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#1 Aug 05 2008 at 3:41 AM Rating: Excellent
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The full transcript from our Dev Q&A with the Community Team at the PSS 2008 is now available here:

http://ffxi.allakhazam.com/sdetail.html?story=14529

My apologies for the long delay, it's been hectic! I know you've all probably read the highlights and such but hopefully this give you more detail into the questions and answers we got.
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#2 Aug 05 2008 at 3:47 AM Rating: Decent
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Ah finally, Thank you Pikko. After reading the whole thing I have to say that while I am pleased with some of the questions and answers, I am disappointed in what was not asked. It always seems in these things that the "interviewers" are trying to avoid asking anything that might upset SE.

Edited, Aug 5th 2008 8:26am by IfritsFreylin
#3 Aug 05 2008 at 4:56 AM Rating: Decent
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IfritsFreylin wrote:
Ah finally, Thank you Pikko. After reading the whole thing I have to say that while I am pleased with some of the questions and answers, I am disappointed in what was not asked. It always seems in these things that the "interviewers" are trying to avoid asking anything that might upset SE.

Edited, Aug 5th 2008 8:26am by IfritsFreylin


Of course they are, to a degree. You want to be invited back and also, it's REALLY difficult to ask hardball questions, you feel like a meanie.
#4 Aug 05 2008 at 5:04 AM Rating: Decent
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Quote:
It always seems in these things that the "interviewers" are trying to avoid asking anything that might upset SE.


yeah, like why the ps2 drawings were messed up. Why wasn't that mentioned? All we got was 'it generated a lot of forum activity' wtf?
#5 Aug 05 2008 at 5:04 AM Rating: Good
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IfritsFreylin wrote:
Ah finally, Thank you Pikko. After reading the whole thing I have to say that while I am pleased with some of the questions and answers, I am disappointed in what was not asked. It always seems in these things that the "interviewers" are trying to avoid asking anything that might upset SE.

Edited, Aug 5th 2008 8:26am by IfritsFreylin


Of course they are, to a degree. You want to be invited back and also, it's REALLY difficult to ask hardball questions, you feel like a meanie.


I say draw straws before the interview and the short straw becomes the 'designated meanie'. Then the others can pretend to shake their heads in disgust as the tough questions are being asked. Smiley: laugh
#6 Aug 05 2008 at 5:36 AM Rating: Good
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D: Nothing at all asked about BLM? We really are forgotten by everyone else.
#7 Aug 05 2008 at 5:51 AM Rating: Decent
The whole white Mage part sounds really dismissive. Divine Veil follows Divine Seal which is on a ten minute timer. They mention that /sch can be used to help, but not everyone wants to level SCH just for campaign, and most WHM wil sub ninja for survivability.


They mention that whm should melee, but without some sort of damage mitigation like utsusemi, it's dangerous to say the least.

#8 Aug 05 2008 at 6:43 AM Rating: Good
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TerrainFFXI wrote:
They mention that whm should melee, but without some sort of damage mitigation like utsusemi, it's dangerous to say the least.


Aside from bosses, you really don't need Utsu. When you've got a lot of people fighting Orcs and Yags, it essentially becomes a waste when AoE wipes they out pretty quickly. Stoneskin is a sturdy defense, as is Regen to recover from residual damage. /RDM is also an option to up defense with Phalanx. No matter what sub you choose, though, you'll likely wind up having to take a knee for MP, which isn't fun.
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#9 Aug 05 2008 at 6:48 AM Rating: Good
TerrainFFXI wrote:
The whole white Mage part sounds really dismissive. Divine Veil follows Divine Seal which is on a ten minute timer. They mention that /sch can be used to help, but not everyone wants to level SCH just for campaign, and most WHM wil sub ninja for survivability.


They mention that whm should melee, but without some sort of damage mitigation like utsusemi, it's dangerous to say the least.



Cherried for truth.

I was a bit dumbfounded when I read their response about WHM...

When I would cure, buff, debuff, etc on WHM, I couldn't get anywhere NEAR the same amount of exp as when I went SMN/BRD.

Due to how the job is played, a WHM has limited opportunities outside of a skill-up party to become proficient enough with a club to melee and actually not be like 'swing miss swing miss swing miss swing hit two damage!' in Campaign.

