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#1 Oct 03 2004 at 4:18 PM Rating: Excellent
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#2 Oct 03 2004 at 4:19 PM Rating: Decent
Good post... Rated up!! :)
#3 Oct 03 2004 at 4:20 PM Rating: Decent
This is a very good post, you deserve the rate up im giving you ^^
#4 Oct 03 2004 at 4:25 PM Rating: Decent
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224 posts
(Good Job!)

Rate up.
#5 Oct 03 2004 at 6:10 PM Rating: Excellent
Thanks! I appreciate it. Any suggestions or additions would help tremendously.
#6 Oct 03 2004 at 6:15 PM Rating: Decent
wow, a useful post, AND a Xaioxaio avatar! I wish I could rate you up!
#7 Oct 03 2004 at 7:56 PM Rating: Decent
Sage
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4,281 posts
This is fantastic. I'm always trying to avoid the hotspots... I shall bookmark this and cherish it forever and ever.
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#8 Oct 03 2004 at 11:09 PM Rating: Good
Bumping! I'd love to add some information to this thread.
#9 Oct 03 2004 at 11:28 PM Rating: Decent
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1,458 posts
AmbroseOdin wrote:
Rolanberry Fields
31-33 Camp on the Cliff outcropping an K-7. Pull Evil Weapons. Great XP.


Likewise, same type of Weapons in Sauromugue Champaign and Batallia Downs.


AmbroseOdin wrote:
Western Altepa Desert
41-43 Camp at H-7 on Revelation Rock. Beetles.


Same Camp. Level 39-42. Desert Dhalmel.

#10 Oct 04 2004 at 12:05 AM Rating: Decent
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216 posts
At 54 (id reccomend 55 or 56 though, we were going a tad slow >.<) you can hunt Robbers in Boyhada tree. Not too hard to get to the camp site, since nothing along the correct path will aggro. You can run in from the front entrance and try and find your way, or come around the back entrance (follow the goobbue farmers, they run that path all the time) and will lead you directly to the robber room. Id say it supports 1-2 parties, more then that and your gonna end up short on a few pulls.

Can hunt the robbers for the high exp, but expect long fights. Knight Crawlers make good prey and drop quite a bit faster then the crabs, but there IS an exp difference after the patch. Crab fights: 180-240 exp, crawler fights 180 always.

Multiple camps, high ledges, cave entrances, just be careful not to fight with your back to one of the crawler caves or fall down the ledge that leads to the back of the zone (id assume to Dragons Aery too, there are Ancient Goobbues within sight)

Oh, and watch out for Aquarious (sp), he hurts.
#11 Oct 04 2004 at 2:28 AM Rating: Decent
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214 posts
Regarding Buburimu in the 10-14 range, I've always used the Outpost (inside the fence in the Outpost backyard) near the Tahrongi border. It's not uncommon to find another party here, but then, that applies to most places. You can fight Zu here as well and keep going up beyond the 10-14 range, or move on to the Mhaura entrance to fight Dhalmels, Goblins, and Zu. As we all know, Dhalmels are soft and squishy and their XP tastes good. There's sometimes competition from Dhalmel farmers, though. There's also usually some BST scattered around Buburimu, but they rarely go through mobs fast enough to have any effect on the plentiful mob population here.

Getting from the Outpost to Mhaura (or those beaches for the crabs) requires navigating past goblins, which usually isn't too big of a deal, but, unless everyone is carrying prism powders, you'll want to move as a group so you can handle goblin aggro if it occurs. Should be able to take them without trouble, since you're going to Mhaura for the purpose of fighting the tougher ones anyway.
#12 Oct 04 2004 at 9:09 AM Rating: Good
Thanks alot for the info. Added Lithiani, Rylock, and Kagami information. Thanks very much!

I also did an expedition to Boyahda to see what its like. First off, very pretty zone. So pretty in fact that I didn't see the Robber Crab aggro. >< Maybe I should start to bring my whm with me.
#13 Oct 04 2004 at 9:15 AM Rating: Decent
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824 posts
Great post! Very useful for players wandering into a new XP area. It also gives some alternate leveling locations within the zone. Here's another for Yuhtunga: the top of the cliff at H-10 is great for levels 27/28-31/32 fighting Goblin Furriers. There is never anyone there, and I got three levels in that spot in one evening of leveling. Just be careful not to pull the (much tougher but no aggro) Crawlers and watch for Water Elementals.

