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Male Mithra Object Map Download ^_^Follow

#1 Oct 25 2004 at 11:57 AM Rating: Excellent
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145 posts
Thank you to all who assisted me with finding out the method to the mayhem in changing various armor and weapons using the FFXIModel Viewer as well Masequoia the 3-D modeling program that can edit and render .DAT files. Here is the project and its expected completion.

Using the programs listed above I was successful in exporting and importing the object maps associated with Mithra Characters into a simple and straight foward method of editing the models in Masequoia and 3DSMax.

After accomplishing the above task I set about stripping down and removing the Feminine Characteristics of the female mithra and putting in various male enhancements.

http://img.photobucket.com/albums/v205/TaviaKeethan/catboy.gif

I modeled the character much after the image featured above with the exception of hair etc.

The idea for those who would like to play as a Male Mithra would be to choose an extremely specific set of characteristics at character creation that when rendered in the FFXI world would represent a MALE mithra and thus represent a MALE mithra to everyone else that has the patch. The patch in itself will be a self installing .exe with the option to install it yourself manually.. Though doing so would be tedious as you would be renaming and replacing upwards of 30-120 files in specific folders.

Regarding Armor
Since I'm changing the visual appearance of the character CLIENT SIDE male mithras will still be able to equip all the equiptment that female ones can. Thus if you would like to be a Crossdressing or Gay/Bi Mithra thats at your own discretion. ( I'm not trying to be funny here)

Likewise the Armor represented on the MALE mithra will be limited to 1 set of armor at the beginning. Since I don't have the time to sit and re-make/re-render ALL the armor in the game this will be a timely project to complete. However, at its completion those that want to use that armor will be able to do so and their male mithra man a$$ wont be hanging out ^_~

Completed Thus Far -
Complete Remodeling of Female Mithra into Male Mithra
1 Set of Lv7 Leather Armor Equippable by the Male Mithra comes by Default

Issues-
Emotes are still girly.
Mithra man a$$ shows up REAL BAD in anything other than the Mithran Man Armor.
My Mithran chick with some of the features as the mithran man armor looked kinda weird.. heh...
Body dosent always render correctly
Body clips some times
Body looks nasty in battle sometimes.
Weapons look weird and out of place because i didnt finish some
of the modeling >.<!

Either Way I'm Trying :) The progress will be followed on my website forums

ffxi.machinax.com in its own section coming soon.

Regards,
Aso
#2 Oct 25 2004 at 12:03 PM Rating: Decent
Why not submit your work to square and see if they will put it in the game officially??
#3 Oct 25 2004 at 12:05 PM Rating: Decent
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277 posts
very cool indeed man great job! ive always like the prospect of a male mithra, would be very cool. keep up the good work!
#4 Oct 25 2004 at 2:53 PM Rating: Decent
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773 posts
Very Nice Work. I'm sure alot of guys would be happy to play a "Uber" Thief Class, and still be reguarded as Male in game :)
#5 Oct 25 2004 at 8:01 PM Rating: Decent
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145 posts
wow...interestingly enough not the following i had expected lol. kinda makes me feel as if im wasting my time and energy.
#6 Oct 25 2004 at 8:04 PM Rating: Decent
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257 posts
... If male mithras were added, it'd ruin the little history that the storyline has built up around mithras.
#7 Oct 25 2004 at 8:30 PM Rating: Decent
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114 posts
uh I've been playing with the model .dat's

you do realize every other 'mithra' will be changed to a male mithra? In essence going from a world with all female to all male world?

Kudos for going headlong into this, this kinda of stuff is my hobby. ^.^

I know I'd appreciate the know how to model modding, I really need to know how to save .dats and/or .mcd files.
#8REDACTED, Posted: Oct 25 2004 at 8:32 PM, Rating: Sub-Default, (Expand Post) Mithrans are considered as Male in the game... Gay males, actually... ^^;
#9 Oct 25 2004 at 8:49 PM Rating: Decent
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749 posts
Yes.. if any of you decide to use this patch you will never see a female mithra again. The game uses the same models for everyone, the only difference are the heads.

So if he/she replaces every armor piece with a male version you will never see those sexy kitty girls again.

Also.. if its only a few pieces of armor that are edited for male then when the equipment is mixed and matched you'll have half guy-half female models. (female legs, male chest or male legs, female chest.. you get the idea.)