Felt kinda evasive Smiley: frown
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#10 Aug 05 2008 at 7:00 AM Rating: Decent
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Do you have any plans to enhance the official FFXI windower to lure players away from unlicensed programs? (Warcry)

Sage Sundi wrote:
I don't use those tools, so I don't know exactly, but we have no plans for enhancing the features. I think most of the enhancements of those tools allow a player to do something... I'm not going to say "illegal", but something that normal players cannot. So, it's not a good idea to give super advantage only to Windows users, but we are happy to hear any suggestion if the idea is not breaking those rules.


THIS
#11 Aug 05 2008 at 7:02 AM Rating: Decent
Seriha wrote:

Aside from bosses, you really don't need Utsu. When you've got a lot of people fighting Orcs and Yags, it essentially becomes a waste when AoE wipes they out pretty quickly. Stoneskin is a sturdy defense, as is Regen to recover from residual damage. /RDM is also an option to up defense with Phalanx. No matter what sub you choose, though, you'll likely wind up having to take a knee for MP, which isn't fun.


Well don't dismiss the fact that with ninja sub you get dual wield, which is important when we get into their suggestion of WHM meleeing. You will not get better results meleeing out of /RDM or /SCH, which is kind of what they were implying -----

(if you aren't happy with the xp you get from spells)"you can always start meleeing".


EDIT: Either way, WHM is trading something off, and I don't agree that it's fair.

Edited, Aug 5th 2008 11:01am by TerrainFFXI
#12 Aug 05 2008 at 7:16 AM Rating: Decent
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Ok read through the Q&A and didn't notice anything about the supposed requirement for the mystic weapon for the WS quest (like the original floor 100 drop).

Ganiman is swearing its "confirmed" its a requirement, but I can't find any information on the other premier sites (and I'd suspect Alla would at least have a note about something as big as that) related to this. Everyone was together so how exactly did he get it "confirmed" we would need it just to quest the WS "which SE defined as something most players would be able to do".

So asking Pico and pals what they know, and if they heard anything to this effect while they were at the summit. Even if its a "we can't disclose that info now" something to put meat to what is basically a rumor.
#13 Aug 05 2008 at 7:19 AM Rating: Good
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NIN sub isn't doing much for Campaign EXP, anyway. Dual-wielding doesn't account the off-hand swing when calculating your attack round, so double hammers basically makes you a two-hander. And while the off-hand Hexastrike hit will help, damage done does cap unless you're studious about tag renewal. With per-minute restrictions on potential EXP, a WHM has plenty of time to build up EXP in multiple categories. Really, it's no different than RDM, which I've never had problems on.
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#14 Aug 05 2008 at 7:24 AM Rating: Decent
seriha wrote:
Really, it's no different than RDM


seriha wrote:
RDM: 75 BLU: 75 SAM: 75 DRK: 75 THF: 75 SCH: 72 BST: 60



WHM is no different from RDM, huh?
#15 Aug 05 2008 at 7:44 AM Rating: Decent
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iknoweverything wrote:
yeah, like why the ps2 drawings were messed up. Why wasn't that mentioned? All we got was 'it generated a lot of forum activity' wtf?


This. The Bonanza's over, but I'd still like to know what they think of this.

Quote:
The AI of puppetmaster's Automaton seems to improperly prioritize some of its actions. Some of them can be canceled by using maneuvers while others cannot. Status ailment healing spells are among some of the actions, as well as drain and aspir. If a puppetmaster is blind and low on hp, the Automaton will choose to relieve the PUP of its blindness rather than cure. Are there any plans to boost the overall effectiveness of the automaton whether it be fixes to current attachments to AI adjustments? (FFXIClopedia)

Kenji Nakamura: The automaton action is depending on the attachment and management by the master. The casting spell mentioned in the question also like a change of pace in these factors so we are not planning to make changes for you. For example, by equipping a damage gauge attachment there are a number of light maneuvers, cures are prioritized. So please try various things, see what can be accomplished. Also, about the automaton, we of course have plans.

*Thayos and Pikko begin a private discussion on lockdown plans for the Puppetmaster forum in anticipation of riots.


You would think the devs learned their lessons after that 1UP interview.