#14 Oct 04 2004 at 10:19 AM Rating: Good
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667 posts
I only have one complaint. You keep telling people to camp DIRECTLY ON THE ZONE LINE. This just means people are going to continue to complain whenever anything is zoned to that exit. If people think the ONLY safe place is right next to the zone line, they will never try any other areas. Good info though.
#15 Oct 04 2004 at 10:23 AM Rating: Good
*****
10,755 posts
Fantastic Summary. Rate up for you...

Quote:
Yhoator Jungle
48-52 Camp on the Ifrit’s Cauldron Zone line. Pull Gobs.


I think that we went from 44-48 on those gobs. Start with the Hunters, then proceed to Bouncers (or Reapers). Fantastic camp a Litte West of Zone line where nothing spawns. This place is amazing!
#16 Oct 04 2004 at 12:15 PM Rating: Good
Thanks for the input! I modified the post accordingly.

Thank you for the consctructive input Xanthius. Actually, some places must be camped on the zone line. Ranpierre's Tomb comes to mind. As for the rest of the zone references, I'll try to correct the ones I know, but I'd appreciate some input on where the camps actually are. I'd love to post the good camps off the zone. For instance, all the camps in Garliage ARE on the zone line, and I listed the only camp I knew of, off of the zone line.

On a different tact, in my 50s now, if I didn't have a mage with escape (tele just takes too long), I would prefer camping on or near the zone line... as long as the interruptions weren't too often. Safety is a paramount concern for me.

I'd also love to add some levels post 55 here, I'm not sure if I'll have the same difficulty when its time to move to Terrigan, or where the camps are.

Like I said before, I love the mystery tour database, but it only describes a zone and its level, it doesn't help me really plan an outing.

Thanks for the great inputs again!
#17 Oct 04 2004 at 7:51 PM Rating: Good
Bump.
#18 Oct 05 2004 at 4:14 PM Rating: Good
Hmmm. I'd love to improve this list... but this is everything I know. I'd eventually like to put this into a more Database type format, but first I really need help with the data. Or, maybe this isn't even useful at all for the majority of players?
#19 Oct 05 2004 at 10:38 PM Rating: Decent
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352 posts
Rate up! And one small thing to add:

Quote:
Most of these questions sometimes don’t apply to pick-up PTs because usually, someone has been there already. But for meEthese are very important, I also don’t like wasting my friends time. Although, every once in a while I’ll end up doing just that. For instance, I don’t know how to xp off of demons in Castle Zvahl from 42-44, but we triedEand it was a disaster (although very fun).


Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_*
#21 Oct 06 2004 at 8:20 PM Rating: Good
Quote:
Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_*


Ohhhhhh. That's awesome! Thanks Lin, when we camped there, we ended up trying that strat, but I think we failed horribly because we didn't have a good puller at the time. I'm actually still pulling with Dragoon^^. And our Red Mage tried pulling too, but the links were crazy. I also don't think we camped close enough to the zone. But really... thanks, I've been wondering about that for about 10 levels now ><.
#22 Oct 08 2004 at 7:01 PM Rating: Good
Bump. I wish I could find a place to make this easy to find. I for one have found myself responding to lost of posts that could be answered by this thread. Hell, there's lots of posts like that.
#23 Oct 08 2004 at 7:31 PM Rating: Decent
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54 posts
Regarding the Weapons in Rolanberry: I partied around (K-7) and it seemed to be pretty safe. Our puller never had to go too far for a mob, and aggro wasn't a problem. However, the party didn't last long because we were too high of a level (~34) to be getting "enough" XP for some party members. Probably would've been better around 30-32.

Still, if it's not taken, nothing beats the canyon in Saruomugue. Safe, open, and a really short pull. Only problem is I don't see how more than 1 group can use it effectively, and I see it used about half the time. It's at (G-7) and you're pulling the same weapons as Rolanberry.
#24 Oct 08 2004 at 8:50 PM Rating: Good
Thanks MrMSTy, I needed that campsite for Sauromugue. As to the level, I agree, I think 34 is too high for that exp. We leveled perfectly at 32 and 33. Thanks alot!
#25 Oct 08 2004 at 8:55 PM Rating: Decent
Quote:
6) How are we getting back? (Bring a Black Mage)


I love it when my High Lv THF in LS ask me to come farm with him, and he Shares d=D
#26 Oct 08 2004 at 11:01 PM Rating: Good
Horribly Shameless Bump.
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