting skill
or ability enhancing spells onto someone.
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Camp: 1. Refers to the practice of
sitting
at a spawn point and waiting for monsters to regenerate and then picking
them off as they appear. Also, A place where a group stays together and
have a puller go out and look for mobs to bring back to camp. Usually,
camps are set up in safe-spots. 2. Waiting for event. 3. End playing
session
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Caster: One who casts magic
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CFH: Call For Help
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Clarity: Taken from Everquest,this term used
to describe a type of spell that increases mana (power) regeneration. Also
commonly referred to as "crack" because of the fact that you always want
it after your character has received its effects for the 1st
time.
-
Con: Taken
from Everquest, this is the color level of the Mob when you click on
it.
Depending on it's "con" or color tells you whether you would get exp or
get killed
-
CR: Corpse Recovery. Used when
someone dies and has to go back to get his corpse (usually involves fighting
back). Not really applicable to DAoC since you lose no equipment, but can
be used to describe getting back to the gravestone.
-
Crowd Control: Term used mostly by those
who possess mesmerize/charm spells. Used when more than 1 mob has been
pulled and all but one has been mez'd so that the group can concentrate
on a single mob, without interference from the other ones.
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CSR: Customer Service
Representative
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CU or Cya: See you. Good Bye.
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DD: Direct Damage spell. Mostly
used by spell casters to describe that type of spell, as opposed to bolt
(who have a visible ball of magic hurled at the enemy) or dots.
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Ding: Go up a level
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DoT: Damage over Time spell
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Drain: Health transfer spell
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End: Endurance
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EP: Experience Points Also
EXP or XP
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Farming: Term used when a person or
group stays in one place and repeatedly kills the same mob or set of mobs
for specific items.
-
Fatigue: Less endurance
-
Fetch or Fetcher: Refers to a member of a
group that 'fetches' or gets a monster to chase them to an ambush spot
where the other members of the party are ready to attack it. Used to avoid
being surrounded deep in hostile territory.
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FM: Full Mana or Full Magic
Power.
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Focus: Spell enhancement
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FYI: For Your Information.
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Gank: Beat up/defeat
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GC: Guild Chat
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Gimp: Cripple
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GM: Game Master
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Gray: A term for a mob that is so low in level
compared to you that you will get no experience or loot for killing it
(from DAoC).
-
Green or Greenies: A term for a
monster(s)
that look easy when you click on it. The monster description comes
in green text. You should be able to easily kill a green Mob. (From
EQ and DAoC)
-
Griefer: Troublemaker
-
GTG: Good To Go. Normally
used to signal when you are ready to fight or move.
-
GTM: Green to me. Describes
a consider of a monster (see green above).
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Haste: Term used to describe a property
of an item or weapon that grants faster speed of attack to the wielder.
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IC: In Character.
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IMHO: In My Humble Opinion.
-
IMO: In My Opinion.
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Inc: Incoming. Shouted
when a member of your group has lured a monster and is bringing it back
to be killed.
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J/K: Just Kidding.
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K or kk:
OK. Yeah it is pretty lazy to skip the O, but many people do it.
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Kill stealing: The act of taking a kill
from another player by attacking a creature they have already engaged and
doing enough damage to get the experience and treasure. Also called
KS'ing
-
Kite: The use of a combination of spells
which allow the caster to immobilize target, DoT, then meditate or run
while the target attempts to reach the caster.
-
KOS: Killed on Sight. Refers
to the welcome, or rather lack of welcome, some players get from NPC's
of opposite factions.
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KS'ing: See Kill Stealing.
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Lag: Slow Connection
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Lamo: Stupid
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LD: Linkdead. If a person
is linkdead, they are still in the game, but cannot defend themselves do
to lag or another computer error.
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Leeching: Unwelcome help
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Level up: Increase your character
level.
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LOL: Laughing out Loud
(That was funny)
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LOM: Low On Mana. The M stands for
mana and means you are probably playing with a former EQ player. See
LOP.
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loot: The process of stripping a kill
of all it's useful possessions.
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LOP: The P is for power which is used in DAoC.
See LOM.
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LOS: Line Of Sight
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Lowbies: What some high level characters
call people under 20th level
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Mana: Casting power
-
Med: Meditate. If a magic
user says he has to Med it means he is low on power and has to regenerate
it by sitting down.
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Meleer: One who hits for damage,
melees
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Mez: Mesmerize. Term used to describe
the action of mesmerizing a mob. Mostly used by those who possess this
type of spell.
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MOB: Mobile Object.
Basically,
any computer controlled creature which moves, which describes most FFXI
monsters.
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MA: Main Assist. Describes
the tank that the other players will all be assisting so that everyone
ends up on the same Mob.
-
MT: Empty or Main Tank. Used
mostly in high-end situations where a large number of people are required
to defeat 1 mob, a designated "main tank" is used to take all the damage
and keep the mob on him. Thus, healers can concentrate healing 1
person.
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Nerf: Programmed to be less
affective.
-
Newbie: Anyone new to the game, and
thus unfamiliar with the rules. Also refers to low level
characters.
-
Newbie Garden/Zone: Area with low level
monsters.
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NP: No Problem. It is usually
used after someone gets thanked.
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NPC: Non Player Character.
Any character that can be interacted with that is handled by the computer
or even a GM rather than another player.
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Nuke: The process of unleashing the
most powerful spells everyone has as fast as you can.
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OHW: On His/Her Way. Used to
let someone know that he or she is on the way to meet them.