This information was interesting, but did seem quite a bit more evasive/clueless this time. <_<
#16 Aug 05 2008 at 7:47 AM Rating: Good
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In terms of Campaign? No. Damage is damage. Cures are cures. Enfeebles are enfeebles. Buffs are buffs. There's no super secret RDM EXP +50% modifier out there and the majority of the mobs are weak in terms of defense, evasion, and actually hitting the player.

MP longevity might be the only real difference, and even then taking care of yourself isn't particularly straining. Unless I've run around with WHM freaks of nature in the past or something.
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#17 Aug 05 2008 at 7:54 AM Rating: Good
I think that the longevity is the key here though. I don't think that anyone here will agree that White Mage is equal to Red Mage in terms of how much they can contribute to a campaign before having to stop. Since you haven't even leveled White Mage and don't have experience with it in campaign, I don't even see why you joined that particular part of the argument anyway.

I have leveled both Red Mage and White Mage, and get more XP in a campaign on a 65 Red Mage than a 75 White Mage. There is a very big problem there.
#18 Aug 05 2008 at 8:08 AM Rating: Decent
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Yeah, I saw that coming. One can't possibly understand a job by proxy through the observation of others and knowledge of game mechanics. Gotcha.

The widest variable will ultimately be damage taken and received. The longer a battle persists, the more this gap widens. However, this can also be offset in refreshing tags so buffs to yourself and others begin anew.

All I can say is if your 65 RDM is getting more EXP than your 75 WHM, then you need to reevaluate what you're doing on WHM, be it gear, subs, or how you fight. The only category RDM outright stomps WHM in would be nuking damage, but that's the least MP efficient method of contributing for either job.

You want miserable EXP gain in Campaign? Try it on THF. All you natively have at your disposal are attacks and buffs, be it SATA or Utsusemi from /NIN. Hybrids have it easy, which in this case, describes WHM, RDM, BLU, DRK, PLD, and pretty much anyone with a native MP pool.


Edit: As a whole, I understand the frustration of "White Mage's Role" being less rewarding than other Campaign methods. RDM pretty much gets the same rap when not catering to the whims of others, but people almost expect them to melee just because the job has a reputation of people being crappy RDMs by meleeing.

Unfortunately, simply buffing curing will just give us the next /BRD fad as people swap in -HP gear to heal up, rest MP when needed, then repeat. Sure, some'll be altruistic and roam out in the field, but I don't go around Campaigning expecting others to take care of me. Hence why I grab RR when possible and usually SAM/DNC so I can self-cure. It's not the most EXP efficient of my job combos, but it's the least monotonous.

Edited, Aug 5th 2008 12:29pm by Seriha
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#19 Aug 05 2008 at 8:17 AM Rating: Excellent
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IfritsFreylin, you have to realize, we all submitted at least 10 questions but this amounts to 70 questions from all the sites. This Q&A only answered about 25 questions. There was only so much time to squeeze into the day and we did discuss having regular Q&As to keep the community informed on a regular basis. Allakhazam got a lot of the submitted questions answered but it was mostly due to overlap with other sites.
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#20 Aug 05 2008 at 8:26 AM Rating: Good
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I'd like to see SE fix current campaign problems, before they go and make a new one for XBOX 360 users. Yeah, it really is a pain to see 30 people by the tag NPC all /BRD, while the other 30 people who are actualy trying to actively participate, are being slaughtered.

But, the fact of the mattter is, as an XBOX 360 user, I can only campaign for so long before turning my tags in, for fear of freezing. For me, it's not a matter of "Will I freeze?," it's a question of "When will I freeze?" as it happens to me every time I campaign. Just last night I had tags for maybe 15 minutes before I completely froze and lost all my progess in the battle. If they put a delay between turning in and receiving new tags, campaign will be rather useless for me. And at the very least, I will be reduced to doing campaign in 10 minute bursts and then have to wait till it is ok for me to get tags again. And I actually go out there and fight, unlike all the /BRD individuals who just spam buffs.

