1
Forum Settings
       
« Previous 1 2 3 4
Reply To Thread

Summit Q&A HighlightsFollow

#1 Jul 26 2008 at 12:21 AM Rating: Excellent
Highlights of Developer Q&A Session with FFXI Community Relations Team

- The ability to rapidly exchange campaign tags will be adjusted to discourage players who spam songs and self-buffs to gain experience in campaign.

- A security feature is being planned similar to the Account Authenticator device created by Blizzard.

- Dynamis costs will be reduced in next version update.

- An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks.

- The development team is considering revealing hidden food effects, but some effects will remain hidden.

- Campaign in the cities is intended to reflect the harsh times of the Crystal War, but adjustments are planned to keep certain NPCs, such as the warp NPC, from disappearing during battle.

- More job adjustments are planned, but no adjustments are planned for puppetmaster spell priorities.

- Square Enix is working on improving the account recovery process.

- There are no plans to enhance the Square Enix-sanctioned windower.

- Winning numbers for the Mog Bonanza lottery were randomly chosen, and the process was strictly supervised to prevent any improprieties. Participation in the lottery was a huge success and the event will likely be repeated next year.

- A new scheme is being created to help low- and mid-level players gain experience.

- No immediate plans are in place to increase the number of weapons players can merit.

- Group 1 merits are planned to be added soon for Scholar and Dancer.

- Additional rewards will not be added to notorious monster bosses on floors 20, 40, 60 and 80 of Nyzul Isle assaults.

- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.

- It may be possible in the future for players to change their faces and hairstyles.

- Chocobos will soon be added to the WoTG areas.

- A hint is in the PlayOnline topics banner about new relic armor for recently added job.

- More sellable gear is planned to be introduced as the RMT threat declines.

- More SE employees are being trained in hopes of increasing the frequency of in-game weddings.

Edited, Jul 26th 2008 2:18am by Thayos

Edited, Jul 27th 2008 5:26am by Pikko

Edited, Jul 29th 2008 10:10pm by Pikko

Edited, Jul 29th 2008 10:47pm by Pikko
____________________________
Thayos Redblade
Jormungandr
Hyperion
#2 Jul 26 2008 at 12:35 AM Rating: Default
Quote:

- A security feature is being planned similar to the Account Authenticator device created by Blizzard.


This.
#3 Jul 26 2008 at 1:13 AM Rating: Decent
**
732 posts
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


I don't understand this. In other MMOs where this feature is already in use, it is usually required that both accounts be owned by the same person for a character/content ID transfer to occur. Seems just like some programmers coping out to me.
#4 Jul 26 2008 at 1:16 AM Rating: Good
Zygous wrote:
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


I don't understand this. In other MMOs where this feature is already in use, it is usually required that both accounts be owned by the same person for a character/content ID transfer to occur. Seems just like some programmers coping out to me.
Nah, it is an issue here:

1) Hijack person's account.
2) Note their information.
3) Start new RMT-owned account with hijacked person's name.
4) Shift characters over to new account.
5) Around this time, the hijacked person attempts to log in and finds no characters on their account...
#5 Jul 26 2008 at 1:38 AM Rating: Decent
Oh my god. I may be able to finally change my hair to something less likely to show up on every other Mithra. :D
#6 Jul 26 2008 at 1:39 AM Rating: Good
***
1,778 posts
Quote:
- More job adjustments are planned, but no adjustments are planned for puppetmaster.

"The following enhancements have been made to the Samurai job..."

Quote:
- Chocobos will soon be added to the WoTG areas.

Orly?

Quote:
- A new scheme is being created to help low- and mid-level players gain experience.

This is interesting, made a way we can reduce the level of our jobs and set EXP to merit points while EXP'ing?

Quote:

- Dynamis costs will be reduced in next version update.

Win.