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OMFG: Oh My Fu**ing God/Gawd Oh
no. (really Oh no!)
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OMG: Oh My God/Gawd (usually
depends on religous preference) Oh no!
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OMW: On my Way. This is to let
someone know you are coming to meet them.
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OOC: Out Of Character. Used when talking
on a chat channel from the player's perspective, as opposed to the character
you incarnate in the game (as opposed to Roleplaying).
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OOE: Out Of Endurance. See
OOS.
-
OOM: Out of Mana. The M
stands for mana and means you are probably playing with a former EQ
player.
Being out of mana/power means the inability to cast any more
spells.
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OOP: Out of Power. See
OOM.
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OOR: Out Of Range. Used when
someone is trying to do an action (most often healing) and the recipient
or other player involved is too far away.
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OOT: Out of Time.
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OOW: On Our Way. Used to let someone
know you and more are coming to meet them.
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OTW: On The Way.
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Pet: A creature summoned or charmed
by one of the summoning/charming magic classes who will obey and fight
for him.
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PC: Player Character or Price
Check.
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PH: Placeholder. The
creature
that spawns in place of the creature you really want to kill.
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PK: Player Kill. The act
of attacking other players in pvp.
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Pop: Term describing that a mob has
spawned near-by. Used mostly to alert the group that there might be an
add to deal with soon.
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Powerleveling: Tanking or healing a
lower level friend while he gets the experience.
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Proc: Process. Used to describe
a weapon that has an effect that activates (randomly) while you
fight.
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Pull: Same thing as baiting:
bringing
a MOB to a more defensible position so your party can beat the snot out
of it in relative safety. People that do this are called "Pullers"
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Purple: Term for a Mob that is many
levels higher than you. (From DAoC)
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PVE: Player Versus
Environment.
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PVP:
Player
versus Player.
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Quest item: Rare item. An item that can only
be aquired throught the fulfillment of a quest/task.
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R or rdy: Ready. Signals
readiness to attack or move on.
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Realm Points or RP: In-game "scoring" points.
Finishing quests, or participating in the capture or defense of a relic
will earn Realm Points.
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Red: Term for a monster that is several
levels higher than you. (From EQ)
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Res/rez: Resurrect. Term used
to describe the action of resurrecting someone by magic. You are returned
to life where you died, with less experience loss and constitution loss
than if you simply released yourself.
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Rest: To sit, med, to bring stats back
up. ie-power and endurance.
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RFP: Ready For Pull
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RL: Real-Life. Used mostly in
OOC conversations that have reference to real life. Also referred to as
IRL (In Real Life). Occassionally referred to as RW: real world.
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Roamer: Used to describe mobs that have
a patrol route and move around. These are the most prone to become "adds".
Also referred to as wanderers.
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ROFL or ROTFL: Rolling on the floor
laughing (That was really funny)
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ROFLMAO or ROTFLMAO: Rolling on the
Floor Laughing My Ass Off (That was simply hilarious)
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ROFLMFAO: Rolling on the Floor Laughing
My Fu**ing Ass Off (couldn't be any more funny than that)
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RP'ing: /roleplay or
roleplaying.
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Root: Root is a spell type which keeps
a person or monster from moving.
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RTM: Red to me. Describes
a consider of a monster. See red description above.
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RVR: Realm Versus Realm.
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RW: Real World. See RL.
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Snare: Slow spell
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Social: Creatures that defend each
other.
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SOW: Spirit of Wolf. An
Everquest spell. It is often used to generically refer to any spell
that speeds up travelling.
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Spam or Spamming: sending the same message
over and over again rapidly much to the displeasure of everyone else.
Very annoying.
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Spawn: Creature creation. Where a
creature
pops into existence, it is said to have spawned.
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Spec: Specialization
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SS: Safe-spot or Screenshot.
1. Used when describing a place where no mobs spawn or roam near.
2. Used when talking about taking a screenshot.
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Static mob: The opposite of roamers.
Describes mobs that stay in place until they are pulled or otherwise
agro'd.
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Stun: Immobilze momentarily.
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Tank or Tanking: Refers to one person in a
group that usually takes the brunt of an attack from a MOB while the others
in the group attack with spells or from different angles. Usually
the group member with the highest AC and melee skills.
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Taunt: Enrage.
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TGW: See TPW
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Toon: Term used to describe your
character/avatar.
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TP: Weapon skill attacks in FFXI.
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TPW: Total party
Wipeout.
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Train: Anyone running and
followed by one or more bad guys has created a train. If you find
yourself in the way, you could very well be attacked and die.
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TTFN: Ta Ta For Now. Casual good bye
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Twinking: The process of giving decent
items from your high level character to your new character, thus puffing
him up far beyond the abilities he should have. This is difficult
to do in FFXI.
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TY: Thank You
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Uber or L33T: Term meaning big, or
high-end.
Special mob encounters that are especially difficult/rare and/or named
will often be referred to as uber-mobs. Also guilds that are very numerous
and/or successful will also sometimes be referred to as
uber-guild.
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Warp: Lag recovery. When lag causes
a char or monster to run past the point where it actually stops, then
"warps"
back to that location.
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WB: Welcome Back
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Woot or W00T: Woohoo, great or
congratulations.
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WTB: Want To Buy.
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WTF: What the fu**. No
more need be said about this.
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WTT: Want To Trade.
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WTS: Want To Sell.
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YVW: You're very Welcome.
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YW: You're Welcome
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XP: Experience Points.
Also EP or EXP
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