SE please fix campaign for XBOX 360 users.
#21 Aug 05 2008 at 8:41 AM Rating: Default
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Quote:
Since you haven't even leveled White Mage and don't have experience with it in campaign, I don't even see why you joined that particular part of the argument anyway.
I love it when this card is pulled out in an argument. Seriously, do you consider this a good enough reason to dismiss anything someone says? You know, there *are* some players that are educated about other jobs, without actually playing them to an extensive degree.
#22 Aug 05 2008 at 8:45 AM Rating: Good
Well Jake, I'll challenge anyone who says White Mage and Red Mage are equal to substantiate that claim. The two jobs are nowhere near equal.
#23 Aug 05 2008 at 9:04 AM Rating: Good
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TerrainFFXI wrote:
Well Jake, I'll challenge anyone who says White Mage and Red Mage are equal to substantiate that claim. The two jobs are nowhere near equal.


8 buffs to yourself: 150 EXP
30 buffs to others: 300 EXP
20 debuffs (Not Bio/Dia): 300 EXP
30 rounds of Auto-Attack: 150 EXP
5 Crits: 50 EXP

Those alone will net you 950 EXP for either job. At present, the maximum amount of EXP possible in a 10 minute span is 900 at the highest medal. All are easily achieved. Your buffs don't need to be the strongest, just buffs.

Now, healing caps at 500, approximately 10% cured going to that total. 5000 HP cured, easily possible on a 75 WHM's MP pool from start to finish. Only trouble might be finding people to cure.

Physical damage dealt caps around 750. I would hope you're at least doing your club's listed damage, and your WS will help toward the needed 7500. Let's not forget RDM's native WS are rather luckluster compared to Hexastrike. You should snag this in a good 20-30 minute Campaign easily.

There are other incidental categories like skillchains, raises, or fort whacking, but the point I was making was both jobs have equal access to the same categories aside from nuking. Renewing every 15 minutes would pretty much guarantee you do as well as your RDM, even with a bit of resting. Though, not even that will be an option soon as people complaining about tag renewal have brought on the pending tag cooldown.

Edited, Aug 5th 2008 1:04pm by Seriha
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#24 Aug 05 2008 at 9:12 AM Rating: Decent
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^^^ This info was exactly what I have been looking for, thanks.

This means the most I could do before getting assessed is 900 and any work after this wouldn't matter? So after curing for 5000, buffing myself 8 times and buffing 30 people I will get almost the cap and then I can get assessed for almost the most xp/allied notes?
(Yesterday was my first campaign)


Also, good interview. I understand why you wouldn't want to ask anything too controversial. It could risk future interviews.
#25 Aug 05 2008 at 9:16 AM Rating: Good
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What helps RDM a lot in terms of Campaign EXP: Fast Cast.

EXP is mostly determined not by how effective you are, but by how many actions you can perform (successful or not). Fast Cast is a big boon here.
#26 Aug 05 2008 at 9:28 AM Rating: Good
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Seriha wrote:
TerrainFFXI wrote:
Well Jake, I'll challenge anyone who says White Mage and Red Mage are equal to substantiate that claim. The two jobs are nowhere near equal.


8 buffs to yourself: 150 EXP
30 buffs to others: 300 EXP
20 debuffs (Not Bio/Dia): 300 EXP
30 rounds of Auto-Attack: 150 EXP
5 Crits: 50 EXP

Those alone will net you 950 EXP for either job. At present, the maximum amount of EXP possible in a 10 minute span is 900 at the highest medal. All are easily achieved. Your buffs don't need to be the strongest, just buffs.

Now, healing caps at 500, approximately 10% cured going to that total. 5000 HP cured, easily possible on a 75 WHM's MP pool from start to finish. Only trouble might be finding people to cure.

Physical damage dealt caps around 750. I would hope you're at least doing your club's listed damage, and your WS will help toward the needed 7500. Let's not forget RDM's native WS are rather luckluster compared to Hexastrike. You should snag this in a good 20-30 minute Campaign easily.

There are other incidental categories like skillchains, raises, or fort whacking, but the point I was making was both jobs have equal access to the same categories aside from nuking. Renewing every 15 minutes would pretty much guarantee you do as well as your RDM, even with a bit of resting. Though, not even that will be an option soon as people complaining about tag renewal have brought on the pending tag cooldown.

Edited, Aug 5th 2008 1:04pm by Seriha


I don't remember there being a cap on Damage Dealt, but I do know that 750 is the max points you get for hitting a fortification for spells and melee.
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