TerrainFFXI wrote:
Well Jake, I'll challenge anyone who says White Mage and Red Mage are equal to substantiate that claim. The two jobs are nowhere near equal.
8 buffs to yourself: 150 EXP
30 buffs to others: 300 EXP
20 debuffs (Not Bio/Dia): 300 EXP
30 rounds of Auto-Attack: 150 EXP
5 Crits: 50 EXP
Those alone will net you 950 EXP for either job. At present, the maximum amount of EXP possible in a 10 minute span is 900 at the highest medal. All are easily achieved. Your buffs don't need to be the strongest, just buffs.
Now, healing caps at 500, approximately 10% cured going to that total. 5000 HP cured, easily possible on a 75 WHM's MP pool from start to finish. Only trouble might be finding people to cure.
Physical damage dealt caps around 750. I would hope you're at least doing your club's listed damage, and your WS will help toward the needed 7500. Let's not forget RDM's native WS are rather luckluster compared to Hexastrike. You should snag this in a good 20-30 minute Campaign easily.
There are other incidental categories like skillchains, raises, or fort whacking, but the point I was making was both jobs have equal access to the same categories aside from nuking. Renewing every 15 minutes would pretty much guarantee you do as well as your RDM, even with a bit of resting. Though, not even that will be an option soon as people complaining about tag renewal have brought on the pending tag cooldown.
Edited, Aug 5th 2008 1:04pm by Seriha