#7 Jul 26 2008 at 1:45 AM Rating: Decent
BizzaroStormy wrote:
Oh my god. I may be able to finally change my hair to something less likely to show up on every other Mithra. :D
The bald hume's tattoo pattern? Smiley: laugh
#8 Jul 26 2008 at 1:50 AM Rating: Good
*******
50,767 posts
Thayos wrote:
- More job adjustments are planned, but no adjustments are planned for puppetmaster.
Square Enix wrote:
lolpup
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#9 Jul 26 2008 at 2:01 AM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
Quote:
Zygous wrote:
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


I don't understand this. In other MMOs where this feature is already in use, it is usually required that both accounts be owned by the same person for a character/content ID transfer to occur. Seems just like some programmers coping out to me.
Nah, it is an issue here:

1) Hijack person's account.
2) Note their information.
3) Start new RMT-owned account with hijacked person's name.
4) Shift characters over to new account.
5) Around this time, the hijacked person attempts to log in and finds no characters on their account...


I have to disagree. Your number one is "hijacking the person's account". That's a whole other situation where SE is trying to prevent. That has nothing to do with selling the account or not. A smart thief that stole an account would take and or sell all goods while they have the account in possession and not just hold onto them. So regardless if they had the opportunity to transfer characters, they still can and/or will sell the items within the account.

The threat would only occur if a person leveled multiple characters and then sold them off one by one. Which in this case both accounts would have to have the same billing information.

I have to go with the cop out..
#10 Jul 26 2008 at 2:15 AM Rating: Decent
***
1,822 posts
Thayos wrote:

- It may be possible in the future for players to change their faces and hairstyles.



This wins so hardcore. However, the question remains, will there be any new faces or hairstyles? Possibly changing your hair to some currently unavailable colors? For example, a character who usually only has brown and blonde hair now being able to change it to black, or maybe even white? I think hair colors would be the most logical thing to do, and adding some new face types, and hairstyles if possible. Also, I am wondering if this will be some sort of paid service type thing, or something you pay a NPC to do, perhaps a quest. Will it be instantly repeatable? Something you can do every so often? Perhaps once per conquest tally? Once per month? Once every 3 months? So much to speculate on here.

But the question remains, if we will get to change races as well. But, from how it is worded, and because of how many complications there would be, I am guessing that won't be possible. What about changing your sex though? I can see a lot of jokes coming out of that one!

In all honesty though, everything about this update sounds so freaking exciting. This is like some kind of Square Enix "Give back to the community" update. Am I the only one who will be closely following, and counting down every minute till this update?

Edited, Jul 26th 2008 6:26am by EndlessJourney
#11 Jul 26 2008 at 2:46 AM Rating: Good
**
732 posts
If I can have a massive afro, then I'm throwing away my walahra turban.

Again on the content ID transfer. As long as it's set up similar to server transfers. Long waiting period, multiple confirmations on both accounts, I don't see how RMT could exploit it.

I really just want them to implement this because my brother and I play on the same account, we both have 75s and endgame linkshells, and we often clash because he wants to do einherjar and I want to do sky. :(

#12 Jul 26 2008 at 2:50 AM Rating: Decent
***
2,998 posts
BizzaroStormy wrote:
Oh my god. I may be able to finally change my hair to something less likely to show up on every other Mithra. :D


That is what excited me the most about this preview(Which may be slightly sad).

No more Mithra 6A!

Sort of sucks that they didn't mention Races(I'm so sick of being hit on ;_;) but I could deal with staying Mithra if I could at least change my face.
#13 Jul 26 2008 at 3:03 AM Rating: Decent
**
813 posts
Quote:
The threat would only occur if a person leveled multiple characters and then sold them off one by one. Which in this case both accounts would have to have the same billing information.

I have to go with the cop out..

Note that the terms RMT refers to things that are very broad. It's not just the usual RMT who camp NM 24/7 or fish 24/7. It's everything that has to do with Real Money Trade. What S-E is trying to do is to prevent people playing then selling the account on e-bay (thus, RMT).
#14 Jul 26 2008 at 3:05 AM Rating: Good
***
1,898 posts
What's the RDM sword doooooooooooooooo? .... I can't sleep.
#15 Jul 26 2008 at 3:20 AM Rating: Excellent
*
93 posts
Quote:
- An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks.


I think this is the most exciting change. Parties hardly work together as it is, I think this will increase the fun when partying which is what makes FF diff from mainstream games like WoW. Awesome! :)
#16 Jul 26 2008 at 3:24 AM Rating: Excellent
****
5,431 posts

Quote:
- An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks.