This is a nice idea though and I wish you luck ^^ Replacing every armor will take a long time.

EDIT: Just curious.. why do you use 3dsmax? Why not just use Masequoia and mikoto for the animations? Then you have no need to import/export to all different kinds of file formats.

Edited, Mon Oct 25 21:53:40 2004 by Stubwub
#10 Oct 25 2004 at 8:54 PM Rating: Default
See as no one cares about Female Galka! I know they exist!
#11 Oct 25 2004 at 10:46 PM Rating: Decent
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174 posts
there were a couple relies along this line.

Quote:
Yes.. if any of you decide to use this patch you will never see a female mithra again. The game uses the same models for everyone, the only difference are the heads.


but the OP said this

Quote:
The idea for those who would like to play as a Male Mithra would be to choose an extremely specific set of characteristics at character creation that when rendered in the FFXI world would represent a MALE mithra and thus represent a MALE mithra to everyone else that has the patch.


As I understand it, only one set of characteristics will represent a male. so not EVERY feature is gonna be male.
#12 Oct 25 2004 at 10:59 PM Rating: Decent
44 posts
Ahhh, that's so cool, there should be playable male mithras.
#13 Oct 25 2004 at 11:14 PM Rating: Decent
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431 posts
this was posted in the mith forums awhile ago...

if this is yours, you can see my reaction in this thread.

#14 Oct 25 2004 at 11:16 PM Rating: Decent
Quote:
See as no one cares about Female Galka! I know they exist!



Nope. hell, male galkas dont' really exist.

Quote:
Mithrans are considered as Male in the game... Gay males, actually... ^^;




and you're just a moron. Male Mithras exist, we just can't see them. The women are protecting them.

#15 Oct 25 2004 at 11:17 PM Rating: Decent
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749 posts
Quote:
there were a couple relies along this line.

Quote:Yes.. if any of you decide to use this patch you will never see a female mithra again. The game uses the same models for everyone, the only difference are the heads.



but the OP said this

Quote:The idea for those who would like to play as a Male Mithra would be to choose an extremely specific set of characteristics at character creation that when rendered in the FFXI world would represent a MALE mithra and thus represent a MALE mithra to everyone else that has the patch.



As I understand it, only one set of characteristics will represent a male. so not EVERY feature is gonna be male.


I see what he says but I'm telling you how it really works. For example.. he can change the mithra head 1A to male. Anyone with that 1A head will have a male head.

He can then change the starting gear to male. Anyone with the starting gear on will be a male mithra. But the second they change equip it's back to the female model. If they wear the starting top and put on leather pants they will have a male top with the mithra female leather legs.

If he changes every mithra armor in-game (which is the only way to prevent having one part of the body male and another female) every mithra will be male. If he only changes one armor to male then the second you upgrade to something else you're female again.

Just trying to say how it works. ^^;

Edited, Tue Oct 26 00:21:50 2004 by Stubwub
#16 Oct 25 2004 at 11:23 PM Rating: Default
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138 posts


Edited, Tue Oct 26 00:24:51 2004 by goldsounds
#17 Oct 25 2004 at 11:28 PM Rating: Decent
That is so cool! But was that a Hume male or Elvaan male model at first? I mean yeah it'd be cool to have a male mithra, but most of the Mithra including me are males irl, but quite a few of them are women. So they'd barely be any females. A female Galka would be like an orc... Your idea is so cool. =) Maybe just maybe they'll allow you to submit it. Good Luck!^^
#18 Oct 26 2004 at 1:23 AM Rating: Decent
41 posts
hmm that male mithra actually looks pretty cool. Makes me wish it was in the original concept of the game....but alas SE may have excluded it becuase to me a male mithra reminds me too much of the THF Tiger character from Breath Of Fire III[Capcom Rpg].

"Doesnt That Beat All?"
#19 Oct 26 2004 at 1:35 AM Rating: Decent
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145 posts
Just to help clarify things. There are items in the game that are represented as ???'s because they are null values that are either used to fill array's or there as place holders. I am experimenting with editing and replacing those ???'s with files that correspond to the game. Likewise I have some extremely talented programmer friens examining the structure of FFXI with the sole intention of either releasing a patch and tools to edit and add other chracter models or B) patch the game to include a new race... its extremely difficult and confusing at times but since we are all college students majoring in CIS and IT as well as game and concept design it should prove a cool
endeavor none the less. Thanks for the support thus far.
#20 Oct 26 2004 at 1:36 AM Rating: Good
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258 posts
Give us Elvaan Female MITHRA TAILS!!!!
#21 Oct 26 2004 at 2:19 AM Rating: Decent
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749 posts
Quote:
Just to help clarify things. There are items in the game that are represented as ???'s because they are null values that are either used to fill array's or there as place holders. I am experimenting with editing and replacing those ???'s with files that correspond to the game. Likewise I have some extremely talented programmer friens examining the structure of FFXI with the sole intention of either releasing a patch and tools to edit and add other chracter models or B) patch the game to include a new race... its extremely difficult and confusing at times but since we are all college students majoring in CIS and IT as well as game and concept design it should prove a cool
endeavor none the less. Thanks for the support thus far.


But how do you plan to get by the fact the server side of things? The client has to recieve a signal from the server that you have xx item or to display xx thing, right? So even if you put something new in those empty spots.. how will you get them to display?

Er.. and what if square decides to use those empty spots later on?

Not trying to ruin things or anything.. I'm just curious. ^^;

If you can somehow get a new race in though, that would be really great. ^^

Edit: Just wanted to add this.. this is why I'm so curious.

If the server only knows Female Hume, Male Hume, Galka, Mithra, Male Taru, Female Taru, Female Elvaan, Male Elvaan.. how will you get the new itesm/models to display?

Like the server says to the client to display a female Hume. The client gets it and displays that model. If the server never sends the signal for a male Mithra it will never show, right?

And if you edit the game to take the signal for mithra and display male mithra instead.. you would just be doing that same thing as editing the mithra models. O.oa

Just random thoughts, sorry. ^^;

Edited, Tue Oct 26 03:34:59 2004 by Stubwub
#22 Oct 26 2004 at 9:30 AM Rating: Decent
Scholar
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2,506 posts
I'm sorry, but hasn't this picture been posted many times before. I hardly doubt you made the exact same thing. =\
____________________________
                                     ↓His opinion is ****.↓
#23 Oct 26 2004 at 9:34 AM Rating: Decent
If male mithra were an option when I started, I'd take it.
Now that it's not, every other munchkin Thief and Ranger can stand trial with me. We must pay for our sins at some point, fellow munchkins. This is how they punish us: Newbs hit on you, and you are subjected to endless jokes by friends. They knew the Str. and Vit. penalties would never cut it with us, so they managed to try and settle the score. Rise above it, and show SE that nothing shall conquer the spirit of the munchkin!
#24 Oct 26 2004 at 9:41 AM Rating: Decent
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3,210 posts
AsonitezX wrote:
I modeled the character much after the image featured above with the exception of hair etc.


He explains that that picture isn't his
#25 Oct 26 2004 at 9:43 AM Rating: Decent
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408 posts
Very cool Pic

Rate up ^^

Good luck on your finishing modeling
#26 Oct 26 2004 at 10:01 AM Rating: Decent
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145 posts
Just an update.

Using the null objects the (???'s) resulted in extreme clipping and gfx distortion to the rear area of the character models. It is as if there is an object of piece of armor that will visibly be added to the back area of characters. This is sort of like the black wings found in my new armor post..

Triggering the Male mitra in game while possible is proving to be incredibly difficult but we are working on it. In the mean time an easier and more rewarding experience is that we are attempting to give the CAPES in game some sort of physical appearance :) the one problem is

A) finding the object map for an object tats never displayed except for an icon.

B) perhaps attaching specific capes to specfic armors thats constantly bein used.


For examply after a certain level MOST if not ALL meelee (ninja's excluded) use the Amemit Mantle and Amemit Mantle +1
Perhaps modeling the armor thts used by all these jobs at endgame type levels would be nice to have a real cape? don't cha think. But for the mean time we will continue working on the mithra models but its a slow and trial/error process because of the work involved. Me thinks capes might be nice first :)

Though... it would be a shame all those mithra booties hidden by a cape >.<! not that i was lookin or ne thin :0

Regards,
Asonitez
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