That statement is full of potential... yet oh-so-vague. XD
I wonder what they have in mind.

Bonus XP for skillchains and bursts?
Double/Triple techs from chrono trigger? (Go Ice Sword!) :P
Physical/Magical resistance balancing system (yikes)? XD

Who knows, who knows.

#17 Jul 26 2008 at 3:33 AM Rating: Good
*
93 posts
AmanoJ wrote:

Quote:
- An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks.


That statement is full of potential... yet oh-so-vague. XD
I wonder what they have in mind.

Bonus XP for skillchains and bursts?
Double/Triple techs from chrono trigger? (Go Ice Sword!) :P
Physical/Magical resistance balancing system (yikes)? XD

Who knows, who knows.



Can't it be something like increasing the effectiveness of Magic Bursts? I don't get why they don't just make MBs more worthwhile than TP burning etc.? Give BLMs some love! >_<

Edited, Jul 26th 2008 11:46am by Taruts
#18 Jul 26 2008 at 3:34 AM Rating: Default
Almalieque wrote:
Quote:
Zygous wrote:
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


I don't understand this. In other MMOs where this feature is already in use, it is usually required that both accounts be owned by the same person for a character/content ID transfer to occur. Seems just like some programmers coping out to me.
Nah, it is an issue here:

1) Hijack person's account.
2) Note their information.
3) Start new RMT-owned account with hijacked person's name.
4) Shift characters over to new account.
5) Around this time, the hijacked person attempts to log in and finds no characters on their account...


I have to disagree. Your number one is "hijacking the person's account". That's a whole other situation where SE is trying to prevent. That has nothing to do with selling the account or not. A smart thief that stole an account would take and or sell all goods while they have the account in possession and not just hold onto them. So regardless if they had the opportunity to transfer characters, they still can and/or will sell the items within the account.

The threat would only occur if a person leveled multiple characters and then sold them off one by one. Which in this case both accounts would have to have the same billing information.

I have to go with the cop out..
Actually, my step #1 (and #2 as well) can be changed out for several other things (social engineering - "Hi, I'm <insert name> with the SE Loss Prevention Department [or some other similar-sounding, vaguely threatening yet suitably vague section], and I'd like to ask some questions about how things are going with <insert your character name>. For our records, may I have your full name?" - comes to mind). All that's necessary is to somehow get your RL name to associate with your character(s), whether it's by hijacking your account or some other means.

At that point, it's just a matter of them doing steps 3 and 4 to thereby snatch your characters with ease.
#19 Jul 26 2008 at 5:29 AM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
vaagan wrote:
Note that the terms RMT refers to things that are very broad. It's not just the usual RMT who camp NM 24/7 or fish 24/7. It's everything that has to do with Real Money Trade. What S-E is trying to do is to prevent people playing then selling the account on e-bay (thus, RMT).


I'm not sure where the disconnect is, but that is exactly what I was talking about. One guy levels multiple characters on one account and selling them one by one = RMT. Some measures they can use to stop that is:

1. Having both accounts having the same billing information

2. Limited amount of characters you can transfer at a time

3. Limited amount of over all transfers you can do within a time period.

4. (Edit) Account information must have not changed in the past 8 months

In other words, both account information has to be the same and you could only transfer up to "4" characters every 4 months for example.

Edited, Jul 26th 2008 3:40pm by Almalieque
#20 Jul 26 2008 at 5:35 AM Rating: Decent
Scholar
****
4,993 posts
Quote:
- A new scheme is being created to help low- and mid-level players gain experience.


Translation: A new scheme is being created to help low and mid-level players gain experience. At first, it will be so-so, then SE will realize that it allows people to gain XP solo or by small groups too easily, so they will later nerf it into oblivion so that it will not give any more than 1-2k xp/hr.

OR

Alternate Translation: A new scheme is being created to help low and mid-level players gain experience. This will be able to be done once per day and will give about 500xp. Afterall, we can't possibly allow a player to solo XP beyond Level 30-35 at anything that would be considered a decent rate, can we?

It would really surprise me if they gave us a sensible system that actually works, that allows us to solo, or small-party XP faster than 2-3k/hr past Lv30. It would surprise the utter hell out of me if it doesn't get nerfed a couple months afterward, too.

That, or it'll have ridiculous requirements, like, you had to have beaten ZM, CoP, ToAU and be up to the latest in WoTG or somecrap. lol.

I know I'm being awful cynical here, but after seeing their track record... and how damn good they are at teasing, and being an Indian-giver, my confidence isn't really that high...
#21 Jul 26 2008 at 5:37 AM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
ArchFiend wrote:
Actually, my step #1 (and #2 as well) can be changed out for several other things (social engineering - "Hi, I'm <insert name> with the SE Loss Prevention Department [or some other similar-sounding, vaguely threatening yet suitably vague section], and I'd like to ask some questions about how things are going with <insert your character name>. For our records, may I have your full name?" - comes to mind). All that's necessary is to somehow get your RL name to associate with your character(s), whether it's by hijacking your account or some other means.

At that point, it's just a matter of them doing steps 3 and 4 to thereby snatch your characters with ease.


I don't understand how that changes anything. If anyone steals, hijacks, ID theft,etc. your information or account, you're screwed regardless if you're able to transfer character handles or not.

I can't see how the method for stealing a mule would be any different from stealing your main character (in this case, your entire account). At the end of the day, you still have to retrieve the other person's account information. So that is a whole other issue.

The problem exists as mentioned in my last post, where one person is easily transferring their character models for profit.
#22 Jul 26 2008 at 5:40 AM Rating: Decent
Scholar
Avatar
*****
12,820 posts
Zygous wrote:
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


I don't understand this. In other MMOs where this feature is already in use, it is usually required that both accounts be owned by the same person for a character/content ID transfer to occur. Seems just like some programmers coping out to me.


Other MMOs use it..

and guess what? Other MMOs has RMT problems as well unless they have "official" money-for-items-money type of "stores".

They also rarely get updated...

They also are horribly imbalanced...

But that's a different story.

Programmers aren't trying to get out of doing anything, because RMT are exploiting the world shift service which was a fine addition before the hackings started..so content ID transferring wouldn't be a wise idea till the hacking stuff is done away with.
____________________________

#23 Jul 26 2008 at 5:43 AM Rating: Decent
*
181 posts
I have to be that guy and say I'm disappointed that PUP sees nothing. I think we've been asking for a new frame or head for the melee/ranger automatons to accompany the head additions to the mage automaton for everrrr.

It's bothersome because we still need a more definitive role, or at least a little push to show the playerbase we are worth not being yelled at to "change job from PUP!"

Otherwise, this info is all 10000000000000% win :)

~Sy
#24 Jul 26 2008 at 5:45 AM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
Theo wrote:
Programmers aren't trying to get out of doing anything, because RMT are exploiting the world shift service which was a fine addition before the hackings started..so content ID transferring wouldn't be a wise idea till the hacking stuff is done away with.


I can understand that. If you're saying it is wise to hold off until the hacking is done away with, that makes sense to me. If you're saying transferring characters = easier to hack accounts, I would have to disagree. (See above for reasoning)

Edited, Jul 26th 2008 3:45pm by Almalieque
#25 Jul 26 2008 at 5:52 AM Rating: Good
***
2,793 posts
Quote:
- The development team is against the concept of transferring content IDs because the feature could possibly be exploited by RMT.


Allow an extra fee to be paid to have a second log in on a different character on the same account. Accomplishes same goal (wife/kid etc who leveled mule can be on at same time) without any chance of RMT.
____________________________

#26 Jul 26 2008 at 5:54 AM Rating: Decent
**
813 posts
Almalieque wrote:
I'm not sure where the disconnect is, but that is exactly what I was talking about. One guy levels multiple characters on one account and selling them one by one = RMT.

The way you said it made it sound as if there's some guy who level up characters purposely to sell them on e-bay as a way to make constant income like the gilsellers (typical RMT these days). My post is meant to say that S-E wants to prevent anyone from selling their account regardless of the reason.

Almalieque wrote:
Some measures they can use to stop that is: [snipped]

Well to put it bluntly, it's much easier to simply not allow the transfer to begin with rather than someone smart coming up with a loophole and whatnot.
« Previous 1 2 3 4
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 341 All times are in CST
Anonymous Guests